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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Happy Hour (PASSIVE)
Gragas Passive Ability
Introduction
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Since this is a brand new guide and my first one there will be a load of changes to it happening over a spaced period of time, it will be consistently updated when needed and when issues crop up, I will add my own patch notes below for readers interest when the guide is being changed.
Change 1 24/07/2014, Added
Iceborn Gauntlet to the item list.
Change 1 24/07/2014, Added
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As with every other champion in the game, there has to be strengths and weaknesses to champions (Apart from
Akali, fu** you
Akali)
Pros
Cons :(
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Pros
-
Great tank champion for jumping into the middle of teams.
With this build, high health, MR, Armour and AP
Absolutely great wave clear with his E and Q
A fat man with a keg and a beard, what else can you possibly want?
Cons :(
-
Hard to CS with when not using abilities (Like most AP champs)
If it takes a while to get RoA, you might fall out of the mid game team fights without it maxed out
If played incorrectly can be a real burden to the team
I don't change these really, everything in the defensive tree is required and Offensive doesn't need changing in my opinion, as I say however, each to their own.
Offensive
Tier 1: CDR, very nice, we will need quite alot to perform well with Q, W and E all being needed, Ult on a shorter CD is nice as well.
Tier 2: Scaling AP into the late game as it helps since I don't build alot in this guide, along with increased damage on champions for everyone on your team, lovely piece of kit.
Tier 3: Flat AP, That is all.
Defensive
Tier 1: Nice Amour and MR bonus as well as a decrease in damage taken by AA's, simple.
Tier 2: A nice increase in health which should be taken straight away, as well as even more damage lowered, can't pass that on.
Tier 3: This was a hard choice, Oppression is nice as your Q provides a impairment however i think the other 3 masteries are a better choice, as it is just more health, Amour and MR, heavenly masteries for tanks.
Tier 4: AOE and Crit strike champs have nothing on you now.
Tier 5: Since your going to be diving in, getting 3 points in this will be great as if you dive into 5 enemies, you will get a nice 15 Armor and 7.5 MR.
Tier 6: Beat all that CC from the front-line and kill the back-line!
Points in Utility can be taken but personally I wouldn't advise it, as stated, each to their own play-style.
Offensive
Tier 1: CDR, very nice, we will need quite alot to perform well with Q, W and E all being needed, Ult on a shorter CD is nice as well.
Tier 2: Scaling AP into the late game as it helps since I don't build alot in this guide, along with increased damage on champions for everyone on your team, lovely piece of kit.
Tier 3: Flat AP, That is all.
Defensive
Tier 1: Nice Amour and MR bonus as well as a decrease in damage taken by AA's, simple.
Tier 2: A nice increase in health which should be taken straight away, as well as even more damage lowered, can't pass that on.
Tier 3: This was a hard choice, Oppression is nice as your Q provides a impairment however i think the other 3 masteries are a better choice, as it is just more health, Amour and MR, heavenly masteries for tanks.
Tier 4: AOE and Crit strike champs have nothing on you now.
Tier 5: Since your going to be diving in, getting 3 points in this will be great as if you dive into 5 enemies, you will get a nice 15 Armor and 7.5 MR.
Tier 6: Beat all that CC from the front-line and kill the back-line!
Points in Utility can be taken but personally I wouldn't advise it, as stated, each to their own play-style.
Gragas' Rune page is very simple, you now want to build tanky as well as a small injection of damage for the early game and a nice bit of damage for the late game with Magic Pen
Quintessences
Flat AP, this will help you farm early game, do nice damage with your W mid game and Wreck when people wonder how much damage you do late game and how tanky you are together!
Seals
5 Seals of flat armor to get you by the early game and 4 Seals of Scaling Armor as getting a increase in armor late game is significant against those squishy, skinny, pesky ADC's at the back lines.
Marks
Magic Pen, these are great for dealing the damage that you do, people might build MR against you but you just get that Magic Pen and kill them, your Gragas, Champions are that scared of you they kill themselves before you kill them!
Glyphs
Scaling MR, this is for if your against a AD top, MR won't really be required early unless early ganks from Elise etc, these scale really well into late game and could be the difference between life and death.
The main things that could be changed is depending on a AP or AD top lane opponent, You'll want 5 flat Armor with 4 Scaling Armour if against a AD top laner, however if facing a AP top laner you'll want 5 flat MR with 4 Scaling MR and 9 Scaling Armor.
Quintessences
Flat AP, this will help you farm early game, do nice damage with your W mid game and Wreck when people wonder how much damage you do late game and how tanky you are together!
Seals
5 Seals of flat armor to get you by the early game and 4 Seals of Scaling Armor as getting a increase in armor late game is significant against those squishy, skinny, pesky ADC's at the back lines.
Marks
Magic Pen, these are great for dealing the damage that you do, people might build MR against you but you just get that Magic Pen and kill them, your Gragas, Champions are that scared of you they kill themselves before you kill them!
