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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction




If you would like to add anything please let me know in the comments .
ENJOY!
Pros / Cons
Pros
+ Great gap closer / Escape ![]() + Low CD + Best offtank due to been able to benifit from tank items and still have high output damage. + ![]() + Massive Damage output & able to off tank. + Fast Jungle clearing time. |
Cons
- Only CC is ![]() - Weaker early game getting ![]() - CD's high early game - Not very tanky untill late game - Have to use items to get good sustain. - Original skin uses a Lamppost as a weapon XD - Hard to master! |

Things to note are;
- I will be focusing on the way I play

- I will include more than one stratagy.
- He is not a FULL tank as i have seen many players build him to be.
Take a view of his Champion Spotlight
Masteries
http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=1-4-0-0-4-4-0-0-1-1-0-2-0-0-0-3-0-1&tree2=0-0-4-0-3-1-0-0-0-1-0-0-0-0-0-0-0-0-0&tree3=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&v=2
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I have used a more traditional Mastery build with ![]() |



Masteries
Greater Quintessence of Attack Damage: I take this on post AD champions.Why? Well early game it will give us a boost of 6.75 AD to our Attack Damage. Combined with other run setup they will work off each other.
- greater mark of Armor Penetration: Armor pen runes will ignore the enemy Defense of up to 14.94, Allowing you to do more damage to a champion( With added damage through your Quints.)
Greater Glyph of Magic Resist:I have changed this over to magic resist . I did use
Greater Glyph of Armor but this helps with them nuke champs.
Greater Seal of Armor: Again, i wont repeat myself since i have just talked about it but with the added seals, this brings us up to 18.99 Extra Armour starting base.
Items
Item Sequence






Trinity Force
3333

Warmog's Armor
3300

Wriggle's Lantern
1800

Randuin's Omen
2700
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Depending how the game is going, sometimes i will rush this instead of ![]() ![]() |
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Main build item to Jaxx Bit of everything. Usually the main item rushed for him but as i have stated before, depending on the situation.Yes it has been nurft recently but i dont care what anyone says, its still very good item to build on ![]() |
![]() |
Every off tanks dream! 1,000 health and 1% health regen ever 5 seconds. One of the best items in the game in my opinion as that health could be the difference in a team fight. |
Situational Items Explained
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This is a pritty good weapon on ![]() |
![]() |
I don't use it much to be honest, i don't really see the point when you can take ![]() ![]() |
![]() |
I take this item if the enemy team have high AP damage or more AP on the team.Great magic resist & Big boost of Hp. |
-
Relentless Assault: Basic attacks increase Jax's attack speed by 4% / 6% / 8% / 10% / 12% / 14%. Relentless Assault lasts for 2.5 seconds and stacks up to 6 times. This passive is great for
Jax DPS. when fully stacked you will be busting out damage from autoattacks 14% Faster, incredibly useful for farming too.
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Leap strike (Q): Active: Jax leaps to target unit, dealing physical damage if the target is an enemy.Physical damage: 70 / 110 / 150 / 190 / 230 (+ 60% AP) (+ 100% bonus AD) "Q" is your gapcloser it allows you to jump to other champs , wards and minions. Combined with [[Counter strike] you can jump onto the enemy champion stunning him in place to deal alot of damage.
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Empower (W):Active: Jax's next basic attack or Leap Strike within the next 10 seconds deals additional magic damage. Empower resets the autoattack timer. Magic damage: 40 / 75 / 110 / 145 / 180 (+ 60% AP) "W" is your main damage Ability. Remember to engage when you got your passive stacked or nearly stacked it makes
Jax attack speed OP.This skill should be MAXED first.If You can time pressing "W" right, you can get an extra hit.Video will be in the Tips & Tricks Chapter.
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Counter strike (E):Active: For up to 2 seconds, Jax dodges all basic attacks and takes 25% less damage from area of effect abilities. At the end of the duration or if Counter Strike is activated again,
Jax deals physical damage and stuns nearby enemies for 1 second. This spell deals 20% additional damage for each attack dodged to a maximum of 100% increased damage.Physical damage: 50 / 75 / 100 / 125 / 150 (+ 50% bonus AD) Maximum damage: 100 / 150 / 200 / 250 / 300 (+ 100% bonus AD) "E" is important to
Jax and should take a point first in it. Helps massive through the jungle run or in your lane since you cant take damage from Minions or Enemy Auto attacks.Also,when they hit you during
Counter Strike they will receive higher damage from you when its over if they are in range. It also stun opponents near you. U can use it combined with your "Q" for jump and stun.
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Grandmaster's Might (R):Passive: Jax deals additional magic damage on every third basic attack. The counter will reset if he does not attack for 2.5 seconds. Magic damage: 100 / 160 / 220 (+ 70% AP) Active: Jax gains bonus armor and magic resist for 8 seconds.Armor bonus: 25 / 35 / 45 (+ 30% bonus AD)Magic resist bonus: 25 / 35 / 45 (+ 20% AP) "R" increases your defensive stats and damage output, i tend to activate this after i have used my "Q" & "E" combo and it has landed. Take care using this though because it is very useful to your team.
Jungle Route

1) I always start Blue buff with

2) Wolfs
3) Wraiths
4) Red buff, I usually hold back a few seconds in the bush to get half hp up, Use smite to finish off.
5) Golems
6) After you have finished this route, Choose to gank mid or bottom lane. What ever one is the hardest lane, I usually go bottom lane as you want your ADC to farm freely OR get that crucial kill. If your support is any good, Pink ward will be on river so it is clear for you to gank.
Ganking Routes

Ganking is on situations, I have highlighted the main "basic Routes ". I say Basic because im not taking in account Champions ability , for example

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