Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Heal
Ghost
Items
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Introduction
Feel free to comment and vote, but please bear (haha, bear, because volibear is a bear, haha, I love puns) in mind that the guide is not complete yet.
Ok guys, this is large! Anyway, I would like to ask you to send me the end scores of you playing a game with this build, wins preferred :P, so you too can become a celeberity by being in this guide!
Hey guys, welcome to my Volibear guide!
Let's kick it off with a question: Why

Well the answer is simple. The first time I played LoL (on a decent computer) I played

What I'm saying is, is that

I have to add that during my initial period of playing

What you can expect in this build:
- Summoner spells choices with explenation
- Item choiches with explenation and possible alternatives
- Rune choiches with explenations and alternatives
- Some weird calculations
- An in depth ganking guide
- Pro tips and trick by an experienced
Volibear and solo top player
As a


Pros
+ ![]() extra effective health. + ![]() ![]() + Great chasing and ganking trough ![]() + Epic burst for his tankiness + No real champion counters |
|
|
|
Cons
- Easily countered by hp regen reduction such as ![]() - No natural escape - Squishy early game - Has to be agressive early game. - Not alot of damage output except for ![]() - ![]() against ![]() |
To make you guys the best
Volibear player you can be, I will share some of my tips and tricks with you:

Thundering Smash is an on hit effect with extra physical damage. Because of this it can be used on turrets for that bit of extra damage.
Cleanse does work on ignite, but only on the damage part. If you want to remove the health regen reduction, you will need a
Quicksilver Sash
Thundering Smash will flip the enemy directly behind you, so if an enemy is chasing down one of your carries, feel free to run behind than enemy, flip him and slow him with
Sky Splitter to save that carry.
- If your carry is in danger of getting killed, and you know you can rush in to save his life, do so. You are a tank and have more chance to survive than that carry, thus giving the enemy less of a chance at getting gold.
- People are usually afraid of
Volibear's
Thundering Smash early game, so they will try to stay away from you. Use this to get some farm in while you can.
- The damage from
Sky Splitter is instant, and can therefore be used to just get than minion kill when you autoattack didn't kill it, or when it's just out of range.
- When fighting 1 vs 1 against an enemy on lane, and inside his minion wave, be sure to use your
Sky Splitter to fear those minions, and receive less damage yourself.
- If an enemy is really low on hp, and running away, and you can't chase him, try using
Stormbringer and hitting a nearby minion to finish him off with the lightning bounce.
![]() |
|
Passive
![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
|
Q
![]() ![]() ![]() ![]() |
|
![]() |
![]() |
|
W
![]() ![]() ![]() ![]() |
|
![]() |
![]() |
|
E
![]() ![]() |
|
![]() |
![]() |
|
R
![]() ![]() ![]() |
|
![]() |
Best volibear summoner spells
![]() ![]() ![]() |
|
Heal
I like to use this skill on ![]() ![]() ![]() ![]()
Cleanse
This summoner spell is also focused on ![]() ![]()
Ghost
This summoner spell is a favourite of mine on alot of champions, and certainly on the ones that gain damage from on hit effects, such as volibear. It also goes well with ![]() |
|
![]() ![]() ![]() |
Viable volibear summoner spells
![]() ![]() ![]() |
|
Exhaust
![]()
Ignite
You can use ![]() ![]() ![]() |
|
![]() ![]() ![]() |
Bad volibear summoner spells
![]() ![]() ![]() ![]() ![]() ![]() |
|
Revive
Revive, is just a bad choice of summoner spells in general. I have seen 1 case in which it worked, where a ![]() ![]()
Smite
This is for junglers, and in this guide you are not one of them. ![]()
Teleport
![]()
Barrier
Barrier is a self centered summoner spell only for protecting your own *** and nothing helping out the others. I don't like it, this is a team game, and it should be played as one.
Clairvoyance
![]() ![]()
Clarity
![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() ![]() |
Main Runes
Runes
















Alternatives
Runes




greater mark of armor penetration: If you really want some more damage out of











More Alternatives
Runes








Early Core Items
Item Sequence






Nomad's Medallion
850

Crystalline Flask
345





philosopher's stone: The mana and health regeneration on this item is extremely usefull, since it gives you enough sustain to stay in lane just that bit longer to outfarm your enemy. Also the gold per 5 is usefull. This is also a part of the later builded



Mid Core Items
Item Sequence






Timeworn Talisman of Ascension
2200

Warmog's Armor
3100









Late Core Items
Item Sequence






Guardian Angel
3200

Guinsoo's Rageblade
3000







Alternatives
The Right Boots
Item Sequence






Mobility Boots
1000

Ninja Tabi
1100





For the
Shurelya's Battlesong
Item Sequence






Blade of the Ruined King
3200

Ohmwrecker
2650
Working on it
But I don't like
Guinsoo's Rageblade!
Item Sequence






