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(This is my first ever guide, I hope you enjoy it!)
:// Master Yi is by far my favorite champion in the game. He's easy to pick up and not too difficult to master. He has high damage to easily kill squishy targets and high movement speed to chase down those not so mobile champions. He is a fun champion to play (at least that's what I think) and it is so satisfying when you score a pentakill. \\:
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Why Master Yi?
:// First of all there are many reasons why you should play
Master Yi. And second of all, the reasons may change depending on your opinion of this champion. Here are my reasons why you should pick
Master Yi:
1. He can dodge a lot of spells with
Alpha Strike.
2. He can BM pretty well.
3. High multi kill potential with
Highlander passive.
4. Lots of damage.
5. Because of this guide (jk).
6. Can chase people down, and can use
Alpha Strike as a gap closer.
7. He's fun to play.
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Pros
+Fast jungle clears tanks to Alpha Strike
+High base movement speed (can chase and run away from enemies)
+Sustain with Meditate
+Score multi kills with his resets |
Cons
-Highly vulnerable to crowd control
-Squishy early game
-Have bad ganks until level 6 or first item
-No crowd control
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://For masteries I take 18/12/0 and go for damage, attack speed and armor penetration.\\:
:// The real question is to either go
Fervor of Battle
or
Warlord's Bloodlust
. If you feel like you want to do a lot of damage go
Fervor of Battle
. But if you feel like you want to play a bit more safe go
Warlord's Bloodlust
. There is also an option of going 18/0/12 if you want more tanky stats.
\\:
= Standard runes on
Master Yi, you want the tanky stats.
= Still pretty standard runes. You want the tanky stats. If you wish you could go 6x
Glyph of Scaling Cooldown Reduction and 3x
Glyph of Scaling Magic Resist.
= I take this to do more damage. Taking
Mark of Attack Speed is also useful. It's up to you to decide.
= As
Master Yi attack speed is important so that's why I go attack speed quints.
Primary Spell:
= This is obvious. A jungle has to bring
Smite (at least most of them).
Secondary Spell:
=
Flash is useful to position yourself in teamfights and for escaping certain situations.
=
Ghost could still be used even with its slight nerf (the movement speed starts lower than usual and vamps up over time). You could use this to run away and for long chases. Just keep in mind that you won't be able to
Flash onto the enemies carries to kill them.
Other Spells:
=
Teleport can be used for farming and quick ganks.
=
Exhaust can be used for counterjungling and invading.
(P) Double Strike:
After three basic attacks, Master Yi strikes twice (second strike deals
50% AD and applies on-hit effects and can critically strike).
Master Yi has to land a basic attack within four second intervals in order to double strike.
Did you know? The second strike of
Master Yi's double strike counts as a basic attack towards another double strike (meaning that instead of attacking three times, it becomes two times).
(Q) Alpha Strike:
Master Yi blinks to a target enemy dealing physical damage to it and up to three other nearby enemies. During
Alpha Strike,
Master Yi becomes untargetable and then reappear next to the target after
Alpha Strike. The more targets
Alpha Strike hits, the longer
Alpha Strike lasts.
![](/images/spoiler-open.png)
Tips
When fighting 1v1, you could hold on to your
Alpha Strike so when your enemy is running away, you can use it to chase him.
When in team fights, 1v1, etc. holding on to your
Alpha Strike can be useful for dodging skill shots.
(W) Meditate:
Master Yi channels for up to four seconds, gaining health every second (heal is increased by 1% for every 1% of his missing health). While channeling,
Master Yi takes 50% reduced damaged (increases by 5% per rank) and is halved against turrets.
Did you know?
Meditate resets
Master Yi's autoattack timer.
![](/images/spoiler-open.png)
Tips
Using
Meditate when you have low health while fighting is a good idea. Doing so will make you take less damage while you wait for cooldowns and possibly help.
(E) Wuju Style:
Passive:
Master Yi gains
10% bonus
AD when
Wuju Style is not on cooldown.
Active: For five seconds,
Master Yi's basic attacks deal bonus
on-hit true damage (plus
25% AD).
(R) Highlander:
Passive: Champion takedowns (kills / assist) reduce
Master Yi's basic ability cooldowns by 70%.
Active: For seven seconds,
Master Yi gains bonus attack speed and movement speed and becomes immune to slows. Champion takedowns increases
Highlander's duration by seven seconds (if it is still active).
Skirmisher's Sabre - Bloodrazor:
:// As
Master Yi, one important stat is attack speed.
Skirmisher's Sabre - Bloodrazor gives a lot of attack speed. It doesn't give you much damage, however.
\\:
Other options:
:// The one and only substitute is
Skirmisher's Sabre - Warrior. It gives attack damage and some CDR. I personally prefer attack speed over damage.
\\:
Youmuu's Ghostblade:
:// Has a nice
active (more movement speed to chase and more attack speed). High
damage stats for bursting squishies and (possibly) tanks.
\\:
and/or...
Blade of the Ruined King:
:// Lots of
attack speed for your boy. Great for killing tanky teams. Active is nice for chasing people with high movement speed.
\\:
Phantom Dancer:
:// Great dueling item. Has
attack speed and
crit (which is more useful if you build more
crit, such as
Infinity Edge).
\\:
or...
Statikk Shiv:
:// Good item for wave clear. Similar to
Phantom Dancer.
\\:
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