Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes:
Domination
Sorcery
Spells:
Flash
Ignite
Items
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
LeBlanc
See chapter on Le Blanc
Ideal
Strong
Ok
Low
None
Introduction

I disagree with the other guides on Mobafire... THERE I SAID IT! "But Hiramar you're just a lowely platinum trash scrub" I KNOW! However, with the changes to the way Anivia's R (Glacial Storm) works, Zhonyas is a much better item on her than it was before. For those of you who are new to Anivia, or just don't know, her ult will continue to channel, like Swains, even while Zhonyas or Bard ult is active on her. At low ELO this makes for some insane out plays. I have won games because I could 1v2 the ADC and mid with zhonyas. Zhonyas makes it tremendously easy to outplay a fed Vayne or Sivir.
Not to mention the insane defensive capabilities the item gives. It makes you completely immune to Zed ult, Vladimir ult, Zilian bomb, Veigar ult, the list could go on, but it speaks volumes already.
If you can get a glacial storm off, then bait enemies into the center to try and kill you, using Zhonyas will completely thwart their plan and leave them to melt like ice HA GET IT!? A well timed Zhonyas with glacial storm active can deal massive damage to enemies in a team fight who are not paying attention and trying to kill the beefy tank while you are invulnerable. It can also be used to turn a pick, into a picking.
Anivia has a killer kit that can zone enemies off of objectives, divide opponents in team fights for a pick, stun down the carries, and achieve heavy damage during clumped fights.

Flash Frost, is Anivia's stun, the bread and butter of the champ, and it comes with a pretty big mana cost at level 1. This is one of the slowest moving projectiles in LoL and it is very easy to dodge, you will have to be crafty to effectively use this ability in and out of lane. A good tactic to use is to try and use your opponents vision against them. Ward around corners and things to give make it so you can see them, but they CANT see you. Throw your Q. More often then not, the enemy will be caught off guard, getting hit leaving you an opportunity to ult them and wall them off. I do this constantly to pick the enemy ADC and force a fight 4v5. Something I see many people do (who are new to Anivia) is they will detonate their Q as soon as it touches the target. ROOKIE MISTAKE GUYS. ANIVIA'S Q DOES TWO SETS OF DAMAGE. I know you're shocked and amazed! The damage that is dealt as it passes through, and the damage as it detonates. This may not seem like too big a deal, but with a fully maxed q the pass through damage can land you an extra 100-150 damage. Also this is very important when it comes to abilities and items like
Spell Shield and
Banshee's Veil If you use flash frost and let it pass through those abilities are rendered useless. This is great for a solid pick because the enemy will expect to walk up and out play you, but with this card up your sleeve you'll flip the tables on em. So, essentially,
Spell Shield and
Banshee's Veil block the first magical ability. Meaning magic damage. So it negates the first set of damage of
Flash Frost passing through, it does not block the stun. This is a truly essential part of properly using her Q.

Crystallize is Anivia's wall. This costs quite a bit of mana and has a long cool down, but is well worth it with its limitless possibilities for peel, outplay, and escape. Crystallize should be used after an R,E combo to block the enemy from leaving your Glacial storm. If you can complete that long combo pretty much any mid laner will go down. When you place your wall the character who you block will automatically run in the direction they can get around it faster due to the games coding. That is your opportunity to throw out your Q and then E again. So, full combo would be ULT -> E -> W -> Q -> E. That is one example of what you could do, this is circumstantial and is subject to change based on the situation. Anivia's wall can make or break a team fight. A bad wall can allow people to escape or trap the initiating tank. A good wall can split up the enemy team and win you a team fight.
If you're chasing enemies through the jg, and you know they have flash, leave a section of the area available for your team to walk to. This rule also applies to champions who have escape like Talon and Zed. A full wall ensures their escape or forces your team to burn flash. An example of a good wall would be if you're baron dancing with the enemy team and you see the ADC step just a little too far forward in front of a narrow jg path, use your wall you block her team mates out and get a secured pick! It is important to note that the wall spell can be a bit difficult to effectively land. It helps to click in front of the enemy character model instead of the back of it.
An advance use of the wall would be to pin an enemy against a part of the map. To do this place the wall just outside of the character model but still pretty close to the wall, this can be used against people walking back to their tower (against the rock corner that borders the tower.) Another advanced use of the wall can be done be baiting the enemy laner to hit you under tower just to get egg. (Maybe they think one tower shot for egg is worth it) then as the step into tower range to auto you, place a wall behind them making them stuck in the tower's range, or at the very least, making them take more hits.

