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Choose Champion Build:
Spells:
Teleport
Ghost
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
News
UNDER RECONSTRUCTION
22.4. - Established
23.4. - Edited with additional BBCode, "Countered by..." and "Countering" added. Core build changed a bit for more HP.
24.4. - Added screenshot of match history.
26.4. - General reconstruction (alternative builds, BBcoding, plying when countered hard, pure tank build etc).
(now) - Working on rebuilding chapters about countering other champs on top.
Hey guys, first, before you will say that my english is bad: it is. I will probably make some mistakes, just relax, don't rage, I will try to do my best. In my opinion, language isn't as important as guide itself ;). Please, read the whole guide before rating it and if you want to rate it, comment why are you giving + or -.
First build is base build which fits into most of situations you can meet on lane. Second build is for situation when you meet very hard counter which doesn't allow you to farm enough creeps. You will be able to find all champions who counter
Hecarim hard in chapter "Hard Counters". I'm currently working on it. "Countered by..." and "Countering..." will be replaced by chapter about playing against champions who don't counter you/are stronger but can't kill you if you won't fail much.
So...
Hecarim.
Hecarim is meelee fighter, tank and bruiser. Don't even try to play him as meelee AD carry, you will suck hard and feed. I don't recommend Pure Tank build, because
Hecarim isn't pure tank at all. He lacks at CCs for being good pure tank. Also, don't jungle with him. Just let me explain why in one of following chapters.
First build is base build which fits into most of situations you can meet on lane. Second build is for situation when you meet very hard counter which doesn't allow you to farm enough creeps. You will be able to find all champions who counter

So...




Yes, Phreak says he jungles
Hecarim,
Hecarim is marked as jungler... But seriously, he is a bit low jungler.
Hecarim has quite an expensive build (core one shown in item build costs 17330 gold). When playing jungle, you need to take defensive mastery tree, because without it you don't have enough sustainibility for finishing jungle (gank should be part of finishing jungle). But without offensive tree, you have quite low dmg and you can't take kills from ganks and your jungle is also quite slow. Not at all, but there are much faster junglers which can also gank after finishing jungle. If you want to jungle, go for it, but not while playing
Hecarim.
You are also quite squishy on early levels without defensive mastery tree, which means that you can die easily during ganking. You need a lot of gold, lot of farm and that's not something you can get while jungling and your team isn't owning enemies on all lanes. Keep on mind that jungler should let AP and AD carry take kills from ganks if possible, Hecarim needs early kills/a lot of farm -> bad jungler. Do NOT jungle with Hecarim.




You are also quite squishy on early levels without defensive mastery tree, which means that you can die easily during ganking. You need a lot of gold, lot of farm and that's not something you can get while jungling and your team isn't owning enemies on all lanes. Keep on mind that jungler should let AP and AD carry take kills from ganks if possible, Hecarim needs early kills/a lot of farm -> bad jungler. Do NOT jungle with Hecarim.














I wouldn't recommend any other summoner spells.






Runes



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A R K S |
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A R K S |
Runes



S
E A L S |
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S
E A L S |
Runes



G
L Y P H S |
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G
L Y P H S |
Runes



Q
U I N T E S S E N C E S |
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Q
U I N T E S S E N C E S |
O
F F E N S E |
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O
F F E N S E |
D
E F E N S E |
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D
E F E N S E |



















Early Game
Base
Item Sequence






Boots
300

Mercury's Treads
1250

Phage
1100

Sheen
900
Well, as you can see, I start with


I have seen some




Try to keep back. Just farm as many minions as possible, your







After first brb you should be able to buy





You shouldn't push lane, but




Now, try to farm for your



Alternative
Item Sequence






Nomad's Medallion
850

Boots
300

Mercury's Treads
1250

Heart of Gold
825

Phage
1100

Sheen
900
This start build is here only for one situation: while playing against hard counter. When you meet champions like






Mid Game
Item Sequence






Hexdrinker
1300

Maw of Malmortius
3100

Heart of Gold
825

Warden's Mail
1000

Randuin's Omen
2700
First item you should build in mid game is











Late Game
Item Sequence






Warmog's Armor
3300

Negatron Cloak
850

Force of Nature
2800
So, what now. Your core build is complete and late game is here. Your work is initiating all teamfights, defending turrets using your
































































































































With this build and with enough of minion kills (you should have about 200 when leaving the lane and at the end of game more then 300) you should be able to initiate and tank teamfights, destroy enemy carrys and win the game for your team.
Hecarim is pretty hard to kill due to his mobility, most of your scores should be close to legendary. If they aren't, you were hardly countered on top and couldn't play against that, or you just need to try it few times again and practise. Remember, your
Rampage is one of the best minion farming ability. Thank to smart using of it you can have nearly 100% of minion kills on your lane.
Warpath can help you with last hiting too and also will help you with avoiding a lot of enemy spells. Don't harass, don't try to kill, farm. And then you can carry the whole remaining game.
Thanks to:



Thanks to:
- jhoijhoi for her Making A Guide
- IceCreamy for his How to use Columns
- SilverSeer for ideas how should visual and graphic part of guide look like.
- all who upvoted this guide to make me work on it and try to make it even better.
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