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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Introduction
About Me and the Guide!
At first, when I played LoL, I started out in Mid Lane, got kicked out of Mid lane into Support Role and adapted, ADC Role, kicked out of ADC role to Mid Lane, adapted to Mid Lane and got kicked out, took top and ehhh for a while, adapted to ADC, and now learning top and jungle still(too many players pick this lane off the selection. I just last pick. Even though I play a mean


I was introduced to Cassiopeia in Season 2.Now it's SEASON 3 and there are still buffs and nerfs to come for both Cassiopeia and her environment. This guide will show how to utilize her at MIDDLE AND TOP LANE, SKILLS, JUNGLES, SNAKES, and TEAM FIGHTS.
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Cassiopeia is proven to be a total arse in mid lane to so many League players, including my friends But you don't see her in mid lane a lot due to her "difficulty" level which is the maximum of 100 as ![]() ![]() |

Pros
+Perfect Kite and Chasing Tool.+High AP Ratio on Spells with her Combos +Poking Tools ![]() ![]() +Her Ultimate can piss enemies off and can fit any team composition +A Snake +A replica of Medusa +Mythical Skin gives you a face with she uses her ![]() As a Semi-APC, Cassiopeia obviously has skills that will do high damage that can burst enemies down to nothing but is also relied on by her teammates. After view her buffs and nerfs, Cassiopeia is still powerful with her Ratio and Damage of Time. As she levels up, Cassiopeia become much more difficult to deal with, prior to skill with Cassiopeia, because she does more damage with her skills. And the best part, she could semi-carry a team with her Poison+ ![]() ![]() |
Cons
-Squishy, Hard to Master, and Mana Hungry-Mistakes completely matters -HER SKINS SUCK. except for Mythical and Jade. -Expected of skill can suck(Recommend an AI-Match before Normal or Ranked) -Oh, her ![]() -Objects that weight over 250 pounds could kill her ![]() With all those mean things said, Cassiopeia is a glass cannon that must be taken seriously, if ranked. If Cassiopeia falls, it's pretty difficult to get back on your feet and before you know it, the game is over. What Cassiopeia lacks are in-your-face gap closers, HARD cc before level 6, HP, and sustain. Enemies will look at you first at the loading screenjunglers and if fed, Cassiopeia will be the first lock-on opponent. (Unless your ADC is fed as well, then the game should seriously be over or aim for the ADC). Her spells are unreliable as well because of her ![]() ![]() ![]() |
Runes




Greater Quintessence of Ability Power:No sh*t you're getting this.
Greater Quintessence of Magic Penetration can go suck itself due to a twice lower ratio than
Greater Quintessence of Ability Power. And also, Early Game Advantage with that Ability Power.
Greater Glyph of Ability Power:Again, you'll want that early game advantage with your Ability Power and this provides ALOT with your
Greater Quintessence of Ability Power.Get
Greater Glyph of Scaling Ability Power or add some if feel like you know Cassiopeia well enough. However there is a safer side of Glyphs and you can always subsitute Ability Power for
Greater Glyph of Magic Resist, a very nice Magic Resist since you're going against mid lane (although there are some AD mid laners).
Greater Mark of Magic Penetration:If your enemies get
Greater Glyph of Magic Resist, good thing you have this. And even without magic resist, you have a good advantage due to their base MR in early games. Plus
Greater Mark of Ability Power has a decent ratio but doesn't really excel as well as
Greater Glyph of Ability Power but you can add this to your list of choices of runes.
Greater Seal of Mana Regeneration:Cassiopeia has mana issues, no doubt, even after executing ONE combo in early games. This should help you before you get your
Chalice of Harmony. I don't see any other runes that could benefit her other than
Greater Seal of Scaling Mana Regeneration, then again, you got
Chalice of Harmony later in the game so you can that out.

I'm not going into details with these soo...
-
Runic Affinity . You WILL get blue buff in the game and this will last longer.
-
Expanded Mind and
Meditation will save mana problems early on.
-
Arcane Knowledge
Blast
Summoner's Insight
Executioner
Sorcery
Summoner's Wrath
Archmage
Mental Force
Mastermind all benefits your early game spells and damage with AP.
-
Brute Force
Butcher helps your farm due to low attack range.


