Very hard lane for Cassio due to her shroud, has very strong spikes and can easily outplay a cassio
Viktor
One of the biggest threats in midlane due to his poke. Very important to dodge the E and not give away free Q auto procs. Refillable potion on back recommended.
Akshan
Not a very strong champ against Cassio but has heavy pressure until you hit items. Has exceptionally strong pressure levels 1 and 2.
Ahri
Generally this matchup is easier, as long as you are landing Q's and avoiding charm, you can generally heavily punish her
Anivia
Extremely hard matchup, levels 1-5 are easier if you can avoid her Q. Widdle down slowly with Q poke or ping for jungler to gank. Extremely hard to touch this champ
Annie
Be careful for jungler camp as Annie has a reliable form of cc, after getting components its very easy to punish this champion, especially if going ROA as she has a hard time bursting you.
Aurelion Sol
Very annoying matchup because of his E, generally after reaching a couple of AP components, can out dps him w conqueror (also easy to land ult when he is in W)
Azir
Very annoying champ due to his poke and his damage scaling late. In lane you can generally abuse him for overstepping by running past his soldiers if he wastes his Q.
Corki
Has a weaker laning phase but has exceptional scaling and range post 6
Galio
Generally a favorable matchup for Cassio as she solid DPS with components. Biggest threat is the Q poke and the CC Galio has to set up ganks
Fizz
Very hard matchup before items, Miasma placement is very important, I generally like to place it on top of myself if I see him E'ing on top of me. If you go even in lane and reach ROA, he generally can not 100-0 burst you unless he finds lead.
Gragas
Generally the biggest threat is his Q poke and his ulti combo at 6, very easy to land abilities on and punish though.
Aatrox
This is generally a toplane matchup, heavy skill matchup and whichever laner ever gets a lead first will generally dominate laning phase. Important to predict how he will move with his abilitie, can ult as he Q's to ensure your ult lands.
Camille
Generally Cass favored, but be careful early levels as she is much stronger especially level 1 if she starts her E
Cho'Gath
Heavy Cass favored, can punish heavily early as long as you avoid getting hit by the Q's
Darius
Not exceptionally hard in laning phase, but late game with move speed items and tankiness he can be super annoying
Dr. Mundo
A matchup where you need to win hard early because the moment he has his ult, he is incredibly hard to kill at an even state. Very weak before his ult though.
Fiora
Despite having W to absolutely shut down her dashes, very easy for her to outplay you especially with her parry, generally I hold my ult for the entire fight unless she wastes parry trying to avoid getting hit by a Q. Very oppressive to play from behind but very easy to get ahead.
Gangplank
I find this lane very difficult against skilled gangplank players due to how strong the barrels are and how safely they can play around them and how well he scales into the game. Avoiding barrels or autoing the barrel slightly before it decays to last healthbar so it lands at the exact time it reaches 1hp helps make lane slightly easier
Garen
Cassio favored in laning phase, just play around his W CD, but post laning phase when he gets items he is a major threat when even or ahead. Avoid his Q at all costs as he will silence you and you will become a sitting duck as he beyblades on top of you into ignite and ult.
Gnar
Generally a squishier champ and easier to punish in lane, try to trade while in mini gnar form as he will be very tanky while in mega gnar form.
Gwen
Generally Cassio favored because of how much stronger she is early, avoid getting poked early by max stack Q's and can usually 1v1 her with components
Illaoi
One of the easiest matchups toplane, avoid her tentacle pull and the matchup becomes very free
Irelia
Be careful level 1 for being Q'd on with max stacks, I generally go miasma level 3 instead of 4 for this, if fighting, try to fight inside of your miasma to help minimize her dashing and help you land your Q's.
Jax
Very easy matchup toplane, very reliant on getting ahead. Has strong level 1 and 2 pressure but his counterstrike does nothing against your E so you can still damage him. Once ahead he can't ever contest you.
