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Recommended Items
Runes: Standard Runes
+8 Ability Haste
+6 Armor
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order
Break the Mold (PASSIVE)
Rell Passive Ability
Threats & Synergies
Gragas
Gragas support is pretty rare but it will completely shut you down, his E completely shuts down your W and his R disengages you completely if you try jumping in on his team. Normal Gragas will usually not use his abilities on you and prioritise shutting down your carries.
Aphelios
Your synergy is pretty strong, Aphelios has a lot of AoE in his kit which compliments Rell very well (hehe). He can also set up your W with his slow gun root, making it almost impossible for the enemy to escape your engagement. He is an all round good carry to lane and teamfight with.
Aphelios
Your synergy is pretty strong, Aphelios has a lot of AoE in his kit which compliments Rell very well (hehe). He can also set up your W with his slow gun root, making it almost impossible for the enemy to escape your engagement. He is an all round good carry to lane and teamfight with.


TheBlueImperial
"I didn't outplay you, I killed you because you scared me and I accidentally hit my keyboard" | ||
IGN: EmpressBlue (EUW) Playing since: December of 2017, I joined preseason leading up to season 8 Favourite Role: Support and Mid equally. Favourite Item: ![]() Introduction: Hey! My name is Nathan but online I go by the name TheBlueImperial or Blue for short and I've been playing league for about four years now and haven't looked back since. I'm from the United Kingdom despite my abysmal spelling/grammar and training to get my Helicopter Licences! |

The story of Rell, the Iron Maiden
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Lore is important to many of us in League of Legends, it sometimes decides whether or not we will pick up a champion and give them a try. ![]() ![]() ![]() | |||
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Rell's Bio, read more Here
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The product of brutal experimentation at the hands of the Black Rose (currently lead by ![]() ![]() ![]() |
Why YOU should play Rell
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To start off this section, I want to first talk about why I love playing ![]() ![]() I then fell in love with her kit, ![]() ![]() For a lot of people, looking at these guides are often a starting point for picking up a champion. For those that it applies to, ![]() | ||
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Why her over other engage tanks?
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This is a bit of a tough question to answer, as most champions perform better against certain matchups, so realistically the answer depends on who you're against. But to be brutally honest, if you prefer ![]() ![]() ![]() |

Passive - Break the Mold
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Q - Shattering Strike
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W1 - Ferromancy: Crash Down
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W2 - Ferromancy: Mount Up
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E - Attract and Repel
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R - Magnet Storm
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![]() She does of course does come with her drawbacks, like any other champ. She's got a lot of hard counters, some popular champs. She is probably one of the most easily punished engage support when she misuses and ability like ![]() Despite all this, nothing beats the feeling of landing a 5 man engage with your ![]() | ||||||||||||||||||||||||||||||||||||||||||||
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I do recommend taking all of these Pros and Cons with a pinch of salt. A lot of her disadvantages don't really apply to the lower elo's of league because they're less likely to punish mistakes. So don't take them as a warning sign to not play her or consider trying her out, they're just a warning to be careful and mindful of your strengths and weaknesses. |

Like nearly every single champion in the game (excluding some rare cases) we want to max our ultimate ![]() Since ![]() ![]() ![]() After maxing ![]() ![]() ![]() Lastly, as mentioned before we max ![]() ![]() ![]() ![]() |

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The bread and butter summoner for the majority of the champions in League, take this every single game without exception for Rell. It extends the range at which you're able to engage on an enemy and is required for ![]() ![]() |
The most common summoner besides ![]() ![]() ![]() ![]() ![]() ![]() |
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While ![]() ![]() ![]() ![]() |
Their are only two scenarios where you'll take this summoner. When you're laning with an unusual lane partner such as ![]() ![]() ![]() ![]() ![]() ![]() |
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Aftershock | |||
![]() ![]() Since our primary object as ![]() ![]() ![]() |
Glacial Augment | |||
With the rework to ![]() ![]() ![]() While it's incredibly fun, it's not in my opinion a beginner friendly keystone. You're significantly more squishy and more so in the early game, so I recommend using ![]() ![]() |
Resolve Runes | |||
![]() | The amount of potential tower damage this minor rune provides is not to be underestimated, it does a noticeable amount for a support that'd normally not even dent a tower. It's incredibly useful in winning matchups to help snowball faster and secure more tower plates for bonus gold. Sometimes though you want to forfiet hitting tower for your ADC to get solo plates, so not always a good pick. | ||
