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Choose Champion Build:
-
AD > AP
-
AD = AP
-
AD < AP
-
Jungle
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction

HeLoL summoners! My name is Nightreaper775, and argentinian LoL player (sorry if my english is not very good) and i'm here to teach you the way you can play Jax - The grandmaster at Arms (Commonly known as "The man with a ******* lampost that kicks your ***")
I have more than 120 games with Jax, i´ve played him at any position! Even as a support (of course he is not very good at that), but in that match I was "trolled" by another player who went to top lane even without calling "top", so I was forced to support with Jax. We still won.
I am in Gold League Division IV, yes, I know that's not very high, but the average LoL player is in that League. However, I don't think that I am a bad player, but I still have things to learn, as everyone else.
If you don't like long and complete guides, you are free to go :)
Enjoy this beatiful music while reading this guide!
Why play Jax?
Well, I usually pick Jax when I want a solo top that can trade damage easily in 1v1 fights, an AoE stun and a very good teamfighter/pusher (yes, with his passive, he destroys turrets easily).
When to play him?
This question is usually for ranked games, where you usually know what the enemy team is before you choose a champion, if the enemy top laner depends on basic attacks or is DPS based (



Pros:+Can jungle +Good ganker +THAT OP DODGE!!!! +Can survive bursts +Many different builds +Very mobile +Great to assassin or to disable carries in teamfights +AoE Stun +Can engage or escape very easily +Wins most trades |
Cons:-Needs to stick to his target -Melee/Not very good farmer -Can be harassed very easily -His E has a very long CD -Not that good if he runs out of mana |
As you can see,

When your team has low CC, you can AoE stun the closest enemies, focus the weakest opponent and sustain the damage.
If your team has high CC, you can work as an assassin,

Also, his mid and late game are great, so, when another champions fall off, you become better, making you a lot more powerful the longer the game gets.
Runes
This is a very interesting part, because if you change Jax's build, you must also change his rune page/rune set.
Why?
Simple, because his strenght will relie on AD, AP or both, so, if you choose AD runes, but you build him AP, it will not help Jax, furthermore, he will lose power.
After this example, we are going to see what runes should you equip him and why.
AD Jax runes
greater mark of armor penetration You are building AD, if you want to deal more damage to your opponent, you must penetrate his or her armor to reduce the percentage of physical damage it blocks.
Another options are:




Another options are:





Another options are:







Another options are:

greater quintessence of armor penetration




Hybrid Jax runes
greater mark of hybrid penetration Great runes, them give you armor penetration and magic penetration, so you can deal more damage in average.
Another options are:
greater mark of armor penetration




Another options are:












Another options are:






Another options are:


greater quintessence of hybrid penetration


AP Jax runes

Another options are:


greater mark of hybrid penetration

Another options are:





Another options are:






Another options are:




Another options are:





Another options are:





greater quintessence of hybrid penetration





Jungle Jax runes

Another options are:


greater mark of armor penetration

Another options are:





Another options are:





Another options are:





Masteries
AD Jax masteries
Hybrid Jax masteries
AP Jax masteries
Jungle Jax masteries
Top lane Jax summoner spells






All of these combinations work greatly on

-


-


-



You can also use (In order of preference):
1 -

2 -

3 -

4 -

Jungle Jax summoner spells




Never jungle without




You can also use


AD Jax items
How to start?
Elixir of Fortitude + 1x Sight Ward + x1 Health Potion


S3 brought a lot of new ways to play LoL, one of that ways is to start with a


Crystalline flask + 1x Sight Ward + x1 Health Potion


Great, this item not only grants a lot of sustain early in the game, but it fills up again every time you are at your base. After S3 changes, this is one the best items you can get.
Boots + x3 potions




After the S3 changes, this is not the best option, but you'll get early movement speed to evade skillshots, escape ganks, move quicker and 450 effective health to recover your strenght after a fight or some enemy harass.
1x Sight Ward + 7x Health Potions + 2x Mana potions
sight ward









Without any doubt this consumable items will help you a lot in laning phase if you plan to sustain yourself early in the game and not to leave your lane fast. The downside of this is that you wont have the option to automatically refill your sustain as with

