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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
The nerfs








Hello

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Pros
+ Large Health Pool + Good with ![]() + Cost and item slot effective + Reliable crowd control + High sustained damage |
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Cons
- No burst like ![]() - Less HP than ![]() |
VS
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Pros
+ High burst damage potential + A lot of great stats in one item |
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Cons
- Squishy - Cost prohibitive - Item slot inefficient |







Choice of Quintessence
Greater Quintessence of Attack Damage - Best for last hitting and lane presence, a single minion last hit with this makes it worth it completely. With recent AD buff not entirely worth it anymore.
Greater Quintessence of Attack Speed - Make you ridiculously strong right after finishing
Wit's End, also makes Irelia's awkward attack animation easier to judge.
Greater Quintessence of Movement Speed - When you feel like being sonic. Movement speed is hard to itemize with my build, so if for some reason you wanna go faster these are still a prime pick. These are much more attractive now with the buff to Irelia's base attack damage.
Greater Quintessence of Health Regeneration For difficult lanes with a balance of attack and magic damage like
Kennen.
Choice of Marks
Greater Mark of Attack Speed - Speed up the attack animation making last hitting easier as well as scaling better than both attack damage and armor pen into late game. Makes
Wit's End more potent.
Greater Mark of Attack Damage - If you are challenged with last hitting or want to bully the lane, these can give you a lot of early game damage that is relevant throughout.
Greater Mark of Armor - For counterplay with armor.
Greater Mark of Magic Resist - For counterplay with magic resist.
Choice of Seals
Greater Seal of Armor - Really the best choice for top lane. Even against magic champions, like
Kennen, a lot harass will come auto attacks and mitigating that damage can have a lot of effects on lane presence.
Greater Seal of Scaling Health - Laning against magic and would rather build towards late. The build I use already has loads of armor so the 175 health scales well into game.
Choice of Glyphs
Greater Glyph of Scaling Magic Resist - The extra magic resist of the flat glyphs often times lets you completely ignore purchasing a dedicated magic resist item beyond
Mercury's Treads and
Wit's End.
Greater Glyph of Magic Resist - Preference of early over late, a fine choice if you don't own scaling glyphs or want early magic resist.
Greater Glyph of Armor - For counterplay with armor.
Greater Glyph of Attack Speed - For pushover lanes. Not the best but since attack speed scales so well its a decent choice.
Some Rune Combinations
Balanced




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Offensive




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Defensive




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TROLL




Masteries
Masteries, oh Masteries so much has changed and as same with items I will be activly testing and evaluating the relative effectiveness of different setups, what will be listed initially is what I have thoerycrafted, so take this with a grain of salt.
Summoner Spells
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- Good to aid last hitting when at tower.
- To bait a low opponent who makes the stupid decision to stay in lane with low HP. Wait for a fresh wave of minions and do you best to discretely damage a caster minion in the back to a health level low enough to kill with
Bladesurge then back up. When you opponent moves forward as you retreat
Bladesurge to the minion and again to the enemy champion and proceed to kill.

- Our favorite and most powerful spell. TRUE DAMAGE.
- Healing and synergy with attack speed items.
- Good to aid last hitting when at tower.

- Great follow up to jungle ganks.
- Can turn fights easily with high burst damage and stun if leveled.
- Anti tower diving mechanic.
- When our enemy is being a wimp and isn't manmode enough to fight us run up to tower and show him we are real man and take a few tower shots, enough to take our % health below his. Making our
Equilibrium Strike stun for sure and making our opponent think we are stupid for taking tower shots giving them false confidence. Make sure if you are pushed to the tower to not be a noob and skip Sight Wards.

- Shoves lanes very fast along with healing a decent amount off creeps.
- Extra sustain in a 1v1 fight, and even better when a creep wave is nearby.
- Low cooldown allows constant lane pressure.
Itemization
The biggest problem with the nerfs to


* A QUICK NOTE *
Early game is all about anticipating what you need, you maybe anticipate wrong, but late game is about reacting to threat, and that's where you can make sure you're on the best footing to win!
Early Game
Starting Items
This is where we make the first big decision and also marks a change from the old Irelia. Ask yourself if you want to avoid damage, or trade damage. If the answer is the first start the first, and second the second.
First Port Back
We should look to have a fair amount of creeps in our bank. Around 1 to 1.5k Gold should be good unless you have a really good lane phase and have no need to port. It however is best to push and port whenever your lane opponent is forces out so we don't fall behind in items.
We look to solve the sustain problem which cripples the early game and allows you to be abused. Yet despite the nerfs, Irelia still has remarkable flexibility when building. Also remember these are just sample combos that make sense. There are other combos out there these are just the ones that come to mind with explanations.
Doing poorly or Ported for early advantage
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Doing well
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Choice of Boots
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Moving on to Midgame
Dear




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zeke's herald
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- It may be best sometimes just to leave it as it until much later. Othertimes lategame lifesteal isn't that big of deal. Health Regen is a much more important stat lategame, items like
Force of Nature and
Randuin's Omen more or less replace lifesteal.
The Big Mid
This is where we need to some big decisions on where we want to with the build, what we want to focus on, who are targets are, and who are the threats.
By this time in the game we should have at least obtained.



