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Jinx Build Guide by jessiebunies

ADC Play JINX like a CHALLENGER 🍎

ADC Play JINX like a CHALLENGER 🍎

Updated on November 17, 2019
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League of Legends Build Guide Author jessiebunies Build Guide By jessiebunies 1,907 Views 0 Comments
1,907 Views 0 Comments League of Legends Build Guide Author jessiebunies Jinx Build Guide By jessiebunies Updated on November 17, 2019
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Runes: Classic

1 2 3
Precision
Fleet Footwork
Triumph
Legend: Alacrity
Coup de Grace

Inspiration
Magical Footwear
Biscuit Delivery
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3
Normal
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Hi, my name is Jessie. I'm a French & English Canadian; 3 season CHALLENGER (s7, s8, s9) . I work, I study and I have a lot of fun playing league of legend. My goal here is to make a simple yet effective guide (short and sweet).
If you love what I do, feel free to support me on Insta & Twitch
INSTAGRAM

TWITCH
PROS: CONS:
  • Strong Late Game
  • Good AOE
  • Clean Up Fight
  • Good Poke/Engage
  • Good Range
  • No Mobility
  • Mana Reliant
jinx is one of the best adc late game, she can do a lot of dmg with her AOE rockets while being safe at high range. She can also zone out enemies with Flame Chompers! whish allows her to stay safe. In close fights, Switcheroo! allow her to do high dps to single target. Most of the time, you will also be able to engage fight with your Zap!. You can also flash in to get a kill and back off with Get Excited!. Jinx has everything you need to carry a fight as an ADC. She doesn't have a lot of mobility but she can play around her Flame Chompers!. PLACE IT WELL!
When you get CC and you don't have flash or Quicksilver Sash, you are pretty much dead. Every mistake you do can be very punishable for your team. In lane, you can't always use Zap! because it will drain your mana and won’t be able to use Switcheroo! and have lane control.
FLASH
Always useful with Jinx, it can help you to engage a fight by baiting enemies to use their abilities such as Unstoppable Force or better position yourself at any time. Knowing that Jinx doesn't have a lot of mobility, SO Flash IS a MUST.
HEAL
] Heal can also be use to bait them when you use it at the last second. MORE TEXTTTTTTTTTTTTTT TTTTTTTTTTTTTTT TTTTTTTTTTTTTTT TTTTTTTTTTTT TTTTTTTTTTTTTT TTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTT TTTTTTTTTTTTT TTTTTTTTTTTTTTTT TTTTTTTTTT TTTTT
BARRIER
] Only useful with Soraka when she takes heal. MORE TEXTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
TELEPORT
] Only useful when you are with Yuumi since It allows you to comeback in lane with her. MORE TEXTTTTTTT TTTTTTTTTT TTTTTTTT TTTTTTTTTT TTTTTTTTTTT TTTTTT TTTTTTTT TTTTTTTTTTTTTTT TTTTTTTTTTT TTTTTTTTT TTTTTTTTTTT TTTTTTTTTTTT TTTTTTTTTT TTTTTTTTTT TTTTTTTTTTT TTTTT TTTTTT
PASSIVE
Get Excited! (PASSIVE)
Q
Switcheroo! (Q)
W
Zap! (W)
E
Flame Chompers! (E)
R
Super Mega Death Rocket! (R)
Precision & Inspiration
Fleet Footwork
Fleetfootwork: give you a boost of mvt speed and more sustain.
WHY NOT Lethal thempo
Triumph
Triumph: This can be a life saver in close fights and the 20 gold per takedown adds up quite a bit in gloody game.
Legend: Alacrity
Legend: Alacrity vs bloodline: most of the time you want to keep alacrity. sometime, when they have a lot of poke and you don't trust your capacity to dodge skills shot for example, xerath's Q , you could try to use bloodline. its worth to note that if you take bloodline, don't build the doran sheild, with doran blade you should have enaught life steal to survive the laning phase. bloodline reduce by a lot your dps in lane, be carefull !
Coup De Grace
Coup de grace: its the one that will allow you to do the most domage if you are playing adc !
Magical Footwear
Magical footwear: very useful rune because you don't have to wast 300$ on boots and you will have more mobility in team fight late game.
Biscuit Delivery
Biscuit delivery: It allow you to survive the lane and if you don't have to use it, you can sell it for 90$. Everything that help you survive the lane and give you a gold advantage is very usefull.
BONUS:
You should always take the 10% attack speed ( Attack Speed) and the 9 adaptive force( Adaptive Force). The next buff should vary from game to game between armor ( Shield) and health ( Flat Health) depending on the matchup
Blanc: ffffff
Bleu: 00a6db
Rose:e306f1
Starting Items
1ST recall
Best early
Late Build
Situational



