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Summoner Spells








Start with
+5x
+1x
+sight ward for lane sustain.
For your first back you should grab a
and work towards a
.
Buy items as you have money for them and don't build
until your
is fully stacked and you have already bought
and
.
Here is why you build these 5 items
/
helps provide mana to sustain you through all parts of the game and the active provides tankiness that helps you survive teamfights (you can also use it in
as described below).
provides 246 AP combined with rod of ages (including rabadons passive). That adds 493 damage to your Q/E burst and the items also give you a total of 980 extra health (including max mana seraph's shield) which is almost equivalent to a
.
This item gives you tankiness and provides mana in lane. Get this early to give it time to stack for the late game. It also has great synergy with
as stated above.
Since
has a natural slow/stun with her
,
does twice as much damage and burns enemies for 4% of their current health for 3 seconds. It also gives anivia even more tankiness and magic penetration.
This is a core item for almost every AP carry because it gives you 30% extra AP. I normally get this as my 5th item because the items mentioned above provide more utility to Anivia's mid game.
These are just standard boots for every AP mid, homeguard gets you to late faster. Buy these whenever you back and have around 775 gold.
After you finish those 5 items, you can build one of the following situational items:
Here are the situations where you would build each of them.
Abyssal: The enemy has fed ap casters and/or your team has double ap so you want to lower their magic resist.
The enemy team is a mixture of ap/ad and is targeting you and your team has enough damage for teamfights (This item also gives you extra health in your egg so it is very good).
The enemy team is a mixture of ap/ad and is targeting you and your team still needs some damage/utility to lock down people in teamfights with the extra slow.
Your team has too much tankiness/utility and needs you to be the sole damage source for your team. This can sometimes happen when your team has an AD carry such as varus, kennen, or ashe.
If you are against a poke composition such as Jayce/Caitlyn/Ezreal/Nidalee/Xerath and need to heal off the minion waves to stay in teamfights.
Alternative to will of the ancients, gives cdr but less AP. Build this if you don't have anyone on your team that benefits from spell vamp.
You are being targeted against an all AD team and your team has enough damage to finish them off in teamfights while you use the Zhonya's active.
Why you don't build
!
Many anivia's build this item because it gives you mana regen and solves many of anivia's mana issues. However, this item (post-nerfs), does not provide stats that are even remotely worth it on anivia. It gives 60 AP and only 40 magic resist. Although the cooldown reduction is nice this item doesn't give you enough stats to be worth the gold. If you are having trouble against an AP mid in lane you can purchase
but athene's just takes up a vital item slot in the late game. If you need magic resist late game get
instead.



For your first back you should grab a


Buy items as you have money for them and don't build




Here is why you build these 5 items




















After you finish those 5 items, you can build one of the following situational items:







Abyssal: The enemy has fed ap casters and/or your team has double ap so you want to lower their magic resist.






Why you don't build

Many anivia's build this item because it gives you mana regen and solves many of anivia's mana issues. However, this item (post-nerfs), does not provide stats that are even remotely worth it on anivia. It gives 60 AP and only 40 magic resist. Although the cooldown reduction is nice this item doesn't give you enough stats to be worth the gold. If you are having trouble against an AP mid in lane you can purchase


As anivia you max your
first because of its tremendous burst that comes from chilling the enemy with either your
or
then using
for maximum burst. I upgrade my e at level 3 because it increases in damage tremendously and often times allows me to get an early first blood. Here are a few tips with your skills.
Make sure to activate it again to stun your enemies whenever the
is on top of them. Try to aim it at where they will stand to last hit (this is the easiest way to hit your stun as it is a rather slow skill shot). You can also use your
to wall of the escape path from your
in order to force your enemy into the skill shot. This is not an easy skill shot to hit but it becomes much easier with more practice. Your
also does twice the damage if you activate the stun on your enemy.
There are numerous tricks you can do with this skill and it is also one of the most useful and underrated skills in the game. You can wall in wraiths in order to get them over the wall (Do not counter jungle this way unless BOTH the enemy mid and jungler are nowhere near the wraiths because it is a very easy way to get killed). You can use this skill to face check because it gives sight of the area around the wall.
You can use your
to last hit under tower if you can't get it with autos. You should only use your
on an enemy if EITHER: you have chilled your enemy so it will do double damage OR it will finish the enemy off without a chill. It is not mana-efficient to just harass with your
without the chill because it doesn't do as much damage and costs a ton of mana. You can
before you
and then place your ult down on the enemy right before the projectile hits to get the double damage. This is your biggest damage dealing skill so you max it first and use it every time an enemy is chilled. At level 3 you can normally get first blood from 1 or 2
+
combos because the damage on this skill is so strong.
Use this skill mostly to wave clear and chill your targets. Your ult is an easier way to chill your targets because it is not a slow-projectile like your
. Note that this also slows the enemies attack speed so it is very effective in lane against
. Make sure your ult is slowing the attack speed of the enemy AD carry and top laner for maximum teamfight efficiency.
: The egg is good for a few things. In laning phase I will often get first blood and get damaged into egg form by
or minions. This will give you a nice advantage in laning phase. It also helps to prevent tower dives against you but will likely not save you from a gank if you are not under tower. During the mid game this passive is pretty useless because almost every champion has the ability to burst down the egg before anivia can return to her normal form. The passive is also useful during teamfights when teams do not have the time to target down an egg over damage dealing sources such as your team's AD carry. The mark of a good anivia is that they will not rely on their passive to save them but will just use it as a saving grace just in case they get bursted down in a teamfight. Just a side note: If you spam the
actives while in
form, you will be able to use the actives about half-way through your passive. This bug can help you survive if the enemy team does decide to target the egg in a late game teamfight.



























