This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Threats & Synergies
Elise
IN THE JUNGLE:
Elise is one of those champs who is kinda weak in the early game. Later in the game she becomes a true monster, but do take care of you're jungle first, she can easly invade and gank and you being Rammus won't be able to hurt her. Try to counter gank as much as possible and try to ward your jungle as much as possible, try asking your team mate's for that also.
Introduction
Hello and welcome to my "first" guide. I am calling this my "first" guide due to creating a shamefull past guide, but that is now long gone and behind us.
To start off my name is Aathos and this is my guide about Rammus. This guide shall be my take on this little green-yellowish fellow and for my own personal enjoyment due to other guides being Top


I hope you enjoyed the guide and please coment and/or rate it if it in anyways helped you.
And just to be clear, Aathos is NOT my In-Game Name due to my own personal reasons.

+Good initiator
+Extremly good versus ADC late game
+Almost unkillable late game
+Low cooldown ulti
According to Blitzcrank's "Fleshling Compatability Service", a dating service made by Blitzcrank, Rammus' best match is a cactus.

-High cooldown on

-Slow jungle clear
-Vulnabre when out of

-Dependant on items
Since Rammus is an armadillo he is naturally slow if he is walking D:
Runes




Greater Quintessence of Scaling Health - These runes are self explanatory. They give you more health to survive longer while in the jungle or while ganking. Scaling is much better as
Rammus is a totaly beast in the late game.
Greater Mark of Ability Power - I primarily use these rune's as a damage source. Most of the times
Rammus while use his attacks while dueling so why not give him some AP for his abilite's.
Greater Seal of Armor - Having armor runes is a basic to
Rammus. It will help him clear out the jungle faster, deal more damage, survive longer and all thank's to his passive
Spiked Shell
Greater Glyph of Scaling Magic Resist - This is where the issues start.
Rammus is best suited for armor in particular but there are AP users in LoL so you NEED magic resist. This will help but greatly against those AP jungler's,mid laner's and some support's.

This is what makes

This is why you will mostly be building armor for most of the time. If the team is full AD they you can have yourself a wet dream.


This is




This combined with


Puncturing Taunt Rammus taunts the target enemy and reduces their armor.
This is what keeps you're ganks "alive" and by alive I mean making the enemy stay in combat. You should try to max this first as it increases you're gank potentional for kills and assists. Don't forget that this ability also reduces the targets armor.

This is what gets you kills in duel's and/or teamfight's. Just to keep in mind this ability has a ridiculously low cooldown and it DAMAGE'S turret's also.

This is my usual jungle clear. I start Blue with





If you start at Red side ask you're bot lane to help you pull Blue, then head over to Wolves then Red and afterwards Crimson Raptor's.
The second one gives you alot more gold but I prefer the top jungle route but you can chose yourself.











Situational items









Damage items




I want to thank all of the MOBAFIRE community for helping me make this guide.
You can rate it if you like it and comment if you want to improve somethings that I missed or just want to help my guide...Or just comment if I miss spelled anything ;_;
Hope you guys enjoy this quick and simple guide!
You must be logged in to comment. Please login or register.