Frostbite is Anivia's main damage source and is a point and click ability. Enemies who have been chilled by glacial storm or flash frost take DOUBLE DAMAGE. Other than desperate finishers against enemies who are trying to run and have around 50 to 100 health, it really wont do too much damage unless you have procked the chill de-buff. With the release of comet, if you're facing an oppressive laner who is mobile, you can just use E to prock the comet. Comet combined with scorch will actually do a good chunk of damage. Not too bad to toss out every 20 seconds or so.

Glacial Storm is Anivia's ult. It is an amazing move that when fully formed not only zones opponents, but deals incredibly high amounts of damage. Use this move when ganking lanes to make escaping a lot harder, when initiating an all in, when you're getting a gank, when you're getting ganked (Glacial storm slows and you can cast it while moving,) or when you need that phat wave that your top laner has been wasting all game! When ganking a lane you want to place glacial storm in the enemy laner's path back to their tower so that it is easy damage for you and will almost guarantee the kill or flash. The main problem I see with new Anivia's is that they dont know when to stop channeling Glacial Storm. Don't be afraid to turn it off when its not in a good position in a team fight, but also don't be afraid to leave it on when in the jg, making it harder for them to turn on you. Just keep in mind that this ability is a massive mana drain!

Rebirth
In my opinion this is one of the best passives in the game. When you die you become an egg and the enemy has to kill that too. Whatever health you have after and (if) you are reborn, is given to you after six seconds. Be careful at low levels, as the egg actually has negative MR and Armor. Whenever you die try to make it under your tower (even if it means flashing) so that the enemy can't attack your egg. ESPECIALLY IF THEIR JUNGLER IS THERE!!! Rebirth has a 4 minute cooldown. If the enemy team doesn't have a lot of knockups or silences you can take TP to perform an egg tp. The tp has to be started BEFORE you turn into an egg. Its a very rewarding and flashy play that can save your life. Its particularly useful against zeds, use it after they ult you to make a quick escape to a nearby tower. Any form of cc will interrupt the TP.
Flash Frost!







Crystallize!


If you're chasing enemies through the jg, and you know they have flash, leave a section of the area available for your team to walk to. This rule also applies to champions who have escape like Talon and Zed. A full wall ensures their escape or forces your team to burn flash. An example of a good wall would be if you're baron dancing with the enemy team and you see the ADC step just a little too far forward in front of a narrow jg path, use your wall you block her team mates out and get a secured pick! It is important to note that the wall spell can be a bit difficult to effectively land. It helps to click in front of the enemy character model instead of the back of it.
An advance use of the wall would be to pin an enemy against a part of the map. To do this place the wall just outside of the character model but still pretty close to the wall, this can be used against people walking back to their tower (against the rock corner that borders the tower.) Another advanced use of the wall can be done be baiting the enemy laner to hit you under tower just to get egg. (Maybe they think one tower shot for egg is worth it) then as the step into tower range to auto you, place a wall behind them making them stuck in the tower's range, or at the very least, making them take more hits.
Frostbite!


Glacial Storm!


Rebirth!


In my opinion this is one of the best passives in the game. When you die you become an egg and the enemy has to kill that too. Whatever health you have after and (if) you are reborn, is given to you after six seconds. Be careful at low levels, as the egg actually has negative MR and Armor. Whenever you die try to make it under your tower (even if it means flashing) so that the enemy can't attack your egg. ESPECIALLY IF THEIR JUNGLER IS THERE!!! Rebirth has a 4 minute cooldown. If the enemy team doesn't have a lot of knockups or silences you can take TP to perform an egg tp. The tp has to be started BEFORE you turn into an egg. Its a very rewarding and flashy play that can save your life. Its particularly useful against zeds, use it after they ult you to make a quick escape to a nearby tower. Any form of cc will interrupt the TP.

