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Important, Please read
Alright guys, ive kinda given up on rengar untill the rework, because i just done feel like playing him now that he muilti-cast bug has been removed and the rework is iminante in a few months. Ill probably update little portions of this guide, but im sick of playing rengar,




![]() + great attack speed steroid + No mana ;) + Can jump like a friken ninja! + Can 1 shot at level 1 with a red elixir + You want ![]() + Amazing Engages + Great Sustain in lane |
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-- Rengar
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![]() - Counter junglable early due to lack of escapes - Ult wont reveal wards (can be seen through ult) - ![]() |

![]() ![]() ![]() These are byfar, the best choices. Take ![]() ![]() ![]() ![]() Honorable mentions: ![]() ![]() ![]() ![]() These are decent, but ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes are pretty standard but I'll explain them for new players or if you just want see my logic.
greater mark of armor penetration |
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Standard on almost any AD in the game. boosts your damage and helps a small bit if they start stacking armor. Early game ![]() ![]() |
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greater mark of armor penetration |
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Bonus AD from these quints is great because it just improves your damage a lot, the reason why i don't use Armor Pen is because we already got enough from our marks. These also help ![]() |
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Let me begin with this, there are many pages you can use for jungle
Rengar, im not saying that any of these are better then the others, but im going to spotlight a few for the people who want to see what page fits their play style. The 3 im going to spotlight are pages for Early power, Tank, and Utility.

This page as the name states gives you great early game clearing and damage. This page is for people who hate the slow clear times early, or if your going agianst a champion that has good counter jungling (
Nunu & Willump,
Shaco,
Nocturne). The good things about this page is that you get through the early game with rather decent clear times and damage. The downsides is that you lack and tankyness, something that was nerfed in the shadow isles patch when Riot nerfed
Rengars base health regen in half, making his sustain a question.


Okay, something different here, we have 2 pages to choose from. These Pages focus on being tanky all through the game, giving you good sustain in the jungle, but making you more vulnerable to early counter jungling. Now to break apart these 2 new pages. The offensive page gives you a little help with clear time, but don't expect much of a difference. The utility page gives you a lot of nice extra perks, such as faster recall, more movement speed, and the 20% increase to time on jungle buffs. These pages are good for being safe, and being stronger as an initiator in team fights mid and late game. These pages are bad for clear times, and as a warning you cant expect counter jungling through out the jungle phase.

Call this trolly if you want, its better then some of the other pages imo. This page gives you a ton of fun things to use, you get extra gold, which is extreamly important on a jungler, you also get movement speed and cooldown reduction for getting max ferocity. One thing that makes this page really cool is the
Explorer's Ward and the
Total Biscuit of Rejuvenation. The ward is awesome if your going agianst some one who likes to go for your red/blue after they clear their own buffs, just place the ward at 1:20, and go take your own buffs without worry. The bisuit is just like a 6th pot, nothing else. Aside from that, we get bonus experience and cool down reduction on our
Flash. This page is good for quicker mobility on the map and being safe till late game. This page is bad for early game clears and dueling.

Early game

This page as the name states gives you great early game clearing and damage. This page is for people who hate the slow clear times early, or if your going agianst a champion that has good counter jungling (




Tank (2 ways to do it)


Okay, something different here, we have 2 pages to choose from. These Pages focus on being tanky all through the game, giving you good sustain in the jungle, but making you more vulnerable to early counter jungling. Now to break apart these 2 new pages. The offensive page gives you a little help with clear time, but don't expect much of a difference. The utility page gives you a lot of nice extra perks, such as faster recall, more movement speed, and the 20% increase to time on jungle buffs. These pages are good for being safe, and being stronger as an initiator in team fights mid and late game. These pages are bad for clear times, and as a warning you cant expect counter jungling through out the jungle phase.
Utility

Call this trolly if you want, its better then some of the other pages imo. This page gives you a ton of fun things to use, you get extra gold, which is extreamly important on a jungler, you also get movement speed and cooldown reduction for getting max ferocity. One thing that makes this page really cool is the



Skill order jungle:
Savagery->
Bola Strike->
Battle Roar
Skill order top #1:
Bola Strike->
Battle Roar->
Savagery
Skill order top #2:
Savagery->
Bola Strike->
Battle Roar



Skill order top #1:



Skill order top #2:



![]() This is what makes ![]() ![]() |
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![]() Most people say this is ![]() ![]() ![]() |
![]() This skill was nerfed in the dreaded shadow isles patch that all true ![]() ![]() ![]() ![]() |
![]() This in my opinion is ![]() |
69 |
![]() Your ult is 1 of your 2 ways of escape, but i highly encourage you to use it offensively there are many bugs involved with this ult, here's one of them that is truly deadly. When you have 3-5 ferocity (Preferably 4 or 5) then use Thrill of the Hunt. As your ferocity generates, press Q as soon as your reach maximum ferocity stacks. Wait for your ferocity to generate even more, but you need to jump on somebody before your initial Q runs out. Since you generated ferocity from the last few seconds of your ult, you can use your full combo again (EWQ, depending on how much ferocity you have) to use another empowered Q, and then a normal Q. This enables you to have a triple Q, with 2 of them being empowered. Late game when you have damage, depending on your build, you can insta-kill the carries. Have fun!
Empowered abilities
![]() ![]() ![]() ![]() ![]() ![]() |
The triple Q will make or break a good
Rengar player. knowing how to do this will let you insta-gib almost ANYONE. This trick requires practice but the results are amazing.
Step 1: Aquire 5 ferocity.
Step 2: Activate
Thrill of the Hunt
Step 3: right as you go into stealth, activate your Q
Step 4: Wait untill you have 4 more ferocity.
Step 5: Jump on your target, and activate Q twice.
Result: You get an
Empowered Savagery on jump because you activated it at the start, followed by a normal
Savagery you now have 5 more ferocity, alowing you to finish with another
Empowered Savagery. Combined with
Sword of the Divine and/or
Infinity Edge, this is basicaly the most broken thing in the game. I suggest trying it out in a custom game, because if you do it incorrectly then you can mess up your combo.

Step 1: Aquire 5 ferocity.
Step 2: Activate

Step 3: right as you go into stealth, activate your Q
Step 4: Wait untill you have 4 more ferocity.
Step 5: Jump on your target, and activate Q twice.
Result: You get an





![]() ![]() ![]() ![]() ![]() ![]() bonetooth necklace |
This is
![]() ![]() 3 Trophies: +10 armor penetration +5% cooldown reduction 6 Trophies: +25 movement speed 9 Trophies: Rengar's leap gains 150 bonus range. 14 Trophies: Thrill of the Hunt's duration is increased by 3 seconds. Additionally, Rengar's next ability used after activating Thrill of the Hunt generates 1 bonus Ferocity. |
![]() ![]() ![]() ![]() ![]() ![]() bonetooth necklace |
Item Sequence

Madred's Razors
750

Mobility Boots
1000

Ravenous Hydra
3300

Youmuu's Ghostblade
2800

Last Whisper
1450

Spirit Visage
2700

Blade of the Ruined King
3200


Damage
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Damageitems are composed of all the primarily damage items, if you want to build a big lead, pick up 1 or 2 of these and watch them melt! A lot of these items are high-risk, High-reward, going glass cannon as ![]() Health All of these items are just tanky as **** and with a few of these there's nothing stopping you from walking through the entire enemy team and just beating the **** out of the adc. Of course these items don't have a very high reward in terms of burst or kills, but you get the job dont easily and without dieing in a few seconds :3. These items also fix ![]() HybridThese are the perfect items for ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Level 1, if you are on blue team, then give a leash to your jungler (if they're starting blue), making sure to use bola for both wolves and blue buff for ferocity. Then head to lane. As soon as your enemy appears, then look at their armor. If it's relatively low, then wait until level 2 and ferocity, level up your ((savagery)), and try to jump on them with full ferocity, which should bring them down to extremely low hp, especially if you used your elixer of fortitude before this (which i don't recommend unless it's a sure kill). After that, then just focus on farming. Ward river at around 4 minutes.
For poking,use e and/or w, but try not to use too many spells at once, or they can trade with you while your spells are on cooldown, which do a majority of your damage.
A good method for farming safely, which can even help you a bit against ganks, is to stay in the bushes, and use your passive to last hit. This keeps the enemy laner on their toes, as you could easily jump on them. If they ward that bush, then feel free to pick up a pink ward on your way back to base.
*Something that can really help out your mid laner is if you gank at level 6 (or at all, for that matter), which can help your mid win lane, or even pick up a kill. It also lets them know that they can be ganked, at any time, by an invisible, cancerous, kitty cat.
**If you push up enough then warding the enemy blue (if on purple team) or taking the enemy junglers golems (take your own golems if on purple team) is a good way to deny them xp. While their jungler is getting blue, your team should go take dragon, if not already.
For poking,use e and/or w, but try not to use too many spells at once, or they can trade with you while your spells are on cooldown, which do a majority of your damage.
A good method for farming safely, which can even help you a bit against ganks, is to stay in the bushes, and use your passive to last hit. This keeps the enemy laner on their toes, as you could easily jump on them. If they ward that bush, then feel free to pick up a pink ward on your way back to base.
*Something that can really help out your mid laner is if you gank at level 6 (or at all, for that matter), which can help your mid win lane, or even pick up a kill. It also lets them know that they can be ganked, at any time, by an invisible, cancerous, kitty cat.
**If you push up enough then warding the enemy blue (if on purple team) or taking the enemy junglers golems (take your own golems if on purple team) is a good way to deny them xp. While their jungler is getting blue, your team should go take dragon, if not already.
Ganking as
Rengar is pretty easy. if you can, use brushs to jump on to them then slow them with
Bola Strike and then shred them with
Savagery. Once you hit 6, useing
Thrill of the Hunt to get a super hard gank will almost guarantee a kill or leaving them at 20% health. IMPORTANT its important that you don't plan everything from the brush, many times they will never get near your brush and you will be forced to go in like any other jungler would.





