Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Smite
Flash
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction
Also, this guide will not be recieving the amount of attention it deserves. I have many other obligations and wanted mostly to spread the word about Kayle. My free time will be going to writing articles and improving my "Who is your jungler and what does he do?" guide.
Pros
|
SPA | SPA |
Cons
|
I like to start off
Cloth Armor and five
Health Potion. I'm sure other starts are viable, but Kayle's sustainability is pretty low as is. With that out of the way, I'm sure you're wondering what exactly to build after
Giant's Belt and why I'm mentally defunct enough to put Elixirs as a finished build item. Here's how it will break down:
Cloth Armor and 5
Health Potion. Use your first health potion after starting blue, use your other health potions when moving from Wraiths to Golems. You will be chugging from then on out, so keep it up.
Madred's Razors. You get a movespeed buff from your
Divine Blessing, which makes boots not as necessary early on. The Razor will give her much needed sustainability and damage.
Berserker's Greaves. This in combination with Madred's Razor will give you much needed attack speed. This is more important than finishing
Wriggle's Lantern because you don't need the life sustain as much as want the attack speed for clearing team objectives and ganking.
Wriggle's Lantern and purchase whatever piece of
Wit's End you have money or need for. I typically get
Wriggle's Lantern and
Null-Magic Mantle to even out my resistances. With those two, you'll be hitting around 80+ dual resistance, which will be important when you go to gank high-damage lanes.
Giant's Belt, to help me survive. After the belt, you can go damage if you're fed or tankiness if you're behind.



Game Start -


First Recall -


Second Recall -


Third Recall and On -
Finish your



Wit's End is Done -
I generally build tanky, or at least
Many Kayle players choose to level
Reckoning over
Righteous Fury, however I do not. I find that an additional 10% damage from
Reckoning and the 1.0 AD Scaling is worthless in the early game. My build does not prioritize attack damage and the base stats on
Reckoning are not quite so high as to justify running it. This, as with anything here, is a preference. The utility in clear speed that
Righteous Fury offers is better than an extra kick to your ganks.





SPACE |
Aggressive Ganking Route:
Wolves > Blue (need a leash) > Wraiths > Golems > Gank
Safe Farming:
Wolves > Blue (need a leash) > Wraiths > Golems > Red > Wraiths > Wolves > Recall
Very simple, I'll have a video for it later. Jungling routes are a hoax anyway, just play your way through this and you'll be fine.
This will be your overall skill path in any game. I hardly ever deviated from this when I was set on a build and I think it is the optimal skilling.
![]() |
MM |
Holy FervorKayle's basic attacks against enemy champions reduces their armor and magic resistance by 3% for 5 seconds (stacks up to 5 times). |
This is a pretty deceptive passive. At a glance, it looks pretty ridiculous, but overall the amount of change is makes is fairly insignificant. Even at maximum stats of a -15% reduction, you'll see nothing more than a 5% damage increase. This in combination with her

This skill is pretty awesome. The % damage increase, as mentioned above, isn't really that significant. I find I use it for extra


