x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Basic
1
2
Precision
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Basic
Barrier
Flash
Items
Ability Order
Daredevil Impulse (PASSIVE)
Samira Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Samira
Check Matchups section for more details
Samira
Check Matchups section for more details
Ideal
Strong
Ok
Low
None
Samira
Check Matchups section for more details

![]()
Hey everyone! Welcome to my ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Note: The guide is legible and easy to understand. If there is a terminology you do not understand, then please check this link. ![]() ![]()
" ![]() ![]() That being said, you know that ![]() ![]() ![]() ![]() WHY PLAY SAMIRA? ● She is the rose that survived the desert ● Burst damage squishy champions ● Counters almost all AD carries ● Enjoy diving the enemy 1v5 ● Super fun and rewarding to play ![]() ![]()
- Great burst damage output
- Strong in mid-game - Almost no CD on ![]() - Snowball with ![]() - Game changer with ![]() - Potent outplay potential ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
- Short auto-attack range
- Weak early game - Falls off late game - Hard to recover if she is behind - Craves on mana - Interruptible ultimate The down sides of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
+ Have an engage / CC ![]() + Against weak late-game champions + Against AoE champions (counter) + Experience a unique gameplay + Want adrenaline rush experience - Enemy comp is full of heavy CC champions - No ![]() - Poor synergy with ally ![]() - Counter enemy ![]() ![]() - You team is full AD
Note: Click on the rose below each section back to table of contents.
![]() | ||

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
___________________________________________________
![]()
___________________________________________________
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]()
___________________________________________________
![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]()
___________________________________________________
![]() ![]() ![]() ![]() ![]() This section covered the runes that works best for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The same applies for the secondary runes and this is very important, sticking to the basic runes ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||

![]()
FLASH | Essential An irreplaceable summoner spell. While picking other summoner spells changes based on team comps and your playstyle preference, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
GHOST Pick ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
BARRIER A powerful, selfish alternative to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
HEAL With ![]() ![]() ![]() ![]() ![]()
EXHAUST Great against during all stages of the game against burst-damage threat champions ESPECIALLY ![]() ![]() ![]() ![]() ![]() ![]()
CLEANSE Good against heavy CC team or at least against threatening CC in bot lane to survive devastating CC combos from both AD carry and ![]() ![]() ![]() ![]() ![]() ![]()
IGNITE The most aggressive choice among all summoner spells. It helps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||

![]() ![]()
DORAN'S BLADE + 1 POTION The standard starting item set. ![]() ![]() ![]() ![]() ![]() ![]() ![]()
DORAN'S SHIELD + 1 POTION ![]() ![]() ![]() ![]()
LONG SWORD + REFILLABLE POTION / 3 POTIONS My personal choice. It does not grant the limited life-steal and health of ![]() ![]() ![]() ![]() ![]()
...
Basic potion option at the start of the game. Although these potions are cheap, they consume a lot of money that can be saved to build necessary items faster. Therefore, it is not recommended to buy ![]() ![]() ![]()
...
Needed during the early and mid-game if you think ![]() ![]() ![]() ![]() ![]() ...
...
This elixir is necessary when the game between two teams is even. ![]() ![]()
...
Pick ![]() ![]() ![]() ![]() ... ![]()
...
The basic ward you need before level 9. You need to ward river brushes to see when an enemy is approaching; place them in the enemy jungler path (aggressive ward) to know the enemy's movement. Always keep one to place when the enemy hides in a bush and ![]()
...
The type of wards you need to ward river brushes. They are essential against camouflage champions such as ![]() ![]() ![]() ![]() ![]() ![]() ...
...
Once you reach level 9, switch from ![]() ![]()
...
Use this if you are going to roam after you crushed your lane or to deny invisible traps. It is not as good as ![]() ![]() ... ![]()
...
Your basic choice of boots since ![]() ![]() ![]() ![]()
...
Purchase these boots against a heavy AP team. It is also good against a hard CC lane or team to break faster from CC. You may pair it up with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ...
...
These boots should be your pick when the enemy team comp is balanced. It grants extra movement speed which helps ![]() ![]() ![]() ![]() ![]() ![]() ![]()
...
These boots are great in gaining extra ability-haste-wise. Helps to spam ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ... ![]() ![]()
|| ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The item to build prior to ![]() ![]() ![]() ![]() ![]() ![]() The passive of ![]() ![]() ![]() ![]() ![]() ![]() This item is usually part of the core build that you should build as a fourth item (right after purchasing ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Lethality, damage, movement speed and affordable, ![]() ![]() ![]() ![]() ![]() The essential source of life steal for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Allows ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() A powerful burst damage item fo aggressive plays. Additional lethal damage is provided along with the granted damage and lethality which means, burst damage. And with the movement speed stat and the additional movement speed granted from the item's passive, ![]() The ability haste provided by ![]() ![]() ![]() ![]() ![]() ![]() If the enemy team has a lot of shielding abilities, then consider building this item. Abilities include ones from enchanters such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Your first magic resist choice. It saves ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Can be useful against ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() An item to build against a heavy AP team or at least against a threatening AP champion, specifically against scaling AP champions such as ![]() ![]() ![]() ![]() ![]() ![]() ![]()
It is best for ![]() ![]() ![]() ![]() ![]() ![]() Build this against a full critical strike and AD team where they easily kill ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() An alternative to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pick this item against a burst AP champion where CC does not really matter and where ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I have not seen a champion building ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You can experiment with other items, for example ![]() ![]() ![]() ![]() ![]() ![]() ![]()
If ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||||||||||

