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Recommended Items
Spells:
Teleport
Ghost
Items
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Idealistic Introduction
- About the author - Hey guys, I'm Jai (or jhoijhoi) here on Mobafire, I'm currently Gold Ranked for S3 and this guide is about my favourite off-tank, ![]() ![]()
- What will this guide cover? - I dabbled with theory crafting, after learning how to build Nasus from the Nasus Master, Hyfe, back in Season One and with collaboration from Warlemming and Patch, came up with my spin on an optimal solo top ![]() - Last edited - - 19/01/2014 |
As all champions,




Powerful Pros
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+ Snowballer + Natural sustain + Crippling attack / movement slow + Armour debuff + Fun to play |
Nasus is pretty straight forward. The only difficulty lies on knowing who to ![]() ![]() ![]() ![]() |
Critical Cons
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- Farm reliant - Easily kited - Easily denied - Easily poked - Heavy mana usage= |
Nasus' biggest weakness is if he loses top lane and gets zoned out of Q farm he becomes useless late game. He can be easily countered by other champions (such as ![]() |
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Soul Eater (Passive): Natural life steal is a fantastic attribute for a candidate who would like to jungle, or solo top. This passive allows Nasus to stay in lane forever, as it requires only one auto-attack, or powered up ![]() ![]() |
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Siphoning Strike (Q): Siphoning Strike is a phenomenal ability that scales with farm. It heals you for a huge chuck of health and when a creep, tower or champion is killed with it, stacks damage. So each time you successfully last hit with ![]() |
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Wither (W): This ability was the highest level slow in the game until the arrival of Thresh. If you're in a 1v1 fight, pop Wither on the enemy, and their attack speed and movement speed become crippled, giving you the instant upper hand in a blow-by-blow skirmish. This ability cannot be used on creeps, ![]() ![]() |
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Spirit Fire (E): This ability has the potential to do great harm, shredding armour and dealing initial damage and then damage over time. However the drawback of SF, like most AoE abilities, is that champions quickly escape the AoE, meaning you don't deal the full damage of the ability. In lane it is very useful for clearing creep waves, and it can help to lower creep health in order to get the last hit with ![]() |
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Q: Why max |
// This ability is one reason why Nasus is viable. Lowering that cooldown is absolutely vital to grabbing all the creeps he can with it. At lowest level it has an 8 second cooldown without CDR and there's no way you're going to be able to get every creep with it during the laning phase if you don't level it up. A Nasus with no stacks on his Q is a useless Nasus. |
Q: But doesn't |
// Ideally, you will only want to level up ![]() ![]() |
Q: So when should I max Spirit Fire first? |
// It depends on your objective in the game; Nasus can be played as a split-pusher, just farming away and taking down towers when your team is fighting. If you choose to max ![]() |
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C-c-c-c-combo Breaker-r-r-r With Nasus you will want to ![]() ![]() ![]() ![]() ![]() ![]() |
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Teleport: Gives you awesome map control, and being able to ![]() |
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Ghost: I run Ghost over Flash because I like the utility Ghost gives me in chasing and fleeing when coupled with ![]() ![]() |
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Flash: Flash is extremely useful for closing the gap on enemies if they're running away, or for jumping over walls to escape from salivating enemies vying for your blood. Flash is a great supplement on champions with no escape mechanism. Flash is a fail safe, as well as being a strong offensive tool. Coupled with ![]() |
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THE IDEA BEHIND DEFENSE TREE NASUS // A full defense set up is favourable when playing a champion who primarily will be a tank. It can also help you against a particularly hard lane. A tanky Nasus is amazing and a huge presence in teamfights. Grabbing Doran's Shield + ![]() ![]() ![]() ![]() ![]() ![]()
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OFFENSE EXPLAINED // Generally speaking, Nasus is tanky before wanting damage. He's all about stacking his Q for damage and buying items that will bulk him up. As such, the Offense Tree leaves little to be desired on Bruiser Nasus. The main focus to aim for if spec'ing in this tree is ![]()
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UTILITY EXPLAINED // From the utility tree, we want increased ![]() ![]() ![]() ![]() |
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Greater mark of armor penetration |
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Greater mark of armor penetration: Always fantastic on a primarily auto-attack champion. These runes mean you don't have to solely focus on Armour reducing items in the game, unless you really need to. These are the only Marks I'd suggest, for lane Nasus. Most opposing AD carries/solo top champions will have ![]()
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RECOMMENDED RUNE PAGE
B A L A N C E D |
sp |
N A S U S |
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This is the page I tend to run when I play Nasus blind-pick. The life steal quints give Nasus aggressive sustain when last hitting or harassing with
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Why a Tanky Build?
The mentality behind a tanky Nasus build revolves around three things: a) Nasus will go solo top to free farm, b) Nasus does not need damage items to deal tremendous damage, c) Nasus primarily needs survivability to be of the most use to the team.
On Spawn > Early Levels
Depending on the enemy solo top, buy the correct starting items (refer to "Starting Items" chapter); if you don't know your opponent/don't know the damage they can deal, start with


