Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction
My main roles are mid and adc. My main champions include:



Ahri is one of champions I have the most skill with. When Season 3 began, I was inspired to get into higher elo and decided to play her more than I had in the past due to my knowledge of her and my success I had with her previously (this includes team ranked). My success in getting to a higher elo in Season 3 with Ahri lead me to the realization that Ahri is a great Champion to use in order to raise your elo: she is a strong midlaner, has good roaming abilities and can be extremely effective in teamfights.
With the following guide, I will try to provide you with an understanding of one way to play Ahri effectively and provide you with information in regards to: proper runes, masteries, items, skill order and summoner spells. I will also provide you with some tips on how to play against specific champions.


+ Nice burst combination + Poke potential + true damage on ![]() + One of the best cc in the game + Good farmer with Orb of Deception + High mobility with ![]() ![]() |
|
- Possible mana problems without ![]() - Squishy champion - Easy focused when ulti on cooldown - CC can easily blame you |
ESSENCE THEFT
![]() |
space![]() ![]() |
![]() |
ORB OF DECEPTION
![]() |
space |
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. Deals 40/65/90/115/140 (+33% Ability Power) magic damage on the way out, and 40/65/90/115/140 (+33% Ability Power) true damage on the way back. Cooldown: 7 Seconds Cost: 70 / 75 / 80 / 85 / 90 mana Range: 880 ![]() |
![]() |

FOX-FIRE
![]() |
space |
Ahri releases three fox-fires, that lock onto and attack nearby enemies. Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+40% Ability Power) magic damage.Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of 0 damage to a single enemy. Cooldown: 9 / 8 / 7 / 6 / 5 Seconds Cost: 50 mana Range: 800 ![]() ![]() ![]() ![]() |
![]() |

CHARM
![]() |
space |
Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. Ahri deals additional damage to recently charmed enemies. Blows a kiss dealing 60/90/120/150/180 (+35% Ability Power) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).Enemies hit by Charm take 20% more magic damage from Ahri for 6 seconds. Orb of Deception's true damage is also increased by this effect. Cooldown: 12 Seconds Cost: 50 Mana Range: 975 ![]() ![]() ![]() ![]() ![]() |
![]() |

SPIRIT RUSH
![]() |
space |
Active: Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 visible nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash. Cooldown: 110 / 95 / 80 seconds Cost:100 mana Range:550 In my eyes ![]() If you see the enemies’ ad/ap carry out of position you can easily catch him if you land your ![]() ![]() |
![]() |


|
21 Offensive:The right side of the offensive tree is designated for AP based champions. I like to use 1 point in![]() 1/1 ![]() 4/4 ![]() 1/1 ![]() 3/3 ![]() ![]() 1/1 ![]() 3/3 ![]() 3/3 ![]() 1/1 ![]() 3/3 ![]() 1/1 ![]() 0 Defensive:You are not the Tank! There are very few reasons why you should spend your masteries in here. I would say that you should only use this tree if you have big problems versus a strong ad laner like![]() ![]() ![]() 9 Utility:Pretty standard for most AP champs.1/1 ![]() 3/3 ![]() 1/1 ![]() 3/3 ![]() 1/1 ![]() |
Runes





Marks
Greater Mark of Magic Penetration
Seals
Greater Seal of mana Regeneration
![]() |
space |
I don’t consider building Athene's Unholy Grail on Ahri so some more mana regeration is really nice. It also allows you to not be completely dependent on blue buff. |
Greater Seal of Armor
![]() |
space |
I mainly use these runes. These days you often face AD mid laners and you will just get stomped by champs like ![]() ![]() |
Glyphs
Greater Glyph of Scaling Ability Power
![]() |
space |
Ability power is always a good choice. Also it is nearly triple the AP of Glyph of Ability Power. |
Greater Glyph of (Scaling) Magic Resist
space |
You should mostly use ![]() ![]() ![]() Why ![]() ![]() ![]() ![]() ![]() |
Other Summoner Spells viable?
![]() |
space |
Barrier is a nice choice on Ahri. There will be some hard counters in the game who can really burst you down. Use it if you get counter picked by champs such as: ![]() ![]() ![]() |
![]() |
space |
![]() ![]() ![]() |
You can clearly see the item build at the top of this guide, now I will explain why I choose to use these items and in which situation you should use X item build. I have created 2 different item builds for Ahri, because you can´t just build the same items for every situation. In this section I will talk about different item styles and situational buying.
Since Season 3 began I don´t like to start with Boots of Speed and Health Potion anymore. If you start with the build I provided just above you can usually get a good start on lane. You have some heal, mana and a ward for early ganks since you not level 6 and do not have
Spirit Rush.
Starting Items