Teleport is also a viable option for Anivia as it gives the relatively slow champion great map pressure. If you're playing Anivia top lane keep an eye on the minimap to make a good teleport to the bot lane. You can also teleport to a team fight that is happening by dragon and turn the fight for your team. Be careful not to teleport into a bad situation and end up getting killed, do not be afraid to cancel your teleport. Teleport can also be used to make a crowd pleasing and incredibly satisfying play "the egg TP." In order to egg TP you have to start the TP while alive and then when you egg the tp will still take place. A good time to do this is if you see a fight going poorly. This will generally make them focus you and your egg allowing you (hopefully) and your team to escape. Here is a video of myself performing a successful egg TP:
Anivia's farming can be challenging, especially early on. It is legitimate garbage pre level six. You have to deal with a really slow moving attack on top of a really long animation all for an auto attack that does about 64 damage. Learn to cs under tower with Anivia and you will win lane. The caster minions are 1 auto, 1 tower shot, one auto. 2 Q's will clear back line pre six. Post six the farming becomes substantially easier and you can shove a lane with the snap of your feathers. However constantly be watching your mana bar. Anivia without mana is literally useless. Be sure to have vision whenever you're pushing. If you get flanked when pushing up Anivia will likely be too slow to make a clean escape. It is a general tip to note that cs is the most important part of league. If you have 100 cs at 11:00 minutes and the enemy laner has 70, you will be essentially two kills up on them. Just farm for thought, HA IM SO FUNNY.
This being said Anivia can shove a lane as soon as the enemy leaves. SO WHAT DO YOU DO WITH THAT TIME!? Well, you could push tower, back, wander, or get camps. Tower shoving doesnt do that much with Anivia because its like throwing a snowball at a statue... You will be there for a quite some time. If you have a spare ward look into taking the enemy raptors to get ahead and deprive the enemy team. Wandering top is generally a free kill if you coordinate cc with your laner. Bot can be tricky because its such a volatile lane. Its more dangerous to go but more rewarding if successful. Bot is also much more susceptible to counter ganks because at lower ELO everyone camps bot.
Dont be afraid to ask your jg for blue. Anivia with blue is so powerful because mana is one of Anivia's biggest set backs. Use this advantage to get either a quick kill on your laner, take camps from enemy jg, or shove the lane immediately and roam bot if they are pushed up.
This being said Anivia can shove a lane as soon as the enemy leaves. SO WHAT DO YOU DO WITH THAT TIME!? Well, you could push tower, back, wander, or get camps. Tower shoving doesnt do that much with Anivia because its like throwing a snowball at a statue... You will be there for a quite some time. If you have a spare ward look into taking the enemy raptors to get ahead and deprive the enemy team. Wandering top is generally a free kill if you coordinate cc with your laner. Bot can be tricky because its such a volatile lane. Its more dangerous to go but more rewarding if successful. Bot is also much more susceptible to counter ganks because at lower ELO everyone camps bot.
Dont be afraid to ask your jg for blue. Anivia with blue is so powerful because mana is one of Anivia's biggest set backs. Use this advantage to get either a quick kill on your laner, take camps from enemy jg, or shove the lane immediately and roam bot if they are pushed up.
One of the hardest things about Anivia is positioning. It is easy to get ahead of yourself and end up in front of the front line. Anivia is not a tank and needs to stay in the back. Getting a stun on the ADC and using your E on them can win a teamfight late in the game. Anivia has great 2v2 and 2v3 potential because of wall, glacial storm, and Rebirth. Place levels your wall can block off an entire path in the jg forcing a flash or a fight. Place your Ult where the initiating and the fighting happens (is happening) and then retreat to the back line. With your ult placed where the fighting is, and you in the back, you will be free to throw Q's and E's safely. Use Zhonyas if you find your self to deep when you're placing your ult. That will change the focus from you to someone else, giving you enough time to get to the back line.
Aiming Q's in the epicenter of a fight can result in the fabled "multi stun." Make sure that you don't use Q on a target thats already stunned until the stun is about to end for chain CC.
Do not use your wall at the first sign of an enemy. During a team fight your wall can stop people from escaping alive, or in a not so favorable fight can help your team escape unharmed. If a team fight breaks out in the jg use the wall to split the team apart so that your team can shred the poor souls that got separated from their group, and then clean up the rest.