Now head off to top lane. As Nasus, you will want to be last hitting every single creep you can with

First purchases
Every single time the enemy solo top goes to recall, push the wave to their tower with











Sheen is an important component of Nasus' build. I tend to buy Sheen before upgraded boots. Sheen is proc'd by



Around about now, you should be deciding which boots to buy, and as Off-Tank Nasus, the decision resides only between Tabi and Mercs. Ninja Tabi is good against a team of a lot of physical damage. Mercs is good against a team with a lot of CC and magic damage.
Entering Mid Game
Early mid game is a different story compared to early game; you should no longer be focused on farming, but on participating in teamfights. You want to be the tank, the damage soak, you need to be focused by the enemy AD, and you can take a lot of hurt. Stand in the middle of a fight, throw down



So, about now, it should be late mid game and it's time to officially boost your damage via one single item. Either




Alternatively...



Late Game > Teamfights
Nasus scales with farm, and thus time; the longer you give him to farm his Q, the more dangerous he gets. This late into the game, you're going to want some more survivability, as no doubt the enemy team has noticed you're doing too much damage to their squishies. Generally a

Armour, Magic Resist & Health
If you need more MR than



Q: Wait... When do I buy ![]() |
// It depends completely on the game you're playing. It gives you CDR, health, magic resist and increased health regeneration via effects such as life steal. It's a CORE item on Nasus. I like to buy it straight after other core components of Nasus' kit, like ![]() ![]() |





Aegis, and it's upgrade

Any other good items?




BALANCED NASUS






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AGAINST HEAVY AP






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AGAINST HEAVY AD






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Confused? Don't be.



This section will detail who you are most likely to be facing solo top, how they work, and how you can counter them. If you have any suggestions on who to add, comment in the discussion! Basically, long story short:
- If the enemy solo top is AD, build armour (ie physical damage resistance):
Ninja Tabi +
Glacial Shroud.
- If the enemy solo top is AP, build magic resist (ie magic damage resistance):
Spectre's Cowl +
Mercury's Treads.
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Garen is a tanky AD melee caster. His passive, ![]() ![]() |
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Irelia is a melee hybrid champion who's passive ![]() ![]() |
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Jax is a melee hybrid champion who's passive ![]() ![]() ![]() ![]() |
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Pantheon is possibly one of my most hated laning opponents. His passive block an incomming attack, which at first is incredibly frustration. What you need to do is auto-attack him once, to remove the shield, AND THEN ![]() ![]() ![]() ![]() |
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camouflage![]() ![]() ![]() ![]() |
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Teemo will outright harass you with auto-attacks infused with ![]() ![]() ![]() |
- The end! - I ****ing love Nasus. Can't get more succinct than that :P I hope this guide helped you with your endeavours to nimbly neutralise with Nihilistic Nasus. Please don't hesitate with comments and/or suggestions regarding anything I have outlined above. I will happily respond to any queries. Here ends Nihilistic Nasus. Thank you for reading! Sincerely, jhoijhoi.
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- Side note - Tell me what you didn't like, what could be changed. I reply to every single comment individually, and I always alter the guide in some way to reflect feedback. Those of you who know me, know that my guides are incredibly receptive to good suggestions, and I aim to provide the best possible guide through collaboration with the community. :) Thank you. |

Q: jhoi, I was wondering whether... | // Feel free to ask as many question as you can think of. I'll be sure to answer as soon as I can, and post my answer up here for all to see. |
Q: How can I make a guide that looks like yours? | // Every bit of coding in all of my guides is available as a template in my universal coding guide, Making a Guide. If you have any coding questions, please post in the comment section of that guide :) |
Q: Nasus walks into a bar. There is no counter. | // lel. Whoever told you that is silly. Every champion has a weakness or a flaw in their design that other champions can exploit. With Nasus, his weakness/flaw to exploit is his reliance on Q farm and low mana pool. Champions who can deny him farm, champions who force him to use his mana til he's OOM, champions who camp his lane and cripple his ability to get big - these are the champions who can counter Nasus. |
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