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Runes: CONQUEROR SETUP
1
2
Precision
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Standard Summoners
Ghost
Ignite
Items
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Champion Build Guide
Hello everyone, and welcome to the first ever Hecarim Mid guide on Mobafire.
My name is Doaenel and I am a multi season Hecarim OTP who currently hovers around Grandmaster rank, primarily playing Hecarim mid and jungle.
I will be going as in depth as possible as to everything you need to know on how to play Hecarim mid at a high level, however if you still have inquiries, be sure to check out my stream and ask anything you may need clarity on.
My name is Doaenel and I am a multi season Hecarim OTP who currently hovers around Grandmaster rank, primarily playing Hecarim mid and jungle.
I will be going as in depth as possible as to everything you need to know on how to play Hecarim mid at a high level, however if you still have inquiries, be sure to check out my stream and ask anything you may need clarity on.
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MONTAGE |
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In the current meta, there are two viable rune setups for Hecarim mid, the first being
Conqueror and the second being
Phase Rush
For the Conqueror setup, the one I personally use, you need to run the following.
Conqueror This rune allows for Hecarim to just jump straight into fights and kill everybody. With the damage amplification and healing it offers at full stacks, you can easily take on ganks during lane phase and double kill, while also being able to destroy everyone during teamfights.
Triumph This rune is a necessity. Hecarim is somewhat of a drain-tank, which means he gets low during his fights and relies on healing in order to stay alive, Triumph comes in clutch a lot of the time and allows you to keep fighting and killing everyone.
Legend: Tenacity This rune is the most optimal Legend rune because Hecarim is a champion with very low cooldowns which means any form of CC used against him stops him from doing a good amount of damage output, no matter how long the fight has been dragging for, so Tenacity is a good stat to have.
Last Stand Of all the three runes, this one is the best. Since Hecarim is a champion that gets in the thick of things while fighting and is usually targeted, he gets pretty low.
Last Stand allows your damage to come in big since you're usually hovering on the edge of death most teamfights.
Nimbus Cloak This rune is insanely good since Hecarim gains attack damage equal to his bonus movement speed, which allows you to easily gain 20-30 AD level 3 in lane if you pop double summoners for an all in.
Celerity This rune just synergizes very well with Hecarim since he gains bonus damage equal to his movement speed. More speed = more damage output.
For the three adaptive, go double damage and then take the defensive rune which helps versus your lane opponent. If you are laning Lucian take armor, if you are laning Cass go magic resist.
For the Phase Rush setup, you need to run the following
Phase Rush This rune allows you to go for small, quick burst trades and run away before the enemy has time to react. It also allows you to all in the opponent and have the movement speed to run them down through flash at earlier stages.
Nimbus Cloak This rune is insanely good since Hecarim gains attack damage equal to his bonus movement speed, which allows you to easily gain 20-30 AD level 3 in lane if you pop double summoners for an all in.
Celerity This rune just synergizes very well with Hecarim since he gains bonus damage equal to his movement speed. More speed = more damage output. It also synergizes very well with phase rush, and makes it so no one can run from you nor catch you.
Scorch With the PR setup, you're often going in for small trades, so hitting the enemy with tip of
Rampage and applying scorch damage adds up a lot over time and makes the enemy laner more susceptible to all ins.
Time Warp Tonic Since you always buy corrupting potion start on Hecarim, TWT allows you to have increased movement speed every time you use a potion which allows for more trades to occur since you are faster than the opponent
Biscuit Delivery Biscuit works very well with
Time Warp Tonic so these two pretty much always go hand in hand together.
For the three adaptive go double damage and then take the defensive rune which helps versus your lane opponent. If you are laning Lucian take armor, if you are laning Cass go magic resist.



For the Conqueror setup, the one I personally use, you need to run the following.







For the three adaptive, go double damage and then take the defensive rune which helps versus your lane opponent. If you are laning Lucian take armor, if you are laning Cass go magic resist.

For the Phase Rush setup, you need to run the following








For the three adaptive go double damage and then take the defensive rune which helps versus your lane opponent. If you are laning Lucian take armor, if you are laning Cass go magic resist.
When it comes to summoners,
Hecarim always wants to take
Ghost and
Ignite, especially for mid lane since these are the best offensive summoner spells.
Another alternative is to go
Teleport with
Ignite. This setup is more for high elo toplane than anything, and there would never be a scenario where I would take it as a mid laner, however it still allows for map control with cross map teleport plays and mid-late game splitting sidelanes with
Teleport available.