Jayce
one of the harder matchups top as he has incredibly strong poke and all in potential. Try to avoid being hit by Q and if you see him start to all in you, you can drop your miasma on yourself or use your ultimate to stun him.
K'Sante
Very much a Cass favored matchup, you have heavy pressure against him level 2-3, can become unplayable if he rushes force of nature first item
Karthus
Very annoying champ to face, Q poke is very annoying and he will outscale you, avoid being hit by solo Q's and try to poke with your own or make very quick and brief trades while dodging.
Kassadin
Cass favored early, can become hard if he gains a lead
Katarina
Cass favored, can punish her dashes by using miasma followed up by a Q for a quick trade. Very hard matchup if she gains a lead. Pay attention to which way she faces when she starts her ult because that is the direction she is considered looking at when you cast ult.
Kled
Matchup is a case of whoever gets ahead first, Kled is generally stronger in the early levels but once you get components you can outtrade him as long as you dodge his Q.
LeBlanc
Champ is scary in laning phase, but once you start to get items she can't really burst you as easily. if she uses her W on her, you can try to get your miasma down, if she doesnt dodge it, you will generally win the trade
Lissandra
Avoid Q's and keep track of jungle, 1v1 you win generally but if her jungler comes then you will perma lose
Malzahar
Very annoying, avoid being poked with Q and having the E damage jump from minions onto you. Qss as a 2nd item heavily recommended, pay attention to where enemy jungler is.
Mordekaiser
Generally Cass favored unless he gets ahead or builds full tank, just dodge his Q's and you beat him
Nasus
You are much stronger than him early levels, but be careful of his dmg as soon as he hits 6, keep track of your mana and do not underestimate his wither
Olaf
Annoying matchup to deal with, dodge axes in the early game and be careful of his all in once he hits level 6, I recommend phase rush in this matchup due to his ability to perma run you down
Orianna
Extremely hard matchup to play, I generally like to try and push the wave and roam. Very hard to touch this champ as she has exceptional range with her Q and the slow on her W allows her to get away from lots of sticky 1v1 situations.
Pantheon
is fairly strong in the early levels, can heavily abuse you with his W leap especially if he has press the attack, if you can avoid letting him W onto him, you can win a majority of trades.
Poppy
only threat of this champ is the ability to set up a gank, but you can perma out trade her 90% of the time, try to avoid standing by a wall she can stun you on
Qiyana
Very hard matchup, has very strong burst and solid poke. Biggest threat is her invisibility inside of her Grass Q because you can not use your E on her. Avoid as much poke as possible and try to catch her when she doesnt have grass element.
Renekton
Very easy matchup early on, poke him down early and avoid letting him dash onto you with max fury so he doesnt get the empowered W.
Rengar
Can be a very annoying matchup toplane because of his healing, can call for jungler help though because your W prevents him from jumping out of the bush and can make the gank much easier.
Riven
Extremely easy matchup as your W prevents her from using half of her kit, be careful level 1 as she will attempt to make a trade and you will lose it every time.
Rumble
Very oppressive in the early levels due to his flamethrower, play around the CD of this spell and dodge his tazer missiles and you can win a majority of the trades
Sett
Easier matchup for Cassio, avoid being pull in early, he has a much stronger early game but once you reach components he has a hard time dealing with you unless he manages to grab you. (Your W can stop his ult as well)
Shen
Very easy matchup, his W does not block your abilities. Just avoid his taunt and letting him pull his sword back through you and you win.
Sion
Generally an easier lane for Cassio, but be cautious of his ability to combo with his ult at level 6
Swain
Very easy matchup, avoid being rooted by his E and you are winning. If he gets ahead he can be hard to deal with but at an even state you can generally shred him.
Sylas
Cass favored matchup but can still be hard to deal with the all in potential, avoid being hit by his Q poke and being hit by his E, he wins majority of trades where he lands his E.
Syndra
Avoid Q poke in the laning phase, if you can dodge the Q E combo you can heavily punish her. At an even state, you can beat her 1v1 at most points.
