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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Introduction


I main




Pros:
Infinent ap
Ability to nuke everybody in late-game
Even if you lose early-game you will get back in mid/late-game
Cons
Extremly squishy
Early-game is a joke ("Is that a short joke?")
Has no gap-closer except
Flash
Easy to counter with cc
Infinent ap

Ability to nuke everybody in late-game
Even if you lose early-game you will get back in mid/late-game
Cons
Extremly squishy
Early-game is a joke ("Is that a short joke?")
Has no gap-closer except

Easy to counter with cc
Perfect:
Flash is a great escape toll and really nice if you are squishy.
Ignite: Great for getting kills before your burst can kill them in an instant.
Teleport: Good for when you roam and need to get back into lane to farm with Q
.
Why not?:
Heal: Good if you are new to squishy champions and/or wanna sustain with only 2 health pots.
Barrier: Since
Veigar is very squishy it might just save your life against champions with early burst
and let you survive early-game.
Don't know:
Exhaust: If you are close enough to use this spell you shuld be able to just stun and nuke your opponent, but if you are against an assasin it can be usefull in stopping them from killing you before your E
materialize.
Ghost: This spell can be used for escaping but that's what your
Flash and E
are for.
Clarity: If you want even more mana sustain then
Clarity can work I guess.
Just DON'T:
Smite: I think you got lost somewhere, this is a season 6 guide for
Veigar




Why not?:




Don't know:







Just DON'T:



THIS IS YOUR MOST IMPORTANT ABILITY. This spell could win you the game alone (if it was a 5 or more hours long game). This ability is mainly used for farming since it gives you +1 ap


After It's nerf/buff you can now last-hit 2 minions at the same time or poke the enemy while farming. To do this line up 2 minions (or line up the enemy with a minion), then get the minion(s) low enough for you q



Except for your R




Stacks 100% of your AP


This is the only spell you have that doesn't kill people itself, and your only build in escape. Event horizon



Scales 0% with your ap


Your most damaging spell. It is best against AP



Stacks 100% of your AP

The combo:
First you stun your target with E





I first max QBalefull strike for the cooldown reduction so that you can farm alot with it, in level 5 it only has 4 seconds cooldown wich means that almost all your last-hits can be done with Q
, and thats a lot of ap
. Then I max W
next for early burst since it in level 5 gives 320 magic damage plus all your ap[rabadon's deathcap], with a farmed Q
, that should be about 700-800 magic damage (a lot). I personaly max E
last. And of course I upgrade R
as soon as possible.
If you are new to Veigar and his combo, some earlier points in his E
is strongly recomended, since in level 1 it stuns only 0.3 seconds (totaly 1.5 seconds) longer than it takes your dark matter to land, (enough for me, but not for you, yet) but with each upgrade it stuns 0.25 seconds longer (level 5= 2.5 seconds). If that's what you wanna do then your skill sequence should mayby look like this:
If you wanna know how to use his abilities check the section called "Abilities" above.






If you are new to Veigar and his combo, some earlier points in his E

If you wanna know how to use his abilities check the section called "Abilities" above.
In lane you will mostly try to avoid getting poked down while farming with your Q
. Once you've gathered enough AP
and have reached level 6, you can try and kill the enemy laner, IF you have enough damage (remember to do the math). If you don't have enough damage and aren't satisfied with just farming (which you should be), you can poke the enemy down with your QBalefull strike until they are low enough for you to stun and kill them. Another important thing to remember is, if your enemy fails a tower dive, make him pay for it, by stunning him under your tower and throw some
Dark Matter in his/hers/its face.
One last thing to remember when playing as or with Veigar is that he can easliy be ganked by the enemy as he has only one escape toll when his flash is on cooldown, so save that E
until necessary. Alos ward a lot so you can fall back before the jungler
comes in for the kill. If you get ganked place your E
in a way that stops the enemy laner and the jungler from getting to you.
It is also very easy for you to follow up on ganks from your own jungler. Just place your
Event Horizon when your jungler ganks and use all you got togheter with your jungler. Unless you fail you'll AT LEAST get a
Flash.



One last thing to remember when playing as or with Veigar is that he can easliy be ganked by the enemy as he has only one escape toll when his flash is on cooldown, so save that E



It is also very easy for you to follow up on ganks from your own jungler. Just place your


Ferocity:

Fury
VS
Sorcery:
Attack speed



Double Edged Sword
VS
Feast
:
I'd chose





Vampirism
VS
Natural Talent
:
The spell vamp






Bounty Hunter
VS
Oppressor
:
Both are really good on




Cunning:

Wanderer
VS
Savagery:




Runic Affinity
VS
Secret Stash
VS
Assassin
:
On

Take



Last but defiently not least the new


Merciless
VS
Meditation
:
Both are really good on




Precision VS
Intelligence
:




Stormrager's Surge VS
Thunderlord's Decree
VS
Windspeaker's Blessing
:
So here there is pretty much only 1 choice and that is








Resolve:

The Resolve Tree is mostly/almost only for tanks or tanky champions, therefor it's not usefull on

In general I prefer to go with instant AP
Glyphs and Quints, combined with magic penetration marks, since it in the ende will give you more damage than instant AP
marks, and for seals you should either pick scaling AP for damage or Instant HP to make you a little more tanky, like this:
Precision
Fleet Footwork
Phase Rush
But if you fear ending up vs
Talon or
Zed (either because they become Meta, or it's a ranked game where they counterpick you) then you'll wanna take some armor
Seals, rather than AP
, like this:
Precision
Fleet Footwork
Phase Rush
If you fell confident and would like to leterally 1-hit your opponents (without 1000 stacks on your Q
) then you can go with full scaling AP
Seals, Glyphs and Quints (do this at your own risk):
Precision
Fleet Footwork
Phase Rush


Runes




But if you fear ending up vs




Runes




If you fell confident and would like to leterally 1-hit your opponents (without 1000 stacks on your Q


Runes




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