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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Threats & Synergies
Zyra
Playing against a Zyra can be very difficult. She is relativly weak pre 6 and does not have any crowd control besides her root or escpae abilities. When she reaches level 6 she can easier annoy and poke you with her plants. These can aswell block you from engaging. The fact that she can build damage in combination with health makes her really frightening. + her ultimate provides a massive disengage which she can use if she gets focused to get you out of position because you haven't got any escape abilities eigther.
Hey guys my name is Senpai Marlon and I am a high level League of Legends player but most of the time I am just haveing fun with friends and random people I talk to. I started playing way back in season 2 where I mained marksman but currently I am maining support especially tanks like Nautilus and Thresh. I like to be the person who tanks as much damage as he can and prepares kills for his carries along with giving the right calls to win the game.
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My goal is to share my knowledge about roles. champions and general things to help you guys as much as I can. Fell free to pm or add me in League if you need help or have any questions. If you are interested in other guides feel free to check out my youtube channel and subscribe (click the banner for redirection).
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Nautilus is a tank/support champion who can fit in different roles. His set of crowd control abilities Staggering Blow, Dredge Line, Riptide and Depth Charge) combined with his function as a tank/meatshield makes him not only viable. It makes him to one of the best supports for the patch 5.7. I like to play Nautilus as a massive tank who's role is to take as much damage as he can in order to protect his carries. Some times all i do is staying in my enemies carries chaining and forcing them to attack me so my carries can clean up. If you like playing Nautilus try to practise and gain as much knowledge as you can.
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Pros+ Chain of crowd control + Great initiation with Depth Charge + HP scaling shield Titan's Wrath + Good wave Riptide clear as support |
Nautilus's Strengths |
Nautilus's Limitations |
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Cons- Weak against poke comps Morgana or Vel'Koz - Has to get his tankyness in order to be usefull - no "real" disengage abilities |
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Greater Marks of Armor will massively boost your resistance in order to be able to absorb more damage. |
Greater Seals of Health give you an extra early tankyness and are scaling very well with your "W" Titan's Wrath. The combination of Armor Marks and Magic Resist Glyphs gives you the right mix of tankiness and resistance to peel for your AD Carry. |
As a support Nautilus you should always run a mix of defense and utility. In my opinion the best option is 0/9/21 to compansate your lack of movement speed and utility in general along with gaining defensive stats. Your runes are giving you more than enough tanky stats which means you should not run 0/21/9 or any offensive masteries.
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Defensive Tree
Enchanted Armor will boost your total armor by 5% which means that you will get around 2-3 bonus armor.
Nautilus armor: 26
Runes: 21
26 + 21 = 47x 5% = 49,35 Armor
This does not sound that much but but it will scale throughout the game. The same goes for Nautilus health.
Nautilus's health: 576,48
Runes: 72 Masteries: 36 + 3% maximum health 576,48 x 3% = 593,77 + 108 = 701 health |
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Utility Tree
Fleet of Foot and Wanderer in combination with Mobility Boots gives you the ability to travel significantly faster while roaming, into lane or to objectives. Alchemist and Culinary Master will boost your susatin in lane to trade more damage and simply make you a better tank. With Wealth you will have an extra 40 gold to spend on an other health potion.
Health calculation
Without any boosts: 3x Health Potion = 3x 150 = 450 Health With Alchemist , Culinary and Wealth : 4x Health Potion = 4x 150 = 600 Health 600x 10% = 660 + 4x 20 = 740 Health Total bonus Health: 290 Health |
Overall you are gaining significantly more stats through your focus on utility. With this mastery setup you will be able to outsustain and outrotate your enemies along with surviving poke compositions more easily.
