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Choose Champion Build:
Recommended Items
Spells:
Exhaust
Ignite
Items
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Fizz's Introduction
Fizz: The Tidal Trickster


Hello everyone! This is my third guide here on Mobafire, this time featuring the coolest fish ever,


In this guide ill show you 2 different ways to play

LORE:'"Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he’s on our side.” – Miss Fortune, the Bounty Hunter.
Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a sharp cleverness that let him skirt danger with ease. One day Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted seastone trident from the ruins and set out alone.
Fizz wandered the ocean in search of his people for years, using the skills he’d learned during his adventures as young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadvertently meddled in the affairs of the humans who lived there, and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he’d come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creature’s weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. To further serve his new home, he joined the League of Legends.



Fizz: The Tidal Trickster




Fizz: The Tidal Trickster

Before going depth into




Ryze
Well Ryze is








Even with all skills ready, it will be hard to take him down since he's tanky.
Try not to get caught by his

So, this is really hard for




Diana


She's a mix of tanky/assassin ap carry, and she was some crowd control as well. Although its easier to avoid


Until then, your game is pretty even with hers, she's meele as well, although she has that





So here's what you should do to play well against







Mordekaiser
Well


He has some good damage, but that's not the main problem, the real problem against him its his shield. If he manages to have his shield full, you wont deal decent damage on him, you will have to take down his shield, so you can use your abilities to nuke him.
So an advice when playing vs


Akali









So I have some advices when playing against

- At level 6, buy a vision ward on put it right in the center of the mid lane, so you can spot her when she uses
Twilight Shroud;
- Once she gets her ultimate
Shadow Dance, once she dashes onto you just jump and avoid the rest of the combo, run into your tower;
- If you want to kill her, I suggest you still have that ward on the center, engage with
Fizz's ultimate
Chum the Waters, it will slow and knock her buying you some time, trigger your
Seastone Trident, dash over her using
Urchin Strike and
Ignite her (if you have it). Notice that this combo will be even more powerful once you have
Sheen.
These are, basically,Fizz's biggest problems when mid lanning. Any other champion that was not on this list, I consider not being dangerous for
Fizz, althought any ap carry mastered can be really dangerous, so do not underestimate any opponent.
Fizz: The Tidal Trickster

The good thing about playing



So here I'll show a list of champions that are fish food, some champions you can deal with really really easily.

Vladimir
Here's a















Brand
Oh here's another champion which is fish food!









Cassiopeia
A wild











But once you hit her with your burst






Swain
Another pretty easy opponent for















Well these are the champions I consider to be the easiest to play against when using


Fizz: The Tidal Trickster


PROS:
Good escape mechanism;
Pretty easy to play with;
You can easily dive using

Has a SHARK!!

CONS:
Easily countered if your opponent has lots of crowd control;
Usually focused if fed;
No one knows what


Fizz: The Tidal Trickster



Here i'll describe

Nimble Fighter (Passive)
Description:
Fizz's dexterity allows him to perpetually ignore unit collision and take 4 / 6 / 8 / 10 / 12 / 14 (at level 18) reduced physical damage from autoattacks.Explanation:



Urchin Strike (Q)
Description:
ACTIVE: Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional magic damage to it. The ability will also apply on-hit effects.Explanation:
This is


Magic Damage from this ability:
Deals 10 / 40 / 70 / 100 / 130 (+ 60% AP); (e.g: if you have 100 AP, this ability will deal the base damage plus 60% of your 100 AP = 60 extra magic damage)Mana Cost:
Costs 50 / 55 / 60 / 65 / 70 Mana (from ability rank 1 to rank 5)Cooldown:
10 / 9 / 8 / 7 / 6 seconds;Range:
550;
Seastone Trident (W)
Description:
PASSIVE: Fizz's autoattacks rend his target, dealing magic damage over 3 seconds that strengthens if the opponent is low on life. Multiple autoattacks will only refresh the duration. The total damage caps at 300 against minions and monsters.ACTIVE: Fizz's autoattacks are empowered for the next 5 seconds, dealing additional magic damage on-hit and causing Grievous Wounds (50% healing reduction).
Explanation:
Well this is

