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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Karma
Constant harass which your sustain cannot handle. Just let your ADC farm and at 6 try and do something as Karma doesn't have a power spike at level 6.
Ideal
Strong
Ok
Low
None
Disclaimer
If you're kicking about here looking for an actual Taric guide then you've came to the right place! But if you're sitting there, knowingly aware that you haven't got a single skin for this worthwhile champion, neigh, hero, NEIGH, PROTECTOR. Then you, sir or madam, should GET OUT!
A thing to keep in mind that all of this information is subjective to my own experiences, including things from the runes and masteries to the lane opponents. This isn't a Bible to follow either, it's more of a really poorly made list of the products that you plan to get from the shops but half of the things aren't on it and you have to use your head to remember them!
I would greatly appreciate a vote of yours, regardless of what kind, and a comment describing what I could do better and if there are any mistakes or inconsistencies. Thank you in advanced! ~ HappyChappyX
With the new masteries of 5.2, I'm gonna hop back into league after my little break and see if
Taric is an absolute monster. Expect to hear from me soon xoxo

![]() Alright chaps and chapettes, I am HappyChappyX, you can find my account Chappo118 on the EUW server! I made it to Diamond at the end of Season 4. ![]() Before we talk about ![]() ![]() Now that that is out of the way, I will be giving tips on playing ![]() |




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Why this outrageous man?
1. Style! Nobody, and I mean nobody can pull off a giant suit made of gems unlike this guy! Blue, Pink, Green and Red. What more does he need? Sure, you could throw a tuxedo on him but I think that would make ![]() ![]() |
2. Fun! I have been asked in the past why I have so many ![]() |
3. Bond Building! For some reason, playing ![]() ![]() ![]() |
Pros
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+ Extraordinarily Manly + Very Short Cooldowns + Powerful Team Steroid + Armour Shred + Buff + Very potent Heals + Point and click stun |
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Cons
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- 1 CC Ability - Very easily kited - Bad against Magic Comps - Easily put behind - Very Mana hungry - ![]() |
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9 | Greater Mark of Armor |
These compliment ![]() ![]() ![]() |
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9 | Greater Seal of Scaling Health |
Health is very viable on ![]() ![]() ![]() |
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9 | Greater Glyph of Scaling Magic Resist |
As ![]() ![]() |
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3 | Greater Quintessence of Armor |
These pair up with our Marks very nicely and give a fabulous boost to our early game survivability! It is fun getting shot by a ![]() ![]() |
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9 | Greater Mark of Magic Penetration |
These help increase your damage for early game brawls and late game teamfights! As all of ![]() ![]() |
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9 | Greater Seal of Scaling Armor |
We have enough early game Armour from our Marks, Quints and Shatter. Now it is time for some late game Armour to scale up into the late game; the place where ![]() |
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6 | Greater Glyph of Scaling Magic Resist |
These are useful if you are also running 9/21/0 masteries. Having 10% CDR at level 1 is effective as it allows ![]() ![]() |
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3 | Greater Quintessence of Health |
These synergize well with the ![]() ![]() |
This is the mastery page I use
Credit to MissMaw for the idea of this page
This page is most adapted to
Taric. I will first address what you are all probably thinking, "0/22/8? What is wrong with you?" Absolutely nothing! There is a reason for why I avoid the use
Culinary Master
. It is all explained right here! For the other masteries,
Legendary Guardian
grants you pretty much a permament +8 Armour and +4 Magic Resistance while in lane. The Armour is also converted into
Shatter which grants you an extra point of Armour for the passive. Every little helps!
Reinforced Armor
helps cut down on that ADC damage whom have
Last Whisper and are dealing 500+ with crits, meaning they'll only be dealing 450. Quite the difference. Finally,
Evasive
helps reduce damage slightly from most mages in the game.
This page is most adapted to







This is my outdated mastery page
This mastery tree allows me to make the almost best of
Taric's ability to make the most out of Armour and survivability. This set of masteries uses every damage reducing mastery possible, so theoretically almost allows you to become the tankiest you will ever be! (See the mastery page I use now) Just look at the page! We are utilizing everything that it has to offer for us to become as much as a ball eater as possible! Uhm, by balls I mean burst... You know, balls of damage?
Syndra? No? Okay. It was just a gay joke then. we also take 3 mana regeneration as it helps so much early game.