Talon
This champ will almost always have lane prio into you due to his strong waveclear with his W. Very hard to match his roams but if you can stay even with him and he doesn't get successful roams off he will have a hard time dealing with you.
Teemo
Very easy matchup, his blind doesn't work on your abilities, but it can be very scary early levels if he has ignite, once you have components its a very each matchup if you avoid his shrooms walking through lane.
Tristana
Hard matchup to play early game, bone plating is heavily recommended because of her all in pressure she has from her W. Exhaust also recommended, She will be perma shoving waves into your tower, but after components you can start to fight her and win.
Tryndamere
Biggest threat from this champs is in the early levels with his ability to all in with ghost. you can kite him as long as you land your Q's, Miasma is also very helpful for this. If you get ahead the matchup is much easier.
Twisted Fate
Biggest threat from twisted fate is the pressure of ganks. Otherwise avoid being poked by his Q and don't be hit by the burst on his red cards.
Urgot
Be careful for his Q poke and his all in protentional with flash and E. You can generally get free poke in with your Q's and E's as long as you tether properly.
Veigar
Avoid giving away free stacks when he uses his Q, biggest threat is his babycage but you generally have more lane prio and can look to roam in this lane.
Vel'Koz
Extremely hard matchup, avoid being poked out by his Q especially and avoid the second half of his E. If he lands his W on you post 6, he will ult you and kill you. if he uses ult on you without cc, you can flash ult him to cancel it.
Vex
Avoid being feared by abilities, if you dodge E as well, you win 90% of the trades against vex
Vladimir
This matchup is won and lost in the first 10m of laning phase, I like to take ignite and heavily trade starting from level 3, whoever gets ahead first basically wins the laning phase.
Xerath
Very oppressive to play against, you will never be in range to trade with this champion, only option is to have a jungler camp him, or try to clear waves and roam
Yasuo
Very hard matchup, he can very easily dash and dodge your Q's, even when he is extremely behind he can still be incredibly strong and oppressive, sometimes if he pushes the lane under your tower, you can run him down if you manage to get a good Q of and his wind wall is down.
Yone
Much easier matchup than Yasuo, just avoid being hit by his dash. Miasma can prevent him from going back in the middle of his E, even if the time has run out, as long as you are dodging the knockup on his Q3 you can win a majority of times. If Yone uses his ult on you, you can ult behind yourself at the same time and it will stun him letting you W and Q him for an extremely good trade.
Yorick
This matchup can be annoying due to how tanky yorick can be and how strong his ghouls are. Avoid being hit by his E, the ghouls can be one shot with auto attacks, or you can poison them and E them early on to one shot them.
Zed
With this matchup, the goal is to go even and avoid being poked out of lane. I like to take everfrost in this lane to help keep him in place after his ulti and land my ult easier. When Zed uses his ult, place your miasma behind you and everfrost him, this will make it so you can land your ult easier on him as well and kill him.
Ziggs
If you can't dodge his Q's this matchup is incredibly hard, but he can be caught out extremely easily. If he tries to use his satchel charge to get away, you can place your Miasma on him and his satchel will not actually knock him up
Jarvan IV
you generally do not lane against this champ, but you have to be cautious for his EQ combo as your Miasma will not stop this dash
Zoe
Very oppressive champ to lane against, avoid being hit by her bubbles.
Zyra
Very easy lane, use your E to one shot the plants, it takes 2 E's if they are the ult empowered plants
Hello! I'm a master tier Cassiopeia OTP who has been playing her since I began playing back in season 9, I also occasionally stream at Twitch.tv/zeusman00 . Since then she's gone through many metas and variations of builds, and I confidently can say this is definitely the strongest she has been in a long time. I hope you can find this guide helpful and informational as this is the first one I've made!
Why Play Cassio?