![]() ![]() DESCRIPTION: TARGET IMMUNITY: 10 TARGET RANGE: 650 / 727.5 / 805 / 882.5 / 960 (BASED ON LEVEL) INNATE: ![]() STYLE: For each stack, ![]() ![]() ![]() INNATE: ![]() ![]() ![]() ![]() ![]() ![]() The empowered attack resets ![]() EXPLANATION: Long story short: ![]() ![]()
Long story long? The passive consists of 3 elements: 1. Hitting any champion with auto-attacks or abilities alternatively grants ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 3. If any enemy is immobilized, her auto attacks empower that occurs per one target every few seconds, keeping airborne enemies up in the air for half a second. If ![]() TIPS: - Know the grade by checking the grade next to the health bar as well as the stacked bar underneath it. - Follow up the auto-attack of an immobilized enemy with ![]() ![]() - Spamming a single ability or auto-attacks will not stack Style. - The grade resets upon casting ![]() - Use the increased movement speed from Style to your advantage in engaging and retreating. - Melee range means additional damage. Always consider this in lane or when dueling. - Do not make use of the buffs on melee range against a threatening enemy champion. Play safe. DESCRIPTION: COST: 30 MANA COOLDOWN: 6 / 5 / 4 / 3 / 2 CAST TIME: 0.25 TARGET RANGE: 340 RANGE: 950 / 400 WIDTH: 120 / 130 SPEED: 2600 PHYSICAL DAMAGE: 0 / 5 / 10 / 15 / 20 (+ 85 / 95 / 105 / 115 / 125% AD) ACTIVE: ![]() If a targetable enemy is in front of ![]() If ![]() ![]() ![]() ![]() EXPLANATION: ![]() ![]() TIPS: - Ranged ![]() - ![]() - It is faster to hit ![]() - When maxed, ![]() DESCRIPTION: COST: 60 MANA COOLDOWN: 30 / 28 / 26 / 24 / 22 CAST TIME: 0.1 EFFECT RADIUS: 325 PHYSICAL DAMAGE: 20 / 35 / 50 / 65 / 80 (+ 80% bonus AD) ACTIVE: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() EXPLANATION: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() TIPS: - Try casting ![]() - ![]() ![]() ![]() - Do not use it in team fights, and use it in game-changing plays such as blocking ![]() ![]() ![]() ![]() - ![]() ![]() - The ability has a high cooldown and casts a lot of mana. Use it only when necessary. DESCRIPTION: COST: 40 MANA COOLDOWN: 20 / 18 / 16 / 14 / 12 CAST TIME: NONE TARGET RANGE: 600 RANGE: 650 / 800 / -150 WIDTH: 300 SPEED: 1600 MAGIC DAMAGE: 50 / 60 / 70 / 80 / 90 (+ 20% bonus AD) BONUS ATTACK SPEED: 20 / 25 / 30 / 35 / 40% ACTIVE: ![]() Scoring a Damage takedown against an enemy champion within 3 seconds of damaging them resets ![]() ![]() ![]() ![]() EXPLANATION: The main play for ![]() TIPS: - Casting ![]() ![]() - Use ![]() - Cast ![]() ![]() - Use ![]() - Save ![]() ![]() - Depending on ![]() ![]() ![]() - ![]() ![]() - Use it on a minion in the lane to catch up with an enemy or escape them. - You can only cast ![]() ![]() ![]() - Do not lose Style stack. Keep using auto attacks or ![]() - If an enemy is chasing you around the jungle, use ![]() ![]() DESCRIPTION: COST: 6 STYLE CAST TIME: NONE STATIC COOLDOWN: 5 EFFECT RADIUS: 600 PHYSICAL DAMAGE PER SHOT: 5 / 15 / 25 (+ 50% AD) MINION DAMAGE PER SHOT: 1.25 / 3.75 / 6.25 (+ 12.5% AD) ACTIVE: ![]() Each shot can critically strike for (75% + 35% 35%) bonus physical damage and applies life-steal at 66.6% effectiveness. A nearby visible enemy is required to cast this ability, and targets do not have to be visible to be shot at. Style stacks are consumed at the end of the effect. ![]() ![]() ![]() ![]() ![]() EXPLANATION: ![]() TIPS: - CC counters ![]() ![]() ![]() - Use ![]() - Stack for style again to be able to cast ![]() - If a camouflaged enemy is near but you cannot see them after stacking style, cast ![]() - You CANNOT cast a couple of ultimates if you stack the second Style fast due to an 8-second cooldown. - If an enemy ![]() ![]() - You can use ![]() ![]() - Increase the DPS by using ![]() ![]() ![]() ![]() ![]() DESCRIPTION: RANGE:950 / 890 WIDTH: 120 SPEED: 1400 ![]() ![]() If she has at least 1 gold, the coin deals 1 true damage to the first enemy champion hit and grants them 1 Gold 1 of ![]() If cast within 1200 units of a visible enemy champion, ![]() ![]() EXPLANATION: Use Ctrl+2 and ![]() ![]() ![]() ![]() ![]() At level 1, start with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The best part about playing ![]() ![]() ![]() ![]() ![]() ![]() A base combo to be used to secure a kill and get back to safety. Use the second ![]() ![]() Another simple combo to secure the kill and out. The very basic combo in the lane for short trades. will be your main trading combo in the lane, whenever you are doing a short trade do this. Use this combo if you are seeking a kill or at least, make the enemy user their summoner spells. Make sure to use ![]() ![]() ![]() ![]() Use ![]() ![]() ![]() ![]() ![]() A good old friend taught me this combo and it is the very basic combo I would recommend for beginners. The good thing about this combo is that you will most likely hit ![]() ![]() ![]() Similar to the previous combo except that if ![]() ![]() Another combo I recommend that is very easy and useful in team fights where you should not engage early in the enemy team and wait until ![]() ![]() ![]() Another combo I recommend especially against a heavy CC team. It is the easiest combo that you can only use after maxing ![]() ![]() ![]() This is the fastest combo to stack Style and cast ![]() ![]() ![]() ![]() ![]() ![]() ![]() One of the fastest combos in the game. It is also good against ![]() ![]() Another fast combo to execute that gets the grade from C to A fast. Use ![]() ![]() TIPS:
- Memorize and use 2 or 3 combos if you are a beginner. Once you get used to the mechanics, you can learn more combos or be creative and think of your combos. - Use ![]() ![]() - You cannot stack Style on minions, monsters, or ![]() - Use the same ability or auto-attack to prevent the Style Grade timer from resetting. - Hitting two enemies with ![]() ![]() ![]() - DO NOT use ![]() ![]() ![]() - Use ![]() ![]() - Keep poking the enemy with ![]() - Always engage with ![]() ![]() ![]() ![]() ![]()
You have a dozen of other possibilities to do combos with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Being the champion with the widest auto attacks range, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Not a tough match up since ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() A very tough matchup, you need play very aggressive since early game to demolish her and prevent her from scaling. Always avoid getting hit by her fifth auto attack because it deals a lot of damage, you can use ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() It is hard to trade with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() An early game champion and a lane bully whose auto-attack range is similar to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Playing against ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||