Glyphs
Scaling MR, this is for if your against a AD top, MR won't really be required early unless early ganks from Elise etc, these scale really well into late game and could be the difference between life and death.
The main things that could be changed is depending on a AP or AD top lane opponent, You'll want 5 flat Armor with 4 Scaling Armour if against a AD top laner, however if facing a AP top laner you'll want 5 flat MR with 4 Scaling MR and 9 Scaling Armor.
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Flash is vital on most champions, Gragas already has an escape with
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Teleport has came into play during S4, mainly with top laners however it is possible to see it on Mid laners, It is a great summoner to have, you can
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Situational Summoners
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I very rarely will take this summoner on
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No.
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Meh. Normally a support summoner but if you want to take it to maybe slow someone down so you can
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Wait, wrong game mode.
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Viable on some champs who need to keep up with the lack of CC or Gap closers,
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More of a botlane, only ever take this if you feel you will constantly be needing to heal up under turret and getting tower dived, post nerf this isn't as good as it was (obviously).
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We're not playing URF anymore people.
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Core
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Boots
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Situational Items
I haven't completed a full build because I very rarely come across a game where I will be building the same as another game consistently, i'll leave it up to you as the reader.
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Laning Phase with
Gragas is just like most of the tanky top laners, just farm, there isn't much else you can do until you get your maxed out
Rod of Ages however don't underestimate your damage, you do a surprisingly large amount of damage if the enemy is stupid enough to go into your
Barrel Roll once it's been on the floor for a small period of time.
Once you hit 6 and you get your
Explosive Cask that's when things start to get really fun, you will want to try and shove the lane under the enemy turret and attempt to gank mid, especially if your duo with the mid laner and they have no
Flash or ultimate at the point, you can go down there, ult them into your mid laner, you can intiate with the
Body Slam and get your
Barrel Roll off, you can use whatever combination you want to kill that pesky mid laner.
Once you return to lane with your kill (I know you can do it), it just turns into a farm-fest again, the only people I think you can really all in during laning phase are people like
Malphite,
Dr. Mundo and
Cho'Gath
However if they try and get greedy and tower dive, you have lots of CC in your skill set, from
Barrel Roll's slow,
Body Slam's knockback and
Explosive Cask back into the turret! There is such a wide variety of way's to kill them!
The last piece of advice is always try and run back to lane after the 10 minute mark if you can help it, that
Teleport into the middle of a dragon fight because the other top laner used it to get back into lane could easily lead you into snowballing from the dragon and winning the game.
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Once you hit 6 and you get your
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Once you return to lane with your kill (I know you can do it), it just turns into a farm-fest again, the only people I think you can really all in during laning phase are people like
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However if they try and get greedy and tower dive, you have lots of CC in your skill set, from
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The last piece of advice is always try and run back to lane after the 10 minute mark if you can help it, that
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Team fights are where
Gragas excels, because of the amount of CC that he has in his kit he can easily keep the enemy ADC under control until his team can kill the rest of the enemy team or until they can burst the ADC down and follow up on the rest of the team.
His
Barrel Roll if positioned correctly can cause extreme damage to the enemy team and slow them all, meaning no escaping for them if they have no escape mechanism, the team can just catch up and due to them being slowed and damaged their going to be on the back foot, leading to either a easier team fight or picks!
His
Body Slam in a team fight causes a knock-back on whoever it hits in a AoE area, which can knock a enemy away from your ADC, or knock the ADC out of range from your team to save them alot of damage on themselves, there are lots of different scenarios for his
Body Slam, too many to list.
Finally, in teamfights his
Explosive Cask as said before can either be a large advantage or a large disadvantage, from blasting the enemy ADC into the middle of your team for a nice easy kill into a 5v4 with a lack of damage from the enemy team to a
Jarvan IV 5 man
Cataclysm and you ult to knock them all back out the middle of it! Even just small things such as causing the enemy tank to be lifted into the middle of your team is a large inconvenience as he is then already in the middle without having to use any abilities due to your help, its a completely skill and experience based ult which will take alot of practice to get used to so it is worth going into a practice game (Custom, Co-op vs AI) to get the hang of it.
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His
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His
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Finally, in teamfights his
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Overall,
Gragas if played correctly is a extremely strong champion in the top lane with the correct build and play style, and hence the reason we're seeing him being build alot more in the LCS, and hopefully we'll be seeing him played more in ranked and normal games with increasing skill caps, as because of his skill shots, he has a large skill cap.
I believe he is one of the strongest top laners now, and will definatley be playing him much more often attempting to perfect him, constantly updating this guide with more tips on how to improve your play with him.
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I believe he is one of the strongest top laners now, and will definatley be playing him much more often attempting to perfect him, constantly updating this guide with more tips on how to improve your play with him.
Thank-you so much for reading this guide if you have got this far. This has been my very first guide and I sincerely apologies for any mistakes throughout the guide, any feedback is highly appreciated and criticism will be taken aboard and will only help me improve this guide for the better of both myself and for anyone who is reading this guide, once again thank you so much for reading and I hope to see you on any other guides that are created in the near future!
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