This is as close to a core as I will get. From here we can expand our power in any number of ways.
More Tank/Utility (preferred)

- This is a very strong midgame item. It increases our tankiness against attack damage along with giving us some health. The best part is it forces AD champs to either run or fight from you. The passive attack/move speed debuff and forced active makes us a deadly diver.
More Damage

- A great item if we're crushing farming, getting all dragons, and push towers over like nothing. Unfortunately it cost and requires even more items to reach potential. Very expensive. DON'T BUY UNLESS YOU KNOW YOU HAVE A TANK TO SOAK. When we purchase this item we change roles until we have other items into that of an assassin/cleanup crew, which isn't what my build is about.
On To Late Game
By this time we should be a treat at all times capable of forcing fights on anyone out of position and being tanky enough to resist the counter attack.
On average we should have the following items by now...
OR
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With these items already in out pocket we are tanky and deal tons of damage. We now need to react to what is going on and build accordingly.
Recommended Finishers
Damage
- Magic Resist and Damage both in a single item. You'll really start to deal amazing amounts of physical damage to carries, Great for surviving AOE, makes you deceptively tanky with a massive 400HP shield.
SPACE - Since its recent buff bloodrazor is now better. Attack speed, Sizable Damage, and a % magic damage component to take on those
Dr. Mundos and
Garens. Can either stack or replace
Wit's End. With both items we will be dealing massive amounts of magic, physical and true damage making us almost impossible to build against.
Defense
- There are better items but if we are getting crushed by AD this global debuff is very nice and along with the massive amount of armor will make us tanky vs attack damage.
Sample Builds
Damage and Durability(Main Build)
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Durability VS AP
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Durability VS AD
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Durability VS Balanced Damage
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Damage VS AD
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Damage VS AP
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Damage VS Balanced
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HYPERCARRY
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- Watch Stream
- Practice Lasthitting in Custom Games
- Be Familiar with Lane Matchups (ie. PLAY THE GAMES)
- Use LoLReplay if you can't see your mistakes right away.
- Acquire High(er) ELO friends who can teach you/make games you play with them harder.
- Be receptive to criticism.
- Make good habits (ie. Warding)
Laning with Irelia is pretty simple. She farms well under tower with either



While in lane try and spend as little time in vision as possible. This does many things for us as laners.
- Minimize ability to harass
- Add MIA pressure especially if we have just shoved our lane.
- Makes us a less attractive lane to gank by the jungler if he can't see us.
- Our lane opponent doesn't know if we've backed making his decisions limited. This is very important to understand and requires us to attempt to understand the mind of a laner. Being in the bush not only makes him think that we are garen, but if he backs we can easily take his tower, and if we back, we can come back stronger, and he will have fallen behind.
*MAKE SURE TO WARD WHEN SHOVING LANES*
*QUICK NOTE*
A lot of people forget, but chugging aHealth Potion before you want to fight someone can sometimes make a huge difference.
Early Lane
Hide in the top brush on our side of the map, and farm withBladesurge or auto attacks. Look out for your jungler making his way up. Tell him if you have
Equilibrium Strike lest he waste him time. If expecting a gank soon, take some harass damage so that
Equilibrium Strike is a sure stun. Other than that, we need to play passive and stay safe until the later levels of
Hiten Style allow us to trade.
Post 6 Laning
When we hit level six we have a large amount of opportunities to do different things. We can shove our lane withTranscendent Blades and go gank mid or call a dragon and be there with your team. We can also chose to engage straight up since we have a lot of extra damage from our ult.
If we want to fight and can't burst them straight up with our damage, than its best toBladesurge to them and not activate any skills and just auto attack them. When they retaliate wait till they have higher % hp then unload all our skills
Ignite +
Equilibrium Strike +
Hiten Style +
Transcendent Blades. If this does not kill it will force them to back. Irelia's level six damage with no items is VERY high. If we force them out of lane the best thing we can do is to push the way to the tower and back immediately. Making our lane lose EXP and gold is very important.
2v1 Lanes
We want to avoid these as much as possible because we need farm. We can get shut out early and shut out hard, if you can swap with a ranged mid do it. Melee champs are the worst to 2v1 lanes with.
*YOUR MILLAGE MAY VARRY*
I will divide the matchups based on difficulty. I will describe what can best be done to come out in a favorable position.
Items useful in every lane matchup.

