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Choose Champion Build:
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Energizer
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Chain Spam
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On-Hit ADC
Recommended Items
Runes:
Spells:
Heal
Flash
Items
Ability Order
Mirror Image (PASSIVE)
LeBlanc Passive Ability
Threats & Synergies
Caitlyn
Caitlyn outranges you at every single point in the game. While she lacks hard kill pressure due to your mobility and self-peel, you will be playing at a severe disadvantage for the most of the game.
Introduction
For the most part, when one champion (that is not traditionally played in the ADC role) is played as ADC, they are often suboptimal counterparts to a more commonly played ADC. For the most part, there are reasons that the ADC pool has rarely had any additions that weren't new champions in the first place. Beyond the marksman class, only ![]() ![]() |
LeBlanc ADC, in terms of viability, will not match that of LeBlanc played in the middle lane. LeBlanc's kit has a particular synergy with the middle lane (a combination of map position, match ups and overall geometry) and it cannot be simply converted directly into the bottom lane. This guide will not describe LeBlanc's middle lane existence in the bottom lane. What this guide will do, however, is explore LeBlanc's unique and independent identity in the bottom lane. One must acknowledge that LeBlanc ADC is not common for a reason but know that it doesn't make it impossible to work with. Below are examples of success.


Pros
+ Self-Reliance + Amazing Mobility + Hard CC + Good Skirmisher + Above-average Utility + Mindgames LeBlanc as an ADC has some very substantial advantages. LeBlanc is incredibly self-reliant due to her mobility and self-peel through ![]() ![]() |
Cons
- Average Late-game - Weak Laning Phase - One-Dimensional Playstyle - Predictable - Poor Waveclear - Mana Issues Though LeBlanc possesses a large amount of utility in teamfights and skirmishes, LeBlanc's effectiveness in lane is minimal. With low range, high relative mana costs and no AD scaling, LeBlanc's abilities are a non-factor in the lane outside of rare situations. As a result, LeBlanc often finds herself passively farming as an ADC and giving up the lane. |
LeBlanc is very extreme when it comes to her advantage/disadvantage profile. The above section is a quick summary of what LeBlanc ADC can and cannot (or should and should not) do. That being said, picking LeBlanc ADC is not a completely straightforward decision; though I admit it is not a particularly complex one. This section will provide a detailed explanation of LeBlanc's characteristics to help do so.
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LeBlanc can actually compete with ![]() ![]() ![]() ![]() ![]() ![]() Furthermore, LeBlanc's mobility combined with the hard CC of ![]() ![]() ![]() |
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However, LeBlanc realistically cannot use her abilities to harass in lane. Low damage (due to the lack thereof AP investment) coupled with high mana costs and poor range means LeBlanc has to forego all but her auto attacks in the lane. That being said, occasions will exist where LeBlanc can go for a chain or quick ![]() ![]() ![]() ![]() ![]() ![]() |
Moreover, LeBlanc ADC is peculiar in the late game. LeBlanc does not have the damage amplifiers that




TL;DR: LeBlanc has her





Which Keystone?
All

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Lesser RunesHeroism
Heroism
Overheal: PASSIVE: Healing in excess of your maximum health is converted into a shield for 6 seconds, up to 10 (+ 10% of maximum health). Receiving healing, dealing or taking damage will refresh the shield duration for 6 seconds. When the shield duration is over, it will start to decay over 2 seconds.
Triumph: Champion takedowns, after a 0.5-second delay, restore 12% of your missing health and grant an additional 25 gold.
Presence of Mind: PASSIVE: You restore mana equal to 100% of mana expended for 7 seconds whenever you score a champion takedown or level up.








Legend
- LEGEND: Gain Legend stacks for every 20 points earned, up to 10:
- 20 points for champion takedowns
- 20 points for epic monster takedowns
- 5 points for large monster kills
- 1 points for minion kills
Legend: Alacrity: PASSIVE: Gain 3% (+1.5% per Legend stack) bonus attack speed, up to 18% with 10 stacks.
Legend: Tenacity: PASSIVE: Gain 5% (+ 1.5% per Legend stack) tenacity, up to 20% with 10 stacks.
Legend: Bloodline: PASSIVE: Gain (0.8% per Legend stack) life steal, up to 8% at 10 stacks.







Combat
Coup de Grace: Passive: Deal 9% increased damage to champions below 40% health. Additionally, you gain 9 bonus attack damage or 15 ability power (Adaptive) for 10 seconds whenever you score a champion takedown. This bonus does not stack.
Cut Down: Passive: Deal 4% bonus damage to champions with at least 150 more maximum health than you. This increases up to 10% bonus damage versus targets with 2000 more maximum health than you.
Last Stand: Passive: Deal 5% bonus damage while below 60% of your maximum health. This increases based on your missing health, up to 12% bonus damage while below 30% of your maximum health.















Secondary Path Runes
For picking LeBlanc's secondary rune path, it is usually better to just choose two preferred runes from another tree and go from there. Since

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- Avoid using
Shatter Orb unless to guarantee a kill or you have disposable quantities of mana.
- Use
Shatter Orb to break spell shields from range.
- In the late game, do not use
Shatter Orb for the cast time temporarily locks out auto attacks, heavily reducing damage.

- This is half of LeBlanc ADC's identity. Make good use of the mobility.
- The 0.25s lockout (you cannot cast
Distortion again right away) means you should avoid going in unless confident.
- Use
Distortion to check past walls or in brushes (probably follow it up with a
Stealth Ward or
Control Ward), as the second cast gives you a disengage.
Distortion's two casts can avoid many skill shots without completely disengage by dashing backward then back.
- Mind the gap. LeBlanc's
Distortion goes much further than most dashes.
- Dashing to and from helps increase the charge on
Fleet Footwork,
Statikk Shiv and
Rapid Firecannon.