Another alternative is to go



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Ignite is a very good choice for Hecarim because it is on a relatively low cooldown (3 minutes) which means you can always have at least one summoner up when you go for all ins during lane phase. Another food thing about ![]() ![]() |
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Ghost is an insanely good summoner for hecarim. It gives Hecarim many things such as: Increased movement speed which allows you to run people down better, also, when ghost is combined with ![]() Increased damage since Hecarim gains bonus AD equal to his bonus MS Also, with recent ![]() |
When it comes to leveling, start
Rampage, and then take
Spirit of Dread level 2. The reason you go W instead of E level 2 is so if the enemy goes for an all in early on, you can just pop
Ghost
Ignite and
Spirit of Dread and win every fight. Level 3, take
Devastating Charge.
Max
Rampage first since it's your primary source of damage, then max
Devastating Charge, then
Spirit of Dread.
The reason you don't want to max W second is because the healing is only slightly increased per level, whereas maxing E second allows for more all ins to take place since it's on lower CD and is your primary method of starting fights.






Max



The reason you don't want to max W second is because the healing is only slightly increased per level, whereas maxing E second allows for more all ins to take place since it's on lower CD and is your primary method of starting fights.
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Hecarim's Passive means 15-30% of his bonus movement speed converts to bonus attack damage, which means the more movement speed you have, the more damage you do. |
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Hecarim dashes unstoppably and deals damage throughout the length of his ult. Enemies around the circle where Hecarim lands are also feared for 0.5 - 2 seconds |
STARTING ITEMS
TRINITY FORCE
When you have a big lead in the earlier stage of the game and feel like no one on the enemy team would be enough of a threat to ever kill you, this is the build you go for.
A final build example can be seen at the top of the guide.
This build is good for when you either get behind early game, or have a lead but the rest of the map is losing. It is safer to go for a tanky build if the enemy team has fed carries than going for a full AD build, since no one will be able to kill you.
A final build example can be seen at the top of the guide.
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When laning as ![]() ![]() ![]() ![]() |
TRINITY FORCE
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No mattter which build you decidie to go for depending on the game, one thing always remains the same, rushing ![]() ![]() ![]() When building ![]() ![]() ![]() ![]() ![]() ![]() ![]() On every reset you have early game, you'll want to maximize the amount of gold you spend, even if you aren't necessarily following the specified build order. For example, if you back with 1000 gold, rather than buying ![]() ![]() ![]() ![]() ![]() |
CORE FULL AD BUILD
When you have a big lead in the earlier stage of the game and feel like no one on the enemy team would be enough of a threat to ever kill you, this is the build you go for.
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Core item, refer to explanation above. |
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Most people seem to think that this item is very bad on ![]() ![]() ![]() |
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This item is very good since it provides ![]() |
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Next up is Sterak's. This item synergizes very well with ![]() ![]() |
A final build example can be seen at the top of the guide.
CORE TANK BUILD
This build is good for when you either get behind early game, or have a lead but the rest of the map is losing. It is safer to go for a tanky build if the enemy team has fed carries than going for a full AD build, since no one will be able to kill you.
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Core item, refer to explanation above. |
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This item provides ![]() ![]() ![]() ![]() |
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This item is insanely good for ![]() |
A final build example can be seen at the top of the guide.
SITUATIONAL ITEMS
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Build this item when you are versus a very heavy AD teamcomp and the enemy has 1 or more enemy champions that crit. |
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Build this item when it is hard for you to find an opening on the enemy team. If they have champions who just sit very far back and throw skillshots like ![]() ![]() ![]() |
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Never build this item instead of ![]() |
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The only time I ever buy this item is if the enemy team is full AD and I have already bought multiple armor items like ![]() ![]() |
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Only build this item if the enemy team's primary method of healing is through auto attacks. If it's through abilities like ![]() ![]() |
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The only time you buy this is if the game has gone on to 40+ minutes and you're in the end stages. At that point, ![]() |
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This item is good since it provides cdr, movespeed, and damage. Build it if you are very far ahead and are looking for one shots on enemy carries. |
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Since ![]() ![]() ![]() ![]() |
BOOTS
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Ninja tabi is built in 90% of my games, the only time you ever don't build it is if you're going up against 4+ AP champions with a lot of CC |
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Build this if the enemy has a lot of CC abilities, never build it only for the magic resist since most of the time you will be going ![]() |
For all intents and purposes, I will be explaining how to lane with the
Conqueror rune since it is the one I use in pretty much all my games.
Early on, you have two options: Shove or be shoved.
Shove
This option is good versus champs who don't really have early kill pressure and who you can outtrade at earlier levels. Examples include
Zed
Talon and
Sylas, pretty much any melee matchup.
The idea here is every time the enemy goes for cs, you should always try for either a Q or a Q + AA trade. This will allow you to set the enemy up for an all in anywhere between level 2-5, and secure first blood.
Shoved in
Being shoved in is good versus champions who have early kill pressure. Examples are
Lucian
Cassiopeia
Heimerdinger, pretty much anyone who can trade with you and force you off farm where you can't retaliate.
In these scenarios, what you do is you either farm with max range
Rampage or concede all farm and leech xp. Once you hit level 3 in the majority of these matchups, you can just run these people down with ghost ignite and instakill them anyways, so losing farm isn't that bad.
Whether you attempt last hitting or concede all farm til level 3 will be discussed in the MATCHUPS section of this guide for every champion lane.
One thing that is very important about laning as
Hecarim is resets. Hecarim uses a lot of mana, and even with
Corrupting Potion, most of the time you will still run out of mana. This means that you will need to get constant resets in. Usually, you'll want to reset every 3-5 waves, and buy whichever
Trinity Force components you can.
Since
Trinity Force components are also very cheap, resetting often allows you to have consistent powerspikes throughout lane phase that make laning much easier.
Typically, the thing that separates a good Hecarim from a bad one is how they manage their
Rampage stacks, and their usage of
Spirit of Dread.
If early laning goes well and you solokill the enemy a few times, you will want to look to spread your lead. In a typical game, the best thing to do is try to shove in the enemy laner and look for a roam bot when your
Onslaught of Shadows and / or summoner spells are off cooldown.
Getting consistent double kills on the enemy bot lane will allow not only your lead to be further increased, but also allow your bot lane to win, meaning 2/3 lanes are guaranteed to win.
If early laning goes poorly and you get ganked multiple times / solokilled, you need to look around for opportunities.
Hecarim isn't a champion who can just sit back and farm under tower and scale if behind. You will need to still look for ways to get back into the game.
Something that I do personally is off my reset, I'll just walk straight bot with ult up and attempt a lane gank that hopefully ends in a double kill.
Worst case scenario, if there are no opportunities to get kills around the map, just play under your tower and wait for ultimate to be off cooldown with double summoners, and try to ult behind the enemy laner as they shove into you and fear them into tower and attempt to kill them.