Doran's Ring
![]() |
space |
![]() Get a ![]() a) You want early game pressure. b) You are facing a very hard match-up. c) You are losing your lane and want to get back in the game. |
![]() |
Boots
![]() ![]() |
space |
95% of the time you will look to buy ![]() ![]() ![]() |
![]() ![]() |
Deathfire Grasp
![]() |
space |
I really love this item and actually feel like it was made for ![]() |
![]() |
Zhonya's Hourglass
![]() |
space |
This is the best item buy if you want to counter huge burst champs / ad champs. If you use it right it can change a whole team fight. It´s a must have versus champs like ![]() ![]() ![]() ![]() ![]() |
![]() |
Abyssal Scepter
![]() |
space |
![]() |
![]() |
Rabadon's Deathcap
![]() |
space |
Not much to say about this item. It´s a must have for Ahri if you want some legendary damage, especially if you have ![]() |
![]() |
Rylai's Crystal Scepter
![]() |
space |
I´m not really a fan of this item, but you can use it. I have seen people use this as a meta item for Ahri guides. Buy ![]() ![]() Every spell from you activates the effect from ![]() |
![]() |
Liandry's Torment
![]() |
space |
![]() |
![]() |
Athene's Unholy Grail
In lane
Ahri can be very strong. She has long range harass, one of the best during the early game, her auto attack is pretty smooth, and (because of
Essence Theft) you’re able to get some trades in lane without needing to return to base afterwards.
When the game begins, don´t use your skill point until you know if the enemy team is invading you or if your team wants to invade. If you get invaded/want to, start with
Charm. The CC is more useful than the damage your
Orb of Deception can provide at that point in the game. If nothing happens and you're starting your lane as normal, you should start with
Orb of Deception.
Try to avoid using your abilities at level 1 because they don't do much damage.
Get
Charm at level 2 to be ready for ganks from your / enemy jungler.
You can start being aggressive once you hit level 3 or 4. Use your
Orb of Deception to poke your enemy and wait for your jungler to land a safe kill. Be sure to avoid using your
Orb of Deception to hit a whole minion wave early on to poke to avoid pushing the lane too hard. Try to catch the enemy out of place to get a combo up, or you will be pushing your lane and your jungle can´t gank / you will get ganked.
Once you hit level 6, your mentality should be to pick up a kill somewhere, even without your jungler. If you find yourself against a passive enemy, push your lane and try to gank the other lanes.
Spirit Rush will allow you to get to the other lanes quickly.
As
Ahri you have great gank synergy. Their are many different ways of performing a gank depending on how your enemy is warding. TALK with your bot/top-lane. If they know you want to gank they can
Vision Ward river or tri bush.
You can also try to communicate with your jungler to organize a double gank or hold your lane when you’re going to gank to avoid damage to your turret.
I usually like to gank behind their tower where they have no vision.
Let your mates push the lane until they reach the turret and go in then. Once you hit
Charm you will open the way to get the kill.
If there is no way to gank because other lanes are pushed up as well or your teammates aren´t ready for this, just farm the wraiths nearby and as much of your lane as you can. Be sure to take up to 2x
Stealth Ward with you or ask your jungler for help with warding. I provide you with a ward map a bit lower, where I mark the position where you should set them.
As you can see on the map there are some common
Stealth Ward locations you should set. It´s easy to clear enemy wraiths in this way, or you may be able to pick up a kill on the enemy jungler if you spot them and their health is low.
Your play style during mid game depends on how good you did in the early game.
If you were able to get some kills or farm well, you can start destroying other lanes.
You should now be able to kill at least the mage minions with your
Orb of Deception. Start pushing your lane to avoid being countered in your absence with a destroyed turret if you start a gank.
Your enemy mid laner will also start ganks on other lanes if you win versus him.
Try to have your
Stealth Ward up to counter his ganks and use it to your advantage.
Note: Counter ganks are very strong!
When your early game is not that strong you should be careful. Try to coordinate good ganks with your jungler and start to catch your enemy for kills. When your team is not doing well, it´s important to ask your mates for help with warding so you can gank. Try to avoid laning too long versus champs such as LeBlanc or Zed in the mid game. Farm under your tower and try to get wraiths for some bonus gold.
Same for mid game in that it depends on how good you did before. Like every mid laner it’s your job to kill the carries. If you find a way to get near the enemy carries, use Deathfire Grasp and Spirit Rush + your full combo to get a kill.
If your doing well you will get the kill and probably focus the whole enemy team on you which will provide a perfect chance for your team to go in. Try to have at least 1 stack of Spirit Rush or Flash if you’re going deep into the enemy team.
Remember there are some situations where you can´t reach your enemy easily.
If you are facing strong tanks on the enemy team, which can easily protect the enemy carries, there are other ways of going in. You usually have 2 choices:
a.) Hide in a place and wait for the tanks to go in to catch their carries from behind (Be ready to dodge any possible CC or you will get killed before you kill them).
b.) Change your item build and try to communicate with your team how your going for team fights. I have shown how to adjust your build for tanks in the item section, you can build for tank killing and kiting fights if you need to.
Sorry for my bad gimp skills...


