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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Introduction
Hello this is my guide how to win with malphite im not a pro player but i have some experience with malphite hope you enjoy ;)

Pros
+ Good Tank/Support
+ Attack speed slow from

+ Movement speed steal from

+ Shield every 10 secounds
Which scales with hp
+ 110% HP !!!!
+ effective trader
+ lucky with shamrock malphite !
+ high escape ability
+ Op mid and late game

Cons
- No chance in fights early game
- Highly poked early game
- Needs to be properly played with his

- Needs to be build into armor to have dmg (or maybe ap but he cant be so tanky)
- Mana Trouble early game
- Hard to trade against some champions
- Not enough continual damage output (combo and then he cant really do anything)
For Masteries i have went 0/27/3 Getting all the tankyness that i can Physical Damage reduction magic resistance , Bonus hp and Shorter Slows etc And the 3 Other points Went to
Meditation
becouse as i have said malphite has mana trouble early game so he needs some mana regen but these 3 points could be given in
Wanderer
for some extra movement out of battle.
First i would talk about my runes why i have picked them and what different choices do you have following my build.
Marks


For marks i have chosen
Greater Mark of Magic Penetration as every malphites ability is from magic damage this means that you will ignore some of your enemies % magic resitance which means more damages and more damages are goood !.Other runes are actually useless like for example
Greater Mark of Ability Power gives you only 0.50 ap per runes which is actually useless and
Greater Mark of Attack Damage and greater mark of armor penetration is actually useless as you mostly got nothing ad and if you have some, you have no attack speed and thats the problem :/ so yep
Greater Mark of Magic Penetration is probably the best pick.
Seals

For seals i have got just
Greater Seal of Armor which is standard tank runes these runes give you huge boost to your armor and more armor of course means less damage from physical damage ability's and auto attacks [%] Also if you are going to the jungle the monsters will deal less damage to you.If you are finding that you actually need more hp becouse of the build you are doing feel free to take
Greater Seal of Health or
Greater Seal of Scaling Health if you are getting tons of hp and think that you cant do anything with it you are wrong you can take
Greater Seal of Percent Health which give you health depending on your current health So More hp = EVEN MORE HP dont really recommend taking those but if you want you can.Also its not really usefull to take
Greater Seal of Health if it gives you like 50 hp [all of the runes together] which is mostly nothing i would rather have like 12 more armor or take
Greater Seal of Scaling Health about 250 hp [together too] at lvl 18 thats better.
Glyphs


For glyphs i have got
Greater Glyph of Magic Resist which is standard for a tank a good boost to magic resistance But if you are going ap malphite and want more damage you can take
Greater Glyph of Ability Power or
Greater Glyph of Magic Penetration for more ap or more penetration if your opponent is tanky.Also if you would like more magic resistance but you have a ad top for example you can take
Greater Glyph of Scaling Magic Resist which will give you magic resistance per lvl and on lvl 18 the scaling magic resistance runes have 2x bigger effect than the normal ones oh and as i said malphite has really big mana trouble early game thats why we take philosopher's stone but if you find that its not enough mana regen you can take
Greater Glyph of Mana Regeneration they dont give you too much but if you want them.
Masteries should be mainly
Flash and
Exhaust as you need the instant teleport that
Flash gives you and slow and damage reduction from
Exhaust remember that it also reduces the healing effects for fiddlestick for example.
The exhaust could be swamped with
Ghost for extra mobility or
Ignite for finishing off summoners and getting this bit of damage remember that
Ignite counters
Heal but does not counter
Barrier




The exhaust could be swamped with





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