The part of the team fight than no one really talks about is the post team fight. When I I climbing out of bronze and silver back in season six, or am watching some of my friends play, I constantly remember seeing people win a team fight practically unscathed and then back directly next to the live drake, baron, or pushed in tower. The point of winning fights is to take objectives easier because the enemy team cant stop you.
Aiming Q's in the epicenter of a fight can result in the fabled "multi stun." Make sure that you don't use Q on a target thats already stunned until the stun is about to end for chain CC.
Do not use your wall at the first sign of an enemy. During a team fight your wall can stop people from escaping alive, or in a not so favorable fight can help your team escape unharmed. If a team fight breaks out in the jg use the wall to split the team apart so that your team can shred the poor souls that got separated from their group, and then clean up the rest.
The part of the team fight than no one really talks about is the post team fight. When I I climbing out of bronze and silver back in season six, or am watching some of my friends play, I constantly remember seeing people win a team fight practically unscathed and then back directly next to the live drake, baron, or pushed in tower. The point of winning fights is to take objectives easier because the enemy team cant stop you.
If you're ahead build aggressive, if behind build defensive. If your team is behind be a positive impact. I find I win more games when I say things like, "GJ" and "We got this!" Mentality is a big part of any game, and league is no exception.
Don't blame or flame your team mates. There are so many people who are stuck because they don't realize they are a part of the problem. Even though you maybe not the main problem, you can still help your team mates. Look back on a loss and think "What could I have done differently to positively impact that game" That is how you will climb. A lot of people are under the assumption that a kill is worth so much more on them than it is on anyone else. Thats very selfish. Naughty you guys. League is a team game, and once you get a kill or two, you should help to get your team mates fed. Say you wander to the bot lane and you do well and get an enemy laner in a situation where they could not possibly survive. This is a secured kill. Give it to your bot laner. Any "bad player" can do better when they have a blatant advantage over their laner. By recognizing that you can change a game by not doing well yourself and by helping teammates you will start to climb. Yes there are trolls, AFK's, and people who tilt WAYYYYYYYY too easily. Believe me, I know, In platinum everyone tilts after one death because their team mates are *******s(Generally.)
Its a game, have fun with it. Flaming only makes your team mates perform worse! Think about the times you have gotten flamed; If you are the one getting flamed, don't flame back. Just mute everyone. Record your game play. Watch your playing and look at what you could improve on. For example, if you get caught out a lot observe why it happens, and then try and find the reason why it consistently happens. For me, it was my warding when I was stealing enemy camps, I would constantly die because I didn't look at the map, and I did have wards placed to see if the jungler or enemy laner was near by. To avoid this I would deep ward when I had lane pressure or take camps when I saw the jungler bot. A simple solution that I observed through gameplay footage.
Don't blame or flame your team mates. There are so many people who are stuck because they don't realize they are a part of the problem. Even though you maybe not the main problem, you can still help your team mates. Look back on a loss and think "What could I have done differently to positively impact that game" That is how you will climb. A lot of people are under the assumption that a kill is worth so much more on them than it is on anyone else. Thats very selfish. Naughty you guys. League is a team game, and once you get a kill or two, you should help to get your team mates fed. Say you wander to the bot lane and you do well and get an enemy laner in a situation where they could not possibly survive. This is a secured kill. Give it to your bot laner. Any "bad player" can do better when they have a blatant advantage over their laner. By recognizing that you can change a game by not doing well yourself and by helping teammates you will start to climb. Yes there are trolls, AFK's, and people who tilt WAYYYYYYYY too easily. Believe me, I know, In platinum everyone tilts after one death because their team mates are *******s(Generally.)
Its a game, have fun with it. Flaming only makes your team mates perform worse! Think about the times you have gotten flamed; If you are the one getting flamed, don't flame back. Just mute everyone. Record your game play. Watch your playing and look at what you could improve on. For example, if you get caught out a lot observe why it happens, and then try and find the reason why it consistently happens. For me, it was my warding when I was stealing enemy camps, I would constantly die because I didn't look at the map, and I did have wards placed to see if the jungler or enemy laner was near by. To avoid this I would deep ward when I had lane pressure or take camps when I saw the jungler bot. A simple solution that I observed through gameplay footage.