Feel free to explore your sexuality- I mean mastery page layouts to suit you the best!
This allows Taric to deal slightly more damage, heal slightly more and allow his ally to deal an extra portion of damage from the
Expose Weakness
mastery. This also synergizes with the 6
Greater Glyph of Cooldown Reductions.


This is just a slight adjustment to the previous mastery tree shown, still to go with the 6
Greater Glyph of Cooldown Reductions. Focus' just a little more on the tanky aspect of
Taric. I would recommend this one over 9/21/0.


This is a basic 0/30/0 page for a support and this is also as effective as 0/27/3. Just replaces the Mana regeneration with Health regeneration which I really wouldn't recommend. Also the 10% reduced slows from
Swiftness
doesn't really mean too much as it isn't Tenacity!

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![]() ![]() This spell has a specific Combo. E, auto attack, W, auto attack, Q, auto attack, W, auto attack, and repeat. You may find slight disruptions in the pattern but you can still pretty much pull this off for a flawless infinitely 3 second cool down on all spells! (Excluding ![]() |
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This is the Bread and Butter to why ![]() ![]() It is best to run into the enemy team and use ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() Dazzle may take a while to get used to. Sometimes it is not about using as quick as possible in order to make it's cooldown come back quicker, it's about using it at the right moment. With ![]() ![]() |
|
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This is an extremely powerful spell that turns ![]() ![]() ![]() ![]() ![]() ![]() ![]() It is important to cast ![]() ![]() |
|
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![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
You, the player. I want you to go into a game, cleansed. Every little bit of rage inside of you I want vanquished before you even touch my manly little ![]() ![]() ![]() It's not just about making ![]() ![]() ![]() ![]() ![]() |
"Stay Positive!" ~
Lux

|
Please remember that items are nothing more than a guide line and not a cement brick that you have to carry around on your back, adjust the build to your own play style and to the enemy composition! |
Starting Items
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![]() ![]() ![]() ![]() ![]() |
![]() |
The ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
The single ![]() ![]() ![]() |
![]() |
Required before having a ![]() ![]() |
First Back
Targon's Brace |
Grabbing this over ![]() ![]() |
![]() |
Grabbing this along with a ![]() ![]() |
![]() |
If you can't afford anything, these aren't a bad thing to start out with. If you jungler comes and helps, you can get to the enemy slightly faster and be able to ![]() ![]() |
![]() |
Recommended if you cannot afford the ![]() |
![]() |
Same reason as the ![]() |
![]() |
I usually always purchase this on my first back if I can afford a ![]() ![]() |
Core Items
Face of the Mountain |
As it builds from our Gold Income item, Targon's Brace, it only makes sense that we build this! However, it is a very powerful item as it can easily keep somebody alive with less than 100 HP. It gives a huge bulk of HP, Health Regen and 10% CDR! I sometimes believe that this item was made solely because of ![]() |
![]() |
Just two words. "Never. Die." This item allows ![]() ![]() ![]() |
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![]() |
Now why on Summoner's Rift would ![]() ![]() ![]() ![]() ![]() |
![]() |
As soon as you hit Level 9, this should be on your Amazon wishlist. It's key to vision control and it's just fun popping wards, you have to agree. |
Late Game Items
![]() ![]() ![]() ![]() ![]() |
Picking up an ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
I'd take ![]() |
Other Possiblites
![]() |
I'd say that ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
When I first saw this item, endless possibilites swarmed though my mind, and each and every possibility was fulfilled. This item is indeed overpowered. Talisman of Ascension's + ![]() ![]() |
![]() |
This can be good for teams with high cooldown CC and Magic Damage. Creates pressure. |
![]() ![]() ![]() ![]() ![]() ![]() |
This can be used to replace ![]() ![]() ![]() ![]() |
Why the Mana Potion?
Well fellow summoners, here be why!
There are a lot of little things to take note of like Mana Costs of
Taric's abilities, the amount
Imbue heals on both self-cast and casted on an ally, even some of his other abilities to!
If you're squeamish, I recommend you look away now...

