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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Abstract
This guide is focused on building



Plus, the suggested build provides: great damage, very considerable magic resist and defense as well as enough HP to make them worthy, move and attack speed and the much needed lifesteal/healing capacity.
This is my personal way to build

Please note that I am not telling the other builds are wrong, or that I am pro and nothing about that. I believe MOBAFIRE is a great school for all of us, and sharing experiences and opinions is a great way one have to learn and improve itself.
Feel free to make questions into the reply zone, and please do it before downvoting for any random reason. At last I should know what you dislike and maybe solve it in the future.
Hello everyone, this is my first guide on Mobafire, and not the last one I hope. My nickname is Boitatá (as well as in game name in US server), and no I am not french. It's a brazilian folklore name that means "fire snake". Google it for more info :D
As I said, I am brazilian, for that my english is not perfect, so I apologize for any grammar mistake you guys find around here.
I apologize as well for my country mates destroying the game community, but please don't rage against me just because you found a derp BR guy (HUEHUEHUEHUE) in game and he ruined everything. It was not me. I promise.
Now, what brings me here with this guide is, well, something that is bugging me about all the others


Right-click-FTW really works, but I can't see on



Then, oh God, I asked myself: Why in the Jesus' name should I buy


And so I realized that




The present guide will assume



Let me know if you just think it sucks as well, but try it in game first and be honest.
That's it, enjoy reading, make questions down there, point my flaws up here and be nice to me :D
So, as I said before,


Pros:
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Cons
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Personal Notes: The up list doesn't represents all of






Wisdom consists in knowing yourself and your enemy, and knowing what you can accomplish and what you cannot, as well as knowing what your enemy is capable of. Knowing what she actually can and cannot win is part of the game.
Here I explain the theorycraft of the build. Here, you will find if you like the idea or not, or if you will try it out or not. Not images here, prepare to read. If you don't like much reading just skip to the next chapter, but I will feel honored if you share my thoughts for a moment and tell me if they make sense or not.
When it comes about damage, in League of Legends we have three main sources: Physical Damage, Magic Damage and True Damage.
Being Physical or Magic, how you dishe out that damage is one of the main factors to be considered inside the game. There are two ways for dealing damage: Constantly damaging your enemy along the time (called Damage per Second or DPS, and unleashing a huge amount of damage at once (called Burst Damage). I believe that concepts you guys already have.
What this specific build wants to do is change


To achieve that goal I made use of




Talking about






When you look at skills with shorter cooldowns, maybe maximizing CDR might not seems profitable if from 5 seconds your cooldown just change to 4 seconds. However, calculating the reduction from a high cooldown skill, such as







Then, I ask, why not abuse that power? That was the first question that made me invest time and efforts on that build.
Now, talking about her other skills properly, one can easly notice that her skill set is designed for quick assaults followed by quick retreats, and then again quick assaults.
Burst of Speed attack speed bonus only lasts for 3 seconds, first stun you take and there goes your steroid;
Burst of Speed move speed bonus is longer than attack speed bonus, meaning you will use it to retreat quickly, chasing is secondary purpose;
Lunge recast time is around 4 seconds, just a bit further than
Burst of Speed attack speed buff;
Duelist stacks only 4 times, and stacks with
Lunge strikes.
Then, we have that the most logical skill combo follows:





That assault will take no longer than 3 seconds, hits enough to stack


That complete combo deals indeed great damage. But, the auto attacks between skills lacked power to make the assaults more deadly. So, I experienced


Mobafire what I've found.
You might not agree with my way to build




....
Questions/Comments that someone might do:
1)

A: So right you are. However, that would be true with usual






2)

A: Now, now, Captain Skeptical. Let's remember what is the purpose of this build - to maximize cooldown reduction. And there are very feel items that can make it and still be somehow useful to


- 250 HP (not bad);
- 30 Magic Resist (I can use that);
- 10% Cooldown Reduction (oh, wait, that I need);
- +15% Healing effects (Huh... what?)
That last one is the chery on the cake. This 15% extra healing effect applies over anything that might heal you. Here enters









Nowadays, this item is pretty underrated, just as



3) Fail guide and fail build.

