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Choose Champion Build:
- On-Hit Master Yi
- Crit Master Yi
- Tank Master Yi
- Top Master Yi
- Mid Master Yi
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Jax
Jax is Master Yi's biggest counter.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
About this Guide
Hello everyone, this is my Master Yi guide for season 7. This Guide is only covering the basics, IT'S NOT AN IN DEEP TUTORIAL ABOUT YI.
A few words about Master Yi
Master Yi is a heavy farm jungler and he can't really gank any lanes early because he has no CC, but if he get's ahead he can be very dangerous. He doesn't have a build that he always must use. You need to adapt to the situation.
Double Strike Passive
Every 4th Basic Attack Master Yi will Attack twice.
Alpha Strike Q
Alpha Strike is an ability that can be used as a gap closer or to dodge other abilities. It deals bonus Damage to Monsters and Minions.
Meditate W
After pressing W Master Yi will start meditating and recovering his Health. The lower you are the more Health you will recover. It also blocks 50 / 55 / 60 / 65 / 70% of the Damage received. (Except True Damage)
Wuju Style E
Passive: When Wuju Style is not on Cooldown, Master Yi gains 10% of his AD as bonus AD.
Active: Master Yi's Basic Attacks deal bonus True Damage for 5 seconds.
Highlander R
Passive: Champion takedowns reduce the current Cooldown of Master Yi's basic abilities by 70%
Active: After activating Highlander Master Yi gains bonus Attack Speed and Movement Speed, and becomes immune to slows for 7 seconds. Champion takedowns extend the duration of Highlander by 7 seconds.
Every 4th Basic Attack Master Yi will Attack twice.
Alpha Strike Q
Alpha Strike is an ability that can be used as a gap closer or to dodge other abilities. It deals bonus Damage to Monsters and Minions.
Meditate W
After pressing W Master Yi will start meditating and recovering his Health. The lower you are the more Health you will recover. It also blocks 50 / 55 / 60 / 65 / 70% of the Damage received. (Except True Damage)
Wuju Style E
Passive: When Wuju Style is not on Cooldown, Master Yi gains 10% of his AD as bonus AD.
Active: Master Yi's Basic Attacks deal bonus True Damage for 5 seconds.
Highlander R
Passive: Champion takedowns reduce the current Cooldown of Master Yi's basic abilities by 70%
Active: After activating Highlander Master Yi gains bonus Attack Speed and Movement Speed, and becomes immune to slows for 7 seconds. Champion takedowns extend the duration of Highlander by 7 seconds.
As i said, there is not a Best Build or something. You just need to adapt to the situation. But, i feel i should say when to build some of the Items.
On-Hit Build: Good in nearly any situations, A lot of Damage, moderate Defense.
Core Items:
Guinsoo's Rageblade:
When they have a lots of tanks.
The Black Cleaver:
Nearly in every game. When they have a normal team (Bruiser Top, Tank Jungler, Assasin/Mage Mid, ADC, Support)
Maw of Malmortius/Wit's End
When they have a lot of Magic Dagmage.
Sterak's Gage:
When they have a lot of burst Champions. (Talon, Zed, etc.)
Adaptive Helm:
When they have AP Champions that deal a lot of consistent Damage, like Malzahar.
CritYi: (Haha, pun intended) Only good when they have a lot/only squishy champions, because you can one shot them easy with this build. There isn't really any explanation for this build. Just build crit and one shot the enemies.
Core Items:
Tank Build: When your team doesn't have a tank, but has champions that deal a lot of damage. Example of a good team you should build this: Fiora Top, Every ADC, Morgana Support, Yasuo Mid.
Core Items:
On-Hit Build: Good in nearly any situations, A lot of Damage, moderate Defense.
Core Items:
Guinsoo's Rageblade:
When they have a lots of tanks.
The Black Cleaver:
Nearly in every game. When they have a normal team (Bruiser Top, Tank Jungler, Assasin/Mage Mid, ADC, Support)
Maw of Malmortius/Wit's End
When they have a lot of Magic Dagmage.
Sterak's Gage:
When they have a lot of burst Champions. (Talon, Zed, etc.)
Adaptive Helm:
When they have AP Champions that deal a lot of consistent Damage, like Malzahar.
CritYi: (Haha, pun intended) Only good when they have a lot/only squishy champions, because you can one shot them easy with this build. There isn't really any explanation for this build. Just build crit and one shot the enemies.
Core Items:
Tank Build: When your team doesn't have a tank, but has champions that deal a lot of damage. Example of a good team you should build this: Fiora Top, Every ADC, Morgana Support, Yasuo Mid.
Core Items:
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