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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Illaoi
Illaoi is the menace of top lane, be careful about how you approach this amazon, she is a nasty punisher.
Ideal
Strong
Ok
Low
None
Introduction
Renekton is a high damage bruiser who excels between early and mid game. He is primarily a top lane champion but has seen play in both mid lane and jungle.
Pros:
High early damage.
Very aggressive lane bully.
Snowballs hard.
Easy to follow up ganks/ Set up ganks.
Rather naturally tanky (With ult health increase).
Is manaless (depends solely on CD's)
Cons:
Doesn't scale into late game like other top laners.
Has a strictly physical damage basic skill set.
Kiteable after initial Slice and Dice.
Really no escapes once commited.
Passive - Reign of Anger: Renekton gains Fury every Auto Attack (5, 10 if with W (Ruthless Predator)) and for each ability that lands on a target. Fury decays out of combat by 4 every second. If below half health he gains 50% more fury from every source. (7.5 for autos, is double proc'd when hit with W (Ruthless Predator) making a grand total of 15) At 50 Fury the next ability renekton uses (In terms of slice and dice, only his second activation will consume fury) will be enhanced, and deal extra damage and extra effects.
This is Renektons main source of damage. Knowing what infuriated ability to use and when to use it is what makes a Renekton player good or bad. In example, knowing whether or not to empower q for the damage or empower e for the armor shred.
Q -
Cull the Meek: Renekton spins in a circle hitting a small target area around him, dealing physical damage and healing for everything hit to a cap.
Empowered Q - Triples all the healing effects, as well as the cap, and increases the damage by 50% (ex. 90=135)
Take this skill first if against a ranged enemy for it allows sustain against their ranged pokes.This is Renektons main source of damage, harass, and sustain. Its on a relatively short cooldown and does a decent amount of damage. It also makes his sustain in lane good. Max This ability first. Use this empowered ability to harass enemy laners when they try to farm, or use it for the massive heal it grants.
W -
Ruthless Predator: Renektons next basic attack strikes twice, dealing extra damage, stunning for .75 seconds, and applying all on-hit effects. (This is an AA reset, meaning auto then activate to auto again instantly.) (Grants fury for each strike = 10)
Empowered W - Strike three times, increasing damage dealt, doubling the stun, and applying all on-hit effects. (Does not grant fury.)
This is what makes Renekton's early game so strong. An auto reset that stuns and deals extra damage. Take this skill first if against a melee enemy, auto minions until 50 fury, and use it to punish the enemy laner when he tries to farm. Auto and then activate for most damage possible.
E -
Slice and Dice: Renekton dashes foward dealing physical damage to all he passes through. If he hits an enemy it allows him to recast again, dashing in the direction of his cursor.
Empowered E - Only procs on Renekton's second dash, dealing extra physical damage to all enemies he passes through, as well as reducing their armor by a flat percentage.
Renekton's mobile ability, this allows him to either close the distance between him and an enemy or widen said distance in the event of a gank or hard initiation. A good renekton knows when to use his empowered E in terms of using it to escape, or shred the armor of the entire team. Works well with
Black Cleaver procs, allowing a **** load of armor shred for your adc to use. Also for maximum distance covered when escaping an enemy, use
Ruthless Predator to stun them and move slightly towards them and dash away, making sure you were close enough to hit them with it. Giving you the most distance on the first dash as possible while still granting a full dash to further increase that distance by hitting the enemy with your first.
R -
Dominus: Renekton enlarges himself, granting extra range to his auto attack and abilities, while granting health and 20 fury at activation. Also increases fury by 5 per second while active.
This is Renektons bait mechanic. The extra health and intial 20 fury make it easy for him to turn on lane opponents, or even fight the 1v2 that Renekton is known for, when they suspect him all but dead. Use this to lure them into a false sense of security and turn it on them. Can also use while in a bush to surprise the enemy with a full rage bar and extra range to take them down with.
Overall Renekton has a strong skill set that works coherently with itself, while also making him a meat sheild that absorbs damage easily earned back by a well used Empowered Q.
Pros:
High early damage.
Very aggressive lane bully.
Snowballs hard.
Easy to follow up ganks/ Set up ganks.
Rather naturally tanky (With ult health increase).
Is manaless (depends solely on CD's)
Cons:
Doesn't scale into late game like other top laners.
Has a strictly physical damage basic skill set.
Kiteable after initial Slice and Dice.
Really no escapes once commited.
Passive - Reign of Anger: Renekton gains Fury every Auto Attack (5, 10 if with W (Ruthless Predator)) and for each ability that lands on a target. Fury decays out of combat by 4 every second. If below half health he gains 50% more fury from every source. (7.5 for autos, is double proc'd when hit with W (Ruthless Predator) making a grand total of 15) At 50 Fury the next ability renekton uses (In terms of slice and dice, only his second activation will consume fury) will be enhanced, and deal extra damage and extra effects.
This is Renektons main source of damage. Knowing what infuriated ability to use and when to use it is what makes a Renekton player good or bad. In example, knowing whether or not to empower q for the damage or empower e for the armor shred.
Q -