A: No, she is not. Jungling is a complex role in any team that requires some specific abilities to be played with excelence. Abilities that




4) Y U NO DOUBLE


A: Despites me believing it's already very clear, this is not a glass-cannon build, neither an auto-attacking build. Try that on


Now, let me get deeper into my build, leting you guys know what to expect when building

Pros:
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Cons:
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Personal Notes: Okay, bad news, the full build is expensive as hell. Good news, you don't need the full build to peform good. How?
Suppose you are facing








Now, lets say you are facing



So, the enemy team has







As you can see, all the recipe items that build into the Final Items are funcional with

Phage will provides HP and damage, plus the passive;
Hexdrinker is a good item to get early if you are facing strong AP enemies;
Glacial Shroud will make
Fiora tankier, and provides some needed CDR for our final goal, as well as
Kindlegem with extra HP and CDR.
- In the case everything is going smooth and you don't feel like you will need extra HP, MR or Defense right now, I highly suggest rushing
Bloodthirster first.
That items alone can take you through the lane phase and help you do great in the mid game team fights. And, if you farmed enough to have your

You must be aware that nothing in the world is ethernal, everything is transitional. How you can adapt yourself to each situation will show how strong-minded you are.
Talking about Summoner Spells, there is only four acceptable choices that I can think about. I won't mention any spell that I don't believe it's worthy of mentioning. Just stay away from them with

They follow bellow:
Usual Choices






Another Options





Stay away if possible


















I believe there are very low viable options besides the recomended rune set. With time and luck, I should come up with new solutions. For now, these are by far the best options for runes with almost all melee oriented Champions.
...
Runes




Marks:
Greater Mark of Desolation: Not much to say about these ones. The more armor penetration you have, the more physical damage you do. Combined with Greater Quintessence of Desolation will give you 25 Armor Penetration, pretty nice to start with.


Seals


Glyphs


Quintessences
Greater Quintessence of Desolation: The most common choice overal. Paired with Greater Marks of Desolation will give you 25 armor pen, enough to dishe out some true damage hits to squishy targets early game.

Personal Notes: Here we have some options of runes that synergizes well with

I have fixed that I need at last 20 armor penetration to start with. That, I can achieve with runes only, which allows me to run my 15/15/0 mastery page. That allows me to cap 40% CDR at level 18, thats how I play.
If you want to run the traditional 21/9/0 or maybe 21/0/9 mastery pages, keep in mind that with the items only, you will have 30% CDR, which is indeed great, but in order to max your CDR, you must keep purchasing

That is an exemple on how the Rune Page and the Mastery Page works togheter to achieve your Final Objective. With that in mind, you can achieve another N viable solutions. Keep trying and see what you like the most.
If you walk the same path as everyone, you won't make to anywhere but where everyone already gone.
Down here is the Mastery Page that I came with after testing in game most of possible configurations of Items/Masteries/Runes to achieve 40% CDR, good tankiness and damage.
...
The 15/15/0 configuration allows me to raise my CDR as I level up, meaning you will feel your skills more spamable later on game, which is exactly when you have no problems with Mana.
In this configuration I come with 4 points in



Also, you may afford 3 points from


The reason why




Tier 2 Masteries also synergizes well with



You may also run the traditional 21/9/0 Mastery Page, but you will lack at last 6% CDR to maximize CDR. However, 34% CDR is indeed a great number to play with, meaning you may run the 21/9/0 page without much of a problem. But, if you want the chery in the cake, you should purchase

......
Also, if you went far enough into the Offensive Tree to have 3 points into