Okay no I'm just kidding, it's not that hard!
There are a lot of little things to take note of like Mana Costs of


If you're squeamish, I recommend you look away now...

Okay no I'm just kidding, it's not that hard!



One


One




Both



All of this "maths" is without considering anything such as bonus Health from both runes and masteries, the more Health you have, the more cost effective it'll all be! This also doesn't include the

Overall, it's just more cost efficient and reliable to purchase



Your Role!
Now that we have cleared everything that
Taric needs to know and have outside of a game, now it's time to know how to play with him in the bottom lane as a support. Your job is to support your precious ADC! As a Gem Knight, your goal is protect from harm and heal them for any harm they receive!

Your Real Role?
I know I was talking about protecting your carry... But that is the role of a support! You're not a support! You're a
Taric!
Taric does so much more than people expect. He is the text book definition of a tank, potentially even more so a fighter, even at very early levels. Your job is to smash the skull of your enemies with your gemmy hammer and show that you are fabulous while spamming your joke all game!


Your Real, Real Role?










Laning Phase
At the very start of the game, put your first point into



Once you reach lane, trigger the first 2 stacks of your



At level 1, you do have an advantage. There are no other supports in the game that have access to such an easy stun. If they try and go for a deadly level 1 brawl, they WILL lose. Regardless of who you stun, they will take more damage than you due to their downtime. Also, if you do lose the small fight, it doesn't matter. Take




At level 2, your power spike is better among others. Leveling










Once you reach level 4, both ADCs are getting hard to deal with. They both have all their abilities and extra damage from 2 points into their poking ability. I mean, I am saying they'd be scary if you weren't



Level 6 is when a fight is bound to go down! If you haven't fought before this, then now this is the time! This is your time to shine! Let the










Important
- Remember to keep an eye on the minimap for your team to spot any incoming potential ganks.
- Try and keep the bush nearest to you warded, this can be warded 100% of the time if you and your ADC cycle between trinket uses.
- If you are pushed against the tower, don't be afraid to ask your jungler for a gank. Your
Dazzle allows for an easy kill or a guaranteed
Flash which makes the next gank even easier.
- If you have pushed to the enemy's tower, time your
Imbue with the enemy tower shots and deny the enemy ADC of farm. This is as close to DOTA 2 denying as you can get. It is also utter BM (Bad Manner) in a good manner and we all love that every now and again!
Mid Game
This is that time of the game where turrets are being obliterated,

I cannot stress enough how important it is for you to start purchasing







Let your ADC farm and try and help out other lanes if possible, most suitably with the jungler. If you get can set up a gank for



Remember to keep










Important
-
Victory
is
this
- If your team is ahead, try and get some deep jungle warding into the enemy's jungle. This will allow you to try and catch people out and/or prepare yourselves for a gank.
- Jet fuel can't melt steal beams.
Late Game
You're almost unstoppable at this point.




