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Choose Champion Build:
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Starter build for learning amu
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For experienced amumu players
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Introduction about me.
I am a diamond player in EUNE and been playing this since season 1
I main jungling and my secondary is top or support. I can still do decent mid but not so great ADC.
I finished season 1 unranked (played around 10-20 ranked games and then quit ranked)
In season 2 once i had around 1k wins and 1k loses i went into ranked for good. Ended the season in Gold
Season 3 I ended Plat
Season 4 Diamond
Season 5 Diamond
Season 6 I'll eventually be back in diamond.
Finally updated the guide from season 4 to season 6 because some guy named ZPrince randomly added me to his friends list and was so enthusiastic about this guide and amumu.
Apparently even though it is season 6 and this guide is outdated by like 2 years now, he still was using this guide and really wanted an update.
+ Usually tanky
+ Can do very good DPS with build 2, but still OK dps even with build 1
+ Massive amount of CC
+ Safe and easy jungle clearing thx to his E
+ Quite easy to learn
Cons
- With build 1 is quite team dependent, only once you mastered Amumu it becomes possible to carry whole teams, even at diamond level.
- Bad damage if built all tank, same problem as nautilus has.
- If built all tank, it is nearly impossible to carry whole team even if your super fed. (least in high elo)
- Missing your Q will mean the difference of winning or losing a teamfight.
- Amumu is easy to counter jungle and is quite defenceless against it.


But it is a double edged sword, if u miss it, you will lose 50% of your worth. If you don't have your ulti up, then you would lose 100% of your worth if u miss it









In build 2 we max


Should you fail early game or get counter jungeled and are behind, SWITCH TO BUILD 1 in the middle of the game!

SEALS


GLYPHS



QUINTS




If you are going for BUILD 1 and mainly plan to get only tank stuff then get

Though if your going with build 2,





and aren't dying, if u can play with these and not die, the damage boost you get is INSANE!






















Things that may seem good but really arent








Even VS a fed master YI i woulnt get this, because if he is fed, he will beat through that armor like it is nothing anyway, he also deals TRUE damage, and a yi will definitely heal MORE then that armor can ever do to him. Rather get a Frozen heart that gives you 90 armor, a huge 20% cdr and some mana, + the passive. Honestly frozen hearts passive is better then thornmails, because nobody has to FOCUS YOU for it to take effect, it just auto effects the entire enemy team.
The slow from stalker will make it a bit easier to hit you



Skirmishers won't give you any slow, but the damage skirmishers does is WAY beyond what what stalker could ever dream of doing, especially in a prolonged fight. What most people pay not attention to is that skirmisher grants you vision of the enemy so that dman kindred wont just kite the hell out of you if you don't have a ward to put in the brush.
Thirdly the person that you smited deals 20% less damage to you, which makes it great for dueling in your or their jungle. 20% is HUGE it is like you almost get a free

If your just starting to learn amumu or this game then follow build 1. You will not carry a game all by yourself but you will likelly not ruin the game for your team as much if you fail. With this build your also far more team dependent, but if you have a strong team then to back you up, you can still carry the game.
This is basically the SAFE build, but not not as effective.
Also choose this build if you got counter jungled or died while ganking, in other words are behind and don't think you will be the one to carry the game.
Build 2
This is for experienced players. You will have A LOT more dps then build 1 but your also squishier, but still a tank.
Maxing your



If you miss your

It is possible to carry a whole team with this build even at diamond level.


I also highly suggest upgrading you boots with Alacrity very early on, i sometimes do it right after i upgrade boots to lvl 2 straight level 3. Spending 450 gold just to get 20 Movement speed may seem like a waste early, but trust me, it isn't especially if you pick runic ecko that gives you another 10% movement speed boost. Once you finish your dead mans plate, NOTHING will be out running you. They can try to use their flashes or whatever, but you will eventually catch up.
Being fast for amumu is quite vital, because the closer u can get to your target the less of a chance there is that you bandage toss will NOT miss.
Being fast for a JUNGLER in general is important so you will be able to pull off successful ganks and counter ganks. If your a good jungler, with speed like this you will eventually start hearing comments from the enemy team like "OMG amumu is everywhere"
or all 3 lanes keep spamming "OMG stop camping Top/mid/bot", or just the best "REPORT OUR JUNGLER he doesn't gank". In reality their jungler probably does gank, but he just cant keep up with you.
Usually when people see u coming for a gank, they start strafing a lot, so when you notice an enemy does that a lot and you can't hit your Q then just keep running STRAIGHT at him, dont blindly shoot your Q. His strafing will slow him down, and with ALL THIS MOVEMENT SPEED, in a few seconds the enemy will will realize, "oh dman he is almost at me". When that happens they will usually run straight as fast as possible and the moment you notice that, hit your


In short all you really need is PATIENCE, which i know is 10x harder said then done, because you have to balance the thought that "If i stall to much he will get away, but if i just go for it then i will miss and we get nothing from it anyway".
Build 1 has a lot less of it but build 2 really goes all out with it.
Lets take build 2 and do a little calculation.
Amumus passive





So in total that is 25+8+15+15+20=83 FLAT MAGIC PENETRATION, and 45 of it for your ENTIRE TEAM
An adc or apc wont have 83 magic penetration even at lvl 18 even with runes or masteries.
They would have to buy a magic resistance item to even get about 83, and even if they spend the gold on that, you still remove MOST OF IT.
If they do not build magic resistance you will do more then true damage with your skills, flat magic penetration CAN make people have MINUS magic resistance, in other words when usually they have like 30-50% magic resistance then now you would do like 5-10% more magic damage.
One more thing, u will clear minions waves and jungle minions very fast because you will make the minions go into minus magic resistance.
Lets say it is 40 mins in the game and you jump the enemy team. You stay in the center tanking like crazy and die first because of it. Everything looks okay but the enemy team manages to still ace your team in the end. Ofcourse the rage starts from team seeking who to blame. Now i bet you would be thinking, look i jumped in them all, ultimated 5 guys and we still lost clearly my teams sucks and it is not my fault.
W R O N G!
A tanks job is to tank as much as they can and then ESCAPE with about 5%-10% hp left. If you do that then you are a successful tank. With 5%-10% hp as amumu i could take down an adc late game from full hp to 0 before they even realize what is going on.
If you want to carry games all by yourself, then u have to learn to know your or Amumus limits, and KNOW when to get out so you will survive.
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