Rylai's Crystal Scepter
2600

Frozen Mallet
3100
Working on it.
Note:


Your job in teamfights is fairly simple, yet quite difficult. Because of the high mobility and the cc of
Thundering Smash you should initiate, except if anyone in your team has a stronger initiate. After this, you should always try to rush in and take out of the their carries, being the ad or the ap carry. If you have the choice, go for the ad carry, as the ap carry probably has already used his/her skills already, and has to wait for them to go off cooldown. You should not use your
Thundering Smash on an enemy tank, bruiser or support, always go for the carry. After you have flipped him, use
Sky Splitter to slow him/her, and let your team finish them off. After this, your job is simply to stand there, kill of some enemies, and tank everything.
An important side note:
Try not to killsteal with
Frenzy
. It's simply annoying and makes your team rage. I've caught myself doing it a few times, and blaming it on the fact that I'm a bear. While this is ridiculously funny, it's very annoying for your teammates. Remember, your carry can use the kills way more than you can, so try to give them kills as often as possible.



An important side note:
Try not to killsteal with

13/11/2012:
Added a quick teamfight section, so my guide can actually be used for things other than just reading.
Made the changelog, added some of the memes, fixed some grammar mistakes.
14/11/2012:
Some quick changes, some grammar mistakes fixed
Started working on the In Dept Ganking Guide (the idgg :D), and just, being a bear in general.
8/1/2013:
Started adapting it to season 3, finally xD
28/2/2013:
Quick edit, forgot to get surge out of the summoner spells, started reworking the calculations.
Added a quick teamfight section, so my guide can actually be used for things other than just reading.
Made the changelog, added some of the memes, fixed some grammar mistakes.
14/11/2012:
Some quick changes, some grammar mistakes fixed
Started working on the In Dept Ganking Guide (the idgg :D), and just, being a bear in general.
8/1/2013:
Started adapting it to season 3, finally xD
28/2/2013:
Quick edit, forgot to get surge out of the summoner spells, started reworking the calculations.
I'm aware that this is outdated, I am working on it.
I will begin with this:

Now for the calculations:
Assuming this is late game, and you build is complete, with a fully stacked


Anyway, you will have:
920 + 350 = 1270 hp from

330 hp from

250 hp from

and 26 x 3 = 78 hp from

This gives a total of:
1270 + 330 + 250 + 78 = 1928 bonus hp
Now we will discuss 3 cases:
- 1. The target is at 100% hp
- 2. The target is at 50% hp
- 3. The target is at 20% hp
1. We have 1928 bonus hp, and frenzy damages for 15% of that, so:
1928 x 0,15 = 289,2 physical damage.
As you also begin with 260 damage, the total damage is now 260 + 289,2 = 549 physical damage in one go, with them at full hp. Not bad right? But it gets better!
2. As we saw in the last case, we had 549,2 physical damage. But now, we have a target at 50% hp, which means 50% more damage, so:
549,2 x 1,5 = 824 physical damage, which is ridiculous by itself, but it gets better!
3. As we saw in the first cas,e we had 549,2 physical damage. But now, we have a target at 20% hp, which means 80% more damage, so:
549,2 x 1,8 = 989 physical damage!
Almost 1k of damage in 1 skill, that's enough to take any carry down in 1 hit, amazing isn't it?
I'm aware that this is outdated, I am working on it.
Well, as you all know,
Volibear has 1 more epic skill that scales with health. His hidden overpoweredness. His passive,
The Relentless Storm!
This passive allows
Volibear to regenerate up to 30% of his maximum hp in 6 seconds after dropping down to 30% of his max hp. This effect has a 2 minute cooldown, which is not affected by CDR (cooldown reduction)
The following calculations are based off a full build, with my runes and they are assuming that you do not get ignited or have you hp regen cut down in any form.
We start with our base health at lvl 18, which is 1988.
As we saw from my previous calculations, this will be increased by 1928 hp so:
1988 + 1928 = 3916 hp! That's alot!
Now, 30% of this is:
3916 x 0,3 = 1174,8 hp in 6 seconds!
This makes
Volibear's effective health:
3916 + 1174,8 = 5091 hp!
Which is, according to my books, alot.
Well, as you all know,


This passive allows

The following calculations are based off a full build, with my runes and they are assuming that you do not get ignited or have you hp regen cut down in any form.
We start with our base health at lvl 18, which is 1988.
As we saw from my previous calculations, this will be increased by 1928 hp so:
1988 + 1928 = 3916 hp! That's alot!
Now, 30% of this is:
3916 x 0,3 = 1174,8 hp in 6 seconds!
This makes

3916 + 1174,8 = 5091 hp!
Which is, according to my books, alot.
You must be logged in to comment. Please login or register.