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Recommended Items
Runes:
1
2
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
4
Mobility
Flash
Ghost
Items
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kog'Maw
Check Matchup section for more details
Kog'Maw
Check Matchup section for more details
Ideal
Strong
Ok
Low
None
Kog'Maw
Check Matchup section for more details
Champion Build Guide


Hello everyone, I'm SUPERPLAYSHD!! My peak rank is Master on EUW. I am an ADC main, and I am




I created this guide because I did not find a comprehensive guide on the website on how to play



Note: click on the bar below each section to bring you back to the contents.














PROS AND CONS
+Great scaling in the late game in both attack and spell range
+Shreds
tank champion and delete squishy champions
+High damage output
+Deals true damage after he dies (useful even in death)
+Deals hybrid damage
Kog'Maw is a hyper carry who has a great range with
Bio-Arcane Barrage that increases further in the late game, destroying any champion that comes in his way. He has the potential to snowball in early game. It is better to play
Kog'Maw if you have an engage/CC in your team to tank for
Kog'Maw, and if you have an amazing
Lulu to peel for
Kog'Maw and scale with him.
+Shreds

+High damage output
+Deals true damage after he dies (useful even in death)
+Deals hybrid damage







-Squishy, gets deleted by longer range champions
-Weak to crowd control
-Lack of mobility so cannot escape enemies
-Need a team who can peel him to deal damage
-Weak early game
Kog'Maw is squishy and can be useless in the early game if faced with CC
support champions such as
Rell or
Blitzcrank, or if played against mages who out-range him such as
Lux or
Xerath where he will be poked heavily and denied CS. Do not play
Kog'Maw if the enemy comp contains heavy CC champions, or if there is a poor synergy between
Kog'Maw and your
support.
-Weak to crowd control
-Lack of mobility so cannot escape enemies
-Need a team who can peel him to deal damage
-Weak early game











Your ideal keystone to go for with
Kog'Maw is
Precision, prioritizing
Lethal Tempo as the major rune because it grants a stacking attack speed and range. At full stacks, the attack speed exceeds the maximum range (2.50). This is perfect for
Kog'Maw because his attack range is relatively short so
Lethal Tempo boosts him, moreover,
Kog'Maw relies on attack speed to deal damage, so with
Lethal Tempo his DPS is further increased. Picking
Press the Attack,
Fleet Footwork or
Conqueror will not get the best out of
Kog'Maw.











-
Overheal: really weak at the moment and does not support
Kog'Maw even with
Legend: Bloodline or life-steal items such as
Blade of the Ruined King. Do not pick it.
-
Triumph: ideal to survive, especially early game when trading with the enemy
marksman and
support. Since
Kog'Maw has no mobility, this can make him survive damage from
Ignite, minions, and champions, or at least allow
Kog'Maw to deal enough damage before dying and possibly kill an enemy with
Icathian Surprise.
-
Presence of Mind: grants
Kog'Maw mana after he kills an enemy, while it may mean granting usage of abilities again in a fight, it means less survivability and granting the enemy gold. If you pick
Presence of Mind you need to be extra cautious with the positioning.




-







-



-



-



-



-


-





-


SECONDARY RUNES
Pick
Resolve for durability:
Conditioning and
Overgrowth:
Conditioning makes
Kog'Maw more of a
tank without building durability items as it increases his armor and magic resistance, and
Overgrowth increases his health. This way
Kog'Maw will not be deleted by the burst damage champion and fight longer in fights.








Pick
Domination for snowballing:
Taste of Blood and
Treasure Hunter: with
Taste of Blood,
Kog'Maw can heal partially and survive fights, and as he gets kills, he will get additional gold with
Treasure Hunter and get items advantage over the enemy bot lane taking lead in the lane.






Pick
Sorcery for damage scaling:
Transcendence and
Gathering Storm: with
Transcendence,
Kog'Maw can hit skill shots more often and win more trades, and with
Gathering Storm he gains additional AD or AP as the game goes by.
Sorcery is good when you need to focus on scaling.







Pick
Inspiration for mobility:
Magical Footwear and
Approach Velocity: going for
Inspiration means low mobility early game which is bad for
Kog'Maw, but it also means better kiting later in the game, especially with the help of
Approach Velocity which synergies with
Void Ooze slow.






