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Your first buy should be a Sightstone to provide continuous vision. |
Along with buying a Sightstone you should "buy" a Sweeping Lens to gain the ability to deny vision in order to set up ganks or for the purpose of denying knowlege that vision provides. |
Face of the Mountain | Upgrade your Relic Shield to maximise the amount of stacks and the active defensive ability it provides. The shield you gain can be used to secure allies from death or just as extra health to "make them safer". The low cooldown makes this item a "MUST" for Nautilus. |
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Banshee's Veil is a "must buy" late game item. It does provide good health and magic resistance stats along with the ability to block an ability every 60 seconds. The fact that you can block an ability makes it possible to engage without interuption. |
Randuin's Omen is like Banshee's Veil a "must buy" late game item. It does provide really good health and armor stats along with an usefull passive and active ability for tanks. Getting attacked slow the attacker's attack speed. The active ability slow the movement speed by at least 35% improving with your armor and magic resistance wich makes this item extremely usefull for peeling. |
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Frozen Heart is only necessary if the enemy team has attack speed oriented champions like Jinx, Twitch, Vayne or Kalista due to the passive aura whcih slows their attack speed by 20%. In combination with Randuin's Omen makes it almost to easy to deal with their Ad Carry. |
Thornmail is a really good choice if the enemy team depends on a lot of physical damage. This item provides tons of armor along with the passive ability to reflect 30% of any taken damage as magic damage back to the attacker which makes it extremely usefull if the enemy team has more then two sources of physical damage. Eventhough this item is extremely effective i would not recommend an early rush or building it before a Randuin's Omen. |
Locket of the Iron Solari is a really good defensive item eventhough i would only recommend buying it if the enemy team has more than one source of magical damage. One of the few exceptions in playing against a Karthus. The unique passive ability provides an 20 magic resistance auro along with the defensive active ability to shield every ally by 230 (at level 18 - 50+10 per level). Activating Locket of the Iron Solari while being grouped and about to engage provides everyone a good shield to absorb a little bit more damage. |
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Talisman of Ascension |
Talisman of Ascension is a good item on champions like Thresh, Blitzcrank and sometimes on Janna and Leona. It provides a 40% movement speed buff for your whole team which makes it extremely usefull for engages and disengages. In teamfights where you want to unexpectedly collapse (overrun) on your enemies movement speed and surprise will be the key and Talisman of Ascension can help to be the key. The fact that Nautilus relies on resistances and health in order to stay in the frontline makes this item inappropriate and Turbo Chemtank the better choice. |
Mikael's Blessing is one of the best items for support. It provides an extremely usefull active ability which heals an ally and removes any kind of crowd control. But the fact that it does not provides any health makes it not worth to buy. Its a good choice for supports who will stay in their backline like Janna, Lulu, Morgana (due to Zhonya's Hourglass) or Thresh who has The Box as an escape tool if he engages. |
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Dredge Line makes you throw your anchor pulling yourself to your target. If you hit any terrain like walls or turrets you will still get pulled but half of the mana costs and colldown will be refunded. This ability is extremly effective for engaging, disengaging and faster traveling.
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Titan's Wrath creates a shield from a base amount and a percentage of his max health. His auto attacks than do AoE to close nearby enemies and your auto attacks apply a DoT to the enemies affected by the AoE. When the shield breaks or the ability ends his auto attacks go back to normal.
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Riptide is a ripple AoE Slow around him hitting nearby enemies and the slow and damage is reduced from multiple hits. At level 9 Riptide will slow the movementspeed by 50% which makes it a great tool for chasing.
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Depth Charge makes you send a homing knockup which dierupts all enemies in its path and knocks them up. This ability is great for engaging and "picking up free kills".
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ooo | Flash | ooo | You always want to pick flash as a support just to provide an extra escape ability from ganks or other hairy situations. Flash also provides you an offensive ability which means you can use it to secure kills along with objectives. Dont forget that Flash has a fairly long cooldown of 5min/300sec which means you always should pay attention on your positioning. Using Flash makes you vulnerable for long long 5 minutes and can cause many following deaths if you do not ward and play passivly in this downtime. |
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ooo | Exhaust | ooo | Exhaust is always a good choice and most of the time you can not make anything wrong with choosing it as your second summoner spell. Exhaust provides you the ability to massivly slow your targets attack and movementspeed along with their magical and physical damage. This makes Exhaust a great tool in general. Like Flash Exhaust is of agressive and of defensive use along with the potential of "baiting" your oponent. Exhaust should always be casted on the Ad/Ap Carry to provide its maximum benefit. Keep in mind that this might always change depending on the situation. Exhaust a strong Top laner or Jungler if you are getting ganked is not wrong BUT keep in mind that in this current meta (Patch 5.6/5.7) is relied in on tanks. Most likly the jungler and top laner will be a tank who wont have enough "burst", attack damage or spell damage to make him Exhausting more worth than the carries. He will apply damage over time with more than one spell rotation. |
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Early Game
At the start of the game you always should take golems or gromp and share the experience with your carry. If you havent practised damage sharing you can skill Titan's Wrath.
