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How to Tango with Twisted Fate





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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction

QUICK GUIDE AT TOP IS UPDATED REST OF GUIDE IS NOT UPDATED BUT STILL SOMETIMES USEFUL
Guide still being reworked


Pros;
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Cons;
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I run



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In season 2 I used to take AD and and extra damage to minions and towers however with the changes to the masteries in season 3 it is not worth it to go that route anymore and as such I focus on maximising damage while also taking the 5% AP damage increase on the basic attacks which more then compensates for not having the butcher mastery, take note that I only put 2 points in the mental force mastery incase you missread it. ( I know I do sometimes :P) |
Heck it's actually nice not having to spam blue card in lane phase to not go out of mana so I take points in that, more movement speed is nice allows us to catch up and run away from enemies really good. Reduced Summoner spell cool downs is actually AMAZING you can't miss out this mastery. |
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Insight Runes are essential to let us actually do damage early, these really chunk through base MR and any additional mr runes they may be using (glyphs). | greater seal of vitality | Vitality Runes really help us become a little bit more beefy, TF has such a ridiculously low HP Pool and we need to make sure that if we take a little bit of poke we won't get insta bursted down a second later because we have no HP, these seals are essential for sustained trading. |
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These Glyphs enable us to make sure that our damage is scaling throughout the game,your AP early does not really matter as you won't be killing anyone by yourself till probably level 9 or so, you will be killing people with other people's assistance before then though so we want our glyphs to kick in when they really matter which is later on for the scaling glyphs. |
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Allow us to make up for our low base movement speed, Movement Speed is essential in the current meta and therefore it is great to have lots of it. Combined with ![]() |


I then proceed to max my

I also pick up a point in my

You should level up


Q: Wild Cards
Twisted Fate throws 3 cards forward in an arc, damaging enemies they pass through.
Explanation:
A very versatile skill with a very low cooldown and it does decent damage.


W: Pick A Card
Cast once to shuffle the deck and again to choose your card, enhancing your next attack.
Twisted Fate's next attack will deal magic damage and will restore mana equal to 65% of the damage done.
Twisted Fate's next attack will deal magic damage and will damage all enemies within 100 range of the target for the same amount. All enemies hit will also be slowed for 2.5 seconds.
Twisted Fate's next attack will deal magic damage and stun the target.
Explanation:
A ridiculously low cooldown spell which is assisted by the passive CDR you get from your


Free Mana, Highest Base DMG out of the 3 Card's available to us. If you are running low on mana you should pull the blue card as often as you can as it is free dmg and tops up your mana pool. This has an insanely low cool down so this provides us an excellent source of mana sustain.


AOE Slow, Really useful for clearing creep waves, great from escaping/chasing groups of people. A nice spell however not the most useful, however not to be underestimated.


Twisted Fate's Signature Move, the low cooldown stun, extremely useful spell. The potential to make great plays with this spell is huge.


E: Stacked Deck
Passive: Every 4 attacks, Twisted Fate deals an additional 55 / 80 / 105 / 130 / 155 (+40% of ability power) damage.
In addition, his attack speed is increased by 3 / 6 / 9 / 12 / 15% and his cooldowns are decreased by 3 / 6 / 9 / 12 / 15%.
Explanation:
However the Passive Damage is actually really nice, and helps supplement alot of damage before we have our




R: Destiny
Reveals all enemy champions (including stealthed champions) for 6 seconds.
While Destiny is active, Twisted Fate can teleport anywhere on the map.
Explanation:
However the main use for this skill is to enable the use of the second skill of the Ultimate which is called Gate, this allows

Sadly this does not mean we can reach top or Botlane while in MidLane.
However if we run up or down the river a little bit as shown by the screenshot below both of the lanes are extremely accessible for Ultimate Ganks.

This is the skill that really makes Twisted Fate, the huge map control and pacification caused by this Ultimate is huge. It allows top and botlane to have easier lanes as the enemy team should know that if they get to agressive Twisted Fate can just teleport in and DFG +





First Buy:










First Back Buy



Next Buy




Deathcap Buy


Choice Buys You can either go for



Burst Time


Hyper Burst


Your decisions now!
I therefore leave the choice of items up to you, I did you the favour of writing a list of the items which I think are good and bad picks so you can decide based upon what you need.

Good items;






Not so good items;













Example End Game Builds















If you dodge



This is a BAD match up.

