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Runes: Damage focused
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Threats & Synergies
Evelynn
Evelynn is one of the scariest things for you to face as fiddle. Her high bust along with her sustained dps makes dueling her a major problem. If you get caught by her charm you will almost certainly die. They best way to play around evelynn is to look to ward her jungle camps to keep track of her and then try and match her ganks. You can easily turn them around if you can get the jump on her. Otherwise look to farm and play around the lane she is targeting.
Galio
Galio is one of the best pairings with fiddle. His ult makes your engages a lot saver. He is also able to engage while you are channling your ult to ensure the enemy stays in place for you to ult. Together you can almost perma cc enemies to death early on as well. Look to team up with galio at level 6 in roams and earlier for river fights.
Galio
Galio is one of the best pairings with fiddle. His ult makes your engages a lot saver. He is also able to engage while you are channling your ult to ensure the enemy stays in place for you to ult. Together you can almost perma cc enemies to death early on as well. Look to team up with galio at level 6 in roams and earlier for river fights.
Champion Build Guide
Sorcery




Domination



Bonus Stats
First Row: Take either Adaptive Force or the CDR. The CDR is nice if the game goes late but you shouldn't be in most cases.
Second Row: Take the Adaptive Force. More damage means faster jungler clears.
Third Row: Tank the 5 Armor or MR depending on the enemy team. You don't really lose HP in the jungle so the 5 armor is not a must. Don't take the HP.
Resolve Primary Alternative
It has become quite common that engage champs with high base damage and low tankiness to start taking aftershock as a primary keystone. This allows you to start fights and survive long enough to get off your damage and for your team to assist you. This is the Resolve primary tree I would recommend.




Inspiration Primary
I don't recommend going for this if you are unfamiliar with your damage and playing as Fiddlesticks. This build works well when you understand your engage windows and abusing the lack of vision. Rather use a more standard build until you get used to how fiddle and his very unique playstyle.




Your E does bonus damage to jungle monsters so it is a lot more effective at clearing camps than your W is which is why you put 3 points into it very early. Your Q is your main form of crowd control so after you hit level 6 and are looking to ult people you need the extra duration on the terrify to deal some extra damage. You take a second point in your W so that you don't get too low when taking objectives, there is no reason to max it in the jungle because your E gives you faster clear times on most camps(look at the first clear section to see why this is). This will take some getting used to at first, but as you play with this skill order you will start to understand it a bit more.












When playing fiddle, it's probably best to just farm. Your ult is your most effective ganking tool and it really crucial for you to start having a big impact on the map. Prioritize farming above everything else until you have access to your ult. And when it is on cooldown, just look to farm and help laners push out their waves.
As Fiddlesticks, your main objective in team fights is to focus on catching the most enemies in your Ultimate, preferably the high damage squishy carries. Fiddle is generally one of the last to engage, but your timing is important. With a Zhonya's Hourglass, your engage is a lot safer and enables you to jump in a bit earlier. Without it, you need to be very careful as you are very squishy and easily killed.
Let your tank engage a team fight, following closely behind. When the enemies start bunching, start channeling your ultimate. Aim to land as close to your target as possible, immediately terrifying them to activate your passive. In the jungle, this is a lot easier as you can easily engage over walls. If they start focusing you, use your Zhonya's Hourglass, your ultimate will continue even though you are in stasis. At this time, you have 2 thinks to think about, SURVIVAL and DISRUPTION. Giving away kills can turn a seemingly easy win into a crushing defeat, so try escape ASAP if you think you are in danger, but stay in the area to help pick off anyone left. If you think it is save, use your W(Drain) and continue fighting, BE WARY ON CROWD CONTROL . Depending on where your team fight is(in the jungle or in a lane), disruption is one of you primary objectives. Using Dark Wind (E), you can silence most of your enemies and Terrify(Q) for general disruption. Despite both only lasting for a short duration, they can make a major difference in a team fight. Using Terrify and Dark Wind on the enemy Carry(Such as Miss Fortune or Katarina) could allow your team to burst them down or allow your team to kill their team mates, and with you Enhanced Cooldown Reduction, you should be able you keep them busy for a while.
Another really interesting thing I discovered is that Fiddle is really obnoxious to fight as a melee champion. Fiddle's passive give's him movement speed after standing still or channeling an ability for 1.5 sec. Furthermore his Q fear lasts 1.25 seconds at rank 1. This means that if you try and trade with him he can literally silence and fear you. Cast drain on you, healing whatever damage you did, and then you will not be able to catch him since he will gain a movement speed burst. This also means he is really annoying to run away from when he has red buff.
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