Cassiopeia right now is an incredibly strong midlaner in the meta due the popularity of bruisers and tanks in the meta and her ability to peel herself while putting out high amounts of dps, as well as her counters being not as strong in this current meta. The items also very much fit the needs that she has with Rod of Ages giving her a large amount of health and her ability to abuse the passive for incredible amounts of sustain. Rylai's Crystal Scepter and Archangel's Staff are also incredibly cheap right now which helps give her that 3 item powerspike she really needs in the game. After these 3 items she becomes incredibly tanky and can afford to go hybrid and build tank like Gargoyle Stoneplate, Frozen Heart, or even Force of Nature while still being relevant within the game.
Abilities
The first step to learning how to play Cassio properly is to learn what her abilities do, and how they work!
INNATE: Cassiopeia gains 4 − 72 (based on level) bonus movement speed, but she cannot purchase Boots.
ACTIVE: Cassiopeia creates a blast at the target location that explodes after a 0.4-second delay. Enemies within the blast are poisoned for 3 seconds, taking magic damage every second over the duration. If Noxious Blast hits an enemy Champion, Cassiopeia gains bonus movement speed that decays over 3 seconds.
ACTIVE: Cassiopeia spews forth 8 bolts of venom in an arc at the target location, creating toxic clouds at the area for 5 seconds.
Enemies within the clouds are poisoned to take magic damage every second and become grounded and slowed by an amount that decays over the area's duration.
ACTIVE: Cassiopeia launches her fangs at the target enemy that deal 52 − 120 (based on level) (+ 10% AP) magic damage. If this kills the target, Twin Fang's Mana icon mana cost is refunded. Against a poisoned target, Twin Fang deals bonus magic damage and heals Cassiopeia. The heal is reduced by 75% against minions and small and medium monsters.
Runes
Lets start with runes, there are 2 main sets of runes that I recommend taking, I'll also go into detail about other secondary rune choices that can be useful on Cassiopeia as well
This set of runes I recommend for lanes that aren't control mage or artillery mage lanes
Conqueror is the standard rune for skirmishing and for power on Cassiopeia. This rune allows you to gain power for each auto attack and ability that you cast. I highly recommend going this keystone if you are facing a bruiser/fighter or a tank in lane, or if enemy team is majority of these classes as well
Transcendence is almost a necessity on Cassio with Rod of Ages being the prominent and strongest build on her at the moment. This rune helps to make up for the ability haste that you don't get from Rod of Ages, this is also a very conveinent rune because of its ability to reduce basic ability cooldowns by 20% on a takedown, this means that if you are fighting multiple people and you get a takedown, you can quickly turn around and use Noxious Blast on another enemy in order to keep the DPS up
Presence of Mind is an extremely vital rune for Cassiopeia due to how mana hungry she is as a champion. During fights she can run out of mana incredibly fast due to the cooldown and mana cost of Twin Fang, by taking this rune, this allows her to regenerate mana in lane simply by auto attacking or using an ability on an opponent, but also in the middle of team fights, every time you score a takedown or an assist, you regenerate 15% of your maximum mana, allowing you to stay in the fight for even longer
Waterwalking is one of my personal favorite runes to run on Cassiopeia while playing midlane. Due to the fact you can easily gain mid prio into many of her matchups, this rune helps in making roaming a little easier by granting you movemenet speed within the river and even an AP boost in the river as well which helps out quite a bit in early game scuttle fights. This rune is also effective in mid-late laning phase when you are looking for a roam on one of the sidelanes, it helps with zooming down to that lane and making a gank happen a couple of seconds sooner
Legend: Tenacityis an almost essential rune for Cassio to take, mostly due to the fact that she is not able to purchase boots in order to gain that tenacity. Cassio is a very slippery champion who heavily relies on her movement more so than most other champions. Without having access to boots she doesn't have another way to gain that tenacity which she needs so much.