An okay matchup can go either way depends on skill level

This matchup hurt's really hard I usually buy Triple dorans and also Merc tred's in the matchup. Make sure you have full hp and buy lots of health potions.
Her stun is longer range then you but is predictable make sure you keep a count on her passive.
Annie is quite a rare pick though.
This match up could go either way.

He is hardly picked though but you should win this matchup if you play safe and then gank.

She really bullys you so hard call for ganks as much as you can.
Bad Match Up

It's a differing matchup.


He is melee though so you can abuse him so much early game.
Winning Matchup

Bad matchup


It is a farm lane neither of you can do anything interesting in this matchup without a jungler.

A good matchup

It's boring as hell to play against, she pushes hard with her

Okay matchup

Late game though he will proceed to 3 hit you while taking basically 10% damage off you so don't be caught alone with him.
Good Matchup


Co-Ordinate with your jungler and bot/top lane to deny his blue buff then it should be a okay matchup.

Seriously hes a broken champion get mercs to get out of his stun or your screwed.
Hard matchup

He can be devastating if played correctly, however I've only seen around 2 good Xerath's so far.
It's a skill matchup



Due to our

Below are some of the more common spots I like to ward on the map as

Enemy Wraiths
- Great for vision on jungler
- Know when wraiths are up
- Help's to keep track of mid if they go MIA you can tell where they will be going

River Ward
- Great for vision on jungler, again.
- Can be used to forsee ganks going down to botlane, or midlane.
- Can be used to know if their team is grouping for dragon, or on the opposite side Baron.



1.Is your ally on the lane you are coming to on high enough HP?
Do we have enough damage?

Check the LoL Interface to see if your ally has his ultimate up as well, this normally means an extra chunk of damage or utility.
When you have pressed R, is there anyone nearby?
Where is our jungler?

When I am decided that I am going I will start picking or have my gold card locked in while I am teleporting. It is optimal to have gold card locked in before teleporting if you can.
The place we should teleport to is behind or infront of the target so that they are trapped between you and your ally.
Once you appear the combo is



When you are ganking it is optimal to have your




Having gold card's utility on the team is actually very useful for invading a enemy buff, so it may be advised to group up with your team and steal the enemy jungler's buff and maybe get first blood. If the jungler is very blue reliant this is a extremely effective strategy.
Once we actually reach the lane though.This is a rough time for TF, the enemy Mid laner,will probably out damage you in all trades so try not to trade with them.Just attempt to farm and get your core item's as fast as possible.
If you find you can harass the enemy laner without taking to much damage you should harass them by using this combo;


The reason for this is your




You are actually a great lane to gank as you can land a stun card with ease on the opponent allowing the jungler easy ganks, remember if you lock in gold card to early the enemy laner will play passive, you could maybe use this to your advantage. Try not to make it to obvious when you are going to stun them though when the jungler is there.
Leaving your

Another great way to harass is to pull a red card and hit a minion near them and the AOE will hit them giving you free damage on them.

Once you have reached level 6 we of course take a point in

If you know their

It is normally quite easy to pickup a kill once you get level 6 because bot and top lane will be level 5 at this time and therefore they will not be expecting it, which is why as soon as I reach 6 I make a point of even if there is a small chance of getting a kill. I should go for it. It will make your enemies be very wary of you and it will make all the lanes very passive which is great for your team.
Remember you need to be looking at your map constantly when you hit level 6!


You should have a

Your primary objectives are to push your lane, gank, take objectives.
You need to be pushing your lane by spamming your


At this stage of the game though the most important thing in my opinion is keeping your eyes on the map! You should be ready to use

Abuse your huge map presence! Without doing this you aren't making full use of




You are left with a variety of opportunities now, I personally prefer to split push BUT only when it is safe to do so and I am against a suitable team for this strategy to work.
However it is also viable to just sit with your team spamming



If you see someone out of position for example their ad carry alone on bot lane you should have enough burst damage to kill him without him being able to do anything thanks to

You should always be trying to catch people out Late Game as the death time is huge late game and this makes a huge difference to the amount you can get done when champions are dead. It often leads to a baron or an inhibitor.

Before a team fight start is possible try and poke down the opponent's life bar's by spamming our

When the actual team fight starts though, you should wait for the initial collision to take place, and try and position yourself so that your

You should also be looking for the person who is the biggest trouble to your team and targeting

If people do manage to run away from team fights, with Twisted Fate it is no problem. after them and a free kill for you.
It is also benefical to note the health of enemies and their general direction as you have many options open to you now that the fight is over such as securing a quick baron or pushing down a Tower and Inhibitor, you should make very short work of this with your Proc's.
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