Doran's blade



Quite a nice start, but I prefer to choose [doran's shield]. This build gives you life steal, health and a good amount of AD.
Cloth armor + 5x potions






I sometimes use this to jungle, but if you solo top it can also be nice, especially if you want to 1v1 fight the opposing AD based top laner or prevent him from damaging you too much.
Doran's shield

Best defensive item you can get at this price, it gives you health, armor and a little bit of health regen. Although this item seems to give you everything you need to top lane, there are better choices, as the health regen needs some time to regenerate a nice amount of HP, also, if your opponent has

Long sword + 2x potions



There are little times when you need more damage than defense, but you also need the effective health from health potions.
- If the enemy top lane isn't exactly designed to fit that position (

- If you need to be more effective at farming (Bad farmer or last-hitter)
- If you need to deal more damage with AD spells (AD caster


Rejuvenation bead + 2x Sight wards + 4x Health potions





When you are laning versus one of your counters you would want to play passive, and some extra health regen, wards and health potions will help you to do so.
Follow with
Boots + 2x Doran's blades + 3x health potions + 1x mana potion







Just... great! Movement speed, life steal, damage and health.
Note: Don't forget to buy sight wards if the enemy team has a jungler or a roamer.
- If you started with a

- If you started with a


- If you started with a


- If you started with a

- If you started with a pair of



- If you started with sight wards, health potions and mana potions, don't change this build.
- If you started with a


- If you started with



Note: Remember to buy sight wards to prevent ganks or roaming.
Mid game build
Mercury's treads + Enchantment: Furor + Blade of the ruined king + Trinity Force




Finish your boots,







Late game build
Warmog's Armor + The Black Cleaver + Maw of malmortius



I love this late game build. Why? Simple,



Situational Items
Against Heavy AD
Ninja Tabi + Iceborn Gauntlet + Blade of the Ruined King



If the enemy team has a fed AD Carry, 3 or more AD champions in their team or the enemy top laner is purely AD based, take



And

Against Heavy AP
Mercury's Treads + Blade of the Ruined King + Wit's End






Hybrid Jax items
How to start?
Elixir of Fortitude + 1x Sight Ward + x1 Health Potion


Nice way to start your game, but not as good as before. However, how does it feel when you instantly gain 120 to 235 health points (raises by 6,76 HP per level) and 15 attack damage? And, even better, these stats last for 3 minutes!
Crystalline flask + 1x Sight Ward + x1 Health Potion


One of the best options for solo top champions right now. Lots of sustain in terms of health regeneration and... YES! no mana problems along with a sight ward!
Boots + x3 potions




Again, a good option, More movement means you will get away from danger, engage and evade skillshots easier. 450 effective health is awesome if you want to stay in lane.
1x Sight Ward + 7x Health Potions + 2x Mana potions
sight ward









Best early game sustain ot there, pick this if you don't want the automatic charge refill of

Doran's blade

This items works very good if you want to get your HP back by hitting minions or enemy champions (which leads you vulnerable to ganks, harass and roams), more attack damage to be more aggresive and health to counter the enemy's attacks/harass, or survive ganks/escape.
Doran's ring

You will be building AP in this build, and your runes make this starting item possible, but I dont recommend it, mainly because

Doran's shield

Very good item to trade damage and to 1v1, but not very good if the enemy has potions, as they will be better the longer you are in lane.
Long sword + 2x potions



Good items to start in an offensive way, and to farm better, sustain is granted by 2 health potions.
Amplifying tome + 1x health potion


If you like to start with AP damage, this is very good, you have a potion to sustain your lane and 20 extra AP to deal more damage with your AP scaling spells
Cloth armor + 5x potions






Best sustain out there, but your damaging potential will be low, if you think you need to sustain against a more powerful opponent, this is a good option.
Ruby crystal

180 bonus health, you can receive more damage than usual, but you health regeneration will be very bad, because you don't have potions.
Follow with
Boots + 2x Doran's blades + 3x health potions + 1x mana potion