Empowered Q - Triples all the healing effects, as well as the cap, and increases the damage by 50% (ex. 90=135)
Take this skill first if against a ranged enemy for it allows sustain against their ranged pokes.This is Renektons main source of damage, harass, and sustain. Its on a relatively short cooldown and does a decent amount of damage. It also makes his sustain in lane good. Max This ability first. Use this empowered ability to harass enemy laners when they try to farm, or use it for the massive heal it grants.
W -

Empowered W - Strike three times, increasing damage dealt, doubling the stun, and applying all on-hit effects. (Does not grant fury.)
This is what makes Renekton's early game so strong. An auto reset that stuns and deals extra damage. Take this skill first if against a melee enemy, auto minions until 50 fury, and use it to punish the enemy laner when he tries to farm. Auto and then activate for most damage possible.
E -

Empowered E - Only procs on Renekton's second dash, dealing extra physical damage to all enemies he passes through, as well as reducing their armor by a flat percentage.
Renekton's mobile ability, this allows him to either close the distance between him and an enemy or widen said distance in the event of a gank or hard initiation. A good renekton knows when to use his empowered E in terms of using it to escape, or shred the armor of the entire team. Works well with


R -

This is Renektons bait mechanic. The extra health and intial 20 fury make it easy for him to turn on lane opponents, or even fight the 1v2 that Renekton is known for, when they suspect him all but dead. Use this to lure them into a false sense of security and turn it on them. Can also use while in a bush to surprise the enemy with a full rage bar and extra range to take them down with.
Overall Renekton has a strong skill set that works coherently with itself, while also making him a meat sheild that absorbs damage easily earned back by a well used Empowered Q.





Glyphs: I like to run 9x
Greater Glyph of Magic Resist this allows a nice amount of flat magic resist to soak up any amount of early magic damage that may come your way.
Seals: I run 9x
Greater Seal of Armor These runes i find essential on any melee bruiser. Soaks up auto damage as well as any physical damage from spells they may launch at you.
If running against an AP top laner you can also run.
Seal of Scaling Health
Marks: I run 9x
Greater Mark of Attack Damage This accommodates his early game dominance by increasing his ability to sheerly bully them out of lane.
Quints: I run 3x
Greater Quintessence of Attack Damage Essentially to further the reasons for the marks.

Seals: I run 9x

If running against an AP top laner you can also run.

Marks: I run 9x

Quints: I run 3x

I run 12/0/18 on Renekton.
Ferocity: Taking
Fury
to slightly remedy his lack of attack speed.
Feast To increase his overall sustain in lane.
Vampirism
Cause it flows well with the Life steal from the
Doran's Blade. And last but not least
Oppressor
increasing the damage you deal when your enemy is stunned by
Ruthless Predator. Note: I dont expect myself to kill every enemy so for efficiency i take
Oppressor
over
Bounty Hunter
.
Resolve: I run
Unyielding
even though the bonus resistances i get from this are quite minuscule, its better then receiving just 24 health back a minute from
Recovery
.
Taking
Explorer
instead of
Tough Skin
because i like to use the bushes in top lane to my advantage.
Taking
Runic Armor
over
Veteran Scars
because overall the heal bonus outweighs the initial health. I think either is good given that
Veteran Scars
is better for early trading; its all a matter of preference.
Taking
Insight
over
Perseverance because the lower CD's on
Teleport and
Flash are more important then the base heal below 50%, especially when your
Cull the Meek will do that for you.
The fourth row again is a matter of preference. Me i run
Legendary Guardian
over
Swiftness
simply because i like to be in the mix of things when fighting, and the extra free 15 armor and magic resist is too juicy to pass up, though if the enemy team has a lot of cc taking
Swiftness
may be the better choice.
And finally for the keystone. I take
Grasp of the Undying simply because literally EVERY item i build includes a health benefit. And when its mixed with
Spirit Visage it makes for a pretty decent heal as well as a nice little chunk of damage.
Ferocity: Taking








