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Choose Champion Build:
-
AP SUP
-
Taco Shop (Top Shaco) or MID
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Backstab (PASSIVE)
Shaco Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Morgana
Her shield counters your Jitb. Her other skills are also dangerous even if you're in stealth. Basically, she zones you out better than you can zone her out.
Ideal
Strong
Ok
Low
None
Introduction











































"support shaco?"
"Shaco SUP?"
"wtf?"
"how does that work?"
These are just some of the phrases you will hear before queueing up with support Shaco. But if you do it right, you may hear this during and after the game:
"You made a believer out of me."
"Most annoying Shaco ever." (enemies)
The most important pieces of this are: 40% CDR + enough mana to use them skills.
Shaco has 4 abilities that can be used for escape. Here are their max cooldowns:
(6.6)

(9.6)

(4.8)

(48)

What does this mean? It means you will not die if you are continually using these abilities. You won't be able to withstand much damage, but you can dodge many types of damage with Q pretty easily, as well as tricking people into ulting your clone, etc.
Your role in the early game is to harass the enemy ADC and Support so much that they pay more attention to you and avoiding the bushes than your ADC, leaving him free to farm easily. You also set 1 box on the river side in case the enemy jungle wants to visit.






















































































AP is recommended for abilities with ratio of 0.6 or more, while




Marks: Magic pen. No exceptions.
Seals: OPTIONS: mana regen, armor, health (or scaling versions of any of them).
Glyphs: OPTIONS: AP, MR, cooldown, mana regen (or scaling versions of any of them).
I have tried a little of everything. If you're brave/experienced, you can do full scaling mana regen seals and scaling cooldown glyphs. That way your items can be more AP focused and you'll hit your max potential faster. But not recommended in hard-hitting lanes.
QUINTS: You need 10-15 flat AP at the start of the game, you can get it from glyphs/quints.
OPTIONS: flat AP, scaling cooldown, scaling mana regen, flat mana regen, flat armor/MR.
You can use Magic pen quints if the other team is melee/tanky, because JITB benefits from it, but flat AP is better for E and R ratios.











































Deal more ability damage.


If you want to go 18/12/0,

Cunning
Cunning is the name of the game. Your important stats are mana regen and cooldown, that's how you will outsmart/outplay every opponent. The 45% cooldown cap is highly recommended for this. Your



You can disappear, throw a dagger over and over again, cutting a squishy's health by 30-60% each time. In the late game it's just a matter of time to get the kills. Just beware of pink wards.
Stormraider's speed boost is only good if you're going to have the lead and can do 30% of their health with 1 dagger. Otherwise Thunderlord's is best.












































Item Sequence

Sorcerer's Shoes
1100

Mejai's Soulstealer
1600

Morellonomicon
2950

Rabadon's Deathcap
3600

Timeworn Frost Queen's Claim
2200

GREAT supports take

For the new Mejai, you get a speed boost after 15 stacks, which is fantastic for getting in and out of the fight faster.
If everything goes right, you will be getting plenty of assists, which add 2 stacks (+10 AP) each. You lose 10 of stacks when you die. But CDR Shaco does not die. Helives to fight another day. The better you play, the more damage you do.




+10% CDR and +50% mana regen from

+20% CDR and +100% mana regen when







I prefer using jitb and trinkets for vision, and the ghosts recharge within 1 minute, so you don't really need

The tricky items
By the time you finish your 4th item you might be close to winning the game, but if not, you have some options in finishing your build.
Item #1 - 10% CDR
You have 10% from Frost Queen, 20% from Morello, and your 5% rule-breaker from


Even if you're a pro at evasion, you'll take some splash damage in late game teamfights. So that heal does help sustain you and possibly even win trades when you factor the follow-up deceive.


You can choose from other 10% CD items depending on your preference.
Item #2 - More AP
In addition to your core,

I prefer

Alternatives

















































You might max this first or keep it even with Two-Shiv, but because it's less reliable, usually max E first.


MAX first so you can pick up those kills and start snowballing. The best SUP Shaco games are the ones where they surrender at 20 because they can't take the nukes anymore.

Also great if you need to make a tricky recall. Go into a bush, summon clone, start recall, and then carefully control the clone walking around so the enemy follows him. CAREFUL! If it dies and you right-click, you will cancel your recall.
Best sneaky combo: Make a melee enemy chase your




Satisfying for you.
Embarrassing for them.

This will only really benefit you in chasing a fleeing enemy and throwing a dagger, since your

JITB fear will often make the enemy turn away so you can time your E and hit them in the back for a huge damage bonus.

















































NOTE: Some people say Shaco has


Option #2:




Because you're an aggressive support, your goal is max poke and even picking up kills, so I recommend ignite.
Possible others:


These two are really an excuse to buy Distortion boots.
Above all, I'd ask your ADC what he wants you to take!











































This will be most effective in Bronze and Silver queues.
Shaco's

Shaco doesn't survive as well around pink wards. Bad for W and Q. And













































Pros
+ Great survivability




+ Good early poke/harass
+ Hard and soft CC


+ Built-in wards

+ Doesn't need lots of allied jungle help
+ Good peel for teammates



+ Fun gameplay
+ Aggressive
- High difficulty
Cons
- Squishy
- Damage can fall off temporarily mid-game
- Teammates won't forgive you if game goes south
- Very mana dependent
+ High difficulty











































Magic Tricks


Not only do you disappear, you instantly travel in the direction of your click. TIP: Run from your opponent then without turning, cast





Use your Q to engage or disengage. They won't see you coming or going.