Early on, you have two options: Shove or be shoved.
Shove
This option is good versus champs who don't really have early kill pressure and who you can outtrade at earlier levels. Examples include



The idea here is every time the enemy goes for cs, you should always try for either a Q or a Q + AA trade. This will allow you to set the enemy up for an all in anywhere between level 2-5, and secure first blood.
Shoved in
Being shoved in is good versus champions who have early kill pressure. Examples are



In these scenarios, what you do is you either farm with max range

Whether you attempt last hitting or concede all farm til level 3 will be discussed in the MATCHUPS section of this guide for every champion lane.
One thing that is very important about laning as



Since

Typically, the thing that separates a good Hecarim from a bad one is how they manage their


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When it comes to using ![]() When you all in the enemy laner, a fully stacked ![]() Never try to force an all in on the enemy laner without 2 Q stacks unless you have an insane lead. |
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When it comes to W usage, you never want to use it for short trades. Since ![]() ![]() |
IF YOU WIN LANE
If early laning goes well and you solokill the enemy a few times, you will want to look to spread your lead. In a typical game, the best thing to do is try to shove in the enemy laner and look for a roam bot when your

Getting consistent double kills on the enemy bot lane will allow not only your lead to be further increased, but also allow your bot lane to win, meaning 2/3 lanes are guaranteed to win.
IF YOU LOSE LANE
If early laning goes poorly and you get ganked multiple times / solokilled, you need to look around for opportunities.