Resolve: I run


Taking


Taking



Taking





The fourth row again is a matter of preference. Me i run



And finally for the keystone. I take


Renekton if played correctly can be elusive and mechanically sound. I will now explain a few combos that will get you a kill or a good escape.
Playing a combo depends solely around your fury bar. Lets say you're level three and have a point in each ability, fresh new waves just crashed into each other in lane and you have 35 fury. What could you do with that? Well there are a couple things.
1.)
Slice and Dice into the wave -->
Cull the Meek this will give you 50 fury --> auto the enemy champ -->
Ruthless Predator the enemy champ -->
Slice and Dice out. Twala! A classic combo called the hit and run! This combo allows you to deal massive amounts of damage without taking any return fire. They may have a gap close like jax's
Leap Strike but if he were to do that he would be dueling you in your minions and would lose the trade extendedly.
2.) Essentially the same combo except you would choose this one if you were missing some health from a previous duel.
Slice and Dice towards the enemy champ, making sure you hit a manion on the first dash --> auto, auto reset with
Ruthless Predator (this will put you at 50 fury) --> enhanced
Cull the Meek -->
Slice and Dice out. This will do ample amounts of damage while also healing you from the previous and current trade. Also this combo has a better chance of clearing enemy minions to tip the scales in your favor should a duel ensue.
These are very specific situations and very basic combos but the point is this; you must decide which enhanced ability is the correct one to use at the time. Many factors play into this! Whats your health at, what's theirs at, who has more minions, do they have a gap closer to chase me down with, are they stacking armor. So many possibilities behind Renektons kit that only practice can really master.
Also dont forget that his ult
Dominus automatically grants him 20 fury off the bat and 5 fury per second while active. If you feel an extended fight is about to ensue pop this as soon as possible to get as many enhanced ability procs as possible. You can also use the initial 20 fury to make a turn around onto an unsuspecting pursuer with youre enhanced
Ruthless Predator
Will go deeper into combos if they are asked for :)
Playing a combo depends solely around your fury bar. Lets say you're level three and have a point in each ability, fresh new waves just crashed into each other in lane and you have 35 fury. What could you do with that? Well there are a couple things.
1.)





2.) Essentially the same combo except you would choose this one if you were missing some health from a previous duel.




These are very specific situations and very basic combos but the point is this; you must decide which enhanced ability is the correct one to use at the time. Many factors play into this! Whats your health at, what's theirs at, who has more minions, do they have a gap closer to chase me down with, are they stacking armor. So many possibilities behind Renektons kit that only practice can really master.
Also dont forget that his ult


Will go deeper into combos if they are asked for :)
Starting; I like to start
Doran's Blade for its extra health, and AA sustain. As well as health pots.
Alternative starts:
Long Sword and heatlth pots is decent also, allowing for more sustain and quicker build path buys, while trading in for the intial tank stats that are delivered with
Doran's Blade.
Cloth Armor and health pots is also a good start if laning against an opponent who relise on physical damage spells to do damage.
Doran's Shield is an adequate start going against ranged AA users. (ex.
Gnar )
First Back: Going for an early
Tiamat ensures the pushing power and extra damage you need. Allowing you to cancel the
Ruthless Predator animation and getting one more auto in before dashing out to safety. Also builds into one of your core items
Titanic Hydra
Core Items:
Titanic Hydra grants a good chunk of AD, as well as a strong activate ability that scales with health, and seeing as every item i build amplifies my health, i find this item to be note worthy.
In other situations running
Ravenous Hydra is not bad either. Me i just prefer to be initially more tanky then to have more sustain.
On to the
Black Cleaver this synergizes well with Renekton seeing as he does primarily physical damage, as well as having an in-kit armor shred ability of his own. Which would stack multiplicatively with
Black Cleaver.
Sunfire Aegis because it gives him good armor and health stats, and a unique passive that works well with his ultimate
Dominus. Essentially just walking around the enemy applies a very decent amount of damage.
And last but not least
Spirit Visage. By far one of my favorite items in the game
Spirit Visage is so cost-efficient for what it brings. Practically triples your base health regen, 500 health, 10%cdr, 55MR, and a 25% healing to any healing that effects you, meaning your
Cull the Meek, all for 2900 gold?! Im sold on it!
SNOWBALL ITEMS
-
Youmuu's Ghostblade is an extremely cost efficient, and snowbally item. Gives him 20 flat ArmPen (highest in the game) 60 AD, 10% CDR, and an active that increase MS and AS significantly for 6 seconds. Build this when you are 5/0 at 8 minutes.
-
Death's Dance Good for similar reasons as
Spirit Visage just synergizes well with his ult physical damage kit, and gives extra survivability with the bleed passive.
-
Mortal Reminder Chances are youre not gonna go against a champ with more health then you so this would be better then
Lord Dominik's Regards if you need a little extra damage.
-
Guardian Angel This item allows you to initiate a fight by all in'ing their backline with the thought of death on the back burner. Allowing your team time to follow you up before you revive.