Experienced players should know better, but sooner or later they want to use the bush for security. That's when you strike.
But boxes also have short lifespans and minions can set them off by wandering too close to the bush.






Drop a trap in the river entrances just before your team does Dragon/Baron. If anyone comes to visit they'll have to go through your mini-clowns.




Big damage. Good slow. You have a passive slow on your auto-attacks while Two-Shiv Poison is off cooldown. If it's appropriate you can lead with that first before using the thrown dagger to slow them. But most often you should stay back and not melee with this build.
Aim for the squishiest target.
You can use this to peel for allies, peel for yourself, or chase down a kill/assist. In the endgame one of these can chop off 30% of an enemy's health.


Q: Should I ult now? A: Yes.
There is almost always a reason to have your clone in action. It costs 100 mana, so be aware of that, but you can send him to taunt people into jumping on him and blowing themselves up. He tends to shred about 50% of a player's health with an explosion.
Use him to scout for this reason also.
Big group of enemy minions and only you around? Send in the clone. He takes 2x damage from all sources, so they'll kill him fast while he stands in the group and then BOOM, lots of gold for you.
Because he takes 2x damage, enemies will be able to catch on when he dies too quickly. So make sure to chase them or lead the target's path and make sure they catch the fireworks.
Practice making him behave the same way you do, while you watch from a safe distance. It's important to stay out of sight and closer to the clone's limit so they think it's you.
Summon the clone before a dangerous recall. You can control him while you're in the bush recalling. Have him run around in the open so just in case they attack they get the fake version.
TIP: in bot lane, you can stand in the bush to see if enemy minions can see you. If they can, that means it's warded and they won't fall for your Clone.











































Best sneaky combo: Make a melee enemy chase your

into 1 or 2


throw a

Satisfying for you.
Embarrassing for them.




High Difficulty
Malphite he has a targeted harass like yours, and an annoying shield that refreshes if he doesn't take damage. Keep a jitb between you and him so you can poke harder. The new Deathfire Touch mastery also makes E damage linger for 4 seconds so it'll slow his shield from coming back up so fast.
Morgana - Q and W counter jitb, so does spell shield
Everything she has counters Shaco's abilities
Medium Lane
Alistar has a heal and can harass pretty hard, even knock you into a vulnerable spot, so save your Q for when you need it most
Annie has a rough combo and hard CC is bad news for Shaco. Might want MR for this one (chalice).
Braum He's melee and he's a tank but he provides a lot of damage reduction overall
I recommend baiting his Q with yours. Take 2 levels of
Deceive so you can use it more often.
Fiddlesticks is Fiddlesticks. His goal is brush control too. Try to stay near your minions so his E doesn't hit you and your ADC as much. Burst him down whenever possible and try to keep the lane pushed.
Karma has good poke and a shield, but no heal. Poke her down over time with W,E combos.
Lulu Her Q and basic attack can hit jitb pretty hard so they'll have less time to deal damage, plus her shield.
Lux is always annoying. Try to force her to move into a
Jack In The Box in order to get her skillshots on you and then counter attack.
Maokai has a hard engage and some bush control too, and heals himself. He's an even match in a solo lane but you have to be careful. Might need 2 levels
Deceive
Healers are a little tough because they heal all the poke you put on their adc. So take extra mana regen to keep up with theirs (finish Morello before Mejai).
Nami
Soraka
Sona
Zilean A good Zilean can be extremely annoying and painful. But he's also naturally squishy. Set up good traps for him because he doesn't have any counters to jitb.
Zyra can be tough unless you keep her from zoning. Overall she's easy to get away from, just have to watch your positioning. She works well with their Jungler so don't get caught.
Easy Lane
The tanks are actually easier for Shaco to handle because they have to get close to deal damage. Teach them at level 1 to stay out of your bushes by stacking 2 jitb for them to walk into. They may fall below half health and from there you can control their position in the lane. Throw a
Two-Shiv Poison every time they walk toward a box.
Blitzcrank - easy to dodge, can bait his grabs right before a
Deceive
Leona - have your adc stay near a safe jitb, her engage will be broken when she reaches them
Taric - he can heal but he doesn't usually build MR either, build mana regen to outsustain
Thresh - hooks are easy to dodge, especially with
Deceive


Everything she has counters Shaco's abilities
Medium Lane



I recommend baiting his Q with yours. Take 2 levels of








Healers are a little tough because they heal all the poke you put on their adc. So take extra mana regen to keep up with theirs (finish Morello before Mejai).





Easy Lane
The tanks are actually easier for Shaco to handle because they have to get close to deal damage. Teach them at level 1 to stay out of your bushes by stacking 2 jitb for them to walk into. They may fall below half health and from there you can control their position in the lane. Throw a







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