This skill gives Kayle some much needed early sustainability otherwise not given. She also can use this to plow through the jungle faster and to buff an ally in need. The heal portion of it is relatively insignificant, however the movespeed boost has saved many lives. You'll only need 1 level of this baby and you're set.
This is the coolest skill ever. Well maybe not, but it's certainly super badass. This is what makes Kayle's jungling so quick as well as her ganks deadly. The 400 range is nothing to scoff at, either, especially since the range is on par with her slow. When you're using this, try to step and attack like you do in Starcraft micro. This allows you to remain close enough to do damage throughout a gank.
![]() |
MM |
InterventionKayle bathes a target ally champion (or herself) in a holy light, rendering them immune to all damage for 2 / 2.5 / 3 seconds. |
Absolutely ridiculous. This skill makes Kayle viable late game and invaluable to a team. Learn to use this properly to not only save an ally, but shed damage as well as dive turrets. An amazing skill that requires a lot of judgment to use properly.
My original builds were intentionally vague above. I follow that like it's my core in almost every single game, with a few exceptions, which I will go over below.
Itemization has to be on a custom basis, there is no set item path for anyone. If you're playing an AD carry and they have 3 AP burst AP lanes, you have to get something like a
Negatron Cloak. If you're dying too quickly, you must build tankier. If you're out ahead you should build more damage. The list goes on, and the purpose of this is to make you think of what to build.
These items are very good to be broken into pieces and built over time, giving you a much easier curve to the top. You can itemize them for damage or survivability or in pieces if you need one right away or can't afford another.
These are the items you'll want to build when times are tough. If you were early counter jungled or perhaps died on a few of your ganks, turn here. You will want to pick up one or two of these, and then return to your damage or attack speed oriented build. Don't continue to build full support into the late game as you'll fall even further behind. These have small pieces and large, cheap benefits to help get you out of the gutter.
These are items you can build to push your advantage once you've already gotten it. I classify fed on a jungler as having more than 3 or 4 kills in the early/mid game. A single kill is a nice boost and can help buy your core, but you need a lot more in order to snowball.
These are things I don't like on Kayle, whether they're popular or not.
Itemization has to be on a custom basis, there is no set item path for anyone. If you're playing an AD carry and they have 3 AP burst AP lanes, you have to get something like a

Normal Game, Not Behind:
These items are very good to be broken into pieces and built over time, giving you a much easier curve to the top. You can itemize them for damage or survivability or in pieces if you need one right away or can't afford another.
![]() |
MM | This is a solid item to have on Kayle. It's not the best choice, but if you have a lot of squirmy opponents, it gives you tankiness as well as inescapability. |
![]() |
MM | A solid item against an AD heavier comp if you have to take damage. |
![]() |
MM | This gives you a lot of damage as well as tankiness and attack speed. I ran this on games when I felt I needed to be hitting their team harder. |
Normal Game, Behind:
These are the items you'll want to build when times are tough. If you were early counter jungled or perhaps died on a few of your ganks, turn here. You will want to pick up one or two of these, and then return to your damage or attack speed oriented build. Don't continue to build full support into the late game as you'll fall even further behind. These have small pieces and large, cheap benefits to help get you out of the gutter.
Philosopher's Stone | MM |
Any GP5 item works very well when you're behind, and this one will also leave you at a higher life and mana total in the jungle. It's not great on her, but you can always build it into a ![]() |
![]() |
MM | Another GP5 that helps your tankiness and sustain. You want to build like a support when you're behind because they have cheap, effective items that help their late game. |
![]() ![]() |
MM |
Cheap and effective. Get one early against heavy damage like ![]() ![]() |
You Are Fed:
These are items you can build to push your advantage once you've already gotten it. I classify fed on a jungler as having more than 3 or 4 kills in the early/mid game. A single kill is a nice boost and can help buy your core, but you need a lot more in order to snowball.
![]() |
MM |
It may not be as good as it once was, but you can get it in pieces early to continue to push advantage hard. Having a ![]() ![]() ![]() |
![]() |
MM |
This item works well for Kayle on many levels. You can itemize out ![]() |
![]() |
MM | A lot of damage, armor shredding and attack speed, Kayle's formula for success. |
![]() |
MM |
Armor penetration, attack speed, move speed and a damage boost. An early ![]() |
Items I don't like:
These are things I don't like on Kayle, whether they're popular or not.
![]() |
MM | The extra damage is meh, you don't want AP that much, nor do you do AP damage. This can maybe help if you have an AP heavy team, but they're not going to fear your 50 splash magic damage. |
![]() |
MM | I so hate having to stack it up. By the time this is useful in a fight, it's over. By the time it's useful in the jungle, the creeps are dead. Mostly preference, but this item is garbage. |
![]() |
MM |
I tried it out when I was fed and was underwhelmed with it. It offers a lot of things she wants, but her damage isn't really coming from TF unlike the popular abusers such as ![]() ![]() |
Difficulty:

MMMKayle really isn’t too hard to play. You have to practice judgment on both your

Jungling Speed:

MMMKayle’s jungling speed is insanely fast.