Something that I do personally is off my reset, I'll just walk straight bot with ult up and attempt a lane gank that hopefully ends in a double kill.
Worst case scenario, if there are no opportunities to get kills around the map, just play under your tower and wait for ultimate to be off cooldown with double summoners, and try to ult behind the enemy laner as they shove into you and fear them into tower and attempt to kill them.
After lane phase ends, splitting becomes
Hecarim's biggest strength. The best thing to do is to either go top or bot lane (doesn't really matter) and just constantly shove out waves.
Essentially, you're just trying to keep waves pushed and trying to draw attention towards you. If the enemy sends people to you, you can always just use
Devastating Charge and run away unscathed, allowing your team to get objectives or kills on the other side of the map.
If you are strong and the enemy team only sends 1-3 people to deal with you, instead of running you can attempt a 1v3 and completely dominate the game.
The best thing about
Hecarim's splitpushing is that if the enemy team commits to a fight mid, you can always just use E and get there quickly enough to either turn the fight or clean up and pick up several kills.
Rule of thumb is to always split and look for rotations towards potential fights or major objectives (like dragon).

Essentially, you're just trying to keep waves pushed and trying to draw attention towards you. If the enemy sends people to you, you can always just use

If you are strong and the enemy team only sends 1-3 people to deal with you, instead of running you can attempt a 1v3 and completely dominate the game.
The best thing about

Rule of thumb is to always split and look for rotations towards potential fights or major objectives (like dragon).
When it comes to teamfighting,
Hecarim's main objective is to dive the enemy backline and kill everyone. Ideally, you should be looking to flank the enemy and just charge in with
Devastating Charge then use
Onslaught of Shadows, fearing everyone and applying your empowered auto on the enemy team's highest priority target, knocking them into your team.
Typically, if the enemy team is just sitting in a lane clumped, you can occasionally look to use
Onslaught of Shadows over the wall and just surprise a clump of people with a max range 2 second fear, instantly winning any fight.
If you are insanely far behind and have a very fed hypercarry teammate like
Caitlyn, focus on just using your ult to peel off anyone that tries to kill them. Instead of diving the backline, use
Onslaught of Shadows as a CC ability to try and help carries survive.



Typically, if the enemy team is just sitting in a lane clumped, you can occasionally look to use

If you are insanely far behind and have a very fed hypercarry teammate like


Never just spam
Rampage randomly in lane, you will just lose mana for no reason.
Stack
Rampage before looking for an all in on the enemy laner.
Never use
Spirit of Dread on short trades, save it for when the fight is fully committed.
Devastating Charge can make your empowered auto carry you over a wall, this can be useful for running over and killing an enemy who is harassing you from ''safety''
Onslaught of Shadows stalls
Devastating Charge's duration. If E is about to run out and you ult, you can still get in the empowered auto at the tail end.
Sometimes it's better to just chase an enemy and get hits of
Rampage off on them rather than instantly committing the
Devastating Charge autoattack, in order to maximize the amount of movespeed you have, thus increasing damage.
As for how to use
Tiamat properly, click on this video and skip to 7:55