Champion Spotlight

Her skills are what puts










Summoner Spells
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00 |
This is one of those items that are normally on Ranked Games with ADCs and are underestimated by opponents. Combined with ![]() |
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00 |
You'll never know when teleport can be the best thing in a team composition. When I first started LoL, I was so adapted to ![]() ![]() ![]() |
The Path to Somewhere..?
These are spells that give a vibe to other players because:
-They aren't at level 12 in the Summoner World
-Have problems surviving their lane
-They so don't read guides
-Probably stubborn in life
-Troll win/lose
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These summoner spell are for sorta inexperienced players or benefit them in come way. However these problems can be easily solved by PLAYING AND LISTENING MORE.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Cassiopeia's True Power
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00 (Passive) After casting a spell, any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times. |
Q
Noxious Blast

COOLDOWN: 3
COST: 35 / 45 / 55 / 65 / 75 Mana
MAGIC DAMAGE PER SECOND: 25 / 38 / 52 / 65 / 78 (+ 27% AP)
TOTAL MAGIC DAMAGE: 75 / 115 / 155 / 195 / 235 (+ 80% AP)
MOVEMENT SPEED BOOST: 15% / 17.5% / 20% / 22.5% / 25%
This poking tool makes anyone mad and puts the pressure in laners so much. However just like




W
Miasma

Poisoned enemies receive magic damage each second and are slowed.
COOLDOWN: 9
COST: 70 / 80 / 90 / 100 / 110 Mana
MAGIC DAMAGE PER SECOND: 25 / 35 / 45 / 55 / 65 (+ 15% AP)
TOTAL MAX MAGIC DAMAGE: 225 / 315 / 405 / 495 / 585 (+ 135% AP)
SLOW: 15% / 20% / 25% / 30% / 35%
God I love this skill. I rely on this more than



E
Twin Fang

COOLDOWN: 5 (.05 If Target is Poisoned)
COST: 50 / 60 / 70 / 80 / 90 Mana
MAGIC DAMAGE: 50 / 85 / 120 / 155 / 190 (+ 55% AP)
Did I mention this thing refreshes to 0.5 seconds if the target is poisoned? Well good. This plays a key role to your damage but uses excessive amount of mana without


R
Petrifying Gaze

(Active): Cassiopeia deals magic damage to all enemies in a cone in front of her. Enemies facing her when damaged are stunned for 2 seconds, while enemies facing away are slowed by 60% for the same duration.
COST: 120 / 160 / 200 MANA
COOLDOWN: 130 / 120 / 110
MAGIC DAMAGE: 200 / 325 / 450 (+0.6 per ability power)

People fear walking around alone because of this ult. Face checks are dangerous, apply that to yourself too, and benefits the initiation of anything with her ultimate. Even when you don't stun them, they're slowed from not looking at you. Use that advantage to land your poison combos. But when they're stunned, continue off with





YOU CAN'T FREEZE EVERYONE IN EVERY MATCH!.
This ultimate is so flexible but must to used to properly.
- Level 6 - You're still in laning phase. Use this whenever possible or gank with it.
- Level 11 - Laning phase is done, you're roaming and helping team mates and entering teamfights.
- Level 16 - Teamfights are on and you must push pressure. You have a crowd control that has to land at least one opponent that does damage.

Trivia and Tips about

- A cone skillshot that is so IRRELIABLE, teams will look at you for this.
Katarina's
Death Lotus or
Garen's
Judgment works with
Cassiopeia's ult. As long as they are looking at you.
-Watch whereKatarina
Shunpos to and if Katarina's are smart enough, they'll turn around and
Death Lotus while you're bleeding and dying from the hands your ******** sister.
Petrifying Gaze has a cast delay that takes at least 1 second before the spell is in effect. Be wary when casting this because it's highly noticeable if
Cassiopeia is read correctly
- The cooldown is long and can leave you inescapable without
Flash or
Cleanse
- Don't always rely this for the stun as the burst damage rises in the game, the slow is all you need to kill them.

Early Game Items/Starting Point
For those who uses ![]() ![]() ![]() ![]() ![]() |
EARLY GAME ADVANTAGES with this item. Stack these up to about three and you're fine. Rush it before you even have ![]() |
More AP Damage but opens a huge door of items with this such as , ![]() ![]() ![]() ![]() |
Early Game Item Situations and Solutions
When you go back after the first 5-10 minutes, you should at least have 700-1000 Gold on you and there are times when the enemies you have can be easily counter by an item. You should look at your enemy and already analyze what they can do.
When you own your lane, don't read this anymore. You should be having 1600-2000 Gold and doing your best to slow down your mid lane.
Situation One
Nothing's really happening...
Your lane is bland and you are actually not getting ganked, you're just farming and not really doing damage to each other, fair amount of farm, and equal skills, AP, and champion qualities.