I raise an argument against


Extra tankiness can be achieved with 9/21/0 configuration (with 1 point into


......
You will barely fall under 70% HP, which will make






As well as the 21/9/0 configuration, the 9/21/0 configuration won't let you maximize CDR alone, but will throw you into the late game with 38% CDR, which is indeed great. You actually may maximize the CDR by upgrading


That said, remember that this way to build

Here I meant to give a quick overall review over each skill into


..
This one is actually a very good passive. It is the main source of

..
..
..
Yes, you heard me right. Full-stacked



Tips
- Keep always last hitting the minions. It will mantain at last one stack of your passive turned on, thus will raise your health regen over time considerably;
- When trading blows with your enemy, be sure to always have your passive to stack 4 times. It will recover much of the damage you suffered while your enemy won't have that advantage and maybe will have to burn a
Health Potion;
- Once your passive is full-stacked, you have two options: retreat and wait for some health regen or bully your enemy by smacking it with some random auto-attacks/lunges, that will keep your stacks high and your health regeneration going. The stacks will last for at last 6 seconds, so keep calm and play smart.
...
...
In this build, this one is your bread-and-butter skill, only because you can cast it twice before it goes on cooldown, and each time you cast it you will trigger


Allow me to call your attention for a quick math.


I am going further, let's compare





Besides





FYI, with 40% CDR,

...
- As your bread and butter skill, this is your main tool for harrassing and moving around the battlefield. Maximize its utility by using smartcast;
- Currently there is a bug that happens when you re-cast
Lunge too quickly.
Fiora will not move the whole distance, she will kinda slide back and you will lose a bit of the skill's mobility. To avoid that, keep in mind that you have 4 seconds to re-cast
Lunge before it goes on cooldown, use that time on your favor, move around and attack your enemy before you
Lunge again or
Lunge a different target;
- Besides
Fiora not possessing any reliant escape mechanism, making use of
Lunge's mobility can take you out of a bit of scary situations. Remember that
Lunge will stack
Burst of Speed movement speed bonus. So, if you are about to get ganked and activate
Burst of Speed and then
Lunge into a faraway minion, you might have a better chance of escaping alive.
...
This is what I like to call your 'surpries butseks' skill. This skill is the main reason that makes


Not only that,


With maximized CDR,

...
- To use
Riposte properly may be tricky. Don't waste your time trying to
Riposte quick ranged attacks, that ones are the harder type to counter, in special those with longer range, like
Caitlyn; you just don't know when they are attacking minions and when they switch to attack you. Instead, save your mana and take your time, let your enemy forget about your
Riposte nor think you don't know how to use it. Once you engage your enemy, as the most of the time they will try to fight back somehow, you will activate it, making it easy to successfully
Riposte their attacks. However, some enemies will specifically move in a particular way when trying to hit you. For exemple, the same
Caitlyn will mostly always try to shot you when her
Headshot is fully stacked. In that kind of situation, it's imperative you at last try to
Riposte her attack;
- Ripost can rebound auto-attacks and AD based skills that applies on-hit effects. No magic//AoE skill can be rebounded.
Poppy's
Devastating Blow applies on-hit effects but its damage is magic, so it can't be rebounded, as well as
Jax's
Empower. Crowd Control effects added to the attacks won't be canceled, for exemple,
Garen's
Decisive Strike will still silence you, while
Wukong's
Crushing Blow will still shred your armor. Red Buff slow/true damage effect won't be canceled as well. However you can
Riposte one hit of
Fiora's ult, if that can be a good thing lol.
...
...
If you believe



This two-in-one steroid skill is in fact what you will use to improve your chasing/fleeing abilities. It's a huge burst on your dps and move speed but it only lasts for 3 seconds, so it's all the time you have to dishe out all the damage that you can and retreat if losing. That fits perfectly the maximum CDR build which allow you to deal a high amount of damage in a short space of time.
When you hit your E key, the time countdown for the 3 seconds attack speed buff start running down. However, the move speed countdown only starts after you land the first hit. That design is the main reason that makes