Last Stand is a rune that synergizes incredibly well with Cassiopeia and the items that she builds due to the shields that she has access to. With Seraph's Embrace and Gargoyle Stoneplate being core items for her kit, it makes it incredibly hard to kill her after she drops below 30% health due to the shields these items provide
This set of runes I recommend for control mage or artillery mage lanes due to how difficult it is to make extended trades with them
Phase Rush is extremely helpful in these lanes because of how difficult it is to take extended trades with these mages because of their range. Phase Rush allows you to land a Noxious Blast followed up by 1 or 2 Twin Fang attacks, or even another Noxious Blastgranting you a large boost of movemement speed that can be used to chase and catch up to the enemy to put in a little bit more damage. This rune also works as a defensive rune, if you get into a sticky situation, you can drop 3 quick abilities and use the movement speed to get to safety
Manaflow Band is a very useful rune due to the fact that Cassiopeia is a very mana hungry champion by nature. This rune allows her to gain an additional 250 maximum mana as well as helping slightly with mana regeneration after reaching maximum stacks (1% max mana regen per 5 seconds after reaching max stacks)
Transcendence for same reason as stated in above rune set
Waterwalking for same reason as stated in above rune set
These following runes are alternate secondary runes that work as substitutions for the runes I spoke of above
Sorcery Tree
Scorch is good in lanes where you think you can confidently land a lot of Q's on the enemy and poke them down in lane, very effective if you just want to take quick safe trades
Gathering Storm is an amazing rune for games where you want to sit back and scale, Cassiopeia scales really well into the late game so this rune helps amplify that late game potential that she has
Resolve Tree
Conditioning is a rune used for scaling post 12 mintues, this rune grants you an additional 8 Armor and MR while also increasing your overall resistances by an additional 3%, which only increases the value of Gargoyle Stoneplate even further
Second Wind is a helpful rune where you can be poked constantly, certain matchups such as Viktor and Orianna I have found this rune to be extremely helpful in
Bone Plating is an effective rune against champions who have a strong all in potential, it helps to cushion the blows while you can trade right back with them a little extra
Overgrowth is a scaling rune that grants you 3 extra health for every monster or enemy minion that has died near you, on top of that after absorbing 120 units worth, your maximum health is increased by an addition 3.5% health which only adds to your late game tankiness
Summoner Spells
These are the summoners that I recommend using in lane, and what I find them useful for
Flash is the default rune that you take practically 100% of the time due to it's ability to allow you to quickly get out of a potentially sticky situation, or even help you to avoid being hit by cc spells. Another use for Flash can be to engage on enemies whether you want to extend the range of your R, or reach a slightly out of range enemy
Teleport is one of the safest and strongest runes for Cassiopeia due to it's ability to allow you to recall early in order to gain an item advantage in the early game without sacrificing a large amount of your laning pressure. Another advantage is in the late game, this rune allows you to split push and draw pressure safely as you can still Teleport into fights to join into the fights and assist on objectives
Ghost is a useful rune into lanes where you have heavy solo kill pressure on the opponent as it can be used to draw out a flash in the early-mid game, this rune also allows for more successful roams due to the movespeed it grants, allowing you to reach these fights sooner. This rune also scales exceptionally into the late game and shines incredibly well in team fights due to the fact that it helps in letting you skirt around the edge of the fight and dodge skill shots all while getting additional ghosting time for each takedown you score
Ignite is useful in certain lanes where the enemy has strong mid-fight heals, or getting an early lead allows Cassiopeia to take full control of the lane and snowball hard into the late game.