Stack

Never use




Sometimes it's better to just chase an enemy and get hits of


As for how to use

For all matchups, just type ctrl+f and highlight the name of the champion you are laning, I will leave as much detail as possible for you to win every lane.
ANNIE
AKALI
AHRI
ANIVIA
AURELION SOL
AZIR
BRAND
CAMILLE
CASSIOPEIA
CHO'GATH
CORKI
DIANA
EKKO
FIZZ
GALIO
GRAGAS
HEIMERDINGER
IRELIA
JAYCE
KARTHUS
KASSADIN
KATARINA
KENNEN
LEBLANC
LISSANDRA
LUCIAN
LUX
MALZAHAR
NEEKO
NOCTURNE
ORIANNA
PANTHEON
PYKE
QIYANA
RENEKTON
RUMBLE
RYZE
SWAIN
SYLAS
SYNDRA
TALIYAH
TWISTED FATE
VEIGAR
VEL'KOZ
VIKTOR
VLADIMIR
XERATH
YASUO
YONE
ZED
ZIGGS
ZOE
ANNIE
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Difficulty: 4/10 Pre 6 In this lane, you don't need to concede early farm since Annie will primarily be using ![]() ![]() Post 6 After you have ![]() ![]() |
AKALI
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Difficulty: 6/10 Pre 6 Early on, you do not want to walk up to the minions at all. ![]() ![]() Once you hit level 4 / 5, your ![]() ![]() ![]() Post 6 After level 6, the lane doesn't change too much. One piece of advice I would give though, is if you are trying to run down ![]() ![]() |
AHRI
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Difficulty: 10/10 Pre 6 Early on, ![]() ![]() ![]() ![]() ![]() Post 6 After you get access to ![]() ![]() |
ANIVIA
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Difficulty: 4/10 Pre 6 In this matchup, you can afford to walk up for farm early. If ![]() ![]() Post 6 After 6, the matchup becomes even easier. If she tries to wall you in with ![]() ![]() ![]() |
AURELION SOL
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Difficulty: 4/10 Pre 6 Versus Aurelion, you need to play around the edges of the lane. Most of the time, he will try to use ![]() Similar to most mage matchups, if you let him shove you in, at level 3 you can pop double summoners and just run the enemy down and kill him. Post 6 Since ![]() |
AZIR
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Difficulty: 5/10 Pre 6 Usually ![]() ![]() ![]() If he doesn't give you any opportunities, you need to just sit back and wait for either jungle assistance or level 6. Post 6 The ![]() ![]() ![]() |
BRAND
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Difficulty: 7/10 Pre 6 The issue with the ![]() ![]() Post 6 Once you get ult, you can just use ![]() ![]() |
CAMILLE
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Difficulty: 3/10 Pre 6 The main issue with the ![]() ![]() When it comes to straight up 1v1 though, ![]() I would recommend letting her shove you in, in order to minimize the amount of ganks you take on early. Post 6 One big issue with ![]() ![]() ![]() |
CASSIOPEIA
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Difficulty: 1/10 Pre 6 This matchup is by far one of ![]() ![]() The only time this matchup becomes somewhat of a burden is if she takes ![]() ![]() Post 6 When she gets her ult, the best thing to do is bait it out. Start running at ![]() ![]() ![]() |
CHO'GATH
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Difficulty: 7/10 Pre 6 ![]() ![]() ![]() Post 6 Similar to pre 6, you will want to not necessarily go for short trades, and more so just play for all ins with either double summoners or ![]() If the enemy team has someone besides him who heals (like ![]() ![]() |
CORKI
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Difficulty: 5/10 Pre 6 Let ![]() ![]() ![]() ![]() ![]() Post 6 Try to bait out his ![]() ![]() ![]() |
DIANA
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Difficulty: 8/10 Pre 6 Early on, you can either shove or be shoved in by ![]() ![]() ![]() ![]() Post 6 After 6, the lane doesn't get much easier. In order to actually win, you need to make sure you're trying to shove in as best you can and constantly roam bot. If you get an insane item lead from kills cross map, you can still win this matchup. |
EKKO
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Difficulty: 2/10 When it comes to the ![]() ![]() ![]() Typically, you can all in ![]() ![]() ![]() Post 6 After 6, ![]() |
FIZZ
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Difficulty: 3/10 Pre 6 Early on, ![]() ![]() ![]() ![]() You can either shove or be shoved in this lane, it should just be dependent on which team has a hard ganking jungler. Post 6 After level 6, this lane becomes a little more tricky. If ![]() ![]() ![]() ![]() Whether you ult into Fizz to fear him and try to kill him, or whether you ult away from Fizz and try to escape, depends on whether you are behind or ahead. |
GALIO
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Difficulty: 5/10 Pre 6 This matchup is one where it's more of a skill matchup than anything. Similar to the ![]() ![]() ![]() Typically, you just want to let Galio shove you in early, and wait for him to mess up. If he ever uses ![]() Post 6 After ![]() ![]() ![]() ![]() |
GRAGAS
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Difficulty: 8/10 Pre 6 The main issue with the ![]() ![]() ![]() Post 6 Once you get ult, this matchup becomes much easier. If ![]() ![]() ![]() ![]() ![]() |
HEIMERDINGER
