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Recommended Items
Runes:
Resolve
Inspiration
+10% Attack Speed
+10% Tenacity/Slow Resist
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
My main account profiles can be found here: EUNE, EUW
Even though, my main role is midlane, there were times, when top was my main role instead and I still do actively play it, keeping my ability to play it close to my ability to play midlane.
Reason why I decided to create this guide is, that I feel like Dr. Mundo is really underrated champion with really good potential (at least from soloQ perspective). Mostly he is being considered as something between mediocore to "pretty bad". Why I really like playing Dr. Mundo is, because he is versatile pick that expecially excels against magic-damage dealers. And since I already made Malphite guide, which is champion that excels against physical-damage dealers, I felt like it would be great, to add this guy in here as well, since both of those champions are my best toplane picks right now.
During preseason, I managed to pull off experiment, where I created new account, that I leveled up and I started to play from unranked and climb as much as possible just by playing
Malphite and
Dr. Mundo. Since I leveled up this account myself, it was guaranteed, that it didn't have any history. You can see results from this experiment below.
Account that I used for this experiment can be found here.

For commentary, I wasn't able to get latest data from op.gg, because they removed all preseason data one day before season started, which I didn't really expect, so I didn't really get winrates and KDAs from there, but I kept one screenshot, that I took during process (for such cases). You can see final results taken from lolskill.net (last screenshot).
As you can see, at first I was able to keep up quite decent winrate, while it started to drop later on snowly. I am sure that there would be people, who can make even better winrate, since I am not really toplane main and I didn't play toplane for quite a while + I am not perfect player either. But still, I think that I managed to get quite decent KDAs and winratios with mentioned champions.
I was playing
Dr. Mundo way more, because he is harder to counter and because it was my go-for pick, when I didn't know my opponent, which might lead in harder matchups sometimes, while I tried to keep Malphite mostly for matchups, where I knew my opponent, so it was basically easier to keep up decent winrate and KDA ratios.
My final elo was Plat 2, I was nearly in promo and I was getting around +25 for win and -15 for loss, which means that my MMR was somewhere around Diamond 5.
In case that you had some doubts about these champions, then I hope that I provided you with at least some valuable information, in case that you would be deciding if you want to pick some of these champions, in order to add them to your champion pool.


Account that I used for this experiment can be found here.
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For commentary, I wasn't able to get latest data from op.gg, because they removed all preseason data one day before season started, which I didn't really expect, so I didn't really get winrates and KDAs from there, but I kept one screenshot, that I took during process (for such cases). You can see final results taken from lolskill.net (last screenshot).
As you can see, at first I was able to keep up quite decent winrate, while it started to drop later on snowly. I am sure that there would be people, who can make even better winrate, since I am not really toplane main and I didn't play toplane for quite a while + I am not perfect player either. But still, I think that I managed to get quite decent KDAs and winratios with mentioned champions.
I was playing

My final elo was Plat 2, I was nearly in promo and I was getting around +25 for win and -15 for loss, which means that my MMR was somewhere around Diamond 5.
In case that you had some doubts about these champions, then I hope that I provided you with at least some valuable information, in case that you would be deciding if you want to pick some of these champions, in order to add them to your champion pool.
Pros
+ Incredibly tanky
+ Great sustain
+ Generally good damage output
+ Possibility to splitpush or teamfight
+ Incredibly strong against magic-damage
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Cons
- Weak early
- Can be kited by various targets
- Pretty bad, when he gets behind
- Lack of CC/utility
- Hard to play against tank-melting opponents
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Mundo can be generally played against nearly anything on toplane. As I already mentioned, he excels against magic-damage dealers and he is able to become nearly immortal, against such teams. Except for that, he has pretty good ability to splitpush and if he gets caught, he still mostly has high chance to escape that trap.
What he hates though is, when someone can melt him down really fast, which mostly means facing


Here, I will try to explain possible rune choices for
Dr. Mundo, even though it feels like sometimes there might be multiple viable choices and the difference might be very low. I wan't to point out, that I will mention only those runes, that I somehow consider interesting for comparison, so there might not be all runes explained, because it would just result in incredible wall of text that nearly no one would ever read. So let's get started!
After patch 8.11, where they moved Ultimate Hat into
Domination tree, both
Sorcery and
Domination don't really make sense anymore. For that reason it's better to situationally choose between
Precision and
Inspiration, where both might work.