![]() There are 3 kinds of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The threat of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✦✦ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✧✧✧✧ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Stay behind minions and ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✧✧ ![]() ![]() ![]() ![]() ![]() ![]() ![]() Watch where ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✧✧✧✧ There is not much synergy between ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✦✧ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The mean threat that ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✧✧✧✧ The main issue to face when being supported by ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Always stay behind minions’ wave to protect ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✧✧ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Save ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✦✧ An aggressive ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Engage her first, make sure ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✧✧✧ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✧✧✧ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✦✧ Although ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Always try to avoid getting hit by ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✧✧ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✦✧ ![]() ![]() ![]() ![]() ![]() ![]() ![]() The only threat ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✦✧ Unlike ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✦✧ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Avoid getting caught with ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✧✧ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✧✧ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Escaping ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✦✧ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✦✧ A great potential with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Whether an AD carry or ![]() ![]() ![]() ![]() Synergy level: ✦✧✧✧✧ ![]() ![]() ![]() ![]() ![]() ![]() ![]() Engaging on ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✧✧✧ Probably the worst ![]() ![]() ![]() ![]() ![]() ![]() Always engage on ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✧✧✧ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The main threat that ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✧✧ ![]() ![]() ![]() ![]() ![]() ![]() Avoid getting hit by his ![]() ![]() ![]() Synergy level: ✦✦✦✦✦ Heals, shields and protects, stuns and his ultimate ![]() ![]() ![]() ![]() ![]() ![]() If ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✦✧ Another CC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✧✧✧✧ The damage dealt by ![]() ![]() ![]() ![]() ![]() ![]() You need a sustain ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✧✧✧✧ Another CC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✦✧ A great sustain, movement speed, and provision of mana with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Avoid poke of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✦✧✧ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Synergy level: ✦✦✧✧✧ ![]() ![]() ![]() ![]() ![]() | ||