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Difficulty: 6/10 Pre 6 ![]() ![]() ![]() ![]() Post 6 After you get ult, this matchup becomes super easy. Just stack ![]() |
IRELIA
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Difficulty: 3/10 Early on, you need to know if ![]() ![]() ![]() ![]() Every time Irelia uses ![]() ![]() Unless she is super low HP, avoid diving her if she has ![]() Post 6 Matchup doesn't really change. What I like doing is using my ![]() ![]() ![]() ![]() If you dodge either of these abilities, she cannot kill you and will just die. |
JAYCE
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Difficulty: 5/10 Pre 6 In the ![]() ![]() If you ever decide to all in him, run at him with ![]() ![]() Post 6 Matchup doesn't change too much, but you can now use ![]() ![]() |
KARTHUS
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Difficulty: 2/10 Pre 6 In this matchup, you can walk up for farm as long as you are confident in your ability to dodge ![]() ![]() If you walk up for a short trade and he uses ![]() From level 3 onwards you can all in and kill him. Post 6 After you get access to ult, you can kill ![]() |
KASSADIN
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Difficulty: 3/10 Pre 6 Early on, you will want to let ![]() Let him shove in and when you hit level 3+ you can attempt all ins, since he will never be able to outdamage you. Post 6 Once ![]() ![]() |
KATARINA
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Difficulty: 4/10 Pre 6 Early on, you can either shove in or be shoved in, depending on whichever team has a hard ganking jungler. Every time ![]() ![]() ![]() ![]() Post 6 After 6, ![]() |
KENNEN
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Difficulty: 7/10 Pre 6 Early, you will need to let ![]() ![]() Rush ![]() ![]() Post 6 Once you have ![]() ![]() ![]() |
LEBLANC
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Difficulty: 8/10 Pre 6 Early on, you will need to concede a lot. At level 1 you can walk up for cs and try to farm, but once she hits level 2 and has access to both ![]() ![]() The only time you can ever kill her is if she wastes her ![]() Post 6 After 6, the lane becomes even more difficult since she has access to two ![]() |
LISSANDRA
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Difficulty: 4/10 Pre 6 Early on, just stay away from your minion wave so when ![]() ![]() ![]() ![]() If she uses ![]() Post 6 Lane matchup doesn't change that much, one tip is if you see that she starts casting her [[Frozen Tomb] on you, if you react quickly enough you can ult away and be stunned wherever you ulted towards, since you're unstoppable for the duration. |
LUCIAN
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Difficulty: 7/10 Pre 6 Until level 3, you will need to let ![]() ![]() ![]() Once you hit 3, stack your ![]() Post 6 After 6, the lane becomes easier since you can just run him down with ![]() ![]() ![]() |
LUX
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Difficulty: 4/10 Pre 6 Early on, let ![]() ![]() Once you hit 3, run at her with ![]() ![]() Post 6 After 6, the lane becomes even easier since you can just use ![]() |
MALZAHAR
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Difficulty: 3/10 Pre 6 When it comes to the ![]() ![]() ![]() Let him shove you in, and then at level 3, run into him with ![]() Post 6 After you get ult, nothing changes too much. The only thing is you can never just directly use ![]() ![]() |
NEEKO
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Difficulty: 8/10 Pre 6 Early on, you should let ![]() ![]() ![]() If you're feeling risky, you can go for the 50/50, however I prefer to just wait until 6. Post 6 After 6, the matchup becomes a lot easier since if she uses ![]() ![]() The only issue is that she may use ![]() |
NOCTURNE
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Difficulty: 5/10 Pre 6 Let ![]() ![]() ![]() ![]() ![]() ![]() Post 6 After 6, just make sure that you're ready to rotate bot if he ever goes for roams, since his ![]() |
ORIANNA
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Difficulty: 2/10 Pre 6 In the ![]() ![]() It's better to wait for her to waste her Command: Dissonance]] before committing for the all in, since she wont be able to cast it on top of herself and get a movespeed boost. Post 6 After 6, ![]() ![]() ![]() |
PANTHEON
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Difficulty: 3/10 Pre 6 In the early levels, stay away from ![]() ![]() ![]() One interesting thing about this matchup is if ![]() ![]() ![]() ![]() This is useful since it puts Pantheon W on a long cd and gives you a massive amount of kill pressure Post 6 After 6, if ![]() ![]() |
PYKE
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Difficulty: 2/10 Pre 6 Early on, you can shove ![]() ![]() Keep going for constant trades, and all in him with double summoners when he wastes his ![]() Post 6 Lane doesn't change too much, but you will want to constantly be looking to shove in and roam bot, since Pyke will always be looking to pick up kills botlane with his ![]() |
QIYANA
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Difficulty: 4/10 Pre 6 Try to shove in ![]() ![]() ![]() ![]() If she ever uses ![]() Post 6 Stay away from the walls so she can't just use ![]() ![]() |