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Since you bring mountains of CC to the table, you'll more often than not have this rune ticking in teamfights, it's not insane amounts of healing but will add up in the end and in some cases save someone from death. A worthy pickup for those who like to bring us much supportive power to their team as possible, even on an angy champ like ![]() | ||
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This rune should never be underestimated for how much damage it really gives you, especially on a champion like ![]() ![]() ![]() | ||
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When you're playing in an uneventful matchup, whether it be because of your ally or your lane opponents being impossible to jump on (![]() ![]() ![]() | ||
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A very underrated rune in my opinion, ![]() ![]() | ||
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Since ![]() ![]() | ||
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Probably my favourite rune in the resolve category. The ability to get tenacity AND slow resistance without having to get an item for it is so incredibly valuable, especially for an already snail paced champion during combat. It also means you'll be less likely to consider ![]() |
Inspiration Runes | |||
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This rune in unmatched in the amount of lane threat and kill pressure it provides, ![]() ![]() ![]() ![]() | ||
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Sometimes you're against an incredibly potent poke lane and ![]() ![]() | ||
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The ability to use your active items such as ![]() ![]() ![]() ![]() |
Precision Runes | |||
![]() | Getting healed for 12% of your missing health for each takedown just skyrockets your survivability in a teamfight, especially since you're not the primary target. It will just continuously save you teamfight after teamfight, lane fight after lane fight. It also grants an extra 20 gold per takedown, which for a support is very much appreciated. | ||
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I personally don't use this use however, some people really struggle with their mana management. Which is especially noticeable on a champion like ![]() | ||
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The main reason you go Precision for your secondary runes, ![]() ![]() ![]() ![]() |

Standard Runes
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The standard rune page for your games, take whenever you're planning on making large engages as often as possible and need every little bit of protection you can get. ![]() ![]() ![]() All of the follow up runes are there to compliment ![]() ![]() Click on the button below and it will explain indepth why you take each rune and the alternatives in each row, it will also explain what shards you will take depending on the enemies comp. | ||
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Glacial Augment
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A prewarning for this rune page, it is not beginner friendly at all. Not in my opinion anyway, since you're going to be a significant amount more squishy, so you're punished a lot more for misplays. Only take ![]() ![]() The reason this rune is really strong though is because of it's giant AoE lines it leaves on the floor whenever your CC an enemy. These lines slow all enemies by a decent amount and make all affected enemies deal 15% less damage to your allies (this does not include you). In combination with your ![]() Click on the button below and it will explain indepth why you take each rune and the alternatives in each row, it will also explain what shards you will take depending on the enemies comp. | ||
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Support Item: Relic Shield
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Pretty much the only viable support item for ![]() ![]() ![]() At 500 gold gained it will transform into ![]() ![]() ![]() At 1000 gold gained it will be fully stacked and transform into ![]() ![]() ![]() |
Mythic Option: Evenshroud
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One of the biggest mistakes Riot made with the season 11 item rework was only giving tank supports a single Mythic item, it's annoying it took them a year to give us a second one but finally it's here and it's pretty good. It is sad though they ripped the passive off ![]() Evenshroud increases damage enemies take when you CC them (or they CC you within a certain range), since ![]() ![]() ![]() It's pretty much the standard item for ![]() ![]() ![]() ![]() The place the item shines is with the "wombo combo" comps, like teams with ![]() ![]() ![]() ![]() | ||
Synergises With:
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Mythic Option: Locket of the Iron Solari
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This is the more supportive Mythic item for ![]() ![]() ![]() Something to consider is when you're against lethality assassins, they will often buy ![]() ![]() It's ![]() ![]() ![]() ![]() ![]() | ||
Strong Against:
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Mythic Option: Everfrost
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A lot of people will see ![]() ![]() ![]() ![]() ![]() It's also very support friednly, it has a decent build path as you can go ![]() ![]() For some proof of the build working, here are some of the high elo ![]() |
Legendary Items | |||
While ![]() | |||