When triggering




Total Magic Damage from this ability:
Deals 30 / 40 / 50 / 60 / 70 (+ 35% AP) (+ 4% / 5% / 6% / 7% / 8% of target's missing health)Mana Cost:
Costs 40 Mana at all ranks.Cooldown:
10 seconds at all ranks;
Playful / Trickster (E)
Playful (E)
Description:
ACTIVE: Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends.If Fizz does not use it, he will slam the ground below him, dealing magic damage and slowing nearby enemies for 2 seconds;
Magic Damage from this ability:
Deals 70 / 120 / 170 / 220 / 270 (+ 75% AP);Slow:
Slows by 40% / 45% / 50% / 55% / 60%;Area Of Effect Diameter
500;Range:
400;Trickster (E)
Description:
ACTIVE: Fizz hops off from his trident to a nearby location, dealing magic damage nearby enemies in a smaller area than Playful. Trickster does not apply the slow.Magic Damage from this ability:
Deals 70 / 120 / 170 / 220 / 270 (+ 75% AP);Area Of Effect Diameter
300;Global Mana Cost:
Costs 90 / 100 / 110 / 120 / 130 Mana;Global Cooldown:
16 / 14 / 12 / 10 / 8 seconds;Explanation:
Well this is a 2 step ability. Once you click your E button





Chum the Waters (R - Ultimate)
Description:
ACTIVE: Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesn't hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. The champion that has the fish attached will be slowed. Regardless of position, after 1.5 seconds, a Shark will emerge from the earth to eat the fish, dealing magic damage, knocking up the target for 1 second, knocking back all other enemies within the area from the center and slowing all enemies in the area for 1.5 seconds afterwards.Explanation:


Magic Damage from this ability:
Deals 200 / 325 / 450 (+ 100% AP);Slow:
Slows by 50% / 60% / 70%;Area Of Effect Diameter
500;Range:
1275;Mana Cost:
Costs 100 Mana at all ranks;Cooldown:
100 / 85 / 70 seconds;
Fizz: The Tidal Trickster
Here I'll show the skill sequence I belive to be the best one when playing



Ability Sequence Explanation
- At level 1, start with
Seastone Trident which is
Fizz's main weapon, cause of its passive and flat AP damage + health based damage when triggered. So take a point at level 1 and max it first;
- At level 2, get your
Playful / Trickster which will help you farming, cause of its area of effect, but most important, will help you running away from dangerous situations or close gap any enemy.
Playful / Trickster deals some considerable damage as well, so take a point at level 2 and max it second, once you're done with
Seastone Trident.
- Get
Urchin Strike at level 3 and max it last. Since it applies on-hit effects, you will only need it to dash onto your opponent, then your
Seastone Trident skill will do the magic. So take a point at level 3 and max it last, by level 18.
Fizz's ultimate
Chum the Waters, like any other ultimate in the game, should have a rank up at level 6 and be maxed as soon as possible, at lvl 11 and 16.

Fizz: The Tidal Trickster

Well here, the runes setup will depend on how you are willing to play


Assassin Fizz
I Believe this rune setup is the best for an assassin built
Fizz. This setup will give you some initial flat ability power (approx: +31 starting AP) and some good initial magic penetration (approx: +9). This is a clearly nuke rune setup, you just work on flat ability power values and magic penetration.
This setup here isn't much different from the previous one, the only visible difference are the seals, that will be no longer ability power ones, but defensive seals, so you can resist against some more damage. So this setup will give you some nice initial extra armor (approx: +13) or magic resist (approx: +7) and reduce your initial Ability Power (-5 comparing with the previous rune setup).