to have the perfect build you should always try to adapt to the game ! here is the thinking processur you should have when you want to choice your build ! Try to do the process before the game start to have a good idea of what you should build instead of wasting time in game and not builig the good item because of a lack of thinking. If you don't want to think to much of what you should build, here is a example of build that should work fine in every situation even if its not optimal.
The first 3 item should not change 95% of the time !
infinity edge (IE) should be aim to be build first. Sometime its hard to have the gold to build the item that is needed to build the IE since they cost a lot. for examble, if you back with 700 gold, you should aim to build you boost in second and runan as the third item.
The only things that can change from game to game in your first 3 item is if you build cull or if you are against full ad team.
If you are having a difficult lane and yo uare just looking to farm and scall, the cull can also be pretty good.
If you are against full ad team : build ninja tabis.

Always wait the longuer that its possible to sell your doran's blade, its very usefull item because of the life steal and the hp boost if gives !
4e item choice:
Quicksilver Sash: if you really need to have to to counter a stun. Normaly, qss is build as 5e item.
Rapid firer canon: It will allow you to poke enemies. BUT it is very greedy because you will have no defensive item and the enemy assassin should have their armor/magic pen already. You will have more potential to carry the game and more potential to trow the game

Phamtom dancer: only useful if you are against enemy’s assassin which are a mix of AP and AD. It will allow you to survive in the fight.

Hexdrinker: only useful if you are against a team full ap or 2+ assassin that don't have stun.

executioner calling: can be useful against heavy healing team like soraka, mundo, vlad.

For 5e item :
Hexdrinker: only useful if you are against a team full ap or 2+ assassin that don't have stun.
Last whisper: if you are against a lot of tank and they already have a lot of armor.
Guardian angel ( GA): against full ad team that doesn't have stun
Rapid firer canon:It will allow you to poke the enemies
Phamtom dancer: only useful if you are against enemies assassin that are a mix of ap and ad. It will allow you to survive in the fight.