This item is incredibly powerful against comps which have a solo carry comp, you stick it onto them and become a pain to kill. Another time you can pick this up is if they have only 1 AP/AD champ, stick it on them and stack defencive items against the rest. | |||
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Probably the most underrated support item, no one seems to want to build it which is bonkers. It allows you to carry 3 ![]() | |||
Armour Items | |||
Unfortunately this item has been nerfed repeatedly making it less of a viable option across majority of champions that previously used it. However, it is still incredibly useful against fast moving enemy comps that are impossible to catch with just your normal movement speed. | |||
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A pretty niche item in my opinion, I don't really see any real use of the item outside of countering crit heavy comps. But man does it shine against those crit heavy comps, especially since the active slows them and reduces their attack damage and crit damage. | |||
Usually built with the ![]() ![]() ![]() ![]() | |||
A pretty decent item, gives good stats and relatively cheap. A lot more viable now that ![]() ![]() | |||
MR Items | |||
Probably the best MR item against AP heavy comps due it giving the most amount of MR, especially when you're being targeted by the enemy. So if you ever find yourself against a 4/5 AP comp, pick this item up and save yourself from being blown up. | |||
A pretty strong MR item for ![]() ![]() ![]() | |||
A more niche item but still very impactful against the right comps, if they only have 1-2 CC abilities to shutdown your carry, take this item. The ability to remove the enemies only CC ability against your carry is insanely strong, being able to remove an ultimate like ![]() | |||
Boots | |||
By far the best option for ![]() ![]() ![]() ![]() ![]() | |||
The other viable option boots wise for ![]() ![]() ![]() ![]() ![]() |

Support Item: Relic Shield
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Pretty much the only viable support item for ![]() ![]() ![]() I would also like to mention something here in view of all potential build paths you might go, which is "Never. Sell. Your. Support. Item". I can not stress this enough, losing one of your most valuable tools as a support (which is vision control) for the hopes of surviving a little bit longer is a terrible idea, do not do it. |
Standard Engage Build
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![]() ![]() ![]() ![]() Click on the button below and it will explain indepth why you take each item and the alternatives to each item, example builds are more of a rough guide on what to build, remember to experiment with builds yourself. | ||
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Protection Build
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![]() Click on the button below and it will explain indepth why you take each item and the alternatives to each item, example builds are more of a rough guide on what to build, remember to experiment with builds yourself. | ||
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Everfrost Build
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The less popular ![]() ![]() Click on the button below and it will explain indepth why you take each item and the alternatives to each item, example builds are more of a rough guide on what to build, remember to experiment with builds yourself. | ||
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Game Start
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The start of the game is an incredibly important time where things can either go incredibly well for your team or set your team up for failure. Knowing what to do during the start of the game as ![]() | |||||||||
Watching For Invades | |||||||||
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Blue Side: When you're watching for invades on this side of the map you're usually going to sit in tri-bush bot lane, your Mid/Jungle watch the entrance from the other side of the bot-side jungle. If you're caught you should have ample time to run to the wall and ![]() | |||||||||
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Red Side: When you're watching for invades on this side of the map you're usually going to wait at the river entrance to your blue buff, your Mid/Jungle should normally watch the entrance slightly above you. Watching for invades on this side of the map is a lot more dangerous in my opinion, so pay attention at all times or you'll quickly find yourself dead or burning ![]() | |||||||||
Leashing For Jungler | |||||||||
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Invading Placeholder Clip | |||||||||
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![]() ![]() ![]() ![]() To help increasing your chances of successful invades, you'll just need to follow this simple checklist:
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Counter Invading | |||||||||
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Sometimes you will be playing against enemy teams that scream "We're going to invade", they will usually be teams with champions like ![]() ![]() ![]() ![]() ![]() | |||||||||
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Rell's Laning Style
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![]() ![]() ![]() ![]() However, since ![]() ![]() ![]() ![]() Since ![]() ![]() ![]() Her playstyle and how to execute these playstyles varies from game to game, I've done my best to explain the thought process behind them during my games. Hopefully, they'll be a useful insight in how to make the right decisions during your ![]() |