Very good way to follow your build, you'll get life steal, more health, damage and sustain abilities.
Note: Don't forget to buy sight wards if the enemy team has a jungler or a roamer.
- If you started with a

- If you started with a

- If you started with a


- If you started with a


- If you started with a

- If you started with an


- If you started with sight wards, health potions and mana potions, don't change this build.
- If you started with a


- If you started with a


- If you started with a pair of




Note: Remember to buy sight wards to prevent ganks or roaming, whenever you have gold to expend, and a space in inventory, buy sight wards.
Mid game build
Mercury's Treads + Enchantment: Furor + Trinity Force + Hextech Gunblade




This build is the best for Hybrid Jax right now,






Late game build
Randuin's Omen + Guinsoo's Rageblade + Maw of malmortius



You will be doing more damage than if you build full AD, that's why I prefer to get



Situational Items
Against Heavy AD
Ninja Tabi + Trinity Force + Sunfire cape





And finally,

Against Heavy AP
Mercury's Treads + Trinity Force + Wit's End



Of course,




And

AP Jax items
How to start?
Elixir of Fortitude + 1x Sight Ward + x1 Health Potion


Also great on AP Jax, you won't be getting any mana back when getting this item, as you would with




Crystalline flask + 1x Sight Ward + x1 Health Potion


Really nice on AP

Boots + x3 potions




Not the best way to start, but 450 effective health and 25 bonus MS to evade skillshots, survive ganks and to escape or engage fights easier are really good.
1x Sight Ward + 7x Health Potions + 2x Mana potions
sight ward









As I said before, this items will provide you with a godlike sustain in lane, that will beat the rival's in most matchups. It does not refill when you get back to your fountain as it would do with a

Doran's ring

Good amount of AP and good mana regen, but lacks sustain to keep yourself in lane, and mobility.
Amplifying tome + 1x health potion


Great way to start with AP items, as you have 20 bonus AP and a bit of effective health.
Sapphire crystal + 2x health potions



If you have mana problems, and you want to hit your enemy with spells frequently, this is good for you.
Doran's shield

Starting with bonus health, armor and health regen is quite nice, but if the enemy has potions you'll lose your lane the longer you stay, and you'll be more vulnerable to ganks due to the poor health regeneration you have without

Ruby crystal

180 bonus health, seems great, but it's very bad for the same reasons I gave for the

Follow with
Boots + Seeker's Armguard (Agaisnt AD) or Sheen (Against Hybrid or AP) + 3x health potions + 2x mana potions








Sustain is granted by potions, you have more AP, which means more AP scaling spell damage, and an extra mana potion.
- If you started with a

- If you started with a

- If you started with an



- If you started with sight wards, health potions and mana potions, don't change this build.
- If you started with a


- If you started with a





- If you started with a


- If you started with a pair of



Note: You can buy sight wards to counter the enemy jungler/roamer.
Mid game build
Mercury's treads + Enchantment: Furor + Lich Bane + Nashor's Tooth




You are now a burst combo caster (Something like


That's the main reason why I take








Late game build
Rabadon's Deathcap + Zhonya's Hourglass + Liandry's Torment



Of course, every AP caster should get



And, finally,

Situational Items
Against Heavy AD
Ninja Tabi + Iceborn Gauntlet + Nashor's Tooth





And, finally,


Against Heavy AP
Mercury's Treads + Lich Bane + Abyssal Scepter





And, to sum up, buy an

Jungle Jax items
How to start?
Hunter's machete + 5x health potions






Best option, clearing camps faster allows you to recall/gank faster, and losing less health when fighting monters.
Cloth armor + 5x potions






Also a good form to start, if you already have too much damage from AD/AP/attack speed, you can start in a defensive way.
Boots + 3x potions




Not very much worth the starting gold, because you won't be able to sustain yourself in the jungle, and even die if you are not familiarized with jungling.
Follow with
Spirit Stone + Boots of speed + Health potions + Sight ward



With this build you can gank better and faster (more movement speed), sustain yourself better in the jungle with

- If you started with


- If you started with a

- If you started with a

Note: You can buy sight wards for your team and to counter jungle the enemy.
Mid game build
Ninja Tabi + Enchantment: Alacrity + Spirirt of the Elder Lizard + Locket of the Iron Solari






Note: You can also use





Note: You can also pick a

At last,

Late game build
Warmog's Armor + Atma's Impaler + Randuin's Omen



Excellent items for your late game,

The 5th item you should get is an







First, I would want to compare their stats.