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
The enemy team reaches level 2 first because they probably have lane advantage: for example ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Your ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
This is when ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The ideal fight for ![]() • The enemy pushing your lane and your jungler ganks: you kill the ![]() ![]() ![]() • Your lane is pushed, the enemy bot lane goes to ![]() ![]() • You have lane advantage: you push your lane and go to drake (make sure the river bush is not warded by the enemy so they don’t follow you), the enemy ![]() There is still an option where you can force drake, be ready to escape though if you see the enemy approaching from a certain direction. You may also stay in lane to prevent the enemy bot lane players from rotating. ![]() FAST PUSH Fast push means auto attacking minions non-stop and using abilities to kill minions and push forward in lane. Do it: after you killed the enemy or if the enemy recalled so there is a huge wave under their turret. The turret will kill the ally minions, denying the enemy the chance to freeze and putting the “engaging” ![]() ![]()
Don’t: if the enemy is in still in lane and trying to find the opportunity of freezing the lane or find the advantage of taking ![]() FREEZE Freeze means having a minion wave that prevents your lane from being pushed and prevent the enemy lane from being pushed. Freezing by having equal numbers of ally and enemy minions. If it turns into a slow push, then you can be freeze it again by killing caster minions first, and then last hitting the rest of the minions. Do it: to engage the enemy if they try to approach the minion’s wave to farm and set up a tower dive. Freezing is essential against severe poking lane; they cannot really do much to ![]() Don’t: if you need to recall to get items because the enemy recalled. Or if the enemy ![]() ![]() SLOW PUSH Slow push means having 2 or 3 extra minions on your minions’ wave that allows the wave to be pushed slowly through last hitting minions instead of auto-attacking them to fast push. So basically, you need to kill 3 caster minions and then last hitting the reset minions to allow the wave to be pushed slowly. Do it: to set up tower dives. This is crucial especially before 6 since your minions’ wave can deal a lot of damage putting them at disadvantage. You can also slow push to zone out the enemy just like in freezing. Don’t: … There is basically no rule of thumb here. This is quite situational depending on the size of both waves, where the enemy is and what do you want to do. ![]() | ||

![]() ![]() ![]()
This is the case where ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||

![]() ![]() Please leave any comment if you have any question, want a point out a mistake, or give me feedback that will make this guide more useful to other readers. If possible, please upvote the guide I would really appreciate it. ![]() ![]() ![]() ![]() | ||
You must be logged in to comment. Please login or register.