Early Game:
When the game begins, don´t use your skill point until you know if the enemy team is invading you or if your team wants to invade. If you get invaded/want to, start with



Try to avoid using your abilities at level 1 because they don't do much damage.
Get

You can start being aggressive once you hit level 3 or 4. Use your


Once you hit level 6, your mentality should be to pick up a kill somewhere, even without your jungler. If you find yourself against a passive enemy, push your lane and try to gank the other lanes.

As


You can also try to communicate with your jungler to organize a double gank or hold your lane when you’re going to gank to avoid damage to your turret.
I usually like to gank behind their tower where they have no vision.
Let your mates push the lane until they reach the turret and go in then. Once you hit

If there is no way to gank because other lanes are pushed up as well or your teammates aren´t ready for this, just farm the wraiths nearby and as much of your lane as you can. Be sure to take up to 2x

As you can see on the map there are some common

Mid game:
Your play style during mid game depends on how good you did in the early game.
If you were able to get some kills or farm well, you can start destroying other lanes.
You should now be able to kill at least the mage minions with your

Your enemy mid laner will also start ganks on other lanes if you win versus him.
Try to have your

Note: Counter ganks are very strong!
When your early game is not that strong you should be careful. Try to coordinate good ganks with your jungler and start to catch your enemy for kills. When your team is not doing well, it´s important to ask your mates for help with warding so you can gank. Try to avoid laning too long versus champs such as LeBlanc or Zed in the mid game. Farm under your tower and try to get wraiths for some bonus gold.
Endgame:
Same for mid game in that it depends on how good you did before. Like every mid laner it’s your job to kill the carries. If you find a way to get near the enemy carries, use Deathfire Grasp and Spirit Rush + your full combo to get a kill.
If your doing well you will get the kill and probably focus the whole enemy team on you which will provide a perfect chance for your team to go in. Try to have at least 1 stack of Spirit Rush or Flash if you’re going deep into the enemy team.
Remember there are some situations where you can´t reach your enemy easily.
If you are facing strong tanks on the enemy team, which can easily protect the enemy carries, there are other ways of going in. You usually have 2 choices:
a.) Hide in a place and wait for the tanks to go in to catch their carries from behind (Be ready to dodge any possible CC or you will get killed before you kill them).
b.) Change your item build and try to communicate with your team how your going for team fights. I have shown how to adjust your build for tanks in the item section, you can build for tank killing and kiting fights if you need to.
Sorry for my bad gimp skills...