Total Price: 3250
Recipe Price: 700
40 Ability Power, 60 Armor, 15 Cooldown Reduction, 500 Mana. UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30% (2 second cooldown).
Very nice item for champions such as







Also, it gives the champion a decent amount of AP, better amount of armor, 15% cooldown reduction (Very nice on Jax, because he needs his abilities to be up to fight in a proper way) and 500 mana.

Total Price: 3843
Recipe Price: 3
30 Ability Power, 30 Attack Damage, 30 Attack Speed, 10 Critical Strike Chance, 250 Health, 200 Mana, 8 Movement Speed Multiplier. UNIQUE Passive: Icy: Your basic attacks have a 25% chance to slow your target's Movement Speed by 30% for 2 seconds (20% for ranged attacks). UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 150% of your base Attack Damage. 2 second cooldown. Does not stack with Sheen or Lich Bane.
Most versatile item in the whole game, in my opinion, it gives you a lot of stats including 30 AP and AD, 30% attack speed, 10% critical strike chance, 8% movement speed multiplier, and bonus health and mana. Also includes


Total Price: 3000
Recipe Price: 940
80 Ability Power, 250 Mana, 5 Movement Speed Multiplier. UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 50 + 75% of your Ability Power (2 Second Cooldown).
An item made for champions like





Is it better to use this item when your lane matchup has low magic resist, because

What to choose? And when?
There are few times when you will need one item, or another, it all depends on if you build AD/Hybrid or AP items, and your lane and enemy team matchups.




Not also it gives you both AD and AP, but attack speed, movement speed, critical strike chance, health and mana. It will boost all of your abilities and also help you to survive and spend more mana without much worrying. You can use this item both offensive and deffensive


To sum up
There is not a better item, they all work when picked correctly. It all depends on who are you facing in lane, the enemy team, your team and what way are you building.
Knowing that, try to use these items at the right moment to help you in the Fields of Justice.

Jax's Passive

Jax's Q


Jax's W





Jax's E



Jax's Ultimate

The active is purely defensive, you gain a flat amount of armor and magic resist (25/35/45) for 8 seconds. The amount of armor and magic resist you get can be higher, as the bonus armor scales on 30% of your bonus attack damage. And the bonus magic resist scales on 20% of your total ability power.
Skill order
AD Jax
I max Q first, because of it being a high damaging spell that scales of 100% of your bonus AD.
I max W second, despite not having AP items (

I always level up my ultimate when I can.
I last level my E, despite scaling on AD, is more of an utility spell than a damaging one.
Hybrid Jax
I max

Then I level up my Q, because of it's AD and AP scaling.
I take a point in my ultimate whenever I can.
I last level my E, for me, it's great as utility, not as a damaging spell.
AP Jax
I use the same skill sequence order as in my hybrid

I max W first.
Then my Q
I level up my ultimate when it's up
finally, my E,

Jungle Jax
I first gank a lane at level 4, so I take a late point in


How to jungle with Jax
Jax has great sustain in the jungle, granted by potions and by his ability to dodge all basic attacks and then AoE stun all enemies in the area.
The jungling combo
As many of you know, the jungle is divided in camps, and a good jungle is the one that can gank earlier by killing those camps faster.
Playing as Jax, the best way to ensure that you kill all the camps is using a combo that is made to kill those monsters faster.
The combo that I'm going to explain to you is very simple:


In a simpler way: W + AA + E + AA + AoE Stun + AA
What does this combo does for you? First, you dodge the maximum basic attacks you can before taking any damage, also, you stun the creeps and attack them without any harm.
The jungling route
NOTE: For the purple side of the map, the route to follow is the same, except that you start ganking bot lane, then mid, and finally top. Viceversa to blue side.
After a lot of games i've designed a jungling route that combines both aggresive ganking and counter jungling, as well as having control over my jungle camps.
I´ll explain the image to you, so you can understand better.
1 - At first, you would want to start wolves, because they spawn at 1:40, 15 seconds before the blue golem, so, when you "clear" (kill all the monters) the camp, you are free to move to the bluee buff golem without even having it there, so you don´t waste time you would want to have to gank or counter jungle.
2 - Kill the blue golem, make sure your team helps you at this, because we don´t want to use

Ganking top lane - After you get the blue buff, it's time to level up that

Note: Make sure you start your gank passing the river, at the very start of enemy territory (Wait at Tri-bush for the opponent to make a mistake or overextend). And watch carefully if you are too close from the enemy turret. At level 2, turrets hurt you, A LOT!
3 - I would want to divide this in options.
Option 1 (3-1 in picture): Go and kill the enemy wraiths, this is an easy and effective way to counterjungle him/her without risking too much. also, if you have an encounter with him/her, you should have the advantage. Always leave one of the little wraiths to prevent the camp from respawning entirely.
Option 2 (3-2 in picture): Go and try to steal the enemy red buff. This is danguerous, the enemy jungler may be expecting you to make this move, and wait for you to start attacking the monster to kill you. always think twice when doing this move, you may find you in a difficult situation. Always leave one little lizard to prevent the red buff from respawning.
Option 3 (3-3 in picture): Clear the enemy big golem, this is not as risky as stealing the another jungler's red buff lizard, but it's still danguerous, if you aren´t fast, get into the minions vision range or the jungler's, you can be counter - counterjungled.
Ganking mid lane - Mid lane champions are often more squishy than top laners, but their lane is smaller and can get away from a gank easier, a good way to ensure you are ganking in a proper way is to not wait at the bushes, but at the small cliff that is over them, so you won't be spotted by a ward. Remember not to walk throught the river if you are following this, walk into the enmy jungle, if you pass the river, a ward is more likely to spot you.
4 - Kill the red lizard. Red buff is great for ganking, and gives you a DoT (damage over time) effect on the enemy that can either secure a kill or to damage (and most times forcing to recall) the enemy champion affected, so they start playing more passive and giving "free" farm to your ally.
5 - Recall to base. If you maneged to kill or assist in one of your ganks or in both, it can give you very nice items. But if that doesn't happen, you van always ggran



6 - Kill your wraiths camp. Before ganking bot, you can gain some gold and experience by doing this. I sometimes level up when finishing this camp, which helps me when ganking.
Ganking bot lane - Bot lane has to be the most difficult lane to gank. Why? bcause it is a duo lane, there are 2 champions on each side, which can help each other to prevent deaths, or even turn the situation in their favor. This lane is always the most warded, and you have to be careful when ganking, because the enemy jungler may be comming as well after seeing you on his/her minimap.
A little trick that I use is to go to the enemy blue buff camp, with a sight ward in my inventory, then going bot, to the cliff over the river, to be more specific, to the corner just above the little brush. There, I should be able to just place a ward inside the bush, without being noticed, then, I use my


