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Recommended Items
Runes: Standard jungle
+8 Ability Haste
+10% Tenacity/Slow Resist
+6 Armor
Spells:
Flash
Smite
Items
Ability Order Standard jungle
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Threats & Synergies
Vayne
Every champion that does %max health damage (ESPECIALLY IF IT'S TRUE DAMAGE) and/or can kite is a threat to you. Luckily her early game is relatively weak, so try to shut her down ASAP.
Malzahar
Anyone who can set them up so you can land your q as a first hit is ideal.
Malzahar
Anyone who can set them up so you can land your q as a first hit is ideal.
Champion Build Guide
INTRODUCTION
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PRE-GAME
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GAMEPLAY
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EXTRAS
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★ About me ★ Pros / Cons |
★ Abilities ★ Runes ★ Summoner Spells ★ Items ★ Combos |
★ Jungle Route ★ Early Game ★ Mid Game ★ Late Game ★ Advanced Strats |
★ Final Thoughts ★ FAQ ★ Change Log |
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Hi! I'm bluelunged, a LAS player who plays mostly jungle and mid. I have a lot of unorthodox picks and this is one of them, but that doesn't mean it's troll or weak. In fact, ![]() If you wanna play with me add me at "bluelunged", I'm always playing in LAS. I will post updates and improve my guide with your comments, suggestions and ideas, so feel free to comment below or ask so I can expand my FAQ section. |
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![]() ![]() ![]() ![]() ![]() Now that ![]() ![]() ![]() |
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Starting items: Take talisman over machete, because you need the mana sustain and it synergizes better with cho. You want to start with only one ![]() ![]() ![]() ![]() ![]() |
First Back: You're aiming to back at 1275 gold (full clear + one kill + a little tax), so you can afford all of this. If you can't afford it, a full clear should allow yo to buy ![]() ![]() ![]() |
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Ninja Tabi > AUTOATTACK RESISTANCE Choose them if the enemy has a lot (3 or more) of autoattack based champions, say, ![]() ![]() Mercury's Treads > TENACITY Take them if they have lots of hard CC (stuns, snares, roots, etc.), NOT SLOWS. Boots of Swiftness > SPEED Take them any other chance, or if they have lots of slows in their comp. These are the best boots for cho, allowing you to escape and to avoid being kited so easily. |
Core items: You want to finish your jungle item (discussed in summoner spells), then your boots (discussed above) and then: If you are ahead and your team is winning, go for ![]() ![]() |
STOPWATCH After you finish your 2nd item, you will likely have used your stopwatch, and will want to upgrade it into something (so it stops using inventory space). So here are your options. |
GARGOYLE STONEPLATE This will be your choice 90% of the time, even if ahead and with a titanic hydra, because of the huge resistances it gives you, and the fact that it nearly doubles your ultimate's damage. Try to activate it while you're surrounded by more than 2 enemies so you maximize its effect, and take into account that it reduces all the damage you do while it's active by 60% (not your ult's damage, that's true damage). |
ZHONYA'S HOURGLASS 9% of the time, when you are SUPER ahead and want the AP, the enemy is 4/5 or 5/5 AD, and they are focusing you. |
After you finish your




THORNMAIL > AUTOATTACK RESISTANCE AND HEAL REDUCTION Take it if the enemy team heals a lot and none of your teammates has enough braincells to buy grievous wounds ( ![]() RANDUIN'S OMEN > CRIT RESISTANCE Choose this item if the enemy has 2 or more champions that rely on critical strikes, like ![]() ![]() ![]() FROZEN HEART > AUTOATTACK RESISTANCE AND CDR If the enemy team is heavy autoattack based, and none of them heals a lot, or someone in your team bought ![]() ![]() DEAD MAN'S PLATE > MOVESPEED AND SLOWS If none of the conditions above apply, or you need a second armor item, take ![]() |






Magic Resistance items: Take ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Warmog's Armor: If your team is ahead, and the enemy team has mixed damage, ![]() |
Consumables: ![]() ![]() |
You're a tank, a frontliner, in teamfights your role is to protect your carries and CC the enemy assasin. If you can

This is your assasination combo. If you're in a bush and a lovely little










If it all goes well, they will die before the silence ends and will go AFK. If by any chance, anyone else saves them, or they are tanky enough to survive (which is RARE, you wouldn't try this on a

