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Recommended Items
Runes: Morgana
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Threats & Synergies
Gangplank
You can technically ult him and then bind him after he cleanses the stun, but even then this matchup is a nightmare.
Caitlyn
Traps into roots or roots into traps, the classic duo.
Caitlyn
Traps into roots or roots into traps, the classic duo.
Champion Build Guide
Morgana. The longest root in the game. The end.

That's what most players think, right? Of course the Thresh and Pyke players will complain about the



I'm here to tell you that this isn't all she is.
Most people assume Morgana does negligible damage, at the cost of high utility, and that is generally true. Even the recommended items have you building




Welcome to the joy of watching people cry helplessly as they burn.
Pros
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+ Hard CC + Amazingly easy to farm with + Very relaxing playstyle + Shield counters most champs + Strong sustain + Safe early and scales well + One-shots squishy champions + Playable even on high ping + Easily walks out of ganks/engages + No need to sacrifice durability for damage |
Morgana counters nearly every champion, she outsustains most of them and she doesn't even have to sacrifice damage to manage it. ![]() ![]() ![]() ![]() |
Cons
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- No kill potential without Q or ult - No mobility - Ultimate requires staying within danger - Semi-long cooldowns - Difficult to carry entire teams with - Farming pre-5 is painful - Focused early in teamfights |
Morgana has little to no kill potential without landing a ![]() ![]() |

Keystones
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Hail of Blades Auto based Morgana sounds like fun, but lets play for real shall we? | |
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Electrocute![]() ![]() ![]() | |
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Predator Speedy control mages are a meme. If you're gonna do that, Racecar ![]() | |
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Dark Harvest![]() ![]() ![]() ![]() |
Runes
Tier 1
Cheap Shot
This is basically a flat damage increase to your Q+W combo or R+W+Q, and also works on other teammates CC. |
Taste of Blood
If you have trouble sustaining you could take this as an alternative, but ![]() |
Sudden Impact
You don't have any mobility abilities and you don't want to ![]() |
Tier 2
Zombie Ward
Damage is better. You're a fairly safe control mage anyways, and generally can simply walk away from ganks with a well-timed ![]() |
Ghost Poro
This rune is meant for junglers or roaming laners. Morgana tends to shove then sit safely under tower while ![]() |
Eyeball Collection
Allows for stronger snowball potential and is the only rune on this tier that increases damage. The obvious choice. |
Tier 3


To summarize the sub-tree, your runes of choice are


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Manaflow Band is vital for Morgana as she tends to be very mana-intensive in her early game and doesn't want or need to devote gold and items to things like ![]() ![]() ![]() ![]() ![]() |
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Gathering Storm helps Morgana's natural scaling and when combined with ![]() ![]() ![]() |
Runes of note:
The following are all possible alternatives, although I use the ones listed above personally;



























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Soul Siphon (Passive): Morgana's passive is so simple many people simply don't know what it does. This in lane allows you to outsustain your opponents. Be aware that you ONLY get the vamp from enemy champions, cannon minions and large jungle monsters, so don't go throwing ![]() ![]() ![]() ![]() Not sure if this is working as intended, but I have discovered that autoing the Rift Herald's eye on the back actually procs this as well and gives you a massive burst of health, which is a great way to bait even if all of your abilities are down. |
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Dark Binding (Q): Nearly the longest root in the game, ![]() ![]() ![]() |
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Tormented Shadow (W): The unexpected damage in Morgana's kit, at rank 1 each tick does 6 damage with a 7% AP scaling, meaning if you somehow had 100 AP at level one you would only do 13 damage per tick. The real power comes in it's missing health damage, over tripling both the base damage and AP scaling ratios. I'd do the math for you, but just believe that it's a lot and I'm too lazy to figure it out right now. The pool lasts for 5 seconds and whenever you proc ![]() ![]() ![]() |
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Black Shield (E): This ability grants nigh invulnerability in certain circumstances. About to get lesbianed into oblivion by ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Soul Shackles (R): The bread and butter of Morgana's teamfight engage and the only way to make her uncertain damage certain, ![]() This spell can be and often is combined with the active effect of ![]() |
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Sorcerer's Shoes - The only boots that increase your damage output, Morgana plays safe enough that you shouldn't need defensive boots. There are better items for surviving. |
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Luden's Echo - The effect from ![]() ![]() ![]() ![]() ![]() |
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Liandry's Torment - The main "core" item on Morgana, Liandry's synergises perfectly with your Q+W combo, applying a burn for 2.5% of their max health and also ramping damage quickly into ![]() |
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Morellonomicon - The item for anti-healing, simply build this whenever the enemy team is lifesteal/healing heavy, such as with ![]() ![]() |
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Zhonya's Hourglass - Build this against AD heavy teams, particularly ones with burst assassins like ![]() ![]() ![]() |
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Spirit Visage - Build this against AP heavy teams or if it's a pretty even split, as it increases your ![]() |
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Mejai's Soulstealer - If you started ![]() ![]() |
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Rabadon's Deathcap - When you're drastically ahead and just need to dump gold or are just looking for a good last item, you can't go wrong with a good 'ol ![]() ![]() ![]() |
Playing Morgana in lane is very simple; use

Specifically on using

If an enemy laner attempts to engage on you, keep in mind what abilities are best blocked with a



When going for a kill with your laner at half health or less, wait for them to use any mobility abilities they might have, then immediately walk into range and activate





Additionally something of note,



Be careful not to get too close to the tower unless you know exactly where your enemy laner is, such as if you just killed them, and have eyes on the other enemies in the game, as this is where you are at your most vulnerable.
Mid-to-late Game
Morgana specializes in waveclear, teamfights and one-comboing squishy, high priority targets. You play roughly the same as lane, except now since you can't as easily tell where your enemies are, you push where you have vision and you attempt to land

When fighting for objectives or when the enemy team is largely grouped and your team is close enough, a quick






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