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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Ezreal
His skillshots can really hurt you and the Combos too. He can dodge your Skillshots easy with his E. So he can dodge your Ultimate too if he reacts fast. BUT you can push him into the Tower because he is not that good in Waveclearing. Stay behind Minions so you cant get hit by his Q.
Welcome to the League of JINX !
Now to the Champion i will present you in the next Chapter: JINX.
I love this Champion because of her Flair/charme/playstyle. And she is multifaceted. But now i talked enough i hope you enjoy this Guide and it will help you.! You can add me btw on EUW (Syndrom131). Now Get Jinxed!

Jinx is this adorable crazy Girl that is always on the Hunt for Chaos and Destruction.
Her Personality is really crazy because shes kinda crazy and psychotic but really adorable. She even speaks with her Weapons and give them Names . In her Lore is written that she likes to terrorize Vi and Caitlyn. Vi and Caitlyn are trying to bring Peace to Piltover and catch Jinx but Jinx is just to freaky to get caught. They dont do their Duty succesfull because Jinx is always around to bring some more Chaos.
The blue Hairs and red Eyes give the Impression that shes on Crack ;P.
Anyways this Girl is just adorable and crazy so you should play her and get aquainted with her !



















Pros
|
+ Global Execute Ultimate + Massive Attackspeed + Eats Towers almost like Nasus + Scales insane into late + Passive is nice to chase or multiple your kills + Can prevent Enemies from Chasing her with E and W + Can switch between high attspeed or aoe range attack + The Aoe range Attacks are just awesome to multikill / poke/ waveclear |
Your Attackspeed is so high you will eat Turrets later. Your Passive gives you a short huge Movementspeed Boost and thats perfect to: -Disengage After a Kill - Chase after a Kill/Assist/Destroyed Turret - Run away or go in like a tough Girl. You can switch your Q from super high attack speed to Aoe,higher Range / Dmg Attacks . Because you scale so nice into lategame you can multikill in Teamfights just by using your Aoe Autoattacks and thats just great. Your Ultimate is Global so you can even finish of Targets that got away before or are on another Lane. You got a hig Slow with massive Damage and a E that prevents enemys from Moving for a short Time. |
Cons
|
+ Depends on Mana sometimes + Not very mobile without her Passive + No reliable escape + If you get to exited you may run into your Dead + Sona will laugh when she sees her boobs.. |
Her Skills and the Range Aoe Q consume much mana. Like the most adc she has no reliable escapes . She isnt really mobile . For example a Corki Ezreal or Tristana can get away way more easy then her. . |






Jinx is a super effective solo carry.
Turrets are something you can do solo easy and fast.
You got a big AOE Damage in lategame so you can Multikill just by using AOE Autoattacks.
In Lategame you can shut down the Enemies so easy alone in 1v1 . (Unless its a Tank/fed enemy/CC Beast). After killing someone or Assisting on a Kill you will get the Movementspeed Boost out of your passive and can easy chase and own the other Players too. Or just backoff fast ;)

Good





But jinx says :



TOGGLE OFF—POW-POW, THE MINIGUN: Jinx's basic attacks grant 10 / 18.3 / 26.6 / 35 / 43.3% bonus attack speed for 2.5 seconds, stacking up to 3 times to a maximum of 30 / 55 / 80 / 105 / 130%. The stacks decay one at a time when she stops attacking. If Jinx switches to her Rocket Launcher, she will lose all stacks after her first attack.
TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains 75 / 100 / 125 / 150 / 175 bonus attack range and deals bonus damage equal to 10% AD on her attacks, at the cost of mana per attack. Additionally, her attacks will splash to nearby enemies - dealing full damage to all enemies hit.

Jinx fires a shock blast that deals 10 / 60 / 110 / 160 / 210 (+ 140% AD) physical damage and slows the first enemy hit for 30 / 40 / 50 / 60 / 70%, also granting true sight for 2 seconds.

Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing 80 / 135 / 190 / 245 / 300 (+ 100% AP) magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds.

Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing a minumum of 150 / 200 / 250 (+ 50% AD) and a maximum of 300 / 400 / 500 (+ 100% AD) Physical Damage plus 25 / 30 / 35% of the target's missing health (max 300 damage to minions and monsters). Nearby enemies take 80% damage.
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