Useless info: At level 16, with only the items listed above and with 6

This is your ganking combo. Use








Blue Side If you're on the blue side of the map, you're gonna start at red. Your AOE spells, combined with ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Red Side If you're on the red side of the map, you will start at blue. Kill blue, then ![]() ![]() ![]() ![]() ![]() |
If you start on the top side of the map, you can do the same route but backwards. You want to do this if you think the enemy jungler can steal your other buff early, or if it's a very strong early jungle, or if your botlane is easy to gank at level 3.
Your goal in the early game is to reach level 4 as fast as possible. The ideal path is to do a full clear (excepto gromp), then scuttle, and then gank, but you may encounter difficulties along the way. If you see the enemy jungler at scuttle, don't be afraid to fight with him if it isn't someone like ![]() ![]() |
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Once you reach 6, you have to decide to gank, or to secure herald/drake. Always try to make plays when your ![]() ![]() |
Once you have your ![]() ![]() ![]() ![]() |
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If you reach the late game, there are only 2 possible scenarios:
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Hi! This section is meant to help you understand some of the tactics I use in this guide, while also giving you other ones to try and master, to become the best jungler and Cho'gath you can!
This is a general jungle strategy a lot of people use, which consists of going straight for the opposite side top buff, warding it, then backing and changing your trinket to ![]() ![]() |
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Try to enter their jungle in a way that they wont see you, opposite to the ward you placed, so you will see them first. They should be doing their raptors/wolves at the same time you're doing your second buff, so you will have a little time to walk towards their buff and steal it. If you see them (with the ward you placed) finishing their raptors/wolves before you started moving towards their jungle, then abort mission, because you probably won't be able to arrive on time. It's also important to use your

This is a super high risk, high reward strategy, that consists on invading their raptors as soon as you finish yours, to try to get a kill and get them behind. If it works, you will get a huge lead, but it can easily backfire and get YOU behind, so be very careful on choosing when to do it. Take note that it only works if you start on the blue side of the map. |
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Here is a video, by youtuber "KingStix", who is a jungle main, explaining this strategy in detail. He uses it on

It's been fun making this guide :D Please leave your comments and experiences with it, so I can improve and we can all enjoy

Q:
Why does nobody ask me questions about my guide? |
A: Because you just uploaded it :(. |
Q:
Is ![]() |
A: Yes, it may be, but it makes your early ganks a lot harder since you don't have the movespeed to reach the enemy, and it will only give damage to all your ganks in early. ![]() |
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Is ![]() ![]() |
A: Not really. For what I've tried, ![]() ![]() |
Q:
Is he good at 1v1 early game? So can I just rush in and kill easily or does it depend on what champion and how fed they are? |
A: He is good, and you can rush and kill easily, but he's not an 1v1 champion. That means that you have to know the matchups, it depends on the enemy champion. For example: An enemy ![]() ![]() ![]() ![]() ![]() ![]() I think cho's strenght relies in the fact that once you have landed your first AA they have no way of escaping you (even more with red buff), so if you are invading and the enemy starts trying to escape instead of fighting, you probably have a kill there (if you land your q obviously). ALso, level 6 is a huge powerspike in your kill potential. TL DR: Be careful, learn your matchups, and once you're level 6 maybe relax a bit. |
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A: Both runes give you the exact same stats, but the difference is, since I'm going with ![]() ![]() ![]() |
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A: As much as I love having my ultimate as often as possible, I've noticed that I can have a lot more impact on the game if I have ![]() ![]() ![]() On the other hand, ![]() ![]() I think it may come down to personal choice, but I promise you, most games you will get around 15 R stacks anyway, and that CDR on your ![]() |
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A: The first one is only about speed out of combat, which will help when going to gank, but most times people wil try to throw an ability at you to try to slow you down, which will negate it's effect, and in those cases, ![]() ![]() ![]() ![]() |
17/06/2020: A lot of changes from Katasandra's comment, to improve the quality of the guide <3
15/06/2020: Updated for patch 10.12, taken into account

07/06/2020: Updated for patch 10.11. Fixed the table of contents, added a lot of little changes suggested by MagicalRock.
23/05/2020: Updated the whole guide based on comments from Janitsu. Changed the order of some chapters, added videos, planning on adding more combos and Strats :D
20/05/2020: Updated for patch 10.10. Added advanced strats section. Planning on expanding it A LOT, I have a lot of ideas. Also Excited for future changes to

22/04/2020: Updated combos, jungle path and game sections. Added some matchups. Planning on adding an "advanced strats" section where I'll give detailed explanations on some of the things i mention in the guide.
21/04/2020: Taking into account PsiGuard's comment, I updated the build section, abilities section, items section, summoner spells section and runes section. Also added some matchups and synergies. I plan on updating the rest this week.
15/04/2020: Updated for 10.8 patch, added jungle changes to early game section and items.
12/04/2020: Created guide
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