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Recommended Items
Spells:
Ignite
Ghost
Items
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
Dr. Mundo is one of the most persistent tanks in League of Legends, his health level is astronomic and his ultimate grants him a second life. But this role has a problem: most time you are not dealing enough damage. "Tanks don't deal damage, they are pure defensive!", and that's right, but why would you want to be a simple wall if you can be something more? What about a tank that kills everything he wants, even enemy tanks, easily? In this guide I'm showing you how. Enjoy.
So I've heard you don't know Dr. Mundo... This champion relies on his life more than any other character because of his
Goes Where He Pleases and his
Maximum Dosage, which scale with your maximum health, and because he spends health when casting abilities. He also has a ranged attack with slow, an AoE (Area of Effect) spell and an attack enhancer, and his ultimate grants you extra movement speed.
The objective of this guide is to explain how to do tons of damage while we keep our tank role efficiently, which convert us in a surprisingly tough offtank both offensive and defensively.
This build focuses on two important statistics:
Also, because of things like
Abyssal Mask, our potential in team fights will be improved a lot, and our
Heart Zapper will be destructive here.
And remember, you are the tank of your team, a tank who deals damage but a tank after all, so protect your squishy mates, initiate the fight and be in the middle of everything. There will be time to smite enemies, but you have to be there when your team needs you.


The objective of this guide is to explain how to do tons of damage while we keep our tank role efficiently, which convert us in a surprisingly tough offtank both offensive and defensively.
This build focuses on two important statistics:
- Health, which is Mundo's ammo and his survivability core.
- Magic penetration, to hit as hard as we want.
Also, because of things like


And remember, you are the tank of your team, a tank who deals damage but a tank after all, so protect your squishy mates, initiate the fight and be in the middle of everything. There will be time to smite enemies, but you have to be there when your team needs you.
Pros: + ![]() ![]() + Mundo moves fast and has a slow. + Strong AoE and utility in team fights. + With ![]() + ![]() |
. |
Cons: - Not as much health as other builds. - ![]() - ![]() ![]() |
* If the enemy team has too much


Runes




Chase enemies, dodge skillshots (or intercept them), easier positioning, run away when needed... Movement speed is always useful and Dr. Mundo loves it. |
We want Magic Penetration in order to make our ![]() ![]() |
You are a tank Armor and helps on top lane, you will suffer at early game without it. |
Again, you are a tank, but Magic Resistance is not needed during the early game against the major part of the top lane champions, so it's more useful at the mid and late game. If you prefer flat Magic Resistance runes you can use them, it's up to you. |
These are the perfect spells for Dr. Mundo, and








.
.
Alternatives to

While


Exhaust if your
Infected Bonesaw is not enough or you want an extra CC strongly reliable on 1 vs 1.
Teleport for a fast and unexpected repositioning, also useful for returning quickly to the action when you recall or even to escape if you survive under enemy fire during the 4 casting seconds.
Everything on




We have arrived to the most important chapter, the one which will answer questions like "Why the hell should this build be acceptable?".
First of all, the objective of this build is to deal damage, deadly damage. Dr. Mundo has two offensive abilities:
.
.
We know the tools, now we have to polish it, but first let's take a look on the second objective of this build: durability.
We are still very tanky with things like
Sunfire Aegis and
Rylai's Crystal Scepter, but it's true some health is sacrificed in order to buy offensive or utility items; for example, there isn't any
Warmog's Armor in our standard build, so feel free to build something more defensive if you really need it. But don't worry, you will be really hard to knock down and you will have plenty of time to destroy your objectives.
Beyond health, we will look for magic penetration, which is the main resource of Dr. Mundo's offensive and our priority, always with some defensive stats.
First of all, the objective of this build is to deal damage, deadly damage. Dr. Mundo has two offensive abilities:
.
25% of enemy's current health as magic damage (minimum 280 damage) and a 40% slow for 2 seconds. It doesn't scale with anything but magic penetration gives it a great potential. If your target has 2.000 HP your magic damage is 500, which is a hard hit, even the minimum 280 damage is respectable. Oh, and it's spammable; abuse. |
95 magic damage per second plus the 20% of your AP, and grants Mundo a reduction of the stuns and slows that affect him. This is an AoE spell, if you potentate its damage you will dominate the team fights because, you know, you have to be in the middle of it, you are a tank, so almost every enemy will be near you. |
We know the tools, now we have to polish it, but first let's take a look on the second objective of this build: durability.
We are still very tanky with things like



Beyond health, we will look for magic penetration, which is the main resource of Dr. Mundo's offensive and our priority, always with some defensive stats.
Start with one of this:
![]() ![]() ![]() |
. |
You sacrifice some extra heal for a sight ward, useful if you think that the enemy jungler will gank with low level. Less durability, but it's a safer beginning. I'm used to begin with this one because Mundo likes movement speed and, at the same time, I like to have a ward near me. Remember: buy a ward, save a life. |
. |
9 minutes of ward protection and a total of 900 HP regeneration with the potions. This is a good set when you want to be in your lane much more time than usual. You loose your extra movement speed, so be careful with enemy skillshots and be sure that you won't have to run away in order to save your life, because you will be too slow. |
There is another option, and it is