Jungling Sustainability:

MMMEarly on she takes more damage than I would like and pretty much requires a

Ganking:

MMMShe has a strong slow at level 3 as well as a ton of damage in a gank. Most times I can just walk in and solo their laner, which is saying something for a jungler. After her

Ability to Deflect/Recover from Counter-jungling:

MMMAs I said earlier, her early life isn’t anything to write home about. She can dish out some serious damage in the early levels, but can’t really take any herself. This leads her pretty weak to a strong invader. Combine this with her wanting a lot of farm to make herself more tanky leads to a relatively flimsy deflection.
Ability to Counter-jungle:

MMMShe is pretty solid in countering, but is nothing remarkable. She will do high damage to anyone she invades, but has to be very careful about it. Her camp clear is extremely fast, but also doesn’t leave much opportunity to cripple. This isn’t really the reason you play Kayle, but it’s possible.
Post Jungling:

MMMEven if you’re 0-50, one word needs be said to make this rating high:

- Learn to “step” your auto-attacks with
Righteous Fury. This means if you’re far away from your target, attack, move towards them, attack again, move towards them. It will be difficult to master, but is essential in maintaining your DPS for a gank or moving target.
- In the early game, don’t pretend you’re invincible. Be very careful before you have
Intervention and don’t take many risks.
- When you’re going to gank, use
Divine Blessing on yourself first. This will give you an extra kick in the *** to fly out of the bushes and slow them.
Righteous Fury and
Reckoning have the same range, so you whoever you can slow you can hit. When you try to activate both quickly, make sure it did it. I had issues when I quickly pressed QE and E doesn’t activate or Q doesn’t fire. You can E first when coming out and then Q and attack at the same time.
Intervention is not
Chronoshift. You do not have to use it like a life saving device, you can use it in many ways. Learn the effectiveness of the ultimate exploit it, don’t just try to save the one person who will die.
- Respect her damage, but realize that it comes at a cost. She has to be relatively close to beat you up and is not tanky early on. Her ganks can turn on her in a hurry, so be aware that she’s killable.
- Her
Intervention is good, but it’s not without its faults. Try to spread your damage out or CC Kayle in order to have it be ineffective.
- Kayle can fall behind pretty quickly if she gets killed or invaded. Much like other high-damage users in the jungle, not having farm or kills puts her behind and makes her relatively useless.
- If you don’t have a lot of burst damage and see her coming to gank you, run away immediately. Her slow has a pretty high range and her attacks hurt a lot. Don’t risk your life, leave right away.
MMMKayle goes well on any team, really. She is ineffective as a tank, though, so try to fill that role on top lane. She also synergizes very well with CC effects and weaker early laners because of her high damage, early ganks.
>Example Team:
Jax (top),
Janna (mid),
Kayle (jungle),
Graves (bot),
Taric (bot)
Top lane has a weak early sustainability and CC to use on a gank, which works out well for Kayle. Mid lane has a shield that, when combined with
Intervention, makes a person on your team nearly unkillable, while also offering 2 forms of CC for your gank. Bottom lane is a CC-high burst lane that will drop a target instantly.
>Good against: Solo queue idiot carries on your team, anything she’s not bad against.
>Bad against: Sustained damage teams, lots of CC (like
Amumu) and strong early invasion.
>Example Team:





Top lane has a weak early sustainability and CC to use on a gank, which works out well for Kayle. Mid lane has a shield that, when combined with

>Good against: Solo queue idiot carries on your team, anything she’s not bad against.
>Bad against: Sustained damage teams, lots of CC (like

In conclusion, Kayle is a solid jungler. Her lack of a reliable late game can make her play very variable, but having high damage ganks as well as a "noob insulator" in your ultimate allow you to have consistent games with enough skill. She is a fun and rewarding character to play, only costs 450 IP and is a nice addition to most teams.
If you have any other comments and remarks, be sure to post them.
If you have any other comments and remarks, be sure to post them.
You must be logged in to comment. Please login or register.