ABILITIES RUNDOWN
EFFECT RADIUS: 400
INNATE: Upon taking fatal damage,

While under this state,

TIPS:
- Chase the enemy if


- If you can't catch up with the enemy or you killed them, go after the minions' wave to get CS.
COST: 40 MANA | COOLDOWN: 7 | CAST TIME: 0.25 | RANGE: 1200 | WIDTH: 140 | SPEED: 1650 | BONUS ATTACK SPEED:
10 / 15 / 20 / 25 / 30% | MAGIC DAMAGE: 90 / 140 / 190 / 240 / 290 (+ 70% AP) | RESISTANCES REDUCTION: 23 / 25 / 27 / 29 / 31%
PASSIVE:

ACTIVE:

TIPS:
- Use


- Use

- Use

COST: 40 MANA | COOLDOWN: 17 | CAST TIME: NONE | BONUS ATTACK RANGE: 130 / 150 / 170 / 190 / 210 | BONUS MAGIC DAMAGE:
3 / 3.75 / 4.5 / 5.25 / 6% (+ 1% per 100 AP) of target's maximum health
ACTIVE:

TIPS:
- Use

- Before dueling, make sure that

- Use


COST: 40 / 55 / 70 / 85 / 100 MANA | COOLDOWN: 12 | CAST TIME: 0.25 | RANGE: 1360 | WIDTH: 240 | SPEED: 1400 | MAGIC DAMAGE: 75 / 120 / 165 / 210 / 255 (+ 70% AP) | SLOW: 30 / 35 / 40 / 45 / 50%
ACTIVE:

A field of ooze is created in its wake for 4 seconds, slowing enemies every 0.25 seconds.
TIPS:
- Use

- If you think you need to use




COST: 40 − 400 (BASED ON STACKS) MANA | COOLDOWN: 2 / 1.5 / 1 | CAST TIME: 0.25 | TARGET RANGE: 1300 / 1550 / 1800 | EFFECT RADIUS: Range center 240 | MINIMUM MAGIC DAMAGE: 100 / 140 / 180 (+ 65% bonus AD) (+ 35% AP)
ACTIVE:




LIVING ARTILLERY: For each stack,

TIPS:
- Poke the enemy with

- Don’t let the ability's low cooldown duration itch you to use it. It consumes a lot of mana and it will leave

-

- Since its damage is double against enemies below 40% hp, use

ABILITIES SEQUENCE

The first ability to unlock and to level up is















The first and the most crucial item to build
Kog'Maw,
Blade of the Ruined King is the main source of life-steal, it is strong against
tank champions, slows the target, and grants movement speed.




With
Runaan's Hurricane,
Kog'Maw deals damage to two more champions dealing additional magic damage, and grants mobility and significat attack speed, not to mention the critical strike chance.










Unlike all of the mentioned items,
Phantom Dancer grants ghosting which provides mobility for
Kog'Maw and increased attack speed. The passive of the previous two items are stronger though.


If you face enemies with burst damage that can delete
Kog'Maw and positioning isn't enough because they can reach the back line, just get
Guardian Angel and have one more chance to fight and carry the team.


Get
Mercurial Scimitar if you are not building
Wit's End and if you are facing a heavy CC team and you need to cleanse the CC to survive. Build
Quicksilver Sash first before building the complete item.



Another alternative for
Mercurial Scimitar and
Wit's End. It is the least favorable magic resistance item with
Kog'Maw playstyle. Therefore, if the enemy team doesn't deal heavy AP damage, do not build it.



The health
Titanic Hydra grants
Kog'Maw makes him endure fights longer and does not get him deleted instantly. It also grants attack damage. If it is not necessary, try to build attack speed items instead of
Titanic Hydra.



A good item against full AD team. It is powerful against
Assassin
champions as
Talon or
Kha'Zix, and
marksman champions like
Akshan or
Quinn. Build it against AD champions that rely on critical strike such as
Miss Fortune or
Jinx.








Consider building
Jak'Sho, The Protean when facing burst AD champions and/or AP champions such as
Vayne or
Vladimir for more durability in fights. It grants stacking armor and magic resistance along with the ones provided by the item.





MATCHUPS: ADC
Weak in the early game. You can play aggressively against him to deny him scaling. Care as
Aphelios gains attack range with
Calibrum, the Sniper Rifle, and also avoid getting rooted by
Moonlight Vigil, Gravitum in team fights as it can be deadly.