Q: But when you kill someone,

A: Yes, if you can ensure a kill within 3 seconds. However if you get stunned/slowed/rooted you will lose at last 1 of your 3 seconds of buff, and killing someone within 2 seconds? Only if you are really fed. Then, even if you later get a kill,


With maximized CDR,

...
- Absolutely never activate your
Burst of Speed before you get in range for attack your enemy. Usually you will want to activate it after your first
Lunge in order to enjoy its full effects;
- Never forget about the move speed bonus. It is (the only) a way to escape ganks while in lane phase;
- Often people forgets about the cooldown refresh upon a kill/assist. Remember that when team-fighting. It can be the difference between you surviving or dying.
...
...
This is the source of all





With maximized CDR,

...
- Each one of
Blade Waltz's five hits can be considered a very strong auto-attack. For that, they can be
Riposted, missed and dodged. Be careful when facing
Teemo,
Heimerdinger and
Jax;
- Enemies that can become stealth requires a little bit more attention when you intent to use
Blade Waltz on them. If they got stealth while you execute your ult,
Blade Waltz will just stop in its middle;
- Remember that this skill synergizes very well with high amount of lifesteal. For that, you can use it for coming back to a lost fight and turn it into a win.
The sequence of skill upgrading must change according to the situation you are currently facing. Assuming a standard melee physical damage dealer enemy, which you will find the most of the time in the solo top lane challenge, you might take the following sequence:
Usual Sequence
......





...
But we do know that Solo Top is not always composed by bruisers. Sometimes you might see yourself obligued to face AP enemies such as





This is when our build works even better. Potentially,




Your enemy is not a Bruiser
...









Personal Notes: That great burst potential and chasing power that






As a melee Champion that fights at short range,

If you invest your money in only HP, you will have indeed buttloads of that, but without enough Def and MR, you will still melt in fights.
Otherwise, if you invest your money into Def and MR, you will take less damage, but without enough HP to make it worthy, you will end up with the same problem as if you invested only in HP, you will feel like you are dying too early.
For that, combining Def, MR, HP and some sort of healing capacity is the key for a nice survive ratio.
That said, I will dissert about my items choice. Please note how they cover the most possible scenarios that you might face in a real game while still providing Attack Damage Boost, which is desired as well.
Starting Item and Options
.....
![]() |
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This is a classical opening that will grant you the greater amount of survivability early game. With ![]() ![]() ![]() ![]() ![]() |
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![]() |
...
![]() |
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Another classical opening, more used for those players who like to rush ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
spc |
![]() |
...
![]() |
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Starting with ![]() ![]() ![]() ![]() ![]() |
... |
![]() |
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This starting will do great... if your enemy is a moron. You lack mobility, you lack health sustain, you lack survivability. This start, IMO, is only viable if you are duo laning, which won't be our case here. Try to avoid starting with ![]() |
... |
![]() |
...
![]() |
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Opposite to the Blade, this one is the Jack of All Trades of starting items. It only won't improve your early damage, but in therms of defense and sustainability, this item is by far one of the best choices for starting. Basically you want to start with this item when you are not used to face that enemy and doesn't know what to expect from them. The bad thing about it, it's that it won't build into anything later. But when you sell it back to make room for a different item, it will refund you by half of its value. That means to say that, effectively, ![]() |
... |
![]() |
Q: Things are going bad and I am falling behind. What to do?
A: While starting with




...
Item Explanation and Purchase Order
The following item sequence will assume your game is going fine, and you are farming enough minions and have one or two kills over your oponent.
1st Core Build
That core build alone is enough to carry you through all the game. Trust me. You have enough HP, Defense and MR, amazing damage and lifesteal, functional shield against magic damage and a slow, plus 25% CDR, which is always good.
Your first goal is to finish




After





Of your next available purchases,







...
2nd Core Build
The one and only difference between the two builds is the replacement of


By replacing


I don't actually recommend it, but if you enjoy gold per 5 items,


...
3rd Core Build
This item sequence allows you to build



This build has higher HP, however it has lower defense as well. For that, I recommend it to counter AP solo top enemies.
Building