first instead of Riptide. Use Titan's Wrath at 1:47 to provide its mamimum benefit. You will be able to tank the whole damage without losing any health.
The next step is to get a level and skillpoint advantage which will be level 2 but you can wait for level 3 if you feel safer.
Remember that in this case its more likly that the jungler will gank so keep your lane warded BEFORE you start a fight you might regret having started.
When you got your level advantage go all in eigther on the carry or the support this depends on their positioning. Use Dredge Line on your target an lock him down. Riptide will provide a good follow up slow. Your carry should be able to deal some free damage.
Keep in mind that you should always be focusing the carry but do not run after him like a "******" for the sake of focusing the carry (at least not in the early game). If you just can not get in his range focus the support and try to avoid as much damage from your oponents. Titan's Wrath will help you absorb some of it.
Do not get baited if they have not used their suommoner spells. Force their summoners first and take the kills afterwards. Time their summoners and ask for ganks. ( Flash 5min/300sec cd Exhaust 3min30sec/210sec cd) Get your Stealth Ward and Vision Ward ready to secure some more kills.
Mid Game
In the mid game your focus should always be at warding dragon and the area around it. You will be able to clear some of the enemy wards with Sweeping Lens but do not forget to buy Vision Ward. Your trybush and the dragon pit are "good positions". Do not be afraid to lose teammembers for a dragon. Its at least worth 2 deaths.
Your second focus should be roaming and rotating in order with teamfighting. This means you hsoudl have vision on your oponents position or at least the knowledge where they are. Your job is it to peel for your carries. Pick up your Turbo Chemtank to get the massive movementspeed boost. This will help engaging and continiue chasing. Focus their essential targets and lock with your rotation down. If you are able to get an decent exchange (3:1/4:2) with their jungler dead do not be scared trying to get nashor. Nashor is your key for a fast and almost uncontested win. The rigth nashor call can change a lost game.
Pick up some kills to purchase your items take down towers alogn with inhibs and start grouping/preparing for the late game.
Late Game
The late game is the final phase of the game. The winning team is trying to destroy all of the inhibitors and their towers to gurantee a safe push. The losing team is trying to defend and clearing the waves without forcing a fight or dieing to mispositioning. In this phase you want to rotate with your team from inhibitor to an other. Your job is it to make sure that your carries can take down their buildings. A Frozen Heart will allow you to tank the tower if necessary along with the ability to sit in their Ad Carries "face". Banshee's Veil] is always good to block some spells to make sure you can engage without interruption.
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ooo | Annie | ooo | Vel'Koz |
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ooo | Morgana | ooo | Zyra |
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ooo | Janna | ooo | Lulu |
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ooo | Thresh | ooo | Leona |
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ooo | Nami | ooo | Alistar |
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ooo | Sona | ooo | Soraka |
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ooo | Blitzcrank | ooo | Bard |
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14.04.2015: Guide created
15.04.2015: Major update (graphical)
16.04.2015: Matchups added
17.04.2015: Runes updated (graphical)
17.04.2015: Items updated (explanation & graphic)
17.04.2015: Summoners updated (graphical)
17.04.2015: Small graphical fixes
18.04.2015: Spells updated (graphical)
19.04.2015: Matchups reworked (content & graphic)
19.04.2015: Changed Introduction
19.04.2015: Added Youtube
19.04.2015: Added "Why Nautilus?"
20.04.2015: Added item explanations & "You should not buy"
23.04.2015: Adding "Guide Collection"
Upcomming Updates:
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