Alternative starts:





First Back: Going for an early



Core Items:

In other situations running

On to the




And last but not least



SNOWBALL ITEMS
-

-


-


-

Renekton's lvl 1 - is insanely strong and important. If against a melee champ start
Ruthless Predator, this will allow you to early trade and come out ahead pretty much guaranteed. If against a ranged champ start
Cull the Meek this will allow you to out-sustain his poke while hard pushing the wave to get lvl 2 faster.
LVL 2. Against melee - put a point in
Cull the Meek this will allow you to ad extra burst to your trades as well as healing off of the minions to come out ahead.
Against Ranged - Chances are they will have some sort of engage ability to chunk you at level 2 so put a point into
Slice and Dice this will serve two purposes. 1- it will allow you to distance yourself once they initiate or save yourself from a gank. 2 - if safe from ganks will allow you to close the distance with your enemy and hit an empowered
Cull the Meek or
Ruthless Predator getting quite a bit of damage off equaling out the trade.
Lvl 3. - By this point you should be either severely ahead of your opponent in terms of health or, in case of a ranged champion, on par with them. Obviously put a point into whatever is missing and just go ballistic on the enemy. All in them the first chance you see. At this point is usually where i get the
Flash/empowered
Ruthless Predator--->
Slice and Dice--->
Cull the Meek--->
Slice and Dice again and maybe a few autos securing the kill. This combo has worked countless times for me. Its a huge chunk of burst damage that they can do nothing against.
Lvls.4-13 - Continue to harass your opponent down, taking every opportunity you can to shove the wave into tower and either A) roam to mid B) look for a tele bot) or C) invade the enemy jungle. Take tower asap to achieve FB tower gold (SOOOOOOOOOO OP RITO PLZ) and then roam around the map, in your jung, in their jung, gank bot or mid, or even go top to continue your assertion of dominance.
Lvls.13-18 - This is Renekton's weakspot. Late game. Where he is doing minimal damage and being kited for days. IMO personal opinion its best to just sit back and peel for carries instead of diving the front line. Shred the enemies front line's armor with empowered
Slice and Dice and
Black Cleaver making them easy targets for your ADC. IF you see the chance to land a quick stun for a pick with a fancy E ---> W combo then you go for it. Picking off high priority targets before a team fight begins is priority UNO. Otherwise just peel for the back line. Be the second front line for them. Its too difficult to not be kited trying to dive the backline, so just do what you know you can do and kite it out with your adc.


LVL 2. Against melee - put a point in

Against Ranged - Chances are they will have some sort of engage ability to chunk you at level 2 so put a point into



Lvl 3. - By this point you should be either severely ahead of your opponent in terms of health or, in case of a ranged champion, on par with them. Obviously put a point into whatever is missing and just go ballistic on the enemy. All in them the first chance you see. At this point is usually where i get the





Lvls.4-13 - Continue to harass your opponent down, taking every opportunity you can to shove the wave into tower and either A) roam to mid B) look for a tele bot) or C) invade the enemy jungle. Take tower asap to achieve FB tower gold (SOOOOOOOOOO OP RITO PLZ) and then roam around the map, in your jung, in their jung, gank bot or mid, or even go top to continue your assertion of dominance.
Lvls.13-18 - This is Renekton's weakspot. Late game. Where he is doing minimal damage and being kited for days. IMO personal opinion its best to just sit back and peel for carries instead of diving the front line. Shred the enemies front line's armor with empowered


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