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From first look, ![]() ![]() ![]() ![]() ![]() What makes it annoying for me is that last row in ![]() ![]() ![]() ![]() ![]() ![]() |
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For reason mentioned above, I decided to go for ![]() ![]() |
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This rune is pretty much the only usable one for ![]() ![]() ![]() ![]() |
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After ![]() |
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Here we have really hard choice between pretty good investment and early game power. ![]() ![]() |
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After testing it, it's really strong rune in general for most of tanks during laning phase. It increases your sustain a lot and improves your quality-of-life in lane. What I see as a problem a bit is, that later on this rune starts to be pretty useless, where people burst you down in several seconds. That is where ![]() |
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This rune is literally what ![]() |
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I have seen people using this rune, but to be honest I can't see it being that good. Main problem, that I have with it is, that whenever you play ![]() ![]() |
After patch 8.11, where they moved Ultimate Hat into





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This is the possibility, where you are more utilizing your ability to chase your opponents. Thanks to permanent +10 movespeed out of ![]() ![]() ![]() In addition to that, we shouldn't forget the fact, that we get free boots, which is pretty much extra gold and you get probably best ![]() ![]() Right now it's the most common and recommended way, how to play ![]() |
![]() ![]() |
Even though it's not really widely used at the moment, I feel like situationally it can be really great secondary tree, due to your extended fighting potential, but let's describe it a bit further. In general ![]() ![]() Except for that, ![]() ![]() ![]() In general, if you feel like you can stick to your targets and you feel like you are going to have a lot of face-to-face fights, it might be worth to go this secondary tree as well. Last thing to consider is, that except for extra health, you get some extra attack speed, which is generally way better than AD, since you already get a lot of AD out of your ![]() |
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This is my starting item every single game. It provides you with some extra health, together with health regen, which is perfect for ![]() ![]() |
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These boots are my usual ones as ![]() |
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If you are facing AP-heavy team, you should always go for double MR item, but even then, you should rather keep ![]() |
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![]() ![]() |
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![]() ![]() |
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Currently, the ![]() |
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Typically, ![]() ![]() |
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Even though this item was quite often forgotten for ![]() Since ![]() ![]() ![]() ![]() |
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![]() ![]() |
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![]() ![]() |
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![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() |
Since kit of

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![]() ![]() |
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Currently probably the least useful ability as ![]() |
Even though
Dr. Mundo doesn't have complicated build, there are still quite some things, that you should understand, if you want to be any successful with him. Even for me, when I picked up
Dr. Mundo for first time, I didn't really feel like he would be that insane, until I started to realise in which moments he is actually strong or possibly weak.
For that reason, I will try to explain here, how you should play during game and how are you supposed to react on certain situations.
First important thing to understand here is, that you are really squishy in early game. You don't really have your defenses up yet and in addition, your abilities cost you health, which is putting you into awkward position, when you are fighting someone, because while you are damaging your opponent, you are damaging yourself as well. So until you get certain amount of health, it is very tricky to trade anyone in lane, because even though you might win sometimes, mostly it will cost you life and put you behind.
What you should aim for here is consistency. By consistency I mean, that you should play in a way, that you won't end up really well during one game, while during other game you will get completely stomped and flamed by your team. During laning phase, you should basically just farm by your
Infected Bonesaw and let your opponent push under your tower. Since you have no escape and you are squishy in early phases of game, you are quite easy target for gank, so play it safe and try to farm up. You should be able to pull off this strategy pretty much against any opponent.
Once when you have at least part of first item finnished, you can start slowly trading your opponent and if you will feel confident enough, try to go for all-in with your
Maximum Dosage. But be careful, it might still be tricky to actually win such fight, expecially if your enemy is running between minions to avoid your
Infected Bonesaw. So whenever you will see, that you might not win, rather escape and keep on farming, until you get your
Maximum Dosage again to try it another time.
During mid game, you have two possible choices - either way you group up and teamfight with your teammates, or you possibly splitpush with your
Demolish. To be honest, whenever your team is winning or you are generally ahead and you see that you can clearly obliterate opponents in teamfights, it's better to group, because if you don't you risk that your team gets caught over and over, expecially in soloQ, which might lead to loss in the end effect.
On the other hand, if your team is behind and you clearly see, that you simply can't fight enemy team, because of better teamfight comp, you should try to go for splitpush. Though, I am not going to go into details of splitpushing, because that is pretty much big topic itself.
During this part of game, it's important to understand how you want to utilize your
Maximum Dosage depending on who you are facing and how fed you are compared to them. Simply if you are not sure, simply use your
Maximum Dosage at start of teamfight on full health. The more you get used to it, the better utilization you will be able to choose.
For teamfights, during this phase you are mostly trying to focus down important targets, since you should be strong enough to dive their backline on your own, unless your team is completely behind.
In here, I don't think that there is too much to point out. Mostly, you will end up trying to fight with your team and be that frontline for them.
In this phase, opposite carries mostly become way stronger than they were and you might not be able to deal with them on your own. For that reason, it is mostly better to stand in front of your own carries and try to help them to deal with enemy frontline using your
Infected Bonesaw. That doesn't apply if you have couple of teammates, that are able to dive into their backline with you, but that all depends on team compositions and possibly even items/gold lead.
What is important to mention here is, that you will start relying on your carries to do their job, since you won't be able to solo carry anymore, because your opponents will have a lot of lifesteal already or possibly some defensive items on support like
Locket of the Iron Solari.