.
.
.
.
First recall:



If you have enough money, start building your next item buying a

sight ward can save your life, so keep your line permanently warded against ganks.
.
.
.
.
Continue with:






Now you have some extra health, armor and magic resistance, but we want more, so let's buy more health and a delicious extra CC. And remember to take your sight ward every time you recall.
.
.
.
.
Filling empty gaps
The




.
.
.
.
Evolving last items
You should have all the item gaps filled, so simply finish the items you are building.



Almost all enchantments are good, each one helps in a concrete situation, but if you don't know what you should buy, choose

Oh, and don't forget the elixirs when everything is finished.
.
.
.
.
Other interesting items
If you don't like something of the standard build you can replace it for one of these items. But first, what should you remove from the standard build?
Rylai's Crystal Scepter if you don't need the extra slow.
Abyssal Mask if someone else in your team has it.
Spirit Visage if you think it gets worse at late game.
Sunfire Aegis if you prefer
Randuin's Omen, although the passive fits perfectly with this build.
The items I recommend in order to replace the ones you don't like are:
.
1000 extra HP are always good, and that passive is awesome. This item is always a good choice and it's Mundo's favourite dress. |
Health, armor and very nice abilities. You will we in the middle of the teamfight, so the active will hit a lot of people. |
Tons of armor and a passive that is improved with our magic penetration. A very cheap item, you can buy it early or mid game and sell it later if needed. |
If the enemy team is buying tons of magic resistance, buy it. Even the enemy tank will seem paper against it. |
Considere it if you like the extra CC ability, but think if you are interested in the other stats. Usually, not very useful |
.
.
.
Always ignited?
Buy


We are level 18 and we have the standard items, runes and masteries. These are our statistics, the ones we care of:
Abyssal Mask reduces the magic resistance of all nearby enemies by 20.
** Some values are different from the top table because I'm counting masteries too while the table doesn't.
Let's see how many damage can we deal with our abilities:
.
.
.
- Health: 3.976
- Health Regen (with
Goes Where He Pleases and
Spirit Visage): 40 HP per second
- Armor: 141.19
- Magic Resistance: 179.8
- Ability Power: 218
- Magic Penetration: 8% + 37.83 *
- Movement speed: 429.94
- Cooldown reduction: 23%

** Some values are different from the top table because I'm counting masteries too while the table doesn't.
Let's see how many damage can we deal with our abilities:
.
If our target has, for example, 2600 HP and 100 of magic resistance, ![]() ![]()
100 - 20= 80 MR
Then, the 8% of magic penetration:
80 - 80 x 0.08 = 73.6 MR
And, at the end, the 37.83 flat penetration:
73.6 - 37.83 = 35.77 MR
If MR>0, the damage multiplier is 100/(100+MR), in this example it equals to 73.654%, so the final true damage is:
650 x 0.73654 = 478.751
Now the target has 2121 HP, and the next cleaver will deal 390.55 of final true damage. When the target has less than 1120 HP, ![]() One more point: with the 23% of cooldown reduction you can spam your Q every 3.08 seconds, and with the ![]() |
.
95 magic damage per second plus the 20% of your AP results in 138.6 magic damage per second; moreover, you can add 40 more magic damage per second because of your ![]() ![]() Notice that all the enemies will we slowed by 15% because of simply being near you. |
...+ You want extra health ...+ You want more CC |
. |
.
...+ You need extra magic resistance ...+ Your team takes advantage of it ...+ Friendship is Magic |
Both of them give Dr. Mundo more survivability and utility for us and our entire team. I really recommend to buy these two items, specially the

I'm trying to achieve the point where competitive game and funny game converge, where you can have fun and play in a more personal and different way while your efforts are rewarded with grateful, maybe unexpected, results. If you are here, you are already helping me, so thank you. And it's incredible that you have arrived so far, congratulations!
Thanks to jhoijhoi for the "Making A Guide" guide, and to Fuggernought and his "Fuggernought's Awsome PWNDO", where this idea was born. Thanks to Rettani too, who corrected a couple of misunderstood points.
And again, thank you very much for reading this guide. Feel free to add comments, critics and questions, and don't forget to rate it!
See you soon!
Thanks to jhoijhoi for the "Making A Guide" guide, and to Fuggernought and his "Fuggernought's Awsome PWNDO", where this idea was born. Thanks to Rettani too, who corrected a couple of misunderstood points.
And again, thank you very much for reading this guide. Feel free to add comments, critics and questions, and don't forget to rate it!
See you soon!
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