Before i get very in=depth to this, im going to explain counter ganking as a general aspect. Counter ganking is basically ganking a n enemy gank in progress. EX:
Darius is fighting
Garen top, when
Dariuss jungler
Warwick comes to gank
Garen.
Garen retreats to his tower an kites them around until his jungler
Maokai comes in and initiates onto
Warwick and
Darius, in which it is now an even 2v2 instead of a 1v2 in
Garens favor.
YOUR way of counter ganking will to either use
Unseen Predator,
Thrill of the Hunt or
Bola Strike to get them off your teammate and then focus down the one Farthest from your teammate, as you will be able to 1v1 almost anyone on there team and your teammate has a better chance of unloading onto the closer opponent. However Your main priority should be the lowest opponent if they are lower then 70% for obvious reasons.
I made this picture to give you an idea of counter ganking routes This also works for ganking!
sorry if its small, if you have a zooming tool feel free to use it on the pic.
















Counter jungleing as rengar is a brezze. Use your wriggles lantern to ward a buff/camp. All buffs and wraiths have a bush to use a jump point with a ward. You can take wraiths with a Q>W>E combo onto the large wraith and then AA down the last 2 mini wraiths, same things with wolves but only take 1 of 2 mini wolves. When stealing buffs, attack the monster and walk into the bush so that they wont see you taking the buff. When stealing a buff that the enemy jungler is taking, watch for
Smite. if they are lazy and smite it first, simply wait to
Smite it so that you kill it without any risk. if they are smart and don't smite early, the only thing you can really do is to either try to smite it with super fast reflezs, or use ur passive jump to try and distract them for the moment you need to
Smite it.



Code:



Lets start with WHEN to engage. NEVER, EVER, engage before your team has already engaged. you will die if you don't take my advice, i can garentee it. IF you engage before your team engages, you wont be able use the fight as a distraction. Engage once you can clearly see that you wont be focused down. Your ideal situation is that you jump onto the enemy adc or apc and then can execute them and then get into the fight.


This is rather simple, all you need is a ward, your ult, ans smite, but your teamates cc can help you too. Renember that you ult takes a second to activate and that the jump also takes some time. when taking BARON, you can usally ult frombehind the wall and come in from over the wall. dragon is a differnt matter, because dragon moves, you will most likely have to come in from purples blue enterance, basicly the river. try to watch out for disables when going in, as they will ruin your glorious steal.
Videos:


difficulty:4.5 WEAKPOINTS: ****py damage, cant 1V1]Alistar is pretty easy to win against, his lack of strong 1v1 damage and slow jungle clearing make him easy prey for warded counter jungling. its important to note that his heal will kepp him above 75% health most of the time. also, don't engage him near his teammates with out help. his high cc can keep you at bay until his teammates can get there.

Amumu is more of a support jungler then a 1v1er. however, he is able to constantly pump out strong damage and takes reduced damage from Auto attacks. he is vunrable to counter junging but not much, try to catch him while he is doing his camps so his cool downs are still ticking. One last thing,



can be a pain, his constant sustain and low CD CC is just devestating. try to confront him before 6 and keep track of his







Difficulty:??? WEAKPOINTS: Skills cost HP, Cant sustain fights
Strong 1v1 tank will make you mad. his ult can change fights, his w will annoy the hell out of you, and his Q and E are hardcore annoyance. Mundo is a preatty strong jungler and i don't now much about him. (PM me any info on him)