For that reason, I will try to explain here, how you should play during game and how are you supposed to react on certain situations.
Early game
First important thing to understand here is, that you are really squishy in early game. You don't really have your defenses up yet and in addition, your abilities cost you health, which is putting you into awkward position, when you are fighting someone, because while you are damaging your opponent, you are damaging yourself as well. So until you get certain amount of health, it is very tricky to trade anyone in lane, because even though you might win sometimes, mostly it will cost you life and put you behind.
What you should aim for here is consistency. By consistency I mean, that you should play in a way, that you won't end up really well during one game, while during other game you will get completely stomped and flamed by your team. During laning phase, you should basically just farm by your

Once when you have at least part of first item finnished, you can start slowly trading your opponent and if you will feel confident enough, try to go for all-in with your



Mid game
During mid game, you have two possible choices - either way you group up and teamfight with your teammates, or you possibly splitpush with your

On the other hand, if your team is behind and you clearly see, that you simply can't fight enemy team, because of better teamfight comp, you should try to go for splitpush. Though, I am not going to go into details of splitpushing, because that is pretty much big topic itself.
During this part of game, it's important to understand how you want to utilize your


For teamfights, during this phase you are mostly trying to focus down important targets, since you should be strong enough to dive their backline on your own, unless your team is completely behind.
Late game
In here, I don't think that there is too much to point out. Mostly, you will end up trying to fight with your team and be that frontline for them.
In this phase, opposite carries mostly become way stronger than they were and you might not be able to deal with them on your own. For that reason, it is mostly better to stand in front of your own carries and try to help them to deal with enemy frontline using your

What is important to mention here is, that you will start relying on your carries to do their job, since you won't be able to solo carry anymore, because your opponents will have a lot of lifesteal already or possibly some defensive items on support like

Making guide is continuous work and I am not sure, whether or not I will not add new parts into it. Right now I think, that I said probably the most important part, that should be always included here. But no matter what, you might still expect some updates, whenever I find something new or in case that I would figure out something, that I want to share with you guys.
Anyways, I wish you good luck guys with your Mundo games and hopefully this guide will help you at least a bit to get into your dreamed divisions, because as you might know...
Anyways, I wish you good luck guys with your Mundo games and hopefully this guide will help you at least a bit to get into your dreamed divisions, because as you might know...
Mundo goes where he pleases!
If you have any additional questions, if I wouldn't explain something here properly, then feel free to visit me and ask me on my stream.
https://www.twitch.tv/kostickatv
https://twitter.com/Kostickax
https://www.facebook.com/Kostickax/
https://www.twitch.tv/kostickatv
https://twitter.com/Kostickax
https://www.facebook.com/Kostickax/

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