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Choose Champion Build:
-
General
-
Full-Tank
-
Tanky-Ish Disruptor
Recommended Items
Spells:
Ghost
Teleport
Items
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
Pros
|
+ Great split-pushing with E + Good sustain in lane with passive + Deals good damage to tanks and squishies alike with Q + Great at disrupting enemy team. + Doesn't use mana. |
Cons
|
+ Uses health to cast abilities. + Weak early game. + Must hit skillshots to win lane. + Hard to win against ranged units (i.e. ![]() ![]() + Susceptible to high sustain champions (i.e. ![]() ![]() |
I take
Ghost and
Teleport generally but here are a few you can use and why.
Ghost: Helps early, mid, and late. You can get out of ganks easily in laning when combined with your W. And helps you run in and disrupt enemy team.
Ignite: Helps you overall. So you can just barely pick off that 40 health
Renekton as he dashes out of your cleaver.
Flash: Good alternative to
Ghost, but not as good late game.
Teleport: I use this to... a) TP to to a sight ward with
Enchantment: Homeguard on and run at the enemy team like the madman
Dr. Mundo is. B) I can split-push and then
Teleport to my team when a teamfight breaks out.
Everything else is pretty much pointless.











Everything else is pretty much pointless.
Most other tops are Off-Tanks, so they have a good amount of health early and late. For example,
Wukong, he's pretty tanky, making it all the easier for you to chunk him down with your
Infected Bonesaw (Q) which deals percentage damage. If the opposing top is a squishy top, (i.e.
Teemo,
Fiora) your Q also has minimum damage.
Q: (
Infected Bonesaw Look at above)
W: (
Heart Zapper) This is the beauty of
Dr. Mundo early and late. It gives him tenacity, which is TOO strong when combined with
Mercury's Treads. It also procs Rylai's and Liandry's so in teamfights, you can just ghost into enemy team, press W, press R, and you slow the entire enemy team, you deal double Liandry's damage on them, you deal flat magic damage to them, and you can't get CC'ed. You also deal MORE damage because of your Sunfire Cape.
E: (
Blunt Force Trauma) Not exactly the most useful thing in the world, but it gives FORTY BONUS AD AT RANK ONE. Meaning in level three trades with that
Rumble, you win. That's a B.F. at Level THREE. This also helps you CS and split-push later on.
R: (
Maximum Dosage) Probably my favorite skill in the entire game. No doubt. End game with full build... heals you around 200 per second :/ (Varies depending on which build your going.)




Q: (

W: (



E: (


R: (

Alright BIG rework to the masteries. I made sure that I was pretty tanky early on, and later by putting in 23 points of Defense. The Safeguard mastery helps me tank turrets for my team, and the
Tenacious
mastery stacks with
Mercury's Treads and
Heart Zapper. I take
Sorcery for extra CDR and
Wanderer
to get back to lane faster.





BIG Rework to Runes as well. Now that my build already gives me full CDR, I can focus on winning my early game with my Runes. I take...
9 Magic Res Blues, to help me against that
Teemo and that q-poking
Vladimir,
5 Att. Speed Reds & 4 Flat AD Reds, to help me CS and win early melee trades.
4 Armor Yellows & 5 %HP Yellows, to make me tankier early and late.
and last, 2 %HP Quints & 1 Flat HP Quint to help me later on be tankier & to help me survive that pesky
Teemo poison with 8 health left.
9 Magic Res Blues, to help me against that


5 Att. Speed Reds & 4 Flat AD Reds, to help me CS and win early melee trades.
4 Armor Yellows & 5 %HP Yellows, to make me tankier early and late.
and last, 2 %HP Quints & 1 Flat HP Quint to help me later on be tankier & to help me survive that pesky

What you've ALL been waiting for!
You wanna start with a
Crystalline Flask, a Sight Ward, and 1
Health Potion.
Your final build will look something like: ( Not necessarily in order! )
---->
+
---->
---->
OR
---->
----> zeke's herald
Explanations:
Spirit Visage will VASTLY increase the effectiveness of your passive & ult, making you the ultimate tank.
Mercury's Treads +
Enchantment: Homeguard will give Tenacity which stacks with your
Heart Zapper's tenacity. Also
Enchantment: Homeguard works Really, REALLY well with
Teleport.
Sunfire Aegis gives good health regeneration which is great on
Dr. Mundo and synergizes with
Heart Zapper in dealing AoE magic damage.
Phantom Dancer/
Warmog's Armor: I personally like
Warmog's Armor, but the
Phantom Dancer is also a great choice as it allows you to run through enemy units making you better at running in and disrupting the enemy team.
Warmog's Armor makes you a lot tankier and gives you WAY more health regeneration.
Rylai's Crystal Scepter gives
Heart Zapper a slow, and since
Heart Zapper is a toggle and it's AoE, you have a constant AoE Magic Damage (+ Sunfire Cape as well) and a constant AoE slow, making you that much more powerful in stopping that already slow as crud team of
Sion top,
Nautilus jungle,
Anivia mid,
Blitzcrank support, and
Ashe ADC.
zeke's herald gives you bonus CDR and a good buff to your already fed-as-crud Caitlyn.
To sum it all up, you are a tank, with the ability to run into the enemy team, slow their movement speeds down, burn them for flat MD, and watch them die as you spam laugh.
I usually buy
Spirit Visage first and in between that I get
Boots. I then upgrade to
Mercury's Treads and then get
Sunfire Aegis. I upgrade with
Enchantment: Homeguard and then aim for zeke's herald & then
Warmog's Armor/
Phantom Dancer. I then finally go for
Rylai's Crystal Scepter.
You wanna start with a


Your final build will look something like: ( Not necessarily in order! )







Explanations:






















zeke's herald gives you bonus CDR and a good buff to your already fed-as-crud Caitlyn.
To sum it all up, you are a tank, with the ability to run into the enemy team, slow their movement speeds down, burn them for flat MD, and watch them die as you spam laugh.
I usually buy






































[[wukong}}: Poke to death, outsustain. Don't get ganked. MEDIUM

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