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Recommended Items
Runes: Standard Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Exhaust
Flash
Items
Ability Order Standard Runes
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Vayne
BAN 1.
BAN EVERY GAME. Vayne is really tricky to kill due to her invisibility and self peel, you need to try to get a lead early with an engage support so you can start oneshotting her. Go for the ERQ combo after she uses Q or from bushes. You should win on push power, so try to get early dragons/invades like always! Later in the game, you might just want to ult someone else. Also going exhaust is a really big must on this matchup.
Nautilus
Nautilus for sure THE best engage support for Morde, his hook hitbox is broken, combined with very good base dmg for lvl 2/3 aggression, also lvl 6 there is just no counterplay to Nautilus R engage.
Nautilus
Nautilus for sure THE best engage support for Morde, his hook hitbox is broken, combined with very good base dmg for lvl 2/3 aggression, also lvl 6 there is just no counterplay to Nautilus R engage.
![]() | In my league career, I've reached above 1 million mastery points on Mordekaiser, peaking Diamond 1 several times, Diamond 2 with 83% wr in S9, S11 peaking 138LP Master tier with Mordekaiser ADC, and reaching Master tier again in S12. As well as being the pioneer and creator of Mordekaiser ADC. I've also been ranked one of the highest ranked Mordekaiser players according to LoG, with a previous ranking of 3rd globally in S9 and 6th in S11. |
Twitter: https://twitter.com/NikkiTT_
Discord: https://discord.gg/KPAzz29
op.gg: https://euw.op.gg/summoner/userName=TheRevenant

Here is a picture of some of the winstreaks I had in my climb from Diamond to Master tier.



So why would I want to play Mordekaiser?



On top of all that







But why ADC?
It comes down to very simple reasons, there is just a LOT more happening in the bottom side of the map early on, and when you're playing

Going on deeper about this when you're already playing with a support whose whole purpose is to play for you, now add the fact that you are playing against squishy champions who are a LOT easier to kill than the tanks and bruisers in top lane, and because of these factors you're also allowed to build much more like a full AP 'assassin' champion with items such as





And if this didn't already sell it for you, there are many more benefits to playing





I do want to give out a little warning here, the playstyle is quite a bit different, and the capabilities of what you can do, so don't forget to check out the gameplan section to really see how you can start applying preassure and dominating your games!
Core Items and Runes
So lets talk about the elephant in the room, I'm sure you're all wondering, why exactly I'm going



![]() |
Inspiration:![]() ![]() ![]() ![]() ![]() ![]() ![]() To sell this even further, with the setup of T1 ![]() ![]() ![]() I've explained it a bit more on my TW posts. https://twitter.com/NikkiTT_/status/1519729789745213442 |
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Flash:IRREPLACEABLE summoner spell,![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Exhaust:![]() |
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Ignite: (Not taking this anymore)I talked about why![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Sorcerer's Shoes:Already mentioned how flat %mpen is really strong early on, but it's even stronger when our![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Disclaimer, due to ![]() |
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Hextech Rocketbelt:Just like![]() ![]() |
![]() |
Rylai's Crystal SCepter:![]() ![]() ![]() ![]() |
![]() |
Elixir of Sorcery:![]() ![]() |
So what about all the other items?:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Kind of just have to outweight the value between ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |


Pros:
+ Simplicity:




+ Playing an AP Carry: Have you ever had an issue where the rest of your teammates are drafting really heavy AD composition and your team really needs some magic damage to it? Well this is where

+ Matchups/Snowballing: So already right off the bat playing



+ Catch Potential: With this build and lane choice you're able to rack up a lot of catchup potential to punish enemies overextending with the simple combo of




+ Dragons: You can very easily rack up a lot of



+ It's EXTREMELY Fun: There is just no way of having more fun playing this champion, you just deal tons of dmg, have tons of play opportunities and have a lot of agency in your games. And I think it even might appeal more to the old Morde players out there, back at it with cracking heads. c':
Cons
- Different Playstyle: So I think the biggest issue for most people is going to be really knowing the limits of you capabilities with this build, on top of the playstyle and what your goals really are differ a bit form your usual top lane, just don't be afraid to test your limits and find those out.
- ADC Itemization: This is kind of an edge case here, surely items like


- Being Punished: So obviously when you're building more like an AP assassin, you're not going to be as beefy like in top lane with items like




- Macro and Supports: If you're planning on playing soloQ or just recently picked up, not everyone is going to be on board with you, they don't know the true potential of

Pregame/Champion Select
So right off the bat like I mentioned in the rune section, you want to pay attention in your champion select, and start figuring out what's going to happen in the game and whether you need to make adjustments to your rune page. For ex if you're happening to be playing against aggressive bottom lanes like