Get. Those. Rings. Survivability, AP, and Mana Regen will do you some justice when you see that perfect poke when your opponent makes a mistake while farming. Especially when you're not really doing anything with your mana and your skills at this point are a little inexpensive which makes you last a bit longer.
Sight WardSight Ward
YOU MAY NEVER KNOW WHEN AN ENEMY JUNGLER WILL GANK.
Situation Two
Your enemy is a fly on the wall.
Might had died once and you're sorta thinking "I Can Do This Way Better." You guys are poking at each other and having minor survivability issues that could be solved by


This solves your mana issues and magic resist. You're able to poke more and resustain yourself some mana when they go back, which leads you to free farm, push and gank a lane while they're away.
or

I think you know why by now.
or

Rush this. Kite, Run, Chase, and Kill them all the way with this. This will solve any general AP mobility issues and gives some survivability. Especially if your enemies have a starting

Situation Three
Ow.
You've got someone ugly thats nailing you down to the bone and you've died aa few. Your enemy has high AP Damage with In-Your-Face range, and debuffs that affects you greatly. In fact, you WILL DIE
when you even go near to your farm.
For AD MID CHAMPIONS

I like this item a lot actually. Even when the enemy isn't really do much to me when I'm in mid lane, I'd still get this so I get a nice boost before they come kick my as*. Rush this if possible.
You can later on create a

For GENERAL MID CHAMPIONS
Catalyst the Protector
You may build this to a



or
Kage's Lucky Pick
If you get this item, roam around for a while and keep an eye out for everyone or farm. This boost alone will solve a part of your farming incapability. Warn your team mates if your lane is roaming.
or

You actually can't get your spells out there. With this, you can't go wrong with the HP(even tho its nerfed). This will build into


Mid Game Items
One of the most lovely items because what Cassiopeia lacks is crowd control and with ![]() ![]() |
Standard AP is essential for any mage in League of Legends. Also, when I own my lane, I get this instead of ![]() ![]() ![]() ![]() |
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Perfect snowball item. If an enemy is trying to build defense, such as Magic Resist, get this item. It gives a kick of offense with 25 AP and its Magic Penetration and a lovely defense of 200 HP. However, you're free to sell this back or get ![]() |
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Late Game Items/Situation Items.
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Are you not getting blue buff? Or are you just so good at casting spells because you're successfully pouring everything you love into your enemies? Get this.I've actually had moments when I semi-carried a team with blue buff to the point when my mana pool is down to 0. This solves your mana issues when you are recovering. And the 20% cooldown reduction and mana resist that's built from ![]() |
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Invulnerability is above human nature in League of Legends. Especially when you are trying to escape from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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This is a nice item. However this should be bought if the team has HIGH AP BASED TEAM. The magic resist passive isn't much like ![]() ![]() |
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If you have a Kage's Lucky Pick, or a ![]() ![]() ![]() ![]() ![]() ![]() |
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Cassiopeia owns HARD and if players know what to do, they would get ![]() ![]() |
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Just like ![]() ![]() ![]() |
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Decent amount of MR and an active that's similar to Zhonya's Hourglass. HOWEVER, IT IS AN ACTIVE. USE IT. This is your stun, CC, poison, slow, slience, ![]() ![]() ![]() ![]() |
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Another situational defensive item if they have a lot of casters on the team. This synergies better than ![]() ![]() ![]() ![]() |
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Completely Viable Items


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God I hate this item. This requires full early game advantages because you have to rush your ![]() ![]() ![]() ![]() ![]() |
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Again. Another support item with gold benefits. Active only benefits other players who are going into the fight and you should not be in the middle of a team fight. That's all I can say. |
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You want to die..? Get your support or tank to get this item and move on. This is a kill-me arrow when you activate it. |
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Sometimes I'd get this item. However, that is why both ![]() ![]() ![]() |
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Think you're good with Cassiopeia and not die? Get this item if you wanna push yourself to excellence. This kinda trains you to not die, but people will kill you. |
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Good passive, however, you gotta auto attack to utilize it's fullest. You could be doing this every friggin 2 seconds and annoy people. Same reason with ![]() ![]() |

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Support item with actives that jumbles you up. Passives are also useless. |
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You do not auto attack. |
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You're not hybrid. The spell vamp on ![]() ![]() |

Lets summerize
AP Damage:






Mana Solving Issues:


Armor:


Magic Resist:



Rod of Ages vs Rylai's Crystal Scepter
You've noticed why I haven't put Rod of Ages. In that old

ROD OF AGES, I HATE YOU WITH A THOUSAND SUNS
Here's why I agree.
When you get 1300 Gold., you have a choice to buy, Catalyst the Protector/





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This is 100 Gold expensiver than ![]() ![]() |
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Void Staff and Liandry's Torment
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Incoming magic damage is multiplied by a factor based on the unit's magic resistance(same with armor):
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Void staff takes off 35% of the enemies magic reistance. Not 30 Magic Resistance points. And ![]() For ExampleEnemy oppenent has: 86 Magic Resist Point |
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Void Staff Wins
The pieces that are missing are like bonus facts. I think covering the basics such as items, skills, and runes/masterys are more essential than just catching me play or learn how to destory a particular champion because

If there are things you guys wanna point out or add, feel free to comment . However don't be mean since this is my first guide.!!
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