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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability

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My other guides:
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Hey guys, My name is Goliath. I've played League of Legends since season 2 and have mained top lane since season 3. I've been high Diamond in every season since season 4, peaking at Master tier. League of Legends has always been the main game that I have stuck with over the years. Here is my OP.GG for anyone interested. If you want to see me play, maybe learn a thing or two, or ask me some questions, you can find my stream here. Stop by some time, I'm always down for giving advice and helping you improve. If streams aren't up you alley, you can also check out my YouTube channel here. I'm going to start uploading informative videos, as well as stream and gameplay highlights. If you want more general info, like when I upload, or update, a guide, then you can find my twitter here. If I'm offline on twitch but you still want some pointers or just wanna chill, then feel free to join my discord server and hit me up.
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If you enjoy playing hard tank champions, or just enjoy having the ability to run hog-wild at an enemy champion, then you will enjoy playing Dr.Mundo.
Mundo can be a fun tank as he actually has a very dominant laning phase at level 6. He scales very well into the mid game, and scales decently into the late game. The raw bulk and quickness that Mundo has from ![]() Another thing to keep in mind when playing Mundo is that you should build full tank every game, as Mundo doesn't actually scale with AP or AD very well; He does get a decent AD boost from ![]() |
TL;DR: If you like being able to abuse the heck out of the opposing lane and just run into the enemy full-bore, or if you just have a thing for S&M, then you'll like Dr.Mundo.
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Pros
+ good laning phase. + good damage. + auto reset built in. + good mid game. + insane health regen. + perma slow if you hit Q's. + decent mobility in ult. + good tenacity. |
Cons
- abilities cost health. - bad engage. - squishy for first few levels. - falls off a bit in late game. - only CC is a skillshot. |
In my opinion Mundo's pros definitely outweigh the cons. His abilities draining your health is only an issue early game; but be aware this will make him pretty squishy early on, especially if you miss your
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Every 4 seconds in combat, your next basic attack on a champion will: |
This keystone is amazing on Dr. Mundo in pretty much every way. The bonus magic damage you do is equal to 4% of your maximum health, which tends to be quite a bit later in the game. It also heals you for 2% of your maximum health, and if that wasn't enough it gives you 5 permanent HP every time it procs, which might not seem like much but it definitely adds up, and every bit of HP helps on Dr. Mundo. Make sure you're really taking advantage of this mastery in the late game because 4% of your maximum health is going to be a nice extra chunk of damage. You can also build this rune on minions and then use

PASSIVE: You generate stacks on enemy structures within 600 units, up to 6 after 3 seconds. Your next attack versus a structure with 6 stacks deals 100 (+ 35% of your maximum health) bonus physical damage. Demolish will only go on cooldown upon triggering the damage. |
This rune is nice because it scales off your HP which Mundo builds a lot of, also tanks don't take turrets super fast so this will help a lot with getting platings and splitpushing if you need to.
After taking damage from an enemy champion, heal for 4% of your missing health over 10 seconds.HP regen is always really nice on Mundo since your spells rely on your HP, and your laning phase is pretty weak. You can optionally take ![]() |
Every 8 monsters or enemy minions that die near you permanently grants 3 bonus health. |
This rune is amazing because again you're going to be building so much HP on Mundo and also the more HP you get the more HP regen you get off your passive and the more your ultimate heals you so this is a great scaling rune for tons of HP later in the game.


You get free Slightly Magical Boots at 12 minutes, but you cannot buy boots before then. For each takedown you acquire the boots 45 seconds sooner. |
This rune is just free gold, and the best in the row in my opinion.
Gain 15% Movement Speed towards nearby allied champions that are movement impaired or enemy champions that you impair. |
This rune is super nice on Mundo since all you can do is run at people. When you hit somebody with a cleaver, you'll get a bunch of movement speed while running at them, which is amazing, and the main reason we go into inspiration.

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Dr. Mundo regenerates 0.3% of his max health each second. |
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It's passive healing, I don't think you really need a video to imagine that :P |
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Dr. Mundo hurls his cleaver in a line to damage a single enemy, dealing magic damage equal to 15 / 17.5 / 20 / 22.5 / 25 % of the enemy's current health (minimum 80 / 130 / 180 / 230 / 280 damage, maximum 300 / 350 / 400 / 450 / 500 damage to monsters) and slowing them by 40% for 2 seconds. If Infected Cleaver hits a target, it refunds 50% of the cost. If it delivers the killing blow, it refunds the entire cost instead. |
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![]() This ability can also be nice if you're losing lane, or want to play passively. You can last hit with your cleaver and it will refund full HP cost assuming you kill the minion with it. Later on this ability can basically be a perma slow if you keep landing it, and you can just chase down a squishy target easily if you land one and start chaining them. |
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Toggle: Dr. Mundo drains his health every half second to activate Burning Agony. |
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![]() ![]() ![]() Another awesome thing about this ability is that it gives you crowd control reduction, so it is very important to try to keep this ability on during a team fight when you're charging somebody. Once you have ![]() ![]() |
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Passive: Taking magic damage or paying a health cost increases Dr. Mundo's magic resistance by 2% (stacks up to 3 / 6 / 9 / 12 / 15 times). |
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![]() This ability also has a nice little passive on it that gives him bonus magic resist whenever you take magic damage, or use a health damaging ability, which is pretty neat. You pretty much always want to be using this ability whenever you can stick on a target since it just makes your autos stronger. |
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Dr. Mundo regenerates 40 / 50 / 60 % of his max Health over 12 seconds. Additionally, he gains 15 / 25 / 35 % movement speed for the duration. |
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![]() ![]() Keep in mind this ability takes 20% current health to use, so you want to try to use it when you're pretty low hp, but it can also be used if you just want to run at a champion and you think you can kill them with the movement speed buff. It can also be used in a pinch to get out of a bad gank. |
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Ability Sequence

I always start this, as there aren't any other very good starts at all on Mundo in my opinion. Doran's gives him that little bit of sustain early, allowing you to throw
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I usually stick with regular boots until I finish
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Always my first full item unless you're against AP in lane. It gives armor and hp, which are two nice stats on him, but I mainly take it since it does some passive damage. When this stacks with
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This can be an insane item on Mundo. This is going to give you a lot more HP regen overall, and makes
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Personally I prefer merc treads on Mundo, mainly because you want as much tenacity as you can get since you're going to be running at them and not getting CC'd. Although, you can go tabi's if they have a lot of AD or if they have an adc that AA's for their damage.
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At this point you already have enough resistances from
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You can optionally go for this before warmogs if they have heavy AD and you want some more armor. This item will also give a little bit of movement speed, and a tiny bit of bonus damage on your first hit at 100 stacks. This can be a pretty useful item on Mundo since it gives both HP and armor.
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Thornmail gives HP, so it is pretty good on Mundo. You can also go for this item after boots if they're heavy attack damage or have auto attack based ADC.
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Laning phase with Mundo is really fun. You're going to want to try to play safe and just hit them with ![]() ![]() ![]() ![]() ![]() If you're struggling in the lane then you can always farm with your ![]() ![]() ![]() You're definitely pretty vulnerable to ganks as Mundo; especially before level 6. You don't really have any mobility, so make sure you're warding up whenever you get the chance to. If you do get ganked then just throw ![]() ![]() |
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Team fighting with Mundo is kind of different from most tank champions, as he doesn't really have any peel. In my experience his job is to basically just to run in and try to soak as much damage as he can for your team while being annoying to deal with for their back line.![]() ![]() ![]() |



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