Along with all this, you might want to let your team know you'll be playing

Loading Screen/Early Lane
The next thing you want to be checking out for is which runes the enemy bot lane has picked up because it's going to tell you how easy they will be to kill, if they're just casually running






For example here is a perfect example on the brute power you have as early as level 2.
Level 6/Hard Engaging
Now, surely you can't always have games be this easy as in the previous clip, where you just face roll enemies level 2 with engage supports, sometimes you get poked a bit too much or you never really find an opening, in these times when you're forced to play early lane more passive, remember to use your




Video to showcase hard engage at level 6.
Dealing With Mobility
Like I mentioned earlier in the guide at, there are certain things you need to account for when trying to go for these types of plays,









And in other times, you can just abuse champions like


Video to showcase how to deal with Lucian.
IMPORTANT FOR EVERY MORDEKAISER PLAYER
Notice how I am comboing in these clips, this is THE bread and butter of

(





Another thing I wanted to add here is, whenever you're going for




Macro
At the end of the day I just want to say that there isn't always just 1 correct scenario/way of playing the game or lane, especially when everyone is not on the same page. This being said I will not be going over everything about laning and focus on a few important concepts that I feel like Mordekaiser excels at and you can abuse in your own games. Now I would like to assume that most people know what slow pushing, shoving waves and freezing are.. if not, there are TONS of videos on youtube you can look up, maybe in the future I could bundle up some more extensive youtube video about everything if people so require.
And now lets get to it..
So I generally believe, that after you've shoved your wave(s) under enemy tower, you have ABSOLUTELY 0 reasons to stay in lane, trying to hit your



Here is a little list of what I'd aim to do at certain minutes
3~ minutes: Is often the time where I would've either shoved in my 2nd or 3rd wave in, and this is where I would aim to walk to enemy red side




5/10~ minutes etc: Like I've mentioned before, you REALLY like to prioritize







7/12~ minutes: These would be timers to once again walk deeper into the enemy jungle to check their



After killing enemies/resets: On top of the enemy jungle invades, you also want to cheese with these type of invades, dropping a ward between their Tier 1/Tier 2 turret, waiting for them to walk back to lane, and just killing them when given the chance.
Now I've made a little picture to show exactly where I would rotate after shoving waves, where I would drop wards/cheese. (You can also cheese in the bushes if you see enemy jungler walking to the jungle.)

And here is a video to show by example, how I would aim to invade really early on.
So why does it work?: Well, everything I've just explained is really just playing for lane priority, then utilizing that lane priority for objectives/invading, and if the enemy ever tries the interfere with it, they will be sacrificing CS/XP to do so, this is one of the most important macro things to know about league in general and how you can really dominate your games really early on, just need to be a bit cautious if enemy bot lane does rotate and sometimes it's just invading with the safety brought to you by your

So what exactly happened in that clip??: Right off the bat I see that





I come back to lane seeing that the enemy bot lane rotated in the fear that we were taking down their





Did I already talk about cheesing?: Cause you know, on top of all this invading/cheesing already, you also want to be cheesing MORE through the bushes in your lane and you can really just do this alternatively to invading after shoving waves. Just walk away from their vision and slither into the bottom lane bushes. This is also a great way to get engages after unlocking

This type of really cheesy/invading playstyle is the reason you want to take



Video further show how I would aim to cheese from bot lane bushes.
So what about mid/late game?
Well, just like in games where you have a normal ADC, you'd aim to swap with your mid laner after taking down bot lane tower, and now playing mid lane applying the same strategies as in bottom lane, pushing waves and going for



You also just aim to look for any type of picks(prioritizing jungler) with your







Also wanted to add a little apology for the huge delay I've had on updating the guide and whether there are some inconsistencies/mistakes due to lowkey just trying to push the new item set and playstyle of Inspiration out there, as well as and for the possible overall bad quality on the guide due to this being my first guide ever. You're all more than welcome to give me feedback on it here or hit me up on discord/stream if you have any further questions. Peace✌️
And honestly, I might just dip my toes into making a Top/Jungle Guide too at some point, since I do actually play quite a bit of those 2 as well.
Changelog [12.20]
Changed the core build, runes and other itemization.





Changed some text on itemization like "FINISH YOUR BUILD WITH THESE!",



Changelog [12.10]
Changed the general build order and itemization.
Added




Changed the core rune setup with


Reconstructed the guide more around



Put

Updated Afterwords section. Maybe Top/Jungle guide in the future?
Changelog [11.17]
Added more in-depth explanation to





Changelog [11.19]
Added


Changelog [11.24]
Updated picture in the About Me section.
Demoted

Promoted

Both with different descriptions.
Updated NEW runes,


Updated items such as


Added


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