Another Viable Options
![]() |
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This one is a very viable replacement for ![]() |
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![]() |
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![]() |
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A more offensive replacement for spirit's visage or maybe ![]() ![]() ![]() |
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![]() |
...
![]() |
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Another utility oriented item that benefits you and your team. As it is not and CDR item, it can replace ![]() |
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![]() |
Personal Notes: The purchasing order will change according to the situation you are currently facing. Nothing is written in rock, so you must be able to READ the flow of the game to know what your next item might be. If your team is face-rolling, go straight foward to pure damage. If your mid lane is getting owned, you might want to complete



Amongst the items of our core build, the one that is the most affordable is, in fact,
Spirit Visage. That one you can open hand and feel less impact on the final result. Not meaning
Spirit Visage is not necessary. It is necessary, but paired with the other items, is the one that you will feel the less impact on replacing. For that, consider all the following items replacing
Spirit Visage. Remember that without it, you will need constantly purchase
Elixir of Brilliance to cap your CDR.
I actually do not believe there is another viable option for Boots. For that, I am not giving any options besides
Mercury's Treads. I am assuming that you are playing against half-brained people, that will not let you slice through their entire team without CCing you at least once, nor pick 4 AD based Champions. But, you know what, that happens often, but in that case proceed as you wish.
....
....
...
...
...
These options are more than situational. In the case of
Guardian Angel, i believe it fits better glass-cannon builds, which is not our case here.
Thornmail and
Banshee's Veil are items that only take place into the game if you are facing a VERY VERY VERY VERY VERY VERY VERY fed carry, that can, lets say, 2 shots you (not an easy task). Keep in mind that these items can appear to be viable once in a while.




I actually do not believe there is another viable option for Boots. For that, I am not giving any options besides

....
![]() |
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The enemy team is eating you alive with CC. This item is your key to break free from jail and complete your role in the fight. Also has an awesome price and provides you some MR, which is lost by the lack of ![]() |
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![]() |
....
![]() |
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Widely adopted item for raising dps, armor shredding and extra damage. If your enemies are stacking armor to counter you, this might be a good alternative. However, keep in mind that it will only shred 45 flat armor, so it might be better if your enemy has not passed out that 100 armor. Remember, you already have 20 armor penetration from runes. Take that into your calculation before replacing ![]() |
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For when your enemies really stacked armor, and they have more than 140 flat armor (actually 108 armor calculating with your current armor penetration marks/quits and
![]() |
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These options are more than situational. In the case of





It took a nice amount of time to writte this, plus another nice amount of time to test everything that I wrote and come with that build. Again, if you are about to downvote me, at last let me know what problem you found and maybe I can fix that up.
If you are downvoting me for teh lulz, try to construct a guide from the zero, coming up with a new idea and writting it in a way that can be clear and enjoyable to read. Then think again before downvoting any guide only for teh lulz.
I alone could not come up with such an idea, let alone write it in an enjoyable way to read.
The guide is becoming very in-depth thanks to you guys that support me with suggestions. Greater supporters and special thanks are listed bellow.
The guide is becoming very in-depth thanks to you guys that support me with suggestions. Greater supporters and special thanks are listed bellow.
- letaljc for the original idea;
- Jpikachu1999 for helping me ALOT with theorycraft. This guide is as much yours as it is mine;
- jhoijhoi's guide for making guides;
- BlackIceT's and Minkey's
Fiora's guides for a lot of useful info.
All of you guys, thanks for reading and supporting!

- Release (22/04/2012)
- Added alternative build with
Youmuu's Ghostblade replacing
Spirit Visage (23/04/2012)
- Added a more utility oriented alternative build (24/04/2012)
- Added Skills Description and Tips section (24/04/2012)
- Added Items and Viable Replacements section (24/04/2012)
- Added Situational Items section (24/04/2012)
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