Ashe (Even):








Caitlyn (Extreme):
Draven (Extreme):
Ezreal (Even):





Jhin (Even):
Jinx (Low):







Kai'sa (Even):
Lucian (Major):
His attack range is the shortest compared to other ADCs, but with his abilities, he destroys
Kog'Maw early game, not to mention that he is really mobile especially if paired with
Nami. Bait
Relentless Pursuit before fully fighting him.



Miss Fortune (Even):






Nilah (Major):







Samira (Major):




Sivir (Low):







Tristana (Major):
You need to have
Exhaust or
Barrier ready for when
Tristana engages with
Rocket Jump.
Tristana can snowball early game, so focus on farming. After 6, make sure that
Explosive Charge and
Rocket Jump are on cooldown so she doesn't survive.







Twitch (Even):
Varus (Major):
As long as you don't give
Varus kills you should be fine, because whether he builds lethality or AP,
Varus becomes a serious problem since he is a scaling champion. Try to win against him in the lane. Dodge
Hail of Arrows and
Piercing Arrow.
Cleanse
Chain of Corruption.






Vayne (Low):
Xayah (Even):








Zeri (Low):
A late-game champion with great mobility. Try to deny her farm in the lane phase. Make sure that
Spark Surge is on cooldown before fighting her so she does not escape. Dodge
Burst Fire and use
Ghost when attacking her, or have
Cleanse to use it when
Exhausted.





MATCHUPS: SUPPORT
- Against (Major): You can abuse him at level 1, prioritize the farm. Attack safely when his CC abilities are on cooldown. Focus on the ADC not him on fights.
- With (Strong): a powerful engaging and disengaging champion, super
tanky, and has a lot of CC.
Alistar can save
Kog'Maw with
Headbutt, follow his engages and get fed early game.
- With (Strong): a powerful engaging and disengaging champion, super




Bard:
- Against (Low): avoid getting caught by
Cosmic Binding and you can easily fight him. Care to not get caught in
Tempered Fate after level 6.
- With (None): his kit doesn't support
Kog'Maw much. Moreover, he's gonna roam all game leaving
Kog'Maw vulnerable in the lane.


- With (None): his kit doesn't support


Blitzcrank:
- Against (Major): avoid getting hit by
Rocket Grab and
Kog'Maw should be fine. Stay behind minions, and keep your distance to avoid
Power Fist.
- With (Ok): having
Blitzcrank is a coinflip, he either hits all of his hooks and
Kog'Maw gets fed, or he hits nothing and you need to farm and scale.



- With (Ok): having


Brand:
- Against (Low): Do not get poked by him and you should be fine, he is gonna be an easy target. Be careful with the damage he deals late game.
- With (None): If
Brand lowers the enemy's health with pokes, then you can try to secure kills, besides that, focus on the farm and scaling.
- With (None): If

Braum:
Janna:
- Against (Tiny): Avoid getting caught by
Howling Gale and try to fight when it is on cooldown. Her peeling is good, so try to kill her first.
- With (Ok): if you are against an engage
support,
Janna should prevent the engage and give
Kog'Maw the advantage of fighting back.

- With (Ok): if you are against an engage



Karma:
Leona:
- Against (Major): a lot of CC, so always pick
Cleanse. Bait her
Zenith Blade and poke her. After level 6, avoid getting caught in
Solar Flare.
- With (Strong): with her CC,
Leona can prevent the enemy from catching up with
Kog'Maw, follow her engages to get kills, and get the lead in the lane.



- With (Strong): with her CC,


Lulu:
- Against (Low): avoid getting polymorphed by
Whimsy in fights. Try to bait it and you can kill her and her
marksman easily.
- With (Ideal): great shielding, great
Pix, Faerie Companion, amazing movement speed and attack speed, great peeling, your best partner ever!!


- With (Ideal): great shielding, great

Lux:
- Against (Even): Bait
Lucent Singularity to avoid poke,
Lux is squishy, fight her after she uses
Light Binding. Care if she is paired with
Caitlyn, if so, focus on farming.
- With (None): If
Lux manages to reduce the enemy's health and root them, aim for a kill, besides that, just focus on the farm until you find an opportunity.