Support Item Useage
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![]() ![]() Something to note, only your basic attacks execute minions below 50% health while abillites will not. However, your abilities can still proc the stack if it kills the minion, the only issue is that ![]() ![]() |
When To Make Engages
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Since ![]() ![]() ![]() In this section I will be explaining the step-by-step process of when and how to engage, from map awareness to cooldown management. Hopefully, it'll help you with making the right choices in your ![]() | |||
Map Awareness | |||
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Before you make any real decision, you need to pay attention to your mini-map, usually long before you make an actual engage. Tracking where all your enemies and allies are is the make or break for any engage. In the above example, we have to enemies out of view, ![]() ![]() ![]() ![]() Now we've tracked all our enemies, we need to look at the position of our allies. We can see ![]() | |||
Cooldown Tracking | |||
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Tracking the cooldowns of enemy champions and their summoners is incredibly important. An ![]() ![]() ![]() ![]() ![]() This applies to enemy supports as well, tracking when a support like ![]() ![]() A huge part of playing any engage tank is knowing what abilities will mess up your engages, baiting them out or waited for them be used and then exploiting those gaps in their cooldowns to secure kills. Especially for immobile champs like ![]() ![]() ![]() | |||
Ally Jungle/Lane Ganks | |||
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Having any ally Jungler or even laner come and gank your lane is incredibly helpful, it can set both your lane and their lane up for success and snowballing a win. Whenever you see an ally Jungler/Laner making their way to your lane, try to assess whether or not it'd be a good idea to make the play, if you find it too risky just ping them off and more often than not they'll listen. Another thing to be mindful of is ![]() ![]() | |||
Understanding your ADC/APC | |||
One very important thing to remember is that this isn't a solo lane, it's a duo lane. You're not the sole participant of this lane making decisions, you'll have to learn to understand the ADC/APC's you'll end up playing with and how they'll most likely want to play. Some might be playing early game strength champions, but feel too uncomfortable in the matchup to make aggressive plays, especially if they're new to the champion or role. So be mindful of that, it can be annoying sometimes to give up some opportunities to engage, but if your ADC/APC isn't willing to follow them up, going in will be a death sentence. In these scenarios I highly recommend just playing out the laning phase safely, roaming if possible and then making impactful engages during the mid-late game. | |||
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When To Peel/Play Safe
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Peeling/Playing Safe is a much shorter explanation over when to engage, due to it being a lot more simple in execution. Peeling is a much more passive playstyle in which you're not being proactive, you're being reactive. Your job is to essentially nullifying any engages or plays that the enemy makes on your laner, this is most useful when playing against other engage supports. Usually, this play style will be used when laning with ADC/APC's that have incredibly weak early games or little to no self peel and you're against a lane with tons of aggressive engages. An example of this is when you're laning with a ![]() ![]() ![]() ![]() ![]() Using this playstyle is usually more damaging than helpful if you're laning with an ADC/APC that excels in early game trades/all-ins. As those champions usually do not scale as heavily as the champions mentioned previously, so they get no value out of playing super safe. The exception to this is if you've lost one or two fights are are now behind, playing safe and waiting for either mistake to be made by them or a gank from your Jungler is the best call. | ||
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When To Roam
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Roaming is incredibly powerful, the ability to snowball your allies in multiple lanes can sometimes secure a win for a game. Roaming successfully is dependent on both the ally and the enemy composition, especially for ![]() To help increasing your chances of successful roams, you'll just need to follow this simple checklist:
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Objectives
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Objectives are an incredibly important part of Summoners Rift, they're what can make or break your games. Objectives like ![]() ![]() ![]() ![]() It's incredibly important to work with your team to capture these objectives, make sure you're not backing or dying just before an important objective comes up. ![]() | ||
Baron Nashor | ||
The lovely ![]() ![]() | ||
Elder Dragon | ||
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Rift Herald | ||
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Elemental Drakes | ||
The Elemental Drakes of Summoners Rift are incredibly powerful, they have the ability to sway the game in your favour. Each game will have a different order of drakes and choice of map alteration alongside their respective drake souls. Since ![]() For more information on Elemental Drakes please open the spoiler below, it will explain the buffs they provide, the map alterations they make and what the Drake Soul does. | ||