- This is the second half of LeBlanc ADC's identity, take advantage of the crowd control.
- Once
Ethereal Chains has been used multiple times, simply moving forward can threaten the enemy without actually using it.
- It's often better to use
Ethereal Chains as follow-up crowd control in the lane due to its tether mechanic.
- While fishing for chains forces plays, it does not do much damage.
Ethereal Chains can be used both to peel and lock-down other carries. Doing the latter should only be done if the combination of positioning, mobility from
Distortion and your teammates peel is sufficient.

- The majority of the time, your mimicked ability will be
Distortion and
Ethereal Chains due to the utility.
- Using mimicked ultimate does not reset the cooldown of
Mimic, so make use of it.
- Mimics can absorb skill shots. This can be done more easily through mimicked ultimate.
- Be careful when using
Mimic into
Distortion after already using
Distortion once. There is a 0.1s lockout after using
Mimic, so hitting
Distortion immediately will use the second cast instead of using a
Mimicked
Distortion.
Skilling Order
#1. ![]() 6 / 11 / 16 #2. ![]() 1 / 4 / 5 / 7 / 9 #3. ![]() 2 / 8 / 10 / 12 / 13 #4. ![]() 3 / 14 / 15 / 17 / 18 |
![]() ![]() ![]() ![]() LeBlanc should max either ![]() ![]() Leveling ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Starting Items
LeBlanc in the bottom lane has a very poor early game and as a result, her only damage comes from auto attacks. Committing all-in is very difficult in a 2v2 lane early on making it unreliable. Though with proper play, ability damage can still be used (though gated to

✦ ![]() ![]() Staring ![]() ![]() ![]() ![]() ![]() |
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Core Builds
Classic Core Build
When regarding a complete build for an ADC, one expects to increase the overall damage output versus time as much as possible. Since LeBlanc ADC will be gated solely to her auto attacks for consistent damage, only the following stats will have any utility in increasing her damage. They are the following:
- Attack Damage
- Attack Speed
- Critical Strike Chance
- Critical Strike Damage
- Armor Reduction/Penetration

When building an ADC a combination of upgraded



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Pure Damage![]() ![]() ![]() ![]() |
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For the Spellslinger![]() ![]() ![]() or ![]() |
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Harness Electricity (AN: I grouped them together because you generally buy them together) These two items, when combined with ![]() ![]() ![]() |
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Never Fall![]() ![]() useful for builds that lack it (consider a build with ![]() ![]() |
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No One Escapes Me![]() ![]() ![]() |
In the vast majority of the games, the core build will be three items with at least one


Example Classic Core Builds
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This build centers around






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On-hit Core Builds
Instead of the traditional ADC core, sometimes one will opt for an on-hit focused build. These are better for split pushing and one on ones but have less of an impact on team fights. While LeBlanc ADC should generally not be going for on-hit builds (that's more for top lane, if anything), it is for LeBlanc ADC players that are adamant on split pushing.
On-hit Core Build
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The Mighty Shall Fall![]() ![]() |
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A Thousand Strikes![]() ![]() |
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Everybody Perishes![]() |
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Wither![]() |
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Bolt Flurry![]() ![]() |
Boots
B
E R S E R K E R S |
G
R E A V E S |
MOVEMENT SPEED + Attack Speed // Having movement speed and mobility in general is a key facet of League of Legends. Being simply "faster" than the enemy team is gives advantages in positioning, making plays and rotating on the map, hence getting ![]() LeBlanc has only one choice of what boot to take: ![]() ![]() |
Auxillary Items
To supplement the core build of damage, other items exist to make your build more receptive to specific threats in a game.
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Bloodthirster is LeBlanc's sole lifesteal item.
Death's Dance is suboptimal since LeBlanc's abilities do not deal physical damage, making its passive useless.
Guardian Angel gives LeBlanc ADC more flexibility in her role mid to late game. Instead of constantly playing defensively, having the ability to revive means LeBlanc can take risks and go for more plays.
Mercurial Scimitar is for when the sheer amount of crowd control on the enemy team cannot be managed by LeBlanc's
Distortion and
Ethereal Chains.
Blade of the Ruined King and
Frozen Mallet are good to kite away threats. The latter is better against a specific, constant threat.
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- Take
Lord Dominik's Regards if tanks are the largest threat but
Mortal Reminder when the enemy ADC is the largest threat (or there is
Vladimir or
Dr. Mundo.
Blade of the Ruined King is better for kiting away tanks; its actual shred power is not as strong as the
Last Whisper items.
Early Game + Lane Phase
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With ![]() ![]() ![]() ![]() |
With an enchanter support such as



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Most of the time, however, LeBlanc should be playing passive and focusing on killing minions. LeBlanc loses most matchups in the bottom lane so having a gold income can ensure LeBlanc can scale and keep up. This will get better with time but can be focused on by playing a custom game and practicing it until it becomes second nature. |
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LeBlanc should save her ![]() ![]() ![]() ![]() ![]() ![]() |
Warding and Vision Control
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Warding and vision control is useful as it can help one avoid unfavorable situations while using the information to make plays. If you see another player roaming down, it can be avoided far more easily with vision. Your vision repertoire consists of a ![]() ![]() ![]() ![]() |
Roaming, Rotating and Splitpushing
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LeBlanc ADC is similar to ![]() ![]() |
Teamfighting
As an ADC, getting auto attacks without compromising safety is key. This is accomplished through weaving in movement commands with auto attacks to reposition with a combination of



My ears are open to any comments and criticisms. I hope you enjoyed the guide!
-CherryHillEast
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