- With (None): If

Milio:
- Against (Minor): Avoid getting hit by
Ultra Mega Fire Kick when fighting. Care if paired with
Caitlyn, her attack range will destroy
Kog'Maw.
- With (Ideal):
Milio got it all for
Kog'Maw, healing, shielding, cleansing, movement speed, increased attack range, and counters engages with
Ultra Mega Fire Kick. One of the best.



- With (Ideal):



Morgana:
- Against (Low): luckily,
Morgana got nothing to counter with
Black Shield. Pick
Cleanse to avoid years of CC of
Dark Binding, and fight her after she uses it.
- With (Minor):
Black Shield is gonna protect
Kog'Maw from CC and AP damage, if
Morgana immobilizes an enemy, attack them and try to secure a kill.




- With (Minor):



Nami:
- Against (Low): Dodge
Aqua Prison and engage her, she's squishy. She heals a lot so try to target her first. Be ready to dodge
Tidal Wave after 6.
- With (Strong): thanks to
Surging Tides, all of
Nami abilities grant movement speed. There is also, CC, peeling, and empowered attacks. Great
support.


- With (Strong): thanks to



Nautilus:
- Against (Major): You may be safe from
Dredge Line by staying behind minions, but after 6, there is no escaping the chain of CC with
Depth Charge. Pick
Cleanse against him.
- With (Strong): Just like when you play against him, follow his CC from
Dredge Line and
Depth Charge and
Kog'Maw will get fed.



- With (Strong): Just like when you play against him, follow his CC from



Pyke:
- Against (Low): position well and
Pyke won't be able to do much. When he roams aim to kill the ADC.
Flash or
Heal after 6 to avoid dying from
Death from Below.
- With (Low): follow
Pyke aggressive plays in the early game, so you can get the lead before he leaves you in the lane and roams.




- With (Low): follow

Rakan:
- Against (Even): Fight him after he uses
Grand Entrance. After 6, do not fight until he uses
The Quickness.
- With (Strong): great peel and CC. Poke the enemy if caught by
Grand Entrance and go back to CS. Look for a kill when the enemy's health is low.


- With (Strong): great peel and CC. Poke the enemy if caught by

Rell:
- Against (Major): Try to fight after
Rell uses CC abilities. Pick
Cleanse and keep your distance from her when you farm. You shred her late game.
- With (Strong):
Rell will provide
Kog'Maw with a lot of CC and peel, she can prevent enemies from getting closer to him. Follow her engages to get kills.


- With (Strong):


Renata Glasc:
- Against (Low): Try to avoid
Hostile Takeover and fighting an enemy with
Bailout when
Kog'Maw is in low health.
- With (Strong): great peeling. Fight until the end with
Bailout since
Kog'Maw will have an attack speed boost. Enjoy killing the enemy when
Renata Glasc uses
Bailout.



- With (Strong): great peeling. Fight until the end with




Seraphine:
- Against (Low): Dodge her skill shots and it is an easy matchup. Be ready to
Cleanse
Encore. Fight her when
Surround Sound is on cooldown so she doesn't escape.
- With (Low):
Seraphine can peel and poke. Fight once she reduces the enemy's health and if she charms the enemy with her ultimate
Encore.



- With (Low):


Senna:
- Against (Even): Avoid getting poked by
Piercing Darkness. Attack her when she gets souls for
Absolution and when she misses
Last Embrace.
Senna outranges
Kog'Maw in late game.
- With (Low):
Senna got nice range and peel. She also scales. Let her poke the enemy and attack them if their health drops or if
Senna roots them.





- With (Low):


Sona:
- Against (Tiny):
Sona peels and pokes a lot. Try to avoid getting poked by
Hymn of Valor. After 6, fight the enemy after she uses
Crescendo.
- With (Ok): great peeling but you cannot do much early game since
Sona is a scaling champion. If she stuns the enemy with
Crescendo try to get kills.



- With (Ok): great peeling but you cannot do much early game since


Soraka:
- Against (Tiny):
Soraka's healing is powerful. Focus on her during fights. Bait
Starcall. Do not get silenced by
Equinox, you can be safe besides that.
- With (Ok): Greatest healer in the game, she also pokes great in the lane phase. In late game
Soraka can peel you from assassins with
Equinox. If the enemy engages, fight until the end,
Soraka got your back.