There are three rune pages that I use on
depending on the matchup that I am about to play.
In most matchups I go
These runes give you the highest early game damage in easy matchups such as
and allow you to snowball your lane into the late game with kills and farm.
Against ranged ap's that counter
such as
, I recommend
because you need the extra defense to survive in lane. These are also the matchups where you might take
or
instead of
.
Against melee assasins such as
I recommend
(Depending on whether they are ap or ad)
because these runes give you the ability to harass in lane and cs better under tower. The AD runes are 100% necessary in surviving lane against assassins such as
. I will talk more about these matchups later in the Matchups section.

In most matchups I go







Against ranged ap's that counter












Against melee assasins such as















































































































































































































































At level 1, you should level Q in case of an early fight and because it gives more damage and utility than E at level 1. If they invade try to hit as many people as possible with the stun and then kite the enemies with auto attacks during the level 1 fight. If they don't invade, then just leash blue for your jungler (I normally Q the buff and auto attack once then go to lane so that I don't miss any cs).
In lane don't try to harass until level 3 (except with auto attacks) because you get your rank 2 E at level 3 and can normally burst mid lanes down at this point. If you took AD runes to lane against a melee assassin then harass with auto attacks while last hitting like an AD carry. With AD runes you should be able to harass most melee's out of lane to gain a level and cs advantage. You should also be auto attacking against any champion because of anivia's insane attack range (this is one of the key components of winning lane as anivia). It is not rare that you will end up killing the opposing mid lane with ignite/minions while you are forced into egg form. When you don't have egg up you should play a little more passive unless you got first blood on your lane.
If you didn't kill your lane at level 3, you also gain early game power spikes at levels 5 and 6 when you upgrade your E and your ult. Be careful about early ganks especially against junglers such as shaco, maokai, and vi that can jump through your wall. You should be able to escape from other early ganks by staying near the bush that you warded and using your W to stop their progress.
At level 6 you should be able to get blue buff from your jungler and that will allow you to consistently harass with R+E and wave clear with your ult.
In lane don't try to harass until level 3 (except with auto attacks) because you get your rank 2 E at level 3 and can normally burst mid lanes down at this point. If you took AD runes to lane against a melee assassin then harass with auto attacks while last hitting like an AD carry. With AD runes you should be able to harass most melee's out of lane to gain a level and cs advantage. You should also be auto attacking against any champion because of anivia's insane attack range (this is one of the key components of winning lane as anivia). It is not rare that you will end up killing the opposing mid lane with ignite/minions while you are forced into egg form. When you don't have egg up you should play a little more passive unless you got first blood on your lane.
If you didn't kill your lane at level 3, you also gain early game power spikes at levels 5 and 6 when you upgrade your E and your ult. Be careful about early ganks especially against junglers such as shaco, maokai, and vi that can jump through your wall. You should be able to escape from other early ganks by staying near the bush that you warded and using your W to stop their progress.
At level 6 you should be able to get blue buff from your jungler and that will allow you to consistently harass with R+E and wave clear with your ult.
After you get blue buff from your jungler you should try to shove out your lane as much as possible while taking your wraiths and wolves whenever you are pushed. You can use your W to take the wraiths over wall (a tactic shown above in the skills section). If your jungler either doesn't give you blue or won't let you take wraiths/wolves, you should just push your lane out and try to roam to find kills in other lanes. I prefer the first strategy because wraiths and wolves provide consistent gold while ganking a lane does not always result in gold, however, sometimes your jungler forces you to do that. To farm most effectively you should push your lane as fast as possible, then immediately leave to farm both wolves and wraiths. You should help your jungler with dragon and other objectives but after you get blue buffs your main goal should be to farm up your lane and the jungle because most mid lanes are able to burst you down during the mid game. I normally aim for about 250 cs by the 20 minute mark if my jungler gives me blue buffs and allows me to take his jungle. This strategy of power-farming through the mid game is the most important part of playing anivia. The power-farming phase allows you to rocket towards the late game consistently because it doesn't rely on kills to carry the game. This is what, in my opinion, makes anivia one of the most consistent and powerful mid lanes in the game. Make sure to call mia's because your lane is likely to roam when you are avoiding them and farming as much as possible. Although you can help your team with dragon and other teamfights during this phase, your main goal should be to get your 5 core items while farming every possible minion in this period. Note that if the enemy laner is better late game such as karthus, then you should still try to shut them down in the mid-game.