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Teamfighting on Rell
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A champion that truly shines in teamfights, it is what makes ![]() ![]() ![]() ![]() Something to always remember is that even if you have a rough lane as ![]() ![]() | |||
Identifying Your Teams Strengths | |||
Every game you will have to identify your win conditions for the game, this wont always be your lane partner. You need to identify on your team who will be the right target focus on synergising with, you will usually prefer to fight alongside a ![]() ![]() ![]() ![]() ![]() ![]() | |||
Making An Engagement | |||
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As ![]() ![]() ![]() Making an engagement is dependent on many thing, but the two most important rules are "Do I have my teammates nearby" and "Do they have cooldowns up". You're purely setup as ![]() I personally try to save my ![]() ![]() | |||
Peeling Over Engagement | |||
When you're against enemy comps that will just refuse to let you engage on them (with champions like ![]() ![]() ![]() ![]() ![]() | |||
Counter-Engagement | |||
Sometimes the enemy team wont wait for you to engage on them, they will instead engage on you when they have champions like ![]() ![]() ![]() ![]() | |||
Tracking Ally/Enemy Cooldowns | |||
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A lot of ![]() ![]() ![]() ![]() It's not just abilities and ultimates you need to track, it's important to make sure you're paying attention to when your enemies burned ![]() ![]() ![]() ![]() ![]() | |||
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"Guess we're doing this!"
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A more niche mechanic for ![]() ![]() | ||
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"I'll fight to the end!"
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This will be the standard combo for ![]() ![]() | ||
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"Let's do this for real!"
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The same as the above combo, but with the use of ![]() ![]() ![]() | ||
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"Let's crush 'em underhoof!"
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This will be the second most used combo for ![]() ![]() ![]() ![]() | ||
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"Don't fall behind!"
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The same as the above combo, but with the use of ![]() ![]() ![]() | ||
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"Nobody leaves!"
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You unlock an insane amount of teamfight power once you hit level 6 on ![]() ![]() ![]() | ||
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"Do not walk away!"
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The same as the above combo but with the addition of ![]() ![]() | ||
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"Iron body, iron will!"
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Example of an ![]() ![]() ![]() | ||
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"This'll shut you up"
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Example of an ![]() ![]() | ||
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"Out of my way!"
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Example of an ![]() ![]() ![]() ![]() | ||
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Warding is relatively the same for every support champion, I would rather direct you to useful sources of material and guides on warding itself. That way it will be more frequently updated. I will have some ![]() |
Jovy's Warding Guide
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I highly recommend checking out this Warding Guide made by the amazing Jovy, everything they make is super high quality, perfectly laid out and incredibly informative. It has everything any support could want for warding! |
Mobalytics' Warding Guide
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An in-depth but less beginner friendly Warding Guide made and maintained by Mobalytics. It contains a large amount of information but unlike Jovy's guide this is aimed at all lanes not just support, but still useful information. |
Fast Ward Kill
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Killing Wards Over Walls
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For a melee champ ![]() |
Pulling Yourself Over Walls
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Using the information above about hitting wards over smaller wards thanks to our 175 auto-attack range, this can be used to get over some walls. Since ![]() ![]() ![]() |

Thank You For Reading!
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To close off the guide, I'd like to thank everyone that helped with the making of this guide. Everyone little bit of advice, feedback and assistance really helped make the guide what it is a reality. As always, like with every guide I've produced, a huge thanks has to be given to Katasandra. My guides would be nowhere near the quality they are without her guidance and help. I'd also like to thank Jovy for the banners she made for this guide, they're absolutely incredible. If you have any feedback, questions or requests for the guide, please feel free to either leave a comment here on the guide or contact me via the MobaFire Discord server, I'm pretty active there! |
Guide Achievements
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Change Log
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