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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Intro







Pros
|
+ An amazing team-based speed buff ultimate in ![]() + Great poke and damage output with ![]() + Great tower pushing when ![]() ![]() + ![]() ![]() + ![]() + Pretty strong at all points in the game + Good escapability |
Cons
|
+ Doesn't outscale many late game based ADCs + Mana problems early + Coordination with team necessary to take full advantage of ult + Can be focused on easily if unprotected |




Essential on most champions in the game,


This is being taken more on ADCs now (with





Rarely taken on ADCs, this isn't that important on



Gives a burst of movement speed when an autoattack or ability damages an enemy. Think



Q:

A great main damage and poke ability. Be aware that it does cost a bit of mana (which you'll have trouble with early), but once you get


W:

This is a great ability for pushing lane. Need to clear a wave? Just




E:

Blocks next enemy ability to hit you. This is a great defense, either to eat poke in lane, or to absolutely reject an execute like


R:

This is a team-wide movespeed buff, which is an amazing ultimate for two reasons: engage, and disengage. It's a stellar tool for positioning and flanking, which, if used to focus on the enemy carries, could win a fight. Of course, if the enemy team is low (or you are), it can be used as a chase/run tool.







Core item on






Although your recommended build (TY RITO) suggests that you take




Only take if you really like roaming, but as stated in the items section, your abilities pretty much cover everything these give.

This is probably the best choice for your customary

rapid firecannon size-50 Rapid Firecannon
Take this if you feel a desire to boost your siege and poke game, in addition to your trusty


If you want even more waveclear/teamfight AoE

Take if you want to be a waveclear machine. It also gives 15 on-hit AD, but you'll mostly be going for straight crit/speed/damage.

Pretty much essential on


Take this BEFORE




This should be taken more often than it's cousin,



Take this if the enemy team has either a lot of heal (




Around now, mages will start doing HEAVY damage. If you're worried about this, take


This helps a lot with your kite and chase due to the


To be honest, not all that great on


Builds out of QSS, which is its most useful component, but it does have a LARGE chunk of AD (75, the same as


If you have a thirst for blood but never live to see it, this is for you. The shield from "overhealing" is very useful, and the 20% lifesteal passive gives SO MUCH SUSTAIN. On top of that, 75 AD.

Gives some nice lifesteal, a ton of AD (75 again), and CDR to close out your cap. The most useful component is the bleed effect, which greatly increases survivability, giving you an opportunity to lifesteal some HP back before you die.

Similar to




































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