- With (Ok): Greatest healer in the game, she also pokes great in the lane phase. In late game



Taric:
- Against (Even): Dodge
Dazzle and you can fight after. When
Taric uses
Cosmic Radiance, wait until the effect of it is over and fight.
- With (Strong): great peeling, increases
Kog'Maw's armor with
Bastion. After
Taric uses
Cosmic Radiance engage the enemy.



- With (Strong): great peeling, increases




Thresh:
- Against (Even): Dodge
Death Sentence and you can poke him back. Avoid getting in close range as
Thresh can trap you with
Flay and
The Box combo. Also, poke him when he tries to collect souls. Be careful when he uses
Dark Passage, as someone may join the fight.
- With (Ok): follow
Thresh aggressive plays if he hooks the enemy.





- With (Ok): follow

Yuumi:
- Against (Tiny): Playing in lane will feel like a 2v1. Avoid getting poked by
Prowling Projectile and play aggressively.
- With (Strong): Laning phase will be determined by the ability of
Yuumi to hit
Prowling Projectile. Besides that,
Yuumi's kit is good for
Kog'Maw.

- With (Strong): Laning phase will be determined by the ability of




Zilean:
- Against (Even): Try to dodge
Time Bomb. Do not fight the enemy after 6 until
Chronoshift effect wears off. Care for ADC level-up advantage with
Time in a Bottle.
- With (Ok): Good movement speed with
Time Warp and one more chance to fight with
Chronoshift. Fight the enemy after
Zilean reduces their health.



- With (Ok): Good movement speed with



Zyra:
- Against (Even): Avoid getting rooted by
Grasping Roots. Kill her plants if possible since they are her major source of damage. Fight her after she uses her immobilizing abilities.
- With (None): If
Zyra reduced the enemy's health, you can go for a kill, and poke the enemy if she roots an enemy. Besides that, just farm.

- With (None): If




Pre Laning-Phase
The real action begins in laning phase, but you should start planning your moves during champion select. You need to analyze both your comp and the enemy team comp, and choose your runes and summoner spells accordingly. You can face a rough bot lane duo such as
Caitlyn and
Lux which forces you to play defensively. You should know who the
jungler is. For example, you may not have a problem trading in bot lane, but an enemy
jungler such as
Rammus or
Zac can gank your lane early and you cannot escape the CC.
When the game starts, and before the laning phase starts, you should check the needs of your team, like if they want to invade the enemy
jungle so you can join them and maybe get a kill to have the lead on bot lane. Or if you should counter an enemy invade, or if you should simply leash your
jungler. Go to the lane at min 01:38 max. If you go after, you will miss the first three minions and lose gold and XP.






When the game starts, and before the laning phase starts, you should check the needs of your team, like if they want to invade the enemy



Laning Phase (Pre level 6)

Once you have analyzed the enemy team comp and know the threat degree in bot lane, you can choose your playstyle. Your goal is to have minimal deaths and focus on CS, then look at your lane, is it an even lane? Then you should focus on the farm and look for an opportunity, when possible, to get a kill, whether this opportunity is your jungler ganks, the enemy focusing your
support and their health being low, your
support managing to CC the enemy, you having minion wave advantage, whichever it is, use
Void Ooze to slow the enemy, reduce their armor and magic resistance with
Caustic Spittle and get range with
Bio-Arcane Barrage. Even if
Kog'Maw health drops, fight until the end, even if the enemy kills
Kog'Maw you can still get the kill with
Icathian Surprise. If you have lane advantage (having
Lulu the greatest
support synergy with
Kog'Maw) and you are against champions weaker in the early game such as
Soraka and
Vayne, then you should try to hit level 2 before the enemy and either get a kill or make them
Flash away and use this as an opportunity to farm and deny the enemy farm. If your
support is premade and you trust them, then you can play aggressively and your chances of winning will increase.