7 - Time to do wolves again! Here, you have 2 options. The first one (7-1 in the picture) Is to do your camp, it's safer and you have more freedom of movement.
The another one (7-2 in the picture), is to steal the wolves camp from the enemy jungle, after ganking bot lane. This will help you to gain more advantage over the other jungler and to keep him/her off lanes longer, or to gank with less damage/potential.
8 - Do your wraiths again! Time to get more gold for your items, so secure it from your own wraiths.
This final step could be replaced with ganking or backing, if you find it more comfortable/neccesary.
Counter jungling
Here is when jungling becomes interesting. Counter jungling is, basically, entering the enemy team's side of the map to kill the monters in their jungle.
When you counter jungle you should always prioritize buff holders than lesser monsters, because you can deny the enemy jungler of ganking with more efficiency or recalling back to base because he/she gets low on mana or has less potential to gank. Also, this denies gold and experience.
But that is not the end, many AP carrys need to have blue buff control in order to keep doing high damage to the enemy mid laner. If you counter jungle the enemy blue buff golem, you are forcing them to recall or either try to steal your jungle's blue buff (which is very danguerous, as your allies can help you kill him/her easily)
A good way of confusing the enemy team when counter jungling is by killing all the monsters in a specific camp except one, which must be the lesser monster in that camp. So, you prevent the another monsters in that camp from respawning, delaying all buffs and aexperience from the another jungler and forcing him to stay in another lane to gain that needed gold and experience.
Warding your jungle/Buff control
A great way to defend your team against counter jungling is by placing wards in your jungle buffs (Red lizard and Blue golem). By this, you know when the enemy is stealing your jungle, and you and your team can attack and secure the buff for you or any of your team carries (AP benefits from Blue and AD from Red)
However, this can be played in an offensive way, by placing wards in the enemy buffs holders when they're about to respawn, you can steal the buff with your

Dragon/Baron control
In Summoner's Rift, there are 2 major jungle objectives, they are:
- The

-

Knowing this, you should consider trying to steal it when the enemy team is trying to kill him.
This is not hard to do. First, get a sight ward or use your

So, when the enemy team is trying to kill





- Tank. If your team has low defense, you can initiate a teamfight without problems. Try to do this after you get some HP/Armor/Magic resist.
- AD/Hybrid split pusher. You can use either my full AD or hybrid


- AD/AP Carry. If the natural AD/AP carry in your team is AFK, feeding or not doing that well, you can "replace" him/her.
- Hybrid carry. A very strange term in League of Legends. If the enemy team builds very tanky, you can help your team damage by building hybrid, so you do more overall damage than you would by buiding full AD or full AP.
Knowing all of this, depending on your team you can play different roles. But, what is better for

My personal opinion is that my hybrid

However, both AD and AP


Jax counters the following champions










All the following champions are DPS and basic attack based, so,


The following champions counter Jax










All this champions have some way to counter Jax, for example






E+Q+W+AA
Most basic Jax's combo out there, it has the best damage output when playing Hybrid


W+Q+AA+E+AA
This is the combo you use when you want to engage onto a DPS based enemy. Why? Because you can



E+W+Q
This is the normal combination of spells you will use in a high DPS enemy champions teamfights, you will enter to the teamfight receiving less damage than normal, as you can dodge all basic attacks while using


AA+E+AA+Q+W+R
If an enemy is forcing you to a 1v1 direct fight, this combo is great, you can start by gaining attack speed from your passive (




When the enemy is starting to get awey with, normally, low HP, you can Q+W him/her and luckily you'll get the kill, if this is not enough, just follow with basic attacks. If you are going to turret dive, use the active on your

It is better to use

E+Q+W+R
If you can not escape a teamfight or wait that the enemy team is divided, you need more sustain, in form of armor and magic resist, and your ultimate is great for that, you can wait for your team, get a difficult kill or 1v1 AD or AP carries. Your items will make you more tankier, but it's never bad to be more powerful, isn't it?
W+AA+E+AA
As I mentioned in the Jungling section of this guide, this combo is great to clear camps fast and without receiving too much damage, it doesn't waste too much mana, and it deals high damage.
This combo is entirely possible thanks to


29/12/12 - This guide was released. "pros and cons" section was improved. And I added a new part: "AD/Hybrid/AP: What to play?"
15/01/13 - Guide reached 5.000 views
30/01/13 - Guide reached 10.000 views/A new section was added: "Iceborn Gauntlet vs Trinity Force vs Lich Bane"
5/4/13 - Guide at +25.000 views. Masteries, items and jungling route from Jungle

6/4/13 - Items for jungling Jax modified again, I added




13/5/13 - Jungling items changed, added


16/5/13 -




Well, this is the end of my Jax guide, I hope you enjoyed my guide, I've put a lot of time and effort into it. you are free to vote and comment this guide, despite you like or didn't like it.
If it helps you in some way during your League of Legends experience, I'll be very proud of you.
Have a nice day, greetings from Argentina.
Nightreaper775.
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