Difficulty:7.5 WEAKPOINTS: Squishy,CC
I used to jungle


difficulty: 6.5 WEAKPOINTS: Week 1v1 damage, high mana costs









Not much i can say here, it all depends on if they have read this guide or not (lol), I can give you one tip to beating him, GET A WARDENS MAIL! this is THE deffenition of the hate-on-rengar item, it just kills him, other then that, ward your jungle and try to steal his buffs whenever possible.
This is still a major work in progress,if you want to see any champions in this list just request it! im happy to add any champs to this.
Counter picks![]() ![]() ![]() |
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These counter picks are geneerally people who cant handle rengars burst or just cant trade with him. Maxing ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() These counters are mainly because ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Counters![]() ![]() ![]() |
Runes




Item Sequence






Bloodthirster
3400

Boots of Swiftness
1000

Last Whisper
1450

Black Cleaver
3000

Spirit Visage
2700
~Best
Rengar NA~

U D G E D R E A D N A U G H T |
Just wanted to touch on this... I found a guy who prides himself being the "Best Rengar NA" and really, I believe he is. Judgedreadnaught (AKA Dekar173/Best Rengar NA) has started playing Rengar as an AD Caster, so that you can harass with your ![]() ![]() Lategame, his build is much like an AD Carry, but many of the items have some Cooldown Reduction so you can get ferocity extremely fast, have decent harass, and have a very low cooldown on your ultimate. When you are ulting in to initiate a teamfight/pick someone off, your primary spell to use is ![]() Dekar's stream is Right Here! |
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![]() ![]() ![]() ![]() ![]() |
AS
Rengar is actually a really strong version of rengar that utilizes smashing the enemys with high damage but being more fragile and vulnerable to cc. AS still will end up getting
Bloodthirster but before that will get items like
Zeal and
Black Cleaver. From there
Zeal can be built into either
Phantom Dancer or
Trinity Force. The end build for AS
Rengar should look something like:
or
-->
-->
-->
or
-->
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Its also important to note that this build is used more for going top then jungle. its still viable jungle but with the health regen nerfs its harder to stay alive in the jungle with no durability.
















Its also important to note that this build is used more for going top then jungle. its still viable jungle but with the health regen nerfs its harder to stay alive in the jungle with no durability.
PM me your screenshots of your scores with this build and I'll post them here with your name! Please only send good scores because i know that we can all have bad games and i don't want to give people the idea that this build doesn't work







TncsTurtleJAH had some good results!

TheSiushi had a sweet game







-
XgoldbazeX's results!

-
Gurkengeschmack's awesome rengar game!


TheSiushi had a sweet game

10/24/12 published guide!
10/24/12 (later) added "coming soon" section.
10/24/12 (more later) began work on AS
Rengar section.
10/24/12 (even more later) Finished AS
Rengar section.
10/25/12 Started matchups section.
11/4/12 Finally am back from being sick! Going to start on the matchups but ill take requests for certain junglers to make this faster.
11/11/12 Added
Last Whisper into items section and added Bruiser item build!
11/15/12 Added zeke's herald and
Atma's Impaler to the items section.
11/17/12 added
Evelynn and
Maokai to match-ups section.
11/18/12 Added 4 new situation sections!
11/20/12 Added
Trinity Force to items section.
11/22/12 Added
Shyvana to matchups section. Added weakpoints for all Matchups sections.
11/25/12 Added
Rengar and
Jax to matchups section, Added Maw of Malmortius to items section.
11/25/12--12/30/12 Ive added a lot for S3, go check it out!
1/17/13-- added various headers, fixed a few grammar errors.
2/24/13 Removed the "Upcoming Nerfs" section as it was old and had not been used after the shadow isles patch, Also made the runes section look a little bit better.
10/24/12 (later) added "coming soon" section.
10/24/12 (more later) began work on AS

10/24/12 (even more later) Finished AS

10/25/12 Started matchups section.
11/4/12 Finally am back from being sick! Going to start on the matchups but ill take requests for certain junglers to make this faster.
11/11/12 Added

11/15/12 Added zeke's herald and

11/17/12 added


11/18/12 Added 4 new situation sections!
11/20/12 Added

11/22/12 Added

11/25/12 Added


11/25/12--12/30/12 Ive added a lot for S3, go check it out!
1/17/13-- added various headers, fixed a few grammar errors.
2/24/13 Removed the "Upcoming Nerfs" section as it was old and had not been used after the shadow isles patch, Also made the runes section look a little bit better.
This build currently is, and will probably always be, under construction. if you have any critisum advice or anything else, feel free to leave a comment or PM me. Overall, i think
Rengar is one of the best champions in the game and i hope you enjoy playing him. Happy Hunting!


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