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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lucian
He has big damage early game and can outscale you easily
Ideal
Strong
Ok
Low
None
Introduction
WELCOME TO RAZEMAGE GUIDE FOR JINX, THE LOOSE CANNON
mafia jinx
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Who is
![]() ![]()
What is in this guide?
This guide will cover all things you need for ![]() |
I know
Jinx is cool, awesome and everything else that is good, but no one is perfect, not even in game. No, don't feel bad, she is still great, very awesome indeed.
So, she is most viable in bot lane as an AD carry

So, she is most viable in bot lane as an AD carry
Pros
+ Long range poke with high damage+ Great steroid (130% attack speed and 10% AD) + High range late game + Quick minion clear + Good utility (for both escaping and chasing) + Global ultimate Jinx offers a lot of things as a marksman. ![]() ![]() ![]() ![]() ![]() |
Cons
- Easily killed when focused- Have mana issues early game - Low range early game - No in-built escape - Need to be snowbally Like any other AD carry, Jinx is very very, and once again, very easy to be killed. Her health is very low. She needs a great teammate to help her not being hit by the enemy. Early game, she has some early mana problems. If she wanted to keep up pushing with someone like ![]() ![]() ![]() ![]() ![]() |
![]() While it is not the best passive, it is good in some of tricky situations. With this passive, you could split push the lane, destroy a tower and run to safety before enemy comes. There are some unique things that this passive offers that could be the matter of life and death. If you are in teamfight but your team lost the battle, you could kill one of their lowest health champion and then run fast to safety to defend your base. Other than that, you could use your ult to kill enemies from base so you could get back to battlefield sooner |
![]() Jinx has this gun while this skill is not leveled up but don't have any advantage from it. While it is leveled up, this gun gives a huge, i mean HUGE amount of attack speed each successful attack, up to 130%. Always activate it when you are 1vs1 and attacking towers. Many people take this first, but me, i prefer taking it second for the poke of ![]() ![]() Meanwhile, this gun will give you AoE basic attacks and more range. DON'T use it in laning phase because you will run out of mana very very quick and unable to use other skill for chasing or escaping. Only use it when you are too outpushed. Also, if you killed enemies, use it to clear minion waves so you could get to tower faster and deal more damage to tower. Also use it when enemy is running away because the range is just ridiculous. |
![]() Zap is a very good poke. The range is very long and the damage on it scales very great (140% AD). It could be used in many ways. First, it could be used to check bushes. I recommended using it in line with the bushes so you hit most of the bush area to make sure if there is enemy because if it hits enemy, it reveals the enemy for some time. Other than that, ![]() |
![]() Flame chompers could be used both offensively and defensively. Offensively, you could use it to trap enemies from running away because they need to walk around it or risked by walking over it and being rooted. Always use it some (not a bit) distance from the enemy because it needs charge up time. The damage on it is pretty good so you could also use it to have more damage. Defensively, you could use this to escape from enemies. Put it on or after you so they need to walk around it or rooted for some second, giving you time to run away. Get it 4th and maximize it last because it is only for the utility mostly. |
![]() Yay! Another global ult for ADC. There are many things that could be use with it. There is one thing that should be avoided. Don't use it early in fight. Why? Because this skill also damage the enemy by 25/30/35% of the enemy's missing health. So, the later you use this skill (the less the enemy health is) the higher the damage is. Other than finishing enemy, this thing will help ally too. Try to aim it from an other side of map when you see an ally is 1vs1 the enemy. Someone like ![]() ![]() |
![]() This spell could act as two things : Free Get Out of Jail or Free Gap Closer. But, be a bit careful when using this because it has long cooldown. If you think you have what it takes to run away and most of your skill is off cooldown, don't use it. But you need to be 75% sure you are safe. And you need to be 100% sure you will kill the enemy when using flash offensively. |
![]() This is a good spell for a marksman. This will give you more time to delivers more damage or save yourself from an ignite, DoT damage or a global ult ( ![]() ![]() ![]() |
![]() Pretty good when you are facing many assassins in enemy team but usually you want your support to take this. |
![]() This is a very satisfying spell if you use it to a low hp champion that is almost death but successfully running. Though, it isn't the best spell around because it needs a short range to cast and a marksman shouldn't be close to enemy in teamfight. |
![]() Currently better than ![]() |
![]() If you haven't get ![]() |
DON'T TAKE THIS




![]() With the nerf to the lifesteal quint and the buff to this, it's a pretty good rune to go as it will help your early game damage |
![]() This mark of attack damage will help her last hitting the minions early game and giving out bonus damage late game because sometimes enemy run with around 25 health. |
![]() This will help her have more sustain early game because she will face another ADC in bot lane and protects her from some poke. Late game it helps her mitigates more damage from AD damage from enemy's ADC, AD Top (such as ![]() ![]() ![]() |
![]() It will help her against enemy's poke support early game and can help her to protect herself from enemy's ap carry later. |
Time for shopping :D (or stealing :P)
Starting Items
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Early Items and Core
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Boots
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Enchantments
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IE
Crit Options
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Penetration

Last Item Options
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Items Like


Early Game


The most important thing is to don't forget last hit minions. Second, be careful of enemy's poke because your health could be easily decreased and you need to return to base many times, unless you have a healer. If you want to face check a brush, use

Mid Game
Mid game is where you do your best. You should have your Q maximize and R available. If you have pushed your lane better than the other lane, start roaming the map. Help pushed lane. You should not overpush unless you have 1-2 teammates around you and some enemies spotted in lane. Don't forget to take

If you find your teammate in problem, try to snipe your ult. This will help them a lot, making it possible to turn around the teamfight. Vision is very important this time. If you see an enemy isolated, be careful. It could be a bait and you find an enemy on the other side of bush. Never roam the enemy's jungle alone. There might be enemy
Late Game
This is the time where you will win or lose. Anything could happen. Always stay in back in teamfight. Ask your support/tank to guard you. Ask them to lock their CC on enemy's assassin because they could kill you in second. Focuse on the squishy/damage dealer enemy. Once they are dead, you could kill the other enemies easily.
Sometimes you could ult an enemy from your base when you are in your base while your teammate is in teamfight and you couldn't come fast enough to help. It could help between win and lose. If you are in a losin teamfight, try kill the lowest enemy health. This will activate

Thank you for reading my guide. I wish you do great with
Jinx with this guide. Please consider not to downvote this guide. Love you guys. AND GET JINXED!!!
mafia jinx


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