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Recommended Items
Runes: Agressive Anivia
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Threats & Synergies
Kassadin
Kassadin is a late game Champion almost as much as Anivia. Though early game its merely a skill match-up, late game is where he becomes an issue. Kassadins ability to cast his ultimate consecutively makes landing Anivias Q difficult. If that wasn't already annoying, Kassidins silence will cancel Anivias Ultimate channel and leave her an open target while under this effect. Late game, Kassadins damage equals that of Anivias.
Amumu
Amumus ability to lockdown targets long enough using his Q followed shortly by his R allows for Anivia to follow up with her crowd control abilities and secure the enemy kill. This makes for a good synergy duo, and almost inescapable jungle ganks.
Amumu
Amumus ability to lockdown targets long enough using his Q followed shortly by his R allows for Anivia to follow up with her crowd control abilities and secure the enemy kill. This makes for a good synergy duo, and almost inescapable jungle ganks.
ANIVIA
THE CRYOPHOENIX
Anivia is a being of the coldest winter, a mystical embodiment of ice magic, and an ancient protector of the Freljord. She commands all the power and fury of the land itself, calling the snow and bitter wind to defend her home from those who would harm it. A benevolent but mysterious creature, Anivia is eternally bound to keep vigil over the Freljord through life, death, and rebirth.
Anivia is as much a part of the Freljord as the never-ending frost. Long before mortals had ever set foot on the land's frigid tundra, she had lived countless lifetimes and died as many deaths. The beginnings and ends of her eternal cycle always heralded great change, from the calming of raging storms to the ebb and flow of ice ages. It is said that when the cryophoenix dies, an era ends; and when she is reborn, a new era begins.
Though Anivia's past lifetimes have faded from her memory, she knows her purpose: she must protect the Freljord at all costs.
When she was last reborn, Anivia witnessed the rise of a mighty and united human tribe. She guarded their lands with pride as they prospered, but such unity could not last forever. The great tribe fractured into three, and after that upheaval, Anivia watched the people of the Freljord become embroiled in battle. As she strove to calm the turmoil tearing her home apart, Anivia began to sense a greater threat: an ancient evil growing deep within the earth. To her horror, she felt the pure magic of the ice itself become blackened and corrupt. Like blood in water, darkness crept into the Freljord. With her destiny so tied to the power of the land, Anivia knew if such evil took root in her home, that same darkness would find its way into her heart. She could no longer remain a mere guardian - the cryophoenix had to act.
Anivia soon discovered an ally in Ashe, the Frost Archer. Ashe too believed in unification as an end to the Freljord's perpetual strife, and Anivia offered the tribal leader her aid. Now, with war on the horizon, Anivia prepares to fight for peace, but she knows the inevitable truth of her destiny. One day, evil will rise from the ice, and she must destroy it - no matter the cost.
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