Whether you are using the assassin build ( like me ) or the sustained DPS build, your positioning in a teamfight will not change at all. You are not the tank or initiator. Stay back and wait for a good moment to join. Landing a
Charm can be amazing for your team or their death. Try to avoid wasting your spells on tanks, and wait with your charm for the moment you can get the carries. Try to poke with
Orb of Deception but be careful, to not be too offensive. Ahri is extremly fragile vs hard crowd control, because you can’t ult away.
Once a full-scale teamfight breaks out you're going to want to do as much damage as possible, but try to get to the enemy carries if you can. Once you’re able to control Ahri and
Spirit Rush you CAN go deep if you think you can catch the carries and get out afterwards.


Once a full-scale teamfight breaks out you're going to want to do as much damage as possible, but try to get to the enemy carries if you can. Once you’re able to control Ahri and

Alright, now we get to the matchup section. I will give you some tips for general matchups, but you can´t say that you will win this lane because you counter someone. I will provide some tips on how to play versus a number of champions including what I believe you may want to buy. Following my tips and items does not guarantee a win. Ultimately it will come down to the enemies’ skill and your own skill with Ahri.
I will create a list with nearly all mid lane champs you can face and will edit it from time to time.
Note: I list is in aphabetical order.
Spoiler: Click to view
I will create a list with nearly all mid lane champs you can face and will edit it from time to time.
Note: I list is in aphabetical order.
Green = Easy Lane![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Yellow = Moderate Lane![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Red = Hard Lane![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
If you’re facing ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
When you’re facing ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
This little kid can really be a problem. She has a really fast burst with easy hit skill shots. You have to take care of her stacks on ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
This fire guy has some nice skills. You really need to watch for his ![]() ![]() ![]() ![]() ![]() Only try to fight him later if you have ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
![]() If he gets too much farm and an early ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
This Moon lady can really bring pain to you. She can block your poke with ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
Similarly to ![]() ![]() ![]() ![]() She also has a hard CC followed up by a massive burst. Take care in lane to not get hit by ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space | Coming Soon! |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
Laning vs ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
![]() ![]() ![]() ![]() ![]() ![]() If he’s too aggressive ask your jungler for a gank and kill him or solo him. |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |

![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
Laning against ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() ![]() |
space |
![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
![]() ![]() It will be a farm lane with some poke going out. It depends on who can dodge skillshot better. When you reach level 6 you get some advantage over her. She has 3 Skillshots and you have 3 Charges with ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
Since Master Yi´s ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
This matchup really depends on the skill of the players. Actually a good ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
Easy matchup here. His ![]() |
![]() ![]() |
Ascended Form
![]() |
![]() |
![]() |
space |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() |
space |
Buy ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |

This is my first guide that I have created. I hope you liked it and that you now know some more about Ahri and her gameplay.
If you spot some problems with coding, formatting, and stuff; feel free to point it out but I have tried my best.
Feel free to comment, rate, and ask whatever you want to know in regards to this guide or Ahri in general.
I will work on the guide from time to time and try to update the information after new patches and stuff.
Thanks to all the people who created Guide Helping stuff on Mobafire, especially Bioalchemist and emoriam
Cheers, banjii
6/11/13: Created the Guide.
8/16/13: Edited Guide for spelling, punctuation, wording, and sentence structure.
8/20/13: Changed laning section.
8/21/13: Added some new matchups.
8/27/13: Fixed some codes, style and added new matchups.
8/29/13: Added a ToC to the matchups part.
9/02/13: Started to add video stuff.
9/15/13: Fixed some coding.
8/16/13: Edited Guide for spelling, punctuation, wording, and sentence structure.
8/20/13: Changed laning section.
8/21/13: Added some new matchups.
8/27/13: Fixed some codes, style and added new matchups.
8/29/13: Added a ToC to the matchups part.
9/02/13: Started to add video stuff.
9/15/13: Fixed some coding.
You must be logged in to comment. Please login or register.