Greater Seal of Ability Power x9 = 5.31 AP
Greater Glyph of Ability Power x9 = 10.8 AP
Greater Quintessence of Ability Power x3 = 14.85 AP
Greater Mark of Magic Penetration x3 = 8.55 Magic Penetration
- Total AP from runes: 30,96 ~ 31 AP;

Tanky Fizz
This setup here isn't much different from the previous one, the only visible difference are the seals, that will be no longer ability power ones, but defensive seals, so you can resist against some more damage. So this setup will give you some nice initial extra armor (approx: +13) or magic resist (approx: +7) and reduce your initial Ability Power (-5 comparing with the previous rune setup).
Greater Seal of Armor x9 = 12.69 Armor
ORGreater Seal of Magic Resist x9 = 6.66 Magic Resist
Greater Glyph of Ability Power x9 = 10.8 AP
Greater Quintessence of Ability Power x3 = 14.85 AP
Greater Mark of Magic Penetration x3 = 8.55 Magic Penetration
- Total AP from runes: 25,65 ~ 26 AP;

Fizz: The Tidal Trickster



Assassin Fizz

Tanky Fizz

OFFENSE [21]

-
1/1 - Take a point in
Summoner's Wrath to increase you AP by 5 while in cooldown and increase
Exhaust effects;
- Mental 4/4 - Take 4 points in
Mental Force so you start with 4 extra AP;
- Sorcery=50 4/4 - Take 4 points in
Sorcery so you can have 4% cooldown reduction when starting the game;
- Arcane 1/1 - Get a point in this mastery so you can have extra 10% magic penetrarion;
- Blast=50 4/4 - Take 4 points in
Blast in order to have 1 extra AP per level (+18 at level 18);
- Havoc=50 3/3 - Put 3 points in
Havoc so you can deal extra 1.5% damage;
- Archmage=50 4/4 - Take all 4 points in
Archmage . It will boost your AP by 5%;

DEFENSE [9]

- Resistance=50 3/3 - Take all points in
Resistance in order to start with 6 extra points in Magic Resist;
- Resistance=50 3/3 - Again take all points in
Hardiness in order to start with 6 extra Armor;
- Durability=50 3/4 - Put 3 of max 4 points in
Durability so you can have extra 4.5 points of HP per level (+81 HP at level 18);

NOTE:
These 2 mastery pages are almost exaclty the same, except for Tanky



Fizz: The Tidal Trickster


IDEAL SUMMONER'S SPELLS
If you control well your



Exhaust:
Useful when your laning phase is pretty even with yout opponent, a right timed
AND

Ignite:
Works great to secure a close kill. And since you have that


OTHER USEFUL SUMMONER'S SPELLS

There are some alternatives to the other 2 spells, I believe those are the ones that will benefit more your game when playing


Flash:
It's a very useful spell, almost every summoner uses this spell, but when playing






Ghost:
This here can be useful if you have a very mobile and quick opponent, this will boost your movement speed and will allow you to chase any running foe. I suggest you replace



Heal:
Well, pretty popular spell as well, can save you from dangerous and risky situations, although I don't think





Fizz: The Tidal Trickster


Well, since





So, basically, you should keep your distance if your opponent is ranged and harasses you too much, if he's squishy you should dash on them and nuke. It's not easy to farm when playing


Fizz: The Tidal Trickster


In this section I'll discusse and tell everything about the builds I adopt when playing




Assassin Fizz


Early Game
I suggest starting with ![]() ![]() ![]() ![]() |
Well, if things are going well for you and you got some nice cs and even some kills, the first time you recall (around 10mins) you should buy ![]() ![]() ![]() ![]() ![]() |
Once you're done with ![]() ![]() ![]() ![]() Now you're done with your Early Game build (note that some of this items will be used in later mid/end game items). |

Mid Game(Core Items)

Well ![]() ![]() ![]() ![]() ![]() |
This is the 2nd core item in ![]() ![]() ![]() ![]() |

End Game(Complete Build)

This Item here will give ![]() ![]() ![]() ![]() ![]() ![]() |
Since ![]() ![]() ![]() ![]() |
![]() ![]() |

