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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Hello!

- Twitch
- Coaching - If you have an specific questions that this Guide doesn't cover this is the place to ask me!
- Youtube
- Op.gg (IGN Sawyerr)
- Playstv

If this Guide helps you at all, I really appreciate any help I can get right now, I am 21, come from a family with not much money, and trying to get enough to travel & Practice in Korea to become the best North American Player anyone has ever seen, Ever. Thanks!

Runes






Marks
+9x

Seals
+4x

Free small amount of Flat health works nice in combination with


+5x

Sustain Shielding
Glyphs
+3x

Cost effective slot for a little more armor, and is nice just to fill out glyphs
+6x

Free Cooldown Reduction in Combination with



Quints
+1x

+2x

Free Cooldown Reduction in Combination with



For the most part you get small amount of defense stats and Cooldown Reduction for Free here, since most the things you are going to buy will give you everything else you need such as Health, Ability Power, Cooldown Reduction, Armor, and Magic resist.
Reason for Picking:
`````````````````````````````````````````````6/18/6
Cunning
-
Wanderer 5/5 - You are almost always are getting value out of this from either walking back to lane, or during fights, since you are usually only Shielding, as long as you aren't damaged or damage someone else you get the bonus movement speed, and you get no value out of the other option in
Savagery
-
Secret Stash 1/1 - You start either 1 - 3 Health Pots, this gives you more value out of them, and more Mana, and the other options in
Runic Affinity and
Assassin give you no Value.
-
Meditation 5/5 - Free Mana Regen is nice since you are a Shield bot
-
Bandit - Free Gold Income,
Greenfather's Gift would be interesting.
-
Windspeaker's Blessing - Gives you Stronger
Eye of the Storm &
Monsoon and gives them Flat Armor & Magic Resist.
Utility
-
Unyielding - It works well in combination with stats from
Locket of the Iron Solari ,
Siegemaster , and you shouldn't be getting hit during the Laning Phase to get Value out of
Recovery
-
Siegemaster - as Janna in a lot of matchups you will be sitting on towers either Bot lane or Mid Lane,
Explorer isn't bad either, if the Bot / Mid isn't going to be able to push into your Team, and they don't have any threat of diving you with their Jungle / Support / Top lane champion, than you can think about taking
Explorer
-
Veteran's Scars - More Flat Health is nice for again preventing 100-0 burst through mostly AP Damage and maybe potentially Ignite from the Enemy Support, and you shouldn't be shielding yourself to get value out of
Runic Armor
-
Insight - You want your Exhaust up as much as possible
Benefits
The benefits of these Masteries in combination with Runes & Items 7 Abilties simply put you get
+ Out of combat movement speed
The benefits of these Masteries in combination with Runes & Items 7 Abilties simply put you get
+ Out of combat movement speed
+ more value on Health pots
+ 1.5% Mana per 5
+ 1 Gold Each Minion Death
+ 5% CDR
+ 10% Shield & Heal + Bonus Flat Stats on Target
+ Bonus Armor & Magic Resist near Towers
+ 50 Flat Health
+ 15% CDR on
Exhaust &
Flash
+ 1.5% Mana per 5
+ 1 Gold Each Minion Death
+ 5% CDR
+ 10% Shield & Heal + Bonus Flat Stats on Target
+ Bonus Armor & Magic Resist near Towers
+ 50 Flat Health
+ 15% CDR on
Exhaust &
Flash
+ 5% CDR
+ 10% Shield & Heal + Bonus Flat Stats on Target
+ Bonus Armor & Magic Resist near Towers
+ 50 Flat Health
+ 15% CDR on
Exhaust &
Flash
+ Bonus Armor & Magic Resist near Towers
+ 50 Flat Health
+ 15% CDR on
Exhaust &
Flash
+ 15% CDR on
Exhaust &
Flash




Laning - practice anticipating abilities and auto attacks and try to only cast shield when you see them coming.
- Try to practice casting at Max Range
- Don't waste during first Recall
- Can cast on any ally by Pressing E on their Avatar if you can't fight them / select them during a team fight.
- When sieging tower put on the champion with the most Attack speed to get full value out of the bonus Attack Damage.

-Levels 6-8 if you are still laning and your ADC takes a bad trade, don't be afraid to use

- Can be used to interrupt dash / jumps such as:





- That being said it knocks back all enemies in the Healing Zone, this can end up saving enemies, so make sure during fights that you try to position not right on top of your carry and team, but ideally slightly behind them.
- Also heals minions, if sieging.
- Can Knock enemies over walls
- Try to blow this whenever you feel like it, the cooldown isn't punishing at all, and you won't feel when it works and when it doesn't without using it.
You want to try to get the most value out of


Opening Minute 0:00 - 1:37
You have 2 options of what to buy at the start of a Match which are
Which do I pick?
You ideal want to run this every game, having a control ward level 1 gives you a couple of options.
Generally you want to place it where the enemy jungler is expected to path to for his first gank, its better for him to take the

If you are 100% lost here are some ok spots to put them, but while in game please think about why you are putting it there rather than just placing it.

You also have to take in consideration the lane matchups for Mid and Top lane if you plan on placing it around them, if they are easily going to get pushed in (especially Top Lane) than the

You should try to only buy this as a last resort, if you aren't confident in your ability to literally afk behind your carry and cast



You should also be thinking long term with the

First Back
Most the time, on your First Back you will have around 600 - 1000 Gold, and generally here are your Price Point Goals
- 75g
Control Ward - If the 1st
Control Ward you placed at the start of the game was cleared, or you feel the need to reposition it into the bot lane.
- 125g
Faerie Charm - If you only have the gold for this, it's an ok option into lanes in which you feel you could use 1 1/2 more shieleds throughout say a 5 minutes of laning.
- 350g
Dark Seal - Really good stats and very cheap, and really good in combination with level 6 Ganking Junglers on your team such as (
Warwick,
Vi,
Nocturne,etc.
Because by the time you first back you will have the potential to get stacks off assist or kills by working with your Jungler, and if that doesn't happen having a slightly bigger shield and 100 extra mana is nice for sustained shielding through out a non-action laning phase. - 400g
Ruby Crystal - Pretty much useless
- 500g
Nomad's Medallion -
- 800g
Sightstone - Really nice to get on your first back, not always necessary, but definitely your easiest option.
- 900g
Mobility Boots - If you are looking to either run Straight to Top lane after first back for a Counter Gank, or if you have enough control of Mid and Bot side River, and would freely be able to walk Mid lane for protection, or if you don't need
Sightstone, and would like to be able to respond to skirmishes happening in river faster than the enemy Support.
Laneing
all matchups give you different things to worry about, be conscious of this during the loading screen, look at your bot lane 2v2 and think about how it will go and what you need to worry about, and how your Jungler can influence it and how the enemy Jungler can influence it.
- Think about how it's going to go Level 1.
- Think about how it's going to go Level 2.
- Think about how it's going to go Level 3-6.
- Think about potential back timings
- Etc
Just think about it my dude.
When in lane your main goal is to block incoming damage with

As it stands right now, doing anything else is a waste of your resources ( Health & Mana), getting 3 gold from







Warding
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