Once you get full build, or at least the 5 core items, you should be able to carry your team through teamfights. If your team is behind and they are pushing towards you, you should just stall out at towers with your ult until you can land a stun or isolate someone with a wall. If your team is ahead they should try to gain as many objectives as safely and quickly as possible. In teamfights you should have 3 main goals. 1) Split up their team with a wall, you can isolate as many or few people as you want, as long as your team gets the numbers advantage. 2) Land a stun on an important target such as the ap or ad carry. 3) Catch as many people as possible in your ult in order to proc liandry's and to slow their attack speeds. After you accomplish all of these goals you should be able to lay reliable damage down with your E similar to a mage like ryze but with a lower frequency, while still providing loads of utility. After the teamfights break apart you should try to catch the remaining enemies with stuns and walls and then your team should try to capitalize by getting objectives such as towers and baron. Anivia is one of the best late game teamfight champions losing to only a few champions such as Ryze and Karthus, and this is why my overall Anivia strategy is centered around farming to late game as fast as possible. Also in late game teamfights, if you get damaged into egg form, there is a glitch where you can use zhonya's or seraph's actives about haflway through egg form if you spam the actives rapidly. This glitch can save you if they are targeting down your egg.
Pros:
Anivia has one of the best late game teamfights in the game, only falling to Ryze and Karthus
Anivia has an egg so even if you make a mistake you can come back and win the teamfight for your team
Anivia has one of the stronger level 3 bursts against most champions in lane.
Anivia can farm easily after 6, allowing you to get as much as 330 farm by the 20 minute mark.
Anivia is fun to play.
You can win teamfights just by seperating the entire enemy team with a wall.
Cons:
Anivia is weak against assassins with low cooldown gap closers.
Anivia is not a mobile champion so she requires good positioning
Anivia is hard to learn
I will be editing the format on the pros and cons list shortly. This is my first guide and I am still learning the coding for mobafire.
Anivia has one of the best late game teamfights in the game, only falling to Ryze and Karthus
Anivia has an egg so even if you make a mistake you can come back and win the teamfight for your team
Anivia has one of the stronger level 3 bursts against most champions in lane.
Anivia can farm easily after 6, allowing you to get as much as 330 farm by the 20 minute mark.
Anivia is fun to play.
You can win teamfights just by seperating the entire enemy team with a wall.
Cons:
Anivia is weak against assassins with low cooldown gap closers.
Anivia is not a mobile champion so she requires good positioning
Anivia is hard to learn
I will be editing the format on the pros and cons list shortly. This is my first guide and I am still learning the coding for mobafire.
My current summoner name is SkyzSpark, I am currently in platinum III and Anivia is one of my best champions. I am on SkyZ gaming, an amateur league of legends team sponsored by Verve Energy Drinks. Here are a couple of things to know about each guide that I make:
I will not make a guide for a champion, unless I am 100% positive that I have reached a full understanding of the champion and how to play them. This process normally takes about 80-100 games played as that champion, and research from other guides and pro players playing the champion.
I will post each guide that I make on 3 websites: lolking, solomid, and mobafire, in order to let he maximum amount of people see my work.
Each guide takes about 12 hours of work to make, so please give me constructive feedback in the comments, and like the guide if it helped you.
If you liked this guide and want to support me you can do a few things:
1) Follow me on twitter @skyzspark
2) Like my guide and give me constructive feedback in the comments.
3) Buy some Verve Energy Drinks with the promo code from this page: jonnypark.vemma.com
4) I may start streaming when I get a new graphics card, keep an eye out for my stream: www.twitch.tv/skyzspark
About the sponsor: About the sponsor: Verve is a healthy energy drink that substitutes other unhealthy drinks such as monster and red bull. Instead of using only caffeine for energy, verve uses a combination of many different vitamins in their drinks. Not only are they healthy, they taste good too! In my opinion, they have a taste similar to monster, but I like verve better. And I'm not just saying that because they are our sponsors. Go out and buy a pack today!
Thanks, for reading my guide!
I will not make a guide for a champion, unless I am 100% positive that I have reached a full understanding of the champion and how to play them. This process normally takes about 80-100 games played as that champion, and research from other guides and pro players playing the champion.
I will post each guide that I make on 3 websites: lolking, solomid, and mobafire, in order to let he maximum amount of people see my work.
Each guide takes about 12 hours of work to make, so please give me constructive feedback in the comments, and like the guide if it helped you.
If you liked this guide and want to support me you can do a few things:
1) Follow me on twitter @skyzspark
2) Like my guide and give me constructive feedback in the comments.
3) Buy some Verve Energy Drinks with the promo code from this page: jonnypark.vemma.com
4) I may start streaming when I get a new graphics card, keep an eye out for my stream: www.twitch.tv/skyzspark
About the sponsor: About the sponsor: Verve is a healthy energy drink that substitutes other unhealthy drinks such as monster and red bull. Instead of using only caffeine for energy, verve uses a combination of many different vitamins in their drinks. Not only are they healthy, they taste good too! In my opinion, they have a taste similar to monster, but I like verve better. And I'm not just saying that because they are our sponsors. Go out and buy a pack today!
Thanks, for reading my guide!
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