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Recommended Items
Runes:
Resolve
Precision
Spells:
Smite
Flash
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Akali
Ideal
Strong
Ok
Low
None


Table of Contents

Introduction | Runes | Items |
Pros and Cons | ---- | Gameplay |
Summoner Spells | Abilities | Conclusion |




.-.-.-.-.-.-.-.-.-.-Lasoor-.-.-.-.-.-.-.-.-.-.
Hello Summoners, Lasoor here with a fully remade guide for the rework of my former main champion(before the rework). I hope you find it educational.
I was a Warwick main from Season 5 up until the rework, I still play him often and am quite good with him; however, I am honestly disappointed with the changes they made. Old Warwick had far better sustain, team fight capability, more reliable CC, and was harder to kite. However, new Warwick is still very strong and brings whole new strengths to the table.
In this guide I will teach you what I see as the proper way of playing Warwick which is far different than most people would have you believe. I have tested many builds and most of the builds people are using just simply do not work. This one does, and you'll quickly see that once you try it.
If you disagree with anything I say in this guide or if I made any mistakes in this guide please let me know in the comments and I will address the issues. If you have any questions, again, let me know in the comments so that I may answer them for you.
Check out his Champion Teaser, very well done:
Champion Teaser




Pros

+ Good Jungle sustain
+ Tough duelist
+ Early game Objective and Lane control
+ Valuable pathing to low health enemies that grants speed boost
+ Strong team fighter
+ Decent CC Capability

Cons

- Easily kited
- Unreliable ultimate / Bad hit box and easy to dodge
- Learning curve / kit encourages stupid plays that get you killed
- Very weak early game / Reliant on teammates for kills
- Easy for enemy to bully you early game



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Gives you bonus resistences every time you utilize either your




Point of this Rune on Warwick is to help your team by allowing them to heal by attacking champions you use




Put simply this gives you the best stats out of your choices since you don't need early resistances too much. Early game Warwick mostly farms and ganks, both of which don't often require early-game stats other than damage output especially because



This is a pretty obvious choice on Warwick. It buffs all the healing he does and gives a stronger buff when he is low health. There's no real alternatives worth taking.


Keeps you in the fight, repeatedly healing you as you or your take kill enemies. This is considered a very strong rune that pretty much everyone tries to take advantage of.


We take this to help you finish off low health enemies. The alternatives don't really make much sense for Warwick.







![]() | Very useful for tanking damage and peeling enemies off of you. You max this second because it helps massively with taking high amounts of damage. The harder you are to kill the better. |
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Very useful for locking down enemies for your team to kill them. You heal insanely fast while using it and with ![]() |
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![]() | Helps you deal with incoming physical damage. These are the main boots you get due to the strong tanking ability they grant you for such a low price. They help a lot with enemy ADCs or fighters. |
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![]() ![]() early on because you are focused on basic attacking for your jungle sustain and don't need a lot of mana to clear, especially if you start blue buff. |

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![]() The reason it isn't in the main build is because ![]() |

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Early Game

You can start either red or blue, doesn't make a difference. Once you take buff clear the two camps, take scuttler, then proceed to the next side. Only gank a lane if it is very easy to get the kill. For example if the enemy is half health or less and over extending, specifically easiest to gank mid lane early on. You can use



Once you clear, recall and get items. Continue clearing jungle and occasionally ganking if possible. Remember not to gank if there's a lot of risk, too many players take huge risks with Warwick and it causes them to lose games. After your first back though, keep in mind that ganking becomes more of a priority. Rush for level 6, once you complete your jungle item kill the Dragon. Don't try to fight dragon if enemy has it warded or if enemy bot laners are pushing to your tower. It is normally best to help your team kill the enemy bot lane and then take the dragon as a team. Make sure you have smite ready in case enemy tries to steal.
Once you take Dragon start taking control of top side jungle so you can grab Rift Herald for your team. Person who takes it is the person most likely to use it best on the team. Generally it goes to a top laner with teleport or the jungler. Rift Herald will help you push down a tower really quickly and a well placed Herald will take down multiple towers.
Constantly be looking for opportunities to help get your teammates ahead, whether that is pushing their lanes while they roam or helping them get kills. Don't forget to get yourself kills as well. Never sit around waiting for any reason, always be doing something. Whether you're warding, farming, or fighting make sure you do something. Time is valuable.

Mid-Late Game

In the mid game you should try to keep the dragon area under your team's control. To do that constantly keep the river and enemy jungle warded. Push out mid and bot lane whenever you have the chance and help your team in team fights.
At this stage of the game you should try to aid your team as much as you can. If you see them fighting try to help them, your blood scent should help speed you up to get you to the fight if any enemies are wounded. You are a huge asset to your team thanks to your CC abilities, ability to tank damage, and your burst.
Ideally you should have around 100 CS 18 minutes in. Obviously more is better, but at least 100 means you'll have enough gold to stay relevant. Sometimes you may have less if you are fighting a lot, but if you aren't getting the kills then you'll quickly fall behind. Never forget to farm. 100 CS doesn't seem like a lot, but remember that a lot of it will be jungle monsters which give you more gold.
Around 25 minutes in you should be keeping control of the baron pit and taking baron as soon as you have an opportunity. With baron you will be able to push enemy turrets harshly. Always try to get your team to group up when they have it.
When you are playing from behind the best thing you can do is farm for gold and exp near your team so you can aid them if required. However, you won't catch up if you aren't farming. Make sure the enemy doesn't get free turrets if possible and avoid death. You should be able to properly judge if you'll win a fight or not based on how well your past fights went and what went wrong in them.

Team Fighting

In a team fight your job is to wait for the fight to start and then jump in and kill the enemy carries. However, primarily you should defend your team's carries. If you see for example a



If you see that your team is losing or not properly backing you up then make your escape. It is important to remember that you always come first. Never sacrifice yourself for your team. The only person to blame for your death is yourself regardless of how bad your team is. Make wise plays and don't tunnel too deep. If you wind up surrounded by enemies with your team being zoned away then you know you messed up and you will likely die.



That is all I have for now for my True to Warwick guide. I hope you found it useful.
If you liked anything about my guide or even had any questions about it please leave a comment. Feedback is always appreciated. If you liked this guide you might also like my other guides which have similar layouts. You can find those guides by clicking here
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