Alternative Items

![]() ![]() ![]() |
This can another alternative item for ![]() ![]() ![]() |
Well this was a very used item on AP assassins like ![]() ![]() |
Well this new season 3 item is fantastic! ![]() ![]() ![]() ![]() ![]() |
Here's another great season 3 item. An upgrade of our well known ![]() ![]() |


Tanky Fizz


Well in this section I'll show you a different way to build


Early Game
Well the start is a bit different from the assassin build, you start with ![]() ![]() |
Catalyst the Protector
|
Once you reach, at least, 1200 gold, recall and get a very important item on your tanky build, Catalyst The Protector. It's a very complete item for anyone who wants to build a tanky ap carry, this will give a flat a ammount of HP (+290) as well a flat ammount of mana (+325). And this item's passive will help you througout the game since everytime you level up you recover 250 HP and 200 Mana over 8 seconds. This will give you even more sustain. |
Well this is your last early game core item. Your porpose when building Tanky ![]() ![]() |

Mid Game(Core Items)

![]() ![]() ![]() ![]() The passive will increase your HP (+18) , mana (+20) and Ability Power (+2) per minute, up to a max of 10 stacks. And each time you level up you will restore 150 HP and 200 Mana over 8 seconds. So get this item as soon as possible, it'll give you a boost in sustain. |
Well this item is used as well, when building a tanky ![]() ![]() ![]() ![]() ![]() |
The last mid game core item in Tanky ![]() ![]() ![]() ![]() ![]() ![]() |

End Game(Complete Build)

Get this item once you're done with your mid game (core items) build. This item will boost your armor and make you less vulnerable to the enemy's ad carry. This item will upgrade into a late game item, we'll see it next. |
Here's another primary item that will later upgrade into a final build item. ![]() |
Well your ![]() ![]() ![]() |
Well this is the last item in Thanky ![]() ![]() ![]() ![]() ![]() |
Well since the Tanky Item build is an alternative build to the 'tradicional' ap carry/assassin




Cost:


Assassin Fizz
15.295 Gold

Tanky Fizz
15.250 Gold

Fizz: The Tidal Trickster


Well this section is about teamwork. Well lets first talk about the standard ap carry

- You can use
Chum the Waters to initiate a team fight;
- Since
Fizz is all about burst damage and assassinating your enemies, try to focus the enemy team's ad carry, if you managed to do it well, you can easily take it down;
- Make sure you control your
Playful / Trickster's cooldowns, because it will decide if you survive in a team fight and noticed that you can avoid abilities like
Caitlyn's
Ace in the Hole,
Ezreal's
Trueshot Barrage or even
Karthus's
Requiem, so time it well and use it wisely;
- If you have someone like
Malphite or
Leona on your team, let them engage and initiate the team fight, your
Chum the Waters skill can be used to catch any fleeing opponent;
- Always focus the enemy team's Ad carry, if you're fed you will be able to 2/3 shot him;

Fizz: The Tidal Trickster


When playing ranked games as



I suggest, once you hit level 6, you start roaming on the map. Just push your lane, force your enemy ap carry to recall, apply some pressure and go gank other lanes, specially botlane because you can feed your ad carry and give a huge advantage to your team. You can even tower dive your enemies, engage with


Fizz: The Tidal Trickster

Well this is a section where ill put some funny videos about

Disclaimer: I do not own any copyrights on these videos!

Fizz Jam: By Dunkey

Fizz Pentakill

More funny moments and stuff will be submited soon!

Fizz: The Tidal Trickster

Well, first of all, I want to say that this guide is my personal opinion on how to maximize your gaming potential when playing as

I hope you guys enjoyed the guide and I wish you have fun playing


Fizz: The Tidal Trickster


22/11/2012 - Started the guide;
23/11/2012 - Finished the first 4 sections of the guide;
25/11/2012 - Finished all the text information background in all sections;
26/11/2012 - Finished the graphical and image edition on every section;
06/12/2012 - Updated masteries and items section due to Season 3 update;
08/12/2012 - Guide finished and published;

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