for the 6e item :
Last whisper: if you are against a lot of tank and they have built a lot of armor.
GA: against heavy ad burst
Blood thirster: when enemies team have a lot of poke or low damage ( it will allow you to sustain in fight)
Laning
Remember, Jinx is one of the best ADC for lane control;
  • she have good range (can farm more easily than other ADC) , Good range means that she can also poke them under tower without getting touch by the tower ! with jinx, you have more range than every other ADC except Ashe, Cait in the early lv and Trist late game. Therefore, you should always look to harass in match up where you have range advantage. TIP: When your minion is low, enemy ADC will be looking to last hit and you can attack them for free.
  • AOE dmg to tin the wave or fast push.
  • Even when you are getting zone you can farm with w.
**Be careful of teleport behind you when you are pushing the lane, try to pink ward the bush to destroy all vision.**
SLOW PUSHING
slow pushing will make a huge wave toward the enemy tower. It will help you to survive enemy gank since you will be near your turret and you might win 2 vs 3 with huge wave of minion, zoning enemy team
When to slow push?
  • Your jungle is coming bot and you are looking to take drag or dive them
  • Your jungle is coming bot and you are looking to take drag or dive them
  • When you want to make sure that they won't be able to freeze near their turret. Indeed, they won't be able to freeze against a huge wave
  • you are scare that their jungle is near and your wave is already pushing toward them
FAST PUSHING
This is when you want to use all ability and ping your support to do the same. They will lose more cs when they are farming under tower and you might get a plate. It is easier to poke them when they are under tower since they are focusing on farming and if they attack you, your minion will attack them
When to fast push:
  • when you have good vision
  • when your jungle is invading
  • to break enemy freeze
  • when you want to recall
FREEZING:
freezing is when you try to tank the minion before they come to your tower. When there are too many minions, you can also thin the wave. It will allow your wave to stay near your turret and if you have good number of enemy minions depending on where you freeze the lane, you should to freeze the lane at the same spot for a long time. to break the freeze, you have to push fast.
When to freeze:
  • when you don't need pressure on your lane. Example, your jungle gank top, it won't help your team to have prio bot at the same time of the gank top.
  • to stay safe from enemy gank BUT be careful to not let them get a huge wave BECAUSE you might get dive by their jungle
Team Fight
This is where you shine! A lot of the time ADC guide will tell you to stay behind, wait for your team to engage... there is a reason why they are not challenger :D
As jinx, to play to your full potential, a lot of the time you can be in the first line. your rocket allows you to have more range than almost anyone.
It will be easy for you to poke them with rocket and even more easy if you have RFC. Everytime your RFC passive is up, you can give a free AA. Its almost impossible for them to kill you out of that aa. when it become harder, is when you want to poke them with your 700 range. it is possible for them to all in you and make you lose the fight instantly. You must know what is their engage. What is their plan to kill you? For example, if they have a malph, he is most likely to ULT you. knowing that, you must have a back up plan. In that case Against malph ULT if you have flash up, if you have a morgana E ready you would be able to survie!
Always ask this question in your head: is it possible to be the first line and to poke them without dying ?
You can also be more creative. if he is not full ap and doesn't have good follow up like yassuo ult to combo with his ult, you can bait him by building hexdrinker and having a peel team like nami/janna. If you place your E before he ult you, it wont allow his team to follow up his ult and he will be in 1 vs 5 situation.
Your range allow you to always be in their way, always forcing objective and poking them when there is an opening. It is hard to adapt to everygame to be baiting the your maximal potential but the reward are huge ! When I play below diamond, most of the team fight are deecided before the 5 vs 5 start because I was able to poke someone to death and use passive to clean up fight ! Don't wait for your team to do a bad engage or to get caught in jungle, to carry the game you will have to force fight sometime. Your W is also the reason why jinx is so op for forcing fight. AA with red buff is easy for you to hit W and follow up with more aa and finish with your ult!
Sometime, you can't be in first line, your flash isn't up and you are against kled that can ult his team and kill you. You have to respect their engage but disrespect them when their engage are on cd or when you have something to counter their engage.

if a classique 5 vs 5 start and you are not in first line, try to use your E to peel you or to zone them. use w on the carry if you can. use ult to follow up your ally's cc if ennemy are low enaught(50% hp or less). always try to kill the one that is closer to you unless ennemy carry are in your range and they can't attack you. killing the closer target will give you your passive and allow you to clean up the fight. Use your roket when you can hit multiple target or when you are not in range to use your powpow.
Care for flank ! Agaisnt talon/eve of champ taht liek to flank you, tell your team to ward around before engaging a fight! unless other adc, if you don't kill someone, you can't run around in a fight. you are not vayne! you have to play with your range to carry the team fight.
Good to know
power spikeBack
Jinx will have her first power spike if she get her bf sword arfter her first recall. It allow her to trade more efficiantly in lane since jinx is very ad dependant. when she get her IE she will also get a small power spyke since 25% crit can ofter suprise ennemy. Her best power spike is when she has IE,boost upgraded and Runan. she can do a lot of dmg and solo carry a team fight. after this point, the more the game goes, the stronger jinx become. if you build wisely, every item you build at this point should be a nice power spike!
Auto attack move
I personally use attack move on left click. My right click is the normal click. It take time to accustom to this settings but in the long term, it is very usefull ! I also use the settings: attack the target closer to you cursor. I don't even have a button to hold position or to attack ennemy champion only. Those are not obligated to be good at the game ! Attack move is a must to have. The best option is to have a
button on your mouse since you are going to use it a lot.
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jessiebunies Jinx Guide
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