Ex. Vladimir, Sylas, LeBlanc, etc
Exhaust is a very safe summoner spell to take, especially into high aggression lanes where Cassiopeia is not able to match the enemy's damage especially in the early game. This summoner allows you to almost fully shut down the enemy's engage or burst and come out on top of bad trades
Ex. Yasuo, Irelia, Akshan, Tristana, etc
Barrier is another form of a safety summoner spell that you can take against champions who can burst a large amount of your healthbar. I generally prefer this rune into assassins because of how difficult it can be to exhaust them sometimes
Ex: Fizz, Talon, Qiyana, etc
Cleanse is very helpful in lanes where the enemy has a reliable form of cc and the enemy jungler can capitalize on this. Highly recommended against champions such as Annie, Zoe, and Twisted Fate
Items
Below are the list of items that work very well for Cassiopeia as well as what her core build generally is, as well as item variations and why they are good
The following 4 items, are the general core items of Cassiopeia's kit
1. Rod of Ages is the general go to mythic for Cassiopeia due to the large amount of stats that it gives to her, as well as the extra level that you gain from the passive after the item reaches 10 stacks. Cassiopeia is also able to heavily abuse the passive sustain this item gives, due to how fast she can burn through mana, allowing her to heal herself a substantial amount during fights.
2. Rylai's Crystal Scepter is an absolutely essential item for Cassiopeia due to the large amount of health that it grants, along with the slow it applies when you land your abilities onto an enemy. This slow synergizes very well with Noxious Blast as you gain movement speed when you land this ability onto an enemy champion, this allows Cassiopeia to chase after and make quick picks on enemy champions as well as allowing her to self peel and kite when she is in a sticky situation. Another use of the slow is for team fights which helps your team make picks if an enemy steps up too far and gets hit by an ability. This item also has a much easier build path to follow than Archangel's Staff in the early game, making it much easier to go this item 2nd instead.
3. Seraph's Embrace is an absolutely essential item for Cassiopeia due to the large amount of mana and AP that it grants, alongside it's passive ability. The lifeline shield is a very powerful tool that can save Cassiopeia in many close fights and can allow her to come out on top.
4. Gargoyle Stoneplate is an absolutely incredible item for Cassiopeia due to the fact that her build contains a large amount of health in it already which synergizes with this item's active. This item also grants a large amount of resistances with bonus resistance for each enemy champion that is targetting Cassiopeia, this means that with this item you can very easily become a very durable snek. Another upside to this item is the fact that Cassiopeia already puts out a large amount of dps due to her kit, so building this item allows her to stay in the fight even longer and output more dps
The following items are items that work as 5th or 6th items, or can also be slotted in as subsitutes according to game state
Void Staff is generally the best item to build 5th because of how high MR tends to get at this point in the game, and especially if there is any sort of MR items being built, this helps let you do damage again to these players. This item can also be slotted in earlier in the build if the enemy team is starting to heavily itemize MR.
Cosmic Drive is a great item for [cassiopeia]] to build, largely due to the move speed and ability haste that is granted from this item. The ability haste is valuable from this item as it makes her Twin Fang feel a lot smoother and almost feel as if you are a machine gun. The move speed is also a very helpful stat this item provides as Cassiopeia heavily benefits from this movement speed boost and it allows you to kite out fights beautifully.
Rabadon's Deathcap is a very powerful item in the later stages of the game due to the large base amount of ability power it provides, alongside the passive amplifying your AP by an additional 35%
Demonic Embrace is a good item for giving you extra health and durability in the late game. I only recommend this item if you think you need the extra health in fights in order to stay alive. This item is not meant to be built for damage, this is a common trap that many Cassiopeia players fall for
Mejai's Soulstealer is a good item if you are able to avoid dying and keep snowballing your lead. This item is a very high risk, high reward item as it provides a large amount of AP as well as giving a 10% movespeed boost if you have 10 or more stacks.
Liandry's Torment Is a Mythic item replacement for Rod of Ages. This item is a good item to build if your team is able to peal you throughout the game. This item is a much higher damage option than Rod of Ages but it leaves you much squisher and vulnerable to damage.
Frozen Heart is a great alternative to Gargoyle Stoneplate in games where the enemy has drafted full AD and there is no AP threat. The base armor this item grants is the highest in the game and it also gives a substantial amount of mana that can be applied towards the Seraph's Embrace shield. On top of these factors, both of the passives are incredibly strong, especially with Rock Solid passive scaling off of bonus health, which Cassio builds a lot of.