Ahri can be a difficult matchup for Anivia because of how mobile she is and how much sustain she gets from






Akali is easily countered by anivia post level six. When Akali uses her





Annie is easy to abuse. Just watch when she has her







For this guy you wanna buy boots immediately. Other than that keep your distance and look for opportunities to






Azir is not in a great place right now which is good for Anivia. He is an incredibly annoying champion to deal with but easily out playable. A good













Brand is easy to kill and easy to die to. You both have stuns and heavy damage. He can only stun you with










Cassiopeia level two can easily 100-0 with










Corki is a riot games champion. He is fast, has lots of mobility, and will put bullet holes in you faster than Miss Fortune's ult. Keep your distance and farm as best you can. Dont feed him because he is incredibly mobile especially when he receives package from






Diana is a melee champion with a lot of gap close come level six. So, you can easily abuse her using








Ekko is pretty easy. Just dodge





Ezreal is pretty tough because of how mobile he is. Then again it all depends on the enemy Ezreal. He is a skill shot champion and may miss a lot. Just know that









Fizz is a pretty solid counter to Anivia. He can














Galio is easily abusable but is tanky. I wouldn't expect to kill him past level four without your jg. Its a snooze fest of a lane normally. Dont fall asleep though because normally he takes








You will think why is this rated so low, this is terrible, he has so much wave clear and pressure with those stupid turrets; and my jg cant even gank or they will die! Then you will hit level six and trounce this loser. Your



Jayce can carry a game single handedly. Make sure he does not do that... His






Karthus is easy. Hit





Kassadin is tough. Your best bet at getting a kill is the first portion of the lane, and even then its a bit of a challenge. Getting jg help pre six is recommended. Here what 1-6 will look like. Everytime you walk up to get farm






Katarina is not too bad if you're super careful and pretty crafty. Keep away from minions for












An underwhelming champion in general. She receives ganks pretty well though so be careful when you're shoving her in that she doesn't




Lux can burst you down before you even know what happened at level six. That is her entire kit. However she is also super squishy and easy to burst down. Careful you know what she has for a summoner because












Malzahar receives ganks insanely well at level six. He will literally walk up to you, use









Ryze should be relatively easy. Just use





Swain is a beefy mid and top laner. And I guess currently kind of a bot laner. He has some heavy cc and vision control. What you want to do is take













Honestly Syndra isnt that bad I guess. I just have beef with the champ because she can miss her full combo and then just push







Taliyah is a wanderer, she can be mid and then suddenly be bottom due to










You know, they say Talon is responsible for 25% of all first bloods. His level 1-2 are very good. Play passive, if he engages throw a





Twisted Fate, like Taliyah, is a wanderer. He is a mobile champ who can offer up some point and click CC with his











Veigar is a really easy matchup for Anivia. Just dont get hit by his










Vel'Koz is a really hard match up.






Viktor is fast and has a lot of damage. Using his








I find Vladimir to be a very easy matchup for Anivia. Just watch you dont get






Xerath is tough because he can free farm from way beyond your









Yasuo is one of those champs that really just makes you want to take your own arms and bend them until they snap. I will say this, he is not a FUN lane for Anivia, but he is a WINNABLE lane for Anivia. All you have to do is wait for him to engage on you via dash, and then point blank









Zed is a pretty tough lane for Anivia, but if the Zed is bad can easily be trounced. Abuse his relatively weak level 1-3. If he tries to all in you at level two, remain calm.















Ziggs is a little memester. I know in a couple other parts of this guide I said moving left to right is better for dodging. BUT REALLY THIS IS FOR YOU GUYS IN THE BACK! With Ziggs you need to be moving left and right, and keeping a good distance from the wave. Any amateur Ziggs player gets destroyed by this tactic, they wont be able to hit you nearly as well. Just be aware you stay a distance from your minion wave. Ziggs is a tower crippler. With him you want to keep your wave centered. You dont want to push him, but to get pushed on either. He will destroy your tower the second he gets the chance, especially with










Zilean is actually sleeper OP. He can efficiently run you down and kill you with












When laning against a Zoe you have to take














Thanks for reading my guide, if you are in fact reading it. If you have any questions or things and you are on NA servers feel free to add me and I can answer some questions you may have about Anivia, or a matchup that I may not have listed. It means a lot that you took the time to go through my guide and read it and you're making me shed
of joy. Thank you so much and let me know how I did in the comments, everything is debatable, lets hash it out!


You must be logged in to comment. Please login or register.