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Introduction



PROS!!!!=D
* Great Harass
* Lots of Crowd control
* Heals and Increases Movement
* long-range Ultimate (always fun amirite?)
_______________________________________________________________________________________
Cons!!!!D=
* Squishy
* Hard to get kills (But you are a "support")
* Ultimate is a slow projectile
* Can't pressure/protect if you do not have your "Q"
* Mana Hungry
* Great Harass
* Lots of Crowd control
* Heals and Increases Movement
* long-range Ultimate (always fun amirite?)
_______________________________________________________________________________________
Cons!!!!D=
* Squishy
* Hard to get kills (But you are a "support")
* Ultimate is a slow projectile
* Can't pressure/protect if you do not have your "Q"
* Mana Hungry
In Masteries you take 0/18/12 focusing on Cunning the goal to provide yourself and allies with: out of combat movement speed, biscuits, mana regeneration, enhanced cooldown reduction, and increase healing. Focusing on resolve, you want to go for: increased regeneration, movement in the river and through bushes, increased healing for yourself, as well as reduced summoner cooldown's, and all of this is in order to complement the Cunning tree.
Keystone:
Windspeaker's Blessing
Keystone:

For Runes you primarily focus on defense, Using 9
Greater Seal of Armor in order to deny auto harass/ADC Damage and 9
Greater Glyph of Mana Regeneration in order to consitently output abilities for your lane primarily to sustain. For marks, get 9
Greater Mark of Magic Penetration due to the fact that supports do not build penetration, this provides increased dominance over the laning phase. Finally, for Quintessence's get 3
Greater Quintessence of Magic Resist in order to provide better opportunity to trade with the enemy support involved.




In Summoner Spells grab
Exhaust and
Flash because this gives you the ability to keep the enemy off you or the ADC, to chase a low target, or to win a fight when you have better position, which can result in kill(s). However,
Ignite and
Flash is also very valuable for a lot more lane dominance, due to the fact that it reduces healing from heal as well as healing champions (
Soraka we see you and your sneaky tricks). For both sets, Flash is a necessity, due to its ability to deny an engage on you, as well as providing outplay/dive potential, and sometimes, a miracle can occur during a dive under the enemy tower (but it's not recommended).







OR


This is an example build of how you can use your item set to help your ADC farm efficiently while also being able to get out of sticky situations and control objectives. Each of the items above help get a good laning phase and help support your team in team-fights. Remember I am here to give you an idea of what to build on
Nami if you feel something isn't right you don't have to listen to me I'm just the guide, what you do is your choice. Again, Remember this is an example build of how you should make your skill-set, make your own twist to it! Start off with
Spellthief's Edge (remember to upgrade this as you have gold, and do it as soon as possible into a
Frost Queen's Claim, preferably before you start your core items.), 3
Health Potion's, and a
Sweeping Lens. Build
Sightstone, then save up for a
Mobility Boots. By now you are probably level 9 and can upgrade your
Sweeping Lens into an
Oracle Lens and are now onto the core items. Save for
Redemption and build it before [Ardent Sensor and then finally upgrade your
Sightstone into a
Ruby Sightstone. After finish your build and buy a
Locket of the Iron Solari. Remember by late game conditions can change, so buy what items are necessary as listed for alternatives.














I would highly Recommend





Skill Set





















Before I talk about what to max first, the ability you get at level 1 vary's. if you have a sharp ADC that knows how





















Option 1 - Target an Ally. The water will bounce to an enemy and if it can back to another ally or yourself.

Option 2 - Target an enemy. The water will bounce to an ally and if it can it will jump to an enemy again.


Option 1 - Cast on highest auto attack champion in the lane or near by to increase their damage even more.

Option 2 - Cast it on yourself to either slow down your enemies for your ADC to get away , or just to do more damage.



(PRACTICE DAMN IT!)

People that actually took the time to look a my guide, I thank you, please feel free to leave me your comments and share if you liked, but please don't comment anything that's mean. If you don't like this, say it in a professional way. It was my first guide and I hoped you liked it, and don't forget to Rate and Share. Again Thank-you!
"Meme Time"
Buff your ADC and, "Let the seas reclaim them."
"Meme Time"
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