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Recommended Items
Runes: Standard PTA
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Standard
Mortal Will (PASSIVE)
Pantheon Passive Ability
Threats & Synergies
Qiyana
Pantheon hates invisibility because he can't stun them. Worse, Qiyana can burst you very quickly because of your support budget. On top of that, she builds Edge of Night.
Ashe
Really any ADC works. But any ADC with CC (Ashe, Varus, Miss Fortune, etc.) will synergize with Approach Velocity.
Ashe
Really any ADC works. But any ADC with CC (Ashe, Varus, Miss Fortune, etc.) will synergize with Approach Velocity.
Champion Build Guide
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Why play Pantheon support?
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You can have a lot of impact on the game on a support budget. He is an easy champion to pick up so you can focus on game fundamentals such as laning, vision control, and roaming.
And most importantly, it's fun. Jumping out of a bush onto their carry will never get old.
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Pros
- Point and click stun -
What makes
Pantheon the champion he is. This alone caused him to be pick/ban in professional games. Oddly, he's not popular in solo queue and norms.
- Durability - Pantheon's
E allows him to absorb a lot of damage at all stages of the game.
- Burst damage - Pantheon's
Q does a lot of damage to low health enemies, making him a threat even without items.
- Vision control - Can make good use of
Umbral Glaive.
- Cheap build path - The items listed above are cheap and offer a lot to your team while synergizing with Pantheon's kit.
- Map presence - Pantheon's
ultimate allows him to travel across the map quickly.
- Good blind pick - Pantheon can deal with most matchups in lane just fine.
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Cons
- Long cooldowns - His
E and
W have long cooldowns, and you don't get enough XP to level them up.
- Reliant on abilities - He can't do much while his abilities are down because of his weak attacks and low HP. He also uses a lot of mana, making
Presence of Mind necessary.
- Difficult to use ultimate - His
ultimate is mostly a non-combat ultimate. It has an extremely slow windup and is too easy to dodge.
- Low damage late game - Aside from executing low health targets with his Q, he doesn't contribute much damage to a teamfight.
- Little mobility - No mobility in combat except his W, which needs to be saved for vital situations.
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Now, before going into anything else, let's talk about our secondary runes first...
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On to the primary runes.
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Customize the small shards depending on your playstyle and what laning phase demands of you. For example, if you're taking a lot of magic damage without having a chance to respond, you can use one or two magic resist shards.
The choice between Attack Speed and Ability Haste doesn't make a big difference. Ability Haste is preferred for having abilities up more often.
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First few levels (1-2)
Start with
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As every support knows, there is a delicate balance between getting to level 2 first and not pushing the wave. If you reach level 2 first, level up your Q and look for an engage. Most people are aware of Pantheon's threat though.
Since you have access to
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As a comparison,
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Next few levels (3-6)
Remember that it's okay if you don't kill the enemy laners. Maintaining your tempo is more impactful than the engage itself.
Your first powerspike will be
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Now you should be looking to see if you can kill their mid laner, put a ward in the enemy jungle (before you get the sweeper) or invade. This all depends on how well your ADC does by themselves, and whether or not you know the enemy jungler's location.
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Warding and roaming
Once you get your support wards, this is when you can have influence around the map. Place wards in the enemy jungle to track the enemy jungler, or in the river if you anticipate a skirmish in the area. On average, you can get
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Your
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After you build some components for your
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Skirmishes and teamfights
Your role in combat will be to stun targets at the right moment so that they either flash away or your teammates finish them off. You will not always be on the front line, because you are fairly squishy at first. However, you can weave in and out of the front line by using
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Pantheon is great at wasting the enemy's time and resources. Combat really boils down to gaining leverage and using advantages. For example, a well-timed cast of your E can negate something like a
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Pantheon on a support budget isn't an effective assassin unless your target is low on health. Your
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As a starving support player, the game is usually over before you can complete
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Why Evenshroud?
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So why is Evenshroud useful for Pantheon support? Because:
- You are not the carry. Amplifying team damage is much more useful than increasing your own damage. Pantheon's individual damage is only good when the enemy is low on health.
- Pantheon's often gets CC-ed in a teamfight (which procs Evenshroud) and he can survive being with the help of his
E.
- Pantheon appreciates all the raw stats, which are the same as Locket.
- It's cheap, so you can have both
Umbral Glaive and Evenshroud instead of
Eclipse and half an item.
- Other options aren't as useful. Locket will be under-utilized because of the nature of his engage and his E, and
Turbo Chemtank doesn't offer much team damage.
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Boots choices
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You can run
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Last few items
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Alternative choices
Here are some good alternative choices for your last two slots. These are situational, and games rarely go to this point. And since you're support, two slots is all you get, so use them wisely.
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