RENEKTON
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Difficulty: 5/10 Pre 6 The ![]() ![]() ![]() Post 6 After 6, lane matchup doesn't change too much, but the thing to keep in mind is ![]() ![]() |
RUMBLE
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Difficulty: 6/10 Pre 6 Early on, stay away from the wave. If you walk up for farm, rumble will just use ![]() ![]() Post 6 Be wary for his roams. With ![]() |
RYZE
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Difficulty: 1/10 Pre 6 Similar to the ![]() ![]() ![]() ![]() After 3, wait for him to waste his ![]() Post 6 Matchup doesn't really change, ![]() ![]() |
SWAIN
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Difficulty: 3/10 Pre 6 You don't need to concede farm, but try not to always stay near him or he will just autoattack you and get harass off with his ![]() You can all in him at level 3, but wait for him to waste his ![]() Post 6 If you have ![]() ![]() |
SYLAS
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Difficulty: 8/10 Pre 6 Even though you can shove ![]() In this lane, he heals for a lot with ![]() ![]() Post 6 Lane doesn't change too much, but it's still very hard to kill him so you will want to look to get leads bot rather than mid since fighting him isn't a possibility after 1-2 items. |
SYNDRA
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Difficulty: 4/10 Pre 6 Let ![]() ![]() At level 3, go for an all in, but dont instantly commit ![]() ![]() Post 6 At level 6, you can just use ult on top of her and beat her down. ![]() |
TALIYAH
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Difficulty: 5/10 Pre 6 Always keep minions between you and her so she can't get damage off with ![]() When you go for the all in level 3, make sure you don't use the ![]() ![]() Try to maneuver yourself in a way that makes it so her ![]() Post 6 Same concept as your ![]() ![]() ![]() |
TWISTED FATE
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Difficulty: 3/10 Pre 6 Stay away from minions if ![]() At level 3, wait for him to waste ![]() He has no mobility so it's very easy to kill him. Post 6 Twisted Fate will try to use ![]() |
VEIGAR
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Difficulty: 2/10 Pre 6 Early on, you can either shove or be shoved in. As long as you can dodge ![]() ![]() When you commit for the level 3 all in, try your best to bait out his ![]() Post 6 Hecarim has a very interesting interaction with ![]() ![]() ![]() ![]() Just ult through his cage with your E active and knock him towards you, he won't be able to get far enough away by the time the stun wears off. |
VEL'KOZ
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Difficulty: 4/10 Pre 6 Can either shove or be shoved in. Play near minions so he can't land ![]() If he ever gets two stacks of ![]() When committing for the all in level 3, be sure to run in a way that you can bait out his ![]() Post 6 If he uses ![]() ![]() |
VIKTOR
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Difficulty: 6/10 Pre 6 Sit back early so he can't just poke you for free with ![]() ![]() At level 3, you can just run straight at him through his ![]() Post 6 Even easier than earlier, you can just ult on top of him whenever you want and kill him since he has no mobility and can't run away. |
VLADIMIR
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Difficulty: 3/10 Pre 6 In this lane, you can either shove or be shoved in. Just go for short trades early on, since ![]() Before committing for the all in, try to bait out his ![]() Post 6 Matchup doesn't really change, but wait for his ![]() ![]() |
XERATH
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Difficulty: 4/10 Pre 6 Early on, ![]() ![]() ![]() Move in a jittery pattern when you proc ![]() ![]() ![]() Post 6 Matchup doesn't change too much. If he walks up too far, just use ![]() |
YASUO
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Difficulty: 5/10 Pre 6 Try to trade with ![]() If he tries trading with you, just use ![]() If he ever uses ![]() Post 6 Save ![]() |
YONE
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Difficulty: 5/10 Pre 6 Very similar to the ![]() If he ever uses ![]() If he tries to run away from you while he has ![]() Post 6 Save ![]() ![]() |
ZED
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Difficulty: 4/10 Pre 6 In this lane, you can either shove or be shoved. Stand behind minions so even if he ends up landing his ![]() You can all in him at any point, but I'd suggest waiting for him to use ![]() Post 6 If he ever uses ![]() |
ZIGGS
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Difficulty: 3/10 Pre 6 Let ![]() ![]() When going for the level 3 all in, just run at him until he wastes his ![]() Post 6 If he ever tries poking you, just use ![]() |
ZOE
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Difficulty: 7/10 Pre 6 Early on, you can never really kill Zoe. If you walk up for farm she can just get free poke in with auto attacks and ![]() Be sure to play behind minions or she will land ![]() If her ![]() ![]() Post 6 Try to bait her into using her ![]() ![]() |
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