If you are against lanes such as












After Level 6
Once you reach level 6, you can be more at ease, you can use








Wave Management
Wave management plays a crucial role in the laning phase, it grants the advantage in the lane, lessens your losses, and/or dominates your lane. There are three strategies to manage the wave: Freeze, slow push, and fast push.
Freeze
A freeze means holding the minion wave in a certain position. As you can see in the figure where the wave is usually positioned. When the game starts, the wave will be in zone 0, for









If you plan to play aggressively and win trades, try to keep the wave frozen in zone 0. Keep in mind that to maintain a freeze in zone 0, both you and your enemy should have the same number of minions. DO NOT freeze the wave in the same 1,2, or 3 to the enemies








Fast Push
Fast push means making the minion wave push toward the enemy turret. The best way to do this is by killing siege minions (cannon) and melee minions. You need to fast push when the enemy ADC and






Slow Push
Slow push is the condition where your minion wave is bigger than the enemy's. You must not rely much on slow push in the early game because it means a frozen wave for the enemy and more XP and gold. The only case you want to leave the wave at a slow push is when your bot lane roamed and you follow them to get kills lead. Usually, you rely on the slow push at later stages when


Note: This guide demonstrated the basic knowledge of wave management. Check wave management guide for more information about wave management and specifications for ADC role and bot lane.
Warding
Note: This warding section will be updated once the ward map tool is updated to season 14 map. Thank you for your patience.
Warding is the job of your






If you are behind, then you will have to play under the








If you are playing aggressively and pushing constantly, then you need to place aggressive wards. This means you need to ward the enemy





Note: All of the warding images courtesy of mobalytics.gg. This guide demonstrated the basic knowledge of warding. Check warding guide for more information.


At this point of the game,
Kog'Maw should be in a better condition than early game. You probably already have built
Berserker's Greaves and
Guinsoo's Rageblade. You have many possibilities in this phase. If you are ahead in bot lane, then you probably would have destroyed the enemy
turret or are about to destroy it and switch to mid lane, if that is the case focus on getting CS and rotate for objectives
dragon or
rift herald/
baron nashor, if no objective is up, be ready to rotate to top lane or bot lane if there is a fight, if you think it is too late to join a fight in other lanes, then focus on destroying
turrets in mid lane. Make sure to have vision around to avoid death.
If you’re even with the enemy in bot lane, then stay there, try to defend your
turret and get the enemy’s, and care for a dive from the enemy
support if they are playing engage
support such as
Leona or
Nautilus. Also, make sure that the brushes closer to your
turret are warded to avoid a gank from the enemy
jungler and/or mid laner. If you do not feel safe, do not stay under
turret, it will be destroyed faster since the enemy deals more damage and can destroy it faster, and kill
Kog'Maw. Once it is safe again, get back to lane to destroy the enemy
turret and swap with mid-laner.








If you’re even with the enemy in bot lane, then stay there, try to defend your











If you are way behind, do not tilt, do not feel frustrated, tell your









This is the moment where
Kog'Maw shine if you are ahead, then you do not need to think much, think of who may be a threat to you, another scaling champion such as
Kassadin or
Veigar, and the threat of CC from champions such as
Rell,
Sejuani or
Malphite; let them use their CC and be ready to fight. Focus on staying in a safe position where your team can peel
Kog'Maw and demolish the enemy team,
Kog'Maw got the damage and the range to win a team fight and win the game even if your team isn't ahead. Avoid getting assassinated by champions such as
Evelynn or
Zed. Always play around with your teammates and ping for assistance when necessary.
If you are not ahead, then this probably means you haven’t got the full build for
Kog'Maw yet, still, if
Kog'Maw hits level 16, he can be very useful in team fights and securing objectives. If you have a front line, then follow their engages and give it your all, if you do not have a front line, try to look for picks instead with an ally to get the chance to fight 5v4 or 5v3 and win the game. Get
aspect of the dragon if it is up, get the red buff, and have good positioning, this will increase the chances of winning fights. Always try to focus on the carry, if it is not possible, shred the enemy front line so they are not confident in engaging anymore. In both cases, DO NOT get killed, especially if
Kog'Maw is the only carry, it can cost you the game.










If you are not ahead, then this probably means you haven’t got the full build for







This guide demonstrated the basics of how to play







Special thanks to everyone who made creating this guide possible, starting with Making A Guide by jhoijhoi, with this guide, I knew from where to start and it made creating this guide looks good and made it easier with the available codes, and to Responsive columns guide by katasandra for providing necessary codes to make this guide readable while maintaining the excellent appeal. Last but not least, thanks to everyone who passed by my guide and read it, I hope you found it useful, please upvote the guide if you did and leave a comment, I will be pleased to have your feedback. Peace Out!

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