At this point of the game you MUST peel for your ADC or another high priority target, however ADCs are typically stronger at this point of the game. If you can keep your ADC alive longer than yourself, you know you've done right. But that doesn't count if you died because you went gung ho! Just





You should be clearing wards and/or warding



Each and every one of you reading this guide belong here! You're all playing Taric and I love you. The reason I have been so dedicated to this guide recently is because of all the helpful feedback, the motivational view numbers and the strive to never receiving a down vote ever again, and that last one may take a while, but it's all the while I am willing to take if it means I am helping out all of you Taric enthusiasts!
I really couldn't thank you all enough for the motivation you have all given me. I will make sure I take care of this guide as if I was cradling my own new born child in my arms as it represents you all.
People I'd like to thank for various reasons

Her fabulous guide on Making a Guide is the reason I was able to put delve my heart and soul into this metaphorical shrine of
Taric!
And omg omg omg she likes my guide somebody catch me before I faint

Has provided useful feedback on both content of the guide, as well as the structure of it have taught me a thing or two and has allowed for a neater looking wall of text opposed to a rough look wall of text!

Has offered to helped, as well as helped me seek out some little nuisance errors and kind words have certainly encouraged me to keep going at this guide! SAVING MY LIIIFE

The reason the Changelog exists! Not only is it beneficial for everybody reading, but is a surprisingly handy way of keeping track of everything I am doing for myself too! So thanks for saving me some hard work! :)
People I'd like to thank for various reasons

Her fabulous guide on Making a Guide is the reason I was able to put delve my heart and soul into this metaphorical shrine of

And omg omg omg she likes my guide somebody catch me before I faint

Has provided useful feedback on both content of the guide, as well as the structure of it have taught me a thing or two and has allowed for a neater looking wall of text opposed to a rough look wall of text!

Has offered to helped, as well as helped me seek out some little nuisance errors and kind words have certainly encouraged me to keep going at this guide! SAVING MY LIIIFE

The reason the Changelog exists! Not only is it beneficial for everybody reading, but is a surprisingly handy way of keeping track of everything I am doing for myself too! So thanks for saving me some hard work! :)

11/6/15 - Added the "Notes" Section which will have an updating Date along with it, just for those who often use this guide and want to know what is going on with it.
30/5/15 - The "Taric, Spells and You!" has been made to look slightly more fabulous. Just so y'all know, most of these images are pretty much just place holders because they all suck and one day they will be made even more fab-***! (Fabulous and bad-***!)
27/5/15 - Yay more corrections! You'd think English wasn't my first language I swear. Improved some coding to make my life easier.
22/5/15 - Some more corrections
20/5/15 - Many corrections made, "Tips" added to the Skills section as well as "Important" stuff noted at the gameplay area. Appropriate colours to key words such as Armour, Magic Resistance, Heal/HP/Health, Etc. Just to highlight some things. There are many more to be done but I think taking it a step at a time is just fine for now. Honourable mentions added.
18/5/15 - Spruced up the guide a little thanks to MissMaw. There is more to be done. Made a correction here and there. MADE A KILLER BANNER BECAUSE WHY THE HELL NOT? Killer as in it kills your eyes to look at
14/5/15 - Changes have been made to the main mastery page as well as an addition to the Runes and Masteries section with an explanation. Changed "Sightstone > Targon's Brace" to "Targon's Brace > Sightstone" because we are almost bankrupt and need more financing. Finally added a section on why the Mana Potion is the meaning of life. I love all of you.
24/4/15 - Swapped the Alacrity enchantment for Homeguard because who uses Alacrity? Corrected a couple of errors. Nicer words about Nami. wondering what I am doing with my life and how to make this page look more fab.
19/4/15 - The changelog was added! YAY! (Thanks to Binkya!) So everything before this is highly innaccurate and I would like to appologise for it. Added the Yellow parts to the "Disclaimer" and "Runes and Masteries". Added Bard to "Vs. Champions". Replaced


4/1/15 - God knows what was changed here.
3/1/15 - Finally decided to update the guide from the [WIP] stage.
19/12/14 - Prepared my mind and body for the beginning of Season 5. More stuff changed. Answered a comment, that was productive. Yeah. Bye.
16/6/14 - Name changed from "How to play Taric, the right way!" to something that sounded more phonetically pleasing, "Taric, Healing and Peeling"! Probably changed some other stuff.
14/6/14 - And on the sixth day, Chappo said "Let there be this guide."
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