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Recommended Items
Runes:
Resolve
Inspiration
Spells:
Exhaust
Flash
Items
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Zyra
Very poke heavy, and can root you to get away. Needs to be killed ASAP. Very dangerous to all in, especially post 6.
Ideal
Strong
Ok
Low
None
Introduction
PROS
- Very Tanky
- Great Playmaking capability
- Amazing Range on

- Can peel for days
-

- Very fun to play
CONS
- Slow, and therefore susceptible to being left behind.
- Outclassed by a lot of other supports
- Limited options once you engage, relies on ADC having a brain.
-
Exhaust is amazing on Nautilus. Slows the enemy even longer, allowing you to stay on them. Nerfs their damage too, in case there is a few ADC or a
Zed gunning straight for your ADC. Offers peel and engage.
-
Flash is really needed on Nautilus. As you are a slow moving juggernaut, Flash offers you a way to escape situations that would otherwise mean death.
-
Ignite is another option, if you are going for a kill lane. Against someone like
Sona or
Soraka, this is amazing as you can delete them before their ADC has time to react.


-

-



PRIMARY
-

-

-

-

SECONDARY
-

-

OTHER OPTIONS
-

-


E> W > Q
- Typically I take
Dredge Line first when I know that my ADC can all in level 1 or 2. This allows more plays, and can get some summons from the enemy if not a kill.
- Maxing
Riptide first allows more slows, more damage and more control in general. Your
Titan's Wrath, while giving a great shield, isn't going to be as useful as the enemy will be focusing your ADC. E will allow you to peel more
- Maxing
Titan's Wrath second will typically happen at the end of the laning phase. While maxing
Dredge Line reduces it's CD and increases the damage, W means that you can stay in the fight longer, absorb more damage and hopefully peel enough from your ADC to allow them to kill.
- Typically I take

- Maxing


- Maxing


- Engage with
Dredge Line to hook them and pop
Titan's Wrath straight away for the tankiness/shield.
- Auto attack to
Staggering Blow them in place.
- Use
Riptide for free damage and the slow
-
Depth Charge them as they run away
(Alternative is to engage with ult if there is a team fight)


- Auto attack to

- Use

-

(Alternative is to engage with ult if there is a team fight)
- His
Dredge Line will take a bit to get used to. It is a lot longer range than
Blitzcrank and
Thresh, meaning you can engage from further away. Seeing as not many people play Naut, you can catch people off guard by engaging from further away.
- The obvious difference is that it can not go through terrain. This means no sneaky engages from across a wall or anything, however it also means that you can use your
Dredge Line to escape dodgy situations and generally disengage as long as you aren't surrounded. Try and keep yourself open to use it to run away.
- The
Depth Charge is a great tool to engage and disengage. Using it on the squishiest, furthest away enemy means that they will inevitably run it through their team and knocking up everyone along the way. If you have a
Yasuo on your team, check if his ult is up and use it in the middle of a team fight so you can get a nasty 5 man ult for the dude.



- The obvious difference is that it can not go through terrain. This means no sneaky engages from across a wall or anything, however it also means that you can use your

- The


ADC's THAT SYNERGIZE WELL
-

-

-

-


OTHER SYNERGIES
-

-

-



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