Force of Nature is a great alternative for Gargoyle Stoneplate in games where there is a large amount of AP damage on the enemy team with little to no AD threat present. The movement speed and up to 25% magic reduction on this item make it the #1 best item for Cassiopeia to buy in cases where she needs strictly MR
Everfrost is another Mythic item replacement for Rod of Ages. This item is generally good for high mobility assassins who can easily avoid your abilities and Miasma.
Early game/Laning Phase
Despite Cassiopeia being one of the strongest late game scalers, she has an impressively strong laning phase. She can be considered a lane bully. Generally to start your laning phase, you will want to start off with a Tear of the Goddess. A common bait item many people will buy on Cassiopeia is Doran's Ring, this item is extremely bait to buy at the start of the game as you will have next to no mana in order to lane properly.
While laning you want to look to make quick trades and poke enemies with your Q. If the enemy is a melee champ you want to look to poke them with auto attacks as well in order to proc your Presence of Mind rune and regen mana. Look to gain level 2 advantage in order to pressure and make an early trade with the opposing laner to gain lane prio and slow push into the tower in order to look to assist your jungler. While making early game trades, you want to weave auto attacks in between your Twin Fang attacks in order to help build conqueror stacks and maximize dps. This is very important mechanic to take advantage as you have a very small mana pool in the early game.
Look to farm for 750 gold and get a recall off for a Doran's Ring and a Dark Seal (I only recommend this method if you are building Rod of Ages). After you have these 2 items, you become an incredibly strong and durable early game champion. You can start to look to take heavier trades with Noxious Blast and Twin Fang as you will start to do a substantial amount of damage now. From here on you can look to bully the enemy laner or look to make roams with the jungler because you can gain lane prio easily a majority of the time. I generally like to take Waterwalking as the move speed helps me with roaming and not missing as much cs and exp as usual.
Cassiopeia can be quite strong while ganking sidelanes due to her Miasma, with the large AOE of this ability, it makes ganking lanes incredibly easy while making it hard for enemy champions to escape. She is also very useful for tower dives as her Miasma covers a large portion of the tower range.
Mid-late game
During the mid to late game, Cassiopeia is incredibly strong in the side lanes and in team fights. In team fights Cassiopeia can play a very strong role in zoning and creating an area of denial with her Miasma. Another reason Cassiopeia is very strong in team fights is because of the slows she applies with Rylai's Crystal Scepter allowing your team to make easy picks on enemies that walk too far up in team fights, or chase down the enemy team in general. Cassiopeia thrives in front to back teamfights because of how efficiently she can shred through healthbars.
In the side lane, Cassiopeia is incredibly strong due to her strong 1v1 and outplay potential. Many times you can draw pressure from multiple champs to come botlane and your team can use this pressure in order to capture objectives, or push another lane for a tower.
Various Tips and Tricks
Miasma can stop any dashes from being cast, it can even stop Ziggs from using his Satchel Charge from jumping away But it will not stop Jarvan IV from using his EQ combo.
Any other form of poison from other champions will allow Twin Fang to apply is bonus poison damage.
Noxious Blast ignores Malzahar's shield passive and will still proc poison and move speed bonus
Many times when a champion uses their gap closing ability to reach you, instead of attempting to Miasma to prevent the dash, use it on top of yourself so they are slowed and you can force them into a less favorable trade
While chasing an opponent, it's not always best to start spamming your Twin Fang as soon as you land Noxious Blast, instead use the movement speed granted by Noxious Blast to catch up to the opponent and then start using Twin Fang. This can sometimes allow you to get more casts off.
Conclusion
Thank you for taking time to read my guide on Cassiopeia, I will be looking to update this frequently as well. This is my first time making a guide so I really hope it was helpful to everyone reading it and you can all take this into your games and improve on the snek! I do stream on twitch fairly frequently so if you have any questions you can also pop by there and ask me them there as well!
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