Remember to chug a pot before you want to fight, it can mean life and death.
Hard

Start![]() ![]() |
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First Back ( ![]() ![]() ![]() |
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Rush![]() ![]() |
Kill Potential Pre 6 : Yes
Kill Potential Post 6 : Yes
This monster is going to give us a lot of problems, his sustain is off the charts and damage with




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Kill Potential Pre 6 : Yes, with care.
Kill Potential Post 6 : Yes, with care.
Darius is quite the new terror but can still be beaten. His passive













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First Back![]() ![]() ![]() ![]() |
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Kill Potential Pre 6 : Unlikely
Kill Potential Post 6 : Yes, with care.
This is a terror matchup because the of the nerfs to Irelia's early game. Probably best to start











*CARE TO NOT FARM PAST THE TOWER UNLESS YOU ARE SURE HE ISN'T GOING TO


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First Back![]() ![]() ![]() ![]() |
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Rush![]() |
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Kill Potential Pre 6 : Unlikely
Kill Potential Post 6 : Yes, with care.
Another terror matchup because of Riven's insane early game damage. Don't facecheck the brush as with udyr, the damage from











Try to stay in the brush and farm with




Start![]() ![]() |
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Rush![]() ![]() |
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Kill Potential Pre 6 : Yes, with care.
Kill Potential Post 6 : Unlikely
This guy is about as annoying as laners get but he also suffers from the Darius syndrome (imopautowinhuehue) and Rengars tend to play very aggressive. Also rengar signals really hard when he wants to play passive or aggressive by how he treats the bushes. Be careful but don't be afraid to fight him, since he is quite bursty you can always rely on



AD
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First Back![]() ![]() ![]() |
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Rush![]() ![]() |
Kill Potential Pre 6 : Unlikely
Kill Potential Post 6 : Yes, with care.
This match plays out similarly to AP Kennen however it hurts a hell of a lot more. His mage like damage on skills combined with his incessant auto attack harass make this lane hell to deal with. The problem comes in that




In this matchup we need to pay special care to

Medium

AP
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Start![]() |
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First Back![]() ![]() ![]() |
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Rush![]() ![]() |
Kill Potential Pre 6 : Yes
Kill Potential Post 6 : Yes, with care.
This matchup is easy if played well in the early levels. If







While he does exert a lot of lane pressure he is still squishy and can be taken down early. Double mantle works very well against his damage and will build into

and



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First Back![]() ![]() ![]() ![]() ![]() |
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Rush![]() |
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Kill Potential Pre 6 : Unlikely
Kill Potential Post 6 : Yes, with care.
Yet another terror early game champ, this time with a lot of damage and armor shred from





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First Back![]() ![]() ![]() ![]() |
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Rush![]() |
Kill Potential Pre 6 : Unlikely
Kill Potential Post 6 : Yes, with care.
This match is very simple to do but still can be a pain. Irelia and Rumble are similar in that they have a skill that makes them very dangerous to sit and trade with, Rumble's being








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First Back![]() ![]() ![]() ![]() |
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Rush![]() ![]() |
Kill Potential Pre 6 : Yes
Kill Potential Post 6 : Yes, with care.
Vlad can be a pain in the *** if you let him be, but his early game is weaker than ours so we can abuse that fact and stack a lot of damage on him early. If we farm well and gets





Initiator
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Peeler
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Sometimes however the roles are not clear and you will need to play both roles and be a super tank, because no one really wants to be a team player.


*QUICK NOTE*
Always remember to use the


TLDR
Be a team player, win > score.
UPDATE 4/9/2012
*MORE MATCHUPS COMING SOON, NEED TO PLAY MATCHUPS MORE TO GET A FEEL FOR NEW HITEN STYLE*
If you want to help and think you can play a common solo top well add me and lets play a custom so i can analyze these. Added Udyr, Pantheon, and Kennen.
UPDATE 4/12/2012
Thinking, after reading another guide to try out,

4/14/2012
Added Vlad, probably more later in the day.
4/27/2012
Supposed IRELIA BUFFS INCOMING. the base stat buffs are huge
Damage increased: 56.3 (+3.3 per level), to 59.3 (+3.3 per level).
Health increased: 515 (+85 per level), to 546 (+90 per level).
Health per 5 sec increased: 6.5, to 7.5.
The Biggest thing is the regen, which will help the ****ty early laning phase sooo much. The extra health as base, see early game, and scaling, see all game, are also huge, the damage buff is also making me consider switching to ms/atkspd runes. I can die happy now. +36 HP at level 1 with the buff, and 121 at level 18 for free, gimmie pl0x, less reason to buy da warmogs, when mallet, does it better and cheaper, making our midgame #1.
Update 6/1/12
Just changed some things around that i've been meaning to change around.
I'd like to thank riot, and my friends for getting me to play this game, and criticizing me constantly so I would improve.
Thanks also goes out to jhoijhoi whose guide i totally ripped off and can be found here.
If you have suggestions or want another section post something in the comments. Don't be a closed mind hater, if you think you're better than everyone and your opinion on a matter makes you correct, well I think most rational people know what to think. Don't be an *** and downvote because you look at my build and down vote because its incomplete. The stats on paper